Made Esoteric Optics unlock by completing 100% of alchemy research on an object
Alchemy clue scrolls now give 30% less points
Researching 100% alchemical research of an object now grants bonus points
Reduced Warniak aggro range by 50%
Reduced drunk effect time from Laudanum by 30%
Cut health regeneration of bandages by 50%
Decreased warniak speed by 6.6%
Fixes
Fixed no sound found null exception
Fixed atamur projectile crashing the game via damage tooltips
Fixed elemental fury save error
Fixed void sphere damage type
Fixed Zun wizard map null reference
Fixed wrong font on recipe titles
Fixed sound parameters not being set correctly
Fixed zun mage research point option disappearing even after not being clicked on
Optimized quest indicator lag
Ritual knife can no longer be studied in alchemical lab
Fixed incorrect space tutorial UI positioning
Fixed signal UI overlaying research book UI
Physical conditioning additional health now saves properly
Fixed item visual effects persisting on swap action
Fixed a null exception occurring while exiting tent/world while potion creation animation is playing
Laudanum drunk forever
Fixed sounds being too laud in the bog
Fixed Warniaks chasing forever
Fixed cauldron splash not playing
Fixed Warniak spawners not obeying spawn limit
Next Update Plan
Pinnable UI to show recipe requirements
Salazar as a companion
Make Fang fauna and flora harvestable for new ingredients
Elemental spells
Mac version
New optional areas with rewards that require certain potions/spells
New weather and combat events
Bugs that are not fixed yet (but I'm aware of them and working to get them):
Enchantment trigger persists in an area after enchanting
You can research research papers in alchemy lab (researchception)
Steam cloud saves have been disabled as they wiped some of your saves clean unfortunately, will look to implement cloud saves differently in the future.
If you'd like to vote what changes should be a priority for Artificer join in our Discord and let me know!
Thanks for all the support, all the best!
Peter
Forgotten Terror update!
Hey!
This month we have a new final boss, new sounds and some performance and quality-of-life improvements requested by the community.
Content
Added new Atamur sounds
Added new Cursed Tree sounds
Added new Guardian sounds
Added new Warniak sounds
Guardians now have a chance to drop ores and crystals
Added SHIFT CLICK STACK MOVING FINALLY
Added new Tasoth sounds
Added Forgotten Terror final boss
Added 4 new random events for Wailwood Forest
Balance
Optimized status bar for better performance
Increased Atamur projectile speed
Decreased Atamur chase range
Decreased Atamur speed by 10%
Reduced Cursed Wailwood summon time
Physical Conditioning now affects bomb throw range
Increased Warniak size
Reduced Warniak escape behaviour
Increased Guardian damage by 50%
Increased Guardian health by 30%
Increased Guardian armor by 100%
Fixes
Fixed null reference on Petrification while wearing protection amulet
Tuned down firefly weather effect for performance reasons
Fixed Thabit communicator signal not appearing
Fixed cauldron error on explosion
Fixed incorrect Atamur explosion hitbox
Fixed idle sounds not playing for monsters
Fixed status bar HP not refreshing on death on casual
Fixed Cursed Tree throwing Warniaks into the air
Optimized monster senses physics for an average 5 fps increase
Fixed Guardian body being harvestable multiple times
Reduced Krondir idle animation speed
Fixed tree flickering on same sort order
If you like the game please consider leaving a review, it's very important for me!
All the best!
The Krondir Update!
Hello there!
Here's the changelog for this major update, enjoy!
Content
Added global settings in main menu
Added close buttons to tutorials
Added new monster - Krondir, corpse, autopsy research and conarium item
Added Krondir meadows with rare resources to world generation
Plant life should now respawn after some time
Added Physical Conditioning research
Added map leading to the Zun wizard
Added recycling recipes for iron tools and chimer armor
Added four elemental weapon enchantments
Added research - Primordial Prismatics
Added hidden elemental weapon enchantment
Added protection amulet enchantment
Autopsies now grant additional damage against creatures
Added new sounds for wailworm
Added new regeneration animation for Ossimians
Added hint about Ossimian fire weakness
Added new Ossimian sounds
Added new Trag sounds
Added new Eye Of Moloch sounds
Added new Mogg warrior sounds
Balance
Moved world backup to quit to desktop/quit to menu
Mogg Warriors now drop coins on death
Wailworm speed increased by 15%
Wailworm attack cooldown decreased by 30%
Reduced the range of sword from 4 to 3
Reduced sword knockback from 0.3 to 0.2
Reduced spear knockback from 0.9 to 0.7
Reduced the range of spear from 5 to 4
Reduced Ossimian HP from 8 to 5
Increased Ossimian damage by 0.1
Increased Algae Bandage healing speed by 0.1
Increased Algae Bandage healing duration by 0.5
Reduced Chimer armor rating by 0.3
Increased stone spear damage by 0.1
Increased iron sword damage by 0.3
Reduced Trag attack cooldown by 0.5
Reduced Trag hp by 0.6
Added poison damage to Trag attack
Added acid vulnerability to Trag
Reduced Trag knockback by 0.7
Eye of Moloch knockback increased by 0.1
Increased Eye of Moloch damage by 0.5
Fixes
Fixed Thaumaturgic book not received when exitting dialogue with escape
Fixed message bar being cut off on non 16:9 resolutions
Fixed kiln fire flickering while moving
Fixed attack colliders
Fixed space tutorial appearing in dialogue
Fixed WSAD not unbinding
Fixed tutorial UI layers
Removed visible ground from Thabit interior
Fixed a bug that made the game load the wrong save after ending
Fixed moloch's brain being consumed in alchemical research
Fixed cursed wailroots being consumed in alchemical research
Fixed cursed wailroots being consumed in alchemical research
Fixed snakeweed not being snakey enough
Fixed pyrethrin shader
Fixed death sounds not playing properly
Fixed knockback modifiers not working properly
Fixed infinite armor on swap exploit
Way forward
The combat balance changes require your feedback. Adding more hp to the player and increasing his movement speed with Physical Conditioning research changes a lot so I'll keep adjusting so the discovered items feel more relevant and monsters don't feel too weak.
Some things that I really wanted in this update did not make the cut. I need some more time to work on them and you can expect them to drop in January. Here's the list:
Salazar passive resource gathering after giving him courage
More random combat encounters
More magical loot from certain enemies
More useful items from the trader
Further balance of endgame monsters (Guardian and Tasoth mostly)
Button to regenerate world
More long term goals:
Add a new end game boss creature (the art is done, just misses the AI)
Add teleportation spell, and more elemental spells
Add mana potions and rebalance spellcasting so it's actually useful
I'll keep working on the game for you, also look at Psilocybe Discord for a big announcement in January.
Have a safe, healthy, merry and awesome Christmas!