Your job is to solve the problems within the kingdom.
This is not directly related to the prevention of disaster, but if you can solve problems and avoid messing up the future, then the people involved in those problems are sure to help you out in battling said disaster by providing you with all sorts of things.
However, solving these problems will not be easy.
Your “choices” will be absolutely crucial to solving these problems.
What choice is “correct”? There is no answer to this question.
So make the choice that you feel is correct.
# The Future
Your “choices” will have a direct effect on the “future”.
Solve a problem, and the future will change.
The future will come into shape as you go on making choices as to how to solve various problems.
Taking a journey to the future is basically like taking a journey through a world you’ve created.
Also, whether it be the far future or the near future, each of your choices will change the flow of events just enough to greatly affect how said future turns out.
# In Conclusion...
It’s almost time to set off.
Don’t be afraid – embark on your journey, and change the world.
Journey freely in the little time remaining before disaster strikes.
Whatever “conclusion” may come, the future is yours to shape…
Imminent disaster is coming.
The day of departure is near.
『Artifact Adventure Gaiden』 series will release on 9 January 2018.
Let's get ready for the fight!
As for other persons of note...
There are about six others who wish to take an adventure to change something or save something.
I’ll tell you about them one at a time.
“Pete”, the rookie knight.
A patriot with a bright future, he’s been training since he was young.
Take him along with you, and he’ll teach you how to use halberds to inflict death blows and how to defend against enemy attacks.
“Emilia”, the castle pharmacist.
Passionate in her research into healing all sorts of illnesses and injuries, she’s crucial to soldiers with life-threatening wounds.
Take her along with you, and she’ll improve the effects of normal potions and use specially brewed potions to increase your natural fighting abilities.
“Glen”, the war dog.
Glen is a dog employed at the castle as an experiment.
His trainer is training him thoroughly in order to ensure his permanent employment.
Take him along with you, and he’ll help fight off fiends, provide chances for combo attacks, and help discover items and life globes during battle.
“Jack”, the ex-bandit.
Devoted to polishing his skills, he has stolen innumerable treasures without hurting anyone.
Through no fault of his own, he ended up accidentally injuring someone during one of his heists, and so due to breaking his own rule, he turned himself in to the castle.
His prison time has ended, but he still hangs out in the dungeons.
Take him along with you, and he can help discover shortcuts through the dungeons, as well as teach you how to use fine blades and evade attacks.
“Rey”, the kingdom wizard.
A researcher of non-artifact supernatural powers, he has the power of prediction, fortune-telling, and seeing the future.
Recently, he’s been acting strangely, saying he’s seen some sort of vision...
Take him along with you, and he’ll teach you special powers such as how to increase the power of life globes, activate elements, and drawing in items.
“Saturday”, the servant.
A hardworking, serious, and trustworthy servant.
With his immense strength and power, he’s perfect for hauling items and breaking stuff.
He’s basically one big chunk of muscle.
Take him along with you, and he’ll carry large amounts of items, teach you how to get stronger, and how to effectively use tools, broadaxes and such.
Facing danger head on, things will get rough and you’ll need help.
You should take maybe two of these people with you.
It’s almost time to head off on your journey, but you’re not alone.
People in the castle are sure to help you out along the way.
I mean, if you prefer, you could go off on your own.
You may be able to see something different.
As for those who would lend you a hand, inside the castle, the people most likely to help you out would be...
First off is “Rex”.
Known by many names, such as the world’s greatest adventurer, explorer, and traveler, he has been all around the world and is experienced in almost every area on the continent.
Due to his extensive travels, he’s also quite experienced with the spider nests created by fiends.
Having Rex accompany you on your journey is sure to make things much easier.
Next is the greatest knight of our kingdom, “Roland”.
The most skilled swordsman in the world, he also has the most noble spirit of any knight.
Amazingly quick with his blade, having him on your team will make dealing with fiends a cinch.
Traveling together with Roland will afford you all sorts of experiences, too.
Next is the royal who has heeded his country’s call to arms, “Hershal”.
Noble, thoughtful of the people, and extremely trustworthy, Hershal's power is not one which will help necessarily with your journey itself.
To put it bluntly, he’ll likely even hold you back.
There’s no real reason to choose Hershal, but there is one thing he has that will certainly prove useful.
That would be cash.
Blessed with the huge amount of resources Hershal possesses, you’ll have no trouble with finances on your adventure.
These three are well known throughout the kingdom.
They have wisdom, abilities, and resources like no other.
They are all extremely capable of contributing to the kingdom and your mission.
Even just one would make an excellent addition to your journey, but taking all three along with you will make it difficult to achieve each of their respective goals as well as your own.
It’s probably best to just choose one.
Next we’ll talk about using equipment to protect yourself.
Defensive equipment held together with weapons are “Shields” and “Orbs”.
Shields are used to take enemy attacks and reduce damage.
Remember that there are large and small shields.
Larger shields are better at reducing damage, while smaller ones are better at avoiding attacks.
You can choose whichever type you like.
With regard to orbs, they aren’t as good as shields at reducing damage nor avoiding attacks.
What orbs are good for is speeding up the cooldown times for reusing artifacts.
All active artifacts require time to cool down before reusing them, but using an orb reduces the time needed for reuse.
If you’re confident that you can evade fiends’ attacks, then an orb would suit you better than a shield.
Orbs will allow you to enter into battle more aggressively.
As for equipment that can be worn, there are “Helmets”, “Armor”, and “Boots”.
Each of these will increase your HP, but they have slightly differing attributes.
Armor gives you the most HP, helmets recover more HP when defeating enemies, and shoes will make you move faster during battle.
Consider your skills when deciding what kinds of equipment to buy to help you on your adventure.
Last up are “Accessories”, also known as “relics”.
These are like passive artifacts, and while their effects aren’t as strong as passive artifacts, they’re good for raising the bottom limit of your skill values.
They’re quite rare and hard to obtain but if you can get your hands on them, they’ll make you tougher.
By the way, they aren’t as individualized as artifacts,but the various weapons available domestically have their own individual characteristics as well.
I’ll tell you about them here.
First off are “Fine Blades”.
These include knives, rapiers, etc.
Some fine blades have short blades, which are good for combo attacks.
Each individual attack incurs low damage, but the number of rapid attacks possible is higher than other weapons.
If you’re gonna use a fine blade, then it’s imperative to use an artifact that’ll let you take full advantage of multiple attacks together with it.
Next up is “Long Blades”.
This includes longswords, flamberges, etc.
Long blades are really versatile.
Attack power, blade length, combo attack ability,all the bases are covered with these.
They’re so versatile that you can use them well with pretty much any artifact.
Next, “Heavy Blades”.
This includes weapons such as spears and halberds.
Their biggest characteristic is their attack range.
This also means that when backed into a corner, you’re kinda screwed.
This characteristic is both a blessing and a curse.
You’ll quickly realize that these have the widest attack range.
So you’ll need to think of ways to use them in which you won’t get backed into a corner.
For this, you’d do well to take advantage of artifacts that can disperse enemies, or those which can allow you to move quickly, those which provide auras, etc., and cover up your weak points.
Last is “Broadaxes”.
This includes axes and hatchets.
Broadaxes are good for single-attack power and for dealing death blows.
They have the highest attack power.
However, in order to use this power properly, unlike other weapons, they must be wielded vertically.
This means that the attack range isn’t so wide, but it’s good for knocking enemies out of the air.
For broadaxes, you only need to think about how to best utilize their attack power.
Combo attacks, death blows, the better you’re able to use them, the more power you’ll be able to wield.
Take these facts into consideration when choosing weapons, and think about how you want to do battle, what sort of artifacts you possess, and what they can do for you when choosing a weapon.
Let's move on to battle using artifacts.
Artifacts must be pre-equipped, and "Active Artifacts" can be activated using the "M", "," and "." keys.
Except for certain items, "Passive Artifacts" provide permanent effects.
No two artifacts are exactly alike, and it would be impossible to explain the effects of all of them.
So here we'll just explain about equippable artifacts.
First off is artifacts for attacking.
The hordes of fiends appearing in the dungeons are, to a certain extent, fixed.
As long as you don't touch a whirlpool, they're generally similar.
As for the fiends composing these hordes, if they're mostly on the ground, then select a ground-based artifact.
If they're mostly in the air, then select an air-based artifact.
If you find there are some fiends you don't like or which are hard to approach in the horde, then you can select wide-range attack artifacts, or artifacts that will allow you to attack a fiend from a distance.
Not only based on fiend hordes, if you personally prefer close-range combat, then select an artifact good for close-range combat, or an artifact that gives you an "aura".
Auras have elements of both active artifacts and passive artifacts.
With auras, on top of gaining skill boosts, making them active will make those
skills improve even further for a set amount of time.
These artifacts providing auras will prove useful in protecting yourself.
Activate auras at the right time to easily avoid danger.
There are also fiend-weaking artifacts, artifacts activated after fulfilling certain conditions, artifacts which summon a powerful force, artifacts which take full advantage of tools...
Yeah, there really are all sorts of artifacts in the game world.
Select them based on your enemies, or on yourself.
Which artifact you use is up to you.
Start off by finding the artifacts you like.
Use the A nd D keys to move left and right,
and head toward a fiend to attack with a weapon.
Use the Space key to jump.
It comes in useful when hitting an airborne fiend
and for evading attacks.
I'll let you in on one more fighting technique.
You need to face toward an enemy to attack them,
but by standing still and letting your weapon do the talking,
you can "parry" a fiend's attack.
However parrying is pretty much useless
against powerful or quick attacks.
It's tricky to get the hang of it,
but if you can become able to pull off a parry during a heated battle,
you can come out on top and avoid needless injuries.
Pay close attention to fiends' movements and status
and decide whether to attack, parry, or evade.
The power of decision during battle is your invisible backup.
Brush up on these skills and you'll be on equal footing with even the fiercest fiends.
The dungeons are lined with spider's nests, impeding progress and generally causing trouble.
Investigating them incites battle, and winning that battle will open the path forward, but you can’t simply battle through every single spider's nest, lest you, you know... die.
Therefore, there is a time-tested solution for those especially troublesome spider's nests: annihilating them with the awesomeness that is FIRE.
Press the “E” key to use kindling and do away with spider's nests.
This will enable you to avoid battle and maintain your safety
However, you’ll need to be especially vigilant around yet another threat: giant spider's nests.
Giant spider's nests create powerful fiends.
Not only will you be forced to engage in battle with fiends more powerful than those from normal spider's nests, you’ll also need to use two pieces of kindling in order to eliminate the web itself.
Decide whether to do away with spider's nests through battle or kindling consumption in accordance with your current physical condition and in consideration of what lies ahead, and you should be able to press on through your adventure.
Also, if you’re injured in battle, you can press the “Q” key to use a potion to heal your wounds and prepare yourself for battles to come.
# Threats in the Field
In the field, some dangers roam about in the open, while others are hidden in the shadows.
Come into direct contact with the fiends roaming the field and you’ll be forced into battle as they attack you.
If you’d prefer not to fight, you need to be extremely careful.
Next are the dangers hiding in the shadows.
Coming close to one of the sinister whirlpools in the field will cause them to manifest.
Inside these whirlpools lie large numbers of fiends, who will put up even more terrible a fight than those openly roaming the field.
Avoiding these altogether would obviously be the wisest choice, however, collecting the Abyss Shards which can be won upon defeating a whirlpool in battle will allow you to harness the power of the Abyss Shards and enter the Library in which the book detailing the genesis of this world lies in wait.
If you seek knowledge of the world and its origins, then by all means, try your hand against the whirlpools.
Artifact Adventure Gaiden Coming Soon Page Now Available
Hi everyone,
Today we opened the Coming Soon page for the Game Boy-like retro JRPG Artifact Adventure Gaiden by bluffman. The game's release is currently scheduled for January 9th (JST).
A spinoff of the original Artifact Adventure, this JRPG retains the 2D open world-like free scenarios and freedom of choice that made the original so popular.
http://store.steampowered.com/app/359440/Artifact_Adventure/
In preparation for a terrible disaster set to befall the world three years in the future, as the player, you must make a variety of decisions along your journey. These choices may prove extremely helpful down the road.
Instead of a command-selection RPG format, this title features a 2D action-RPG feel which dramatically changes the way you play.
Find as many artifacts as possible and enhance your character to the max.
We hope fans of the original title will add this to their Wishlists and look forward to the official release.
And of course, those who haven't played the original can jump right in as well!