I hope you're enjoying the final version of ASCENT: Crash Landing!
I've had a little break after the June release, and am now fully caught up on sleep...
Going forward with ASCENT: Crash Landing, please do report any bugs/issues so that I can fix them in future updates.
If you have chance to leave a review, that would be great also, as it helps a solo developer such as myself on the gigantic library of games that is Steam! :)
It'd be great to know your favourite level/soundtrack/thing from the game in the comments below too. For me, I think it would be flying the glider around the Hub World!
Thanks :)
ASCENT: CRASH LANDING FULL RELEASE - OUT NOW!
4 Years and a Beta release later, I am so happy to be able to announce the full release of ASCENT: Crash Landing! Help Bluu and Blip on their journey through an uncharted and dangerous world in this vibrant, action-packed 3D platformer.
ASCENT: Crash Landing is inspired by classic games I played growing up, such as Crash Bandicoot, Rayman, Croc & Spyro.
Additions to the full release include:
A new level: Lunar Islands
More cutscenes
More achievements
3 Save slots
A solo and local co-op option for Spark Islands
The option to toggle between fullscreen and windowed mode
Enhanced assets
Thanks for your patience and support throughout.
Enjoy! :)
Dean
ASCENT: CRASH LANDING FULL RELEASE LAUNCHES TOMORROW!
Less than 24 hours until the full release of ASCENT: Crash Landing. Can't wait to finally launch it! :)
DEVELOPMENT UPDATE
Hi all,
Just over a week to go! The excitement is building!
The full build is now going through the final stages of playtesting.
In response to player feedback, the co-op level Spark Islands will be getting a Solo option for the full release. This will enable those who play the game solo to unlock the 'Better Together' achievement.
Make sure to keep up to date with everything ASCENT on Twitter too! https://twitter.com/SPARK_Games_UK
Thanks :)
THE FINAL TRAILER HAS LANDED!
Bluu and Blip are set for their full adventure, arriving 26/06/2020!
FINAL RELEASE TRAILER LANDING THIS WEEK!
Hi all,
Development continues to go well, with the final build being completed this week! A couple of weeks of testing will follow, then it's release time!
Also, the new trailer will be releasing Thursday 11th June :)
UPDATE / PENDING DEMO REMOVAL
Hi all,
Just a quick update on ASCENT: Crash Landing.
Development is going very well, with only a few bits to tie up :)
The standalone demo available on the store page will be removed on 01/06/2020.
Having been available for a year and a half, I feel it is no longer reflective of the final product that will be launching in a few weeks time.
Just wanted to give the heads up before it gets removed.
This has been an extremely fun project to work on so far, and even though I've play tested it for more hours than I can remember, I still find myself trying to beat my best times and win against friends on multiplayer modes.
This is quite a different platformer to ASCENT: Crash Landing, and has provided its fair share of challenges throughout development. I can now (briefly) relax before continuing to make Symmetry and ASCENT the best platforming/multiplayer experience it possibly can be.
The main aim for Symmetry is to have fun, solo or with friends, so make sure to download it today and let me know your thoughts!
Thanks to all those who have helped to make this release possible.