Artificer: Science of Magic cover
Artificer: Science of Magic screenshot
Genre: Role-playing (RPG), Adventure, Indie

Artificer: Science of Magic

Cartography Update

Hey!

Never get lost again with Cartography (tm)!




Here's the changelog for version 1.0.6 :

Content



  • Added Cartography research
  • Added map UI and map item
  • Salazar gives paper to players who have none now



Balance



  • Wailroot spawn and acid times decreased by half
  • Wailroot acid damage doubled
  • Made Esoteric Optics unlock by completing 100% of alchemy research on an object
  • Alchemy clue scrolls now give 30% less points
  • Researching 100% alchemical research of an object now grants bonus points
  • Reduced Warniak aggro range by 50%
  • Reduced drunk effect time from Laudanum by 30%
  • Cut health regeneration of bandages by 50%
  • Decreased warniak speed by 6.6%



Fixes



  • Fixed no sound found null exception
  • Fixed atamur projectile crashing the game via damage tooltips
  • Fixed elemental fury save error
  • Fixed void sphere damage type
  • Fixed Zun wizard map null reference
  • Fixed wrong font on recipe titles
  • Fixed sound parameters not being set correctly
  • Fixed zun mage research point option disappearing even after not being clicked on
  • Optimized quest indicator lag
  • Ritual knife can no longer be studied in alchemical lab
  • Fixed incorrect space tutorial UI positioning
  • Fixed signal UI overlaying research book UI
  • Physical conditioning additional health now saves properly
  • Fixed item visual effects persisting on swap action
  • Fixed a null exception occurring while exiting tent/world while potion creation animation is playing
  • Laudanum drunk forever
  • Fixed sounds being too laud in the bog
  • Fixed Warniaks chasing forever
  • Fixed cauldron splash not playing
  • Fixed Warniak spawners not obeying spawn limit


Next Update Plan




  • Pinnable UI to show recipe requirements
  • Salazar as a companion
  • Make Fang fauna and flora harvestable for new ingredients
  • Elemental spells
  • Mac version
  • New optional areas with rewards that require certain potions/spells
  • New weather and combat events


Bugs that are not fixed yet (but I'm aware of them and working to get them):

  • Enchantment trigger persists in an area after enchanting
  • You can research research papers in alchemy lab (researchception)


Steam cloud saves have been disabled as they wiped some of your saves clean unfortunately, will look to implement cloud saves differently in the future.

If you'd like to vote what changes should be a priority for Artificer join in our Discord and let me know!

Thanks for all the support, all the best!

Peter

Forgotten Terror update!

Hey!



This month we have a new final boss, new sounds and some performance and quality-of-life improvements requested by the community.

Content


  • Added new Atamur sounds
  • Added new Cursed Tree sounds
  • Added new Guardian sounds
  • Added new Warniak sounds
  • Guardians now have a chance to drop ores and crystals
  • Added SHIFT CLICK STACK MOVING FINALLY
  • Added new Tasoth sounds
  • Added Forgotten Terror final boss
  • Added 4 new random events for Wailwood Forest


Balance



  • Optimized status bar for better performance
  • Increased Atamur projectile speed
  • Decreased Atamur chase range
  • Decreased Atamur speed by 10%
  • Reduced Cursed Wailwood summon time
  • Physical Conditioning now affects bomb throw range
  • Increased Warniak size
  • Reduced Warniak escape behaviour
  • Increased Guardian damage by 50%
  • Increased Guardian health by 30%
  • Increased Guardian armor by 100%


Fixes


  • Fixed null reference on Petrification while wearing protection amulet
  • Tuned down firefly weather effect for performance reasons
  • Fixed Thabit communicator signal not appearing
  • Fixed cauldron error on explosion
  • Fixed incorrect Atamur explosion hitbox
  • Fixed idle sounds not playing for monsters
  • Fixed status bar HP not refreshing on death on casual
  • Fixed Cursed Tree throwing Warniaks into the air
  • Optimized monster senses physics for an average 5 fps increase
  • Fixed Guardian body being harvestable multiple times
  • Reduced Krondir idle animation speed
  • Fixed tree flickering on same sort order


If you like the game please consider leaving a review, it's very important for me!

All the best!

The Krondir Update!

Hello there!



Here's the changelog for this major update, enjoy!

Content



  • Added global settings in main menu
  • Added close buttons to tutorials
  • Added new monster - Krondir, corpse, autopsy research and conarium item
  • Added Krondir meadows with rare resources to world generation
  • Plant life should now respawn after some time
  • Added Physical Conditioning research
  • Added map leading to the Zun wizard
  • Added recycling recipes for iron tools and chimer armor
  • Added four elemental weapon enchantments
  • Added research - Primordial Prismatics
  • Added hidden elemental weapon enchantment
  • Added protection amulet enchantment
  • Autopsies now grant additional damage against creatures
  • Added new sounds for wailworm
  • Added new regeneration animation for Ossimians
  • Added hint about Ossimian fire weakness
  • Added new Ossimian sounds
  • Added new Trag sounds
  • Added new Eye Of Moloch sounds
  • Added new Mogg warrior sounds


Balance



  • Moved world backup to quit to desktop/quit to menu
  • Mogg Warriors now drop coins on death
  • Wailworm speed increased by 15%
  • Wailworm attack cooldown decreased by 30%
  • Reduced the range of sword from 4 to 3
  • Reduced sword knockback from 0.3 to 0.2
  • Reduced spear knockback from 0.9 to 0.7
  • Reduced the range of spear from 5 to 4
  • Reduced Ossimian HP from 8 to 5
  • Increased Ossimian damage by 0.1
  • Increased Algae Bandage healing speed by 0.1
  • Increased Algae Bandage healing duration by 0.5
  • Reduced Chimer armor rating by 0.3
  • Increased stone spear damage by 0.1
  • Increased iron sword damage by 0.3
  • Reduced Trag attack cooldown by 0.5
  • Reduced Trag hp by 0.6
  • Added poison damage to Trag attack
  • Added acid vulnerability to Trag
  • Reduced Trag knockback by 0.7
  • Eye of Moloch knockback increased by 0.1
  • Increased Eye of Moloch damage by 0.5


Fixes



  • Fixed Thaumaturgic book not received when exitting dialogue with escape
  • Fixed message bar being cut off on non 16:9 resolutions
  • Fixed kiln fire flickering while moving
  • Fixed attack colliders
  • Fixed space tutorial appearing in dialogue
  • Fixed WSAD not unbinding
  • Fixed tutorial UI layers
  • Removed visible ground from Thabit interior
  • Fixed a bug that made the game load the wrong save after ending
  • Fixed moloch's brain being consumed in alchemical research
  • Fixed cursed wailroots being consumed in alchemical research
  • Fixed cursed wailroots being consumed in alchemical research
  • Fixed snakeweed not being snakey enough
  • Fixed pyrethrin shader
  • Fixed death sounds not playing properly
  • Fixed knockback modifiers not working properly
  • Fixed infinite armor on swap exploit


Way forward



The combat balance changes require your feedback. Adding more hp to the player and increasing his movement speed with Physical Conditioning research changes a lot so I'll keep adjusting so the discovered items feel more relevant and monsters don't feel too weak.

Some things that I really wanted in this update did not make the cut. I need some more time to work on them and you can expect them to drop in January. Here's the list:


  • Salazar passive resource gathering after giving him courage
  • More random combat encounters
  • More magical loot from certain enemies
  • More useful items from the trader
  • Further balance of endgame monsters (Guardian and Tasoth mostly)
  • Button to regenerate world


More long term goals:


  • Add a new end game boss creature (the art is done, just misses the AI)
  • Add teleportation spell, and more elemental spells
  • Add mana potions and rebalance spellcasting so it's actually useful



I'll keep working on the game for you, also look at Psilocybe Discord for a big announcement in January.

Have a safe, healthy, merry and awesome Christmas!

All the best

Psilocybe Team