Ash of Gods: The Way cover
Ash of Gods: The Way screenshot
Genre: Strategy, Indie

Ash of Gods: The Way

Hotfix #2



Hey folks!

This small update is simply fixing a few very rare issues to make sure that your gaming experience as flawless as possible.

We fixed a bug when an enemy Reaper could kill all your units with a passive damage and changed a few issues with UI. Also, there are some small localization fixes.

That's it! Feel free to share any feedback with us on Steam forums or via Discord. And if you want to support us, please, leave an honest review. It will help us a lot. Thank you.

https://store.steampowered.com/app/1293460/Ash_of_Gods_The_Way/

Have a good game,
A.

Hotfix to Major Update



Hey folks!

This small hotfix is going to take care about a few bugs and minor flaws we missed in the Major Update. Here are the most important ones.

CHANGELOG





First of all, we have found a small but pesky issue in upgrading your units with a special button. The thing is, if you had any upgraded cards in your hand and just wanted to upgrade the rest, this feature were changing the whole deck to default upgrades, the ones in the top. Now it is fixed, and you won't be unpleasantly surprised in the fight. Well, at least no more than usual :)



Another important win is the achievement 'Never laid a finger'. It was a pretty strange bug which we finally managed to beat (I truly hope so!).


Next thing, we fixed an important bug in the duel for Free Game Mode. Death of an enemy unit caused by Stone of Rivers item were blocking the spot completely 'till the end of the fight. Now it should work correctly.

A few more minor things to mention are properly working 'End turn' button in the screenshot mode and slightly changed card looks when you get a deck.


That's pretty much it for today. We truly hope you'll have a great time with the game and your experience will be flawless.

Feel free to share any feedback with us on Steam forums or via Discord. And if you want to support us, please, leave an honest review. It will help us a lot. Thank you.

https://store.steampowered.com/app/1293460/Ash_of_Gods_The_Way/

Cheers,
A.

MAJOR UPDATE



Hello friends!

Today, our game has finally received a huge update that we were thoroughly preparing for a month and a half. Essentially, it's a full-fledged DLC that adds a new game mode and a new deck, combined with another community patch. After all, throughout this time, we have not only worked on new content but also carefully studied your feedback. We hope that these innovations will significantly enhance your gaming experience.

Additionally, we have a few important announcements.



First of all, with the update we have added collectible cards to the game, which means you can now obtain badges, emojis, and profile backgrounds for the game. Last week we published a detailed article where you can see all the available items that you can get.



Secondly, Ash of Gods: The Way now officially supports Steam Deck. We thoroughly tested the game on the console before its release, and it works perfectly in controller mode, despite the arguably small text size in some areas.

And finally, Ash of Gods: The Way is available again with a 15% discount in celebration of the update, so there's no need to worry if you missed out on purchasing the game during the Summer Sale. You can get it right now.

https://store.steampowered.com/app/1293460/Ash_of_Gods_The_Way/
Now, let's move on to the changes. It might be a good idea to make a cup of tea because the list is quite impressive. We warned you!

NEW GAME MODE



Some players have expressed their desire to continue playing after finishing the main story, and now they can do so in Free Game mode, which becomes available immediately after the credits.

For those who have already completed the game you simply need to load the latest save, skip the final dialogue, a cinematic and credits, and the new mode will be unlocked.


What does it look like?

In this mode, you will have access to all tournament battles, including the champions, and you can attempt to complete them with a deck of your choice. However, it's worth mentioning that the difficulty of the battles will be significantly increased to match the level of the final tournament.


This means that the opponents in the new mode not only receive stat boosts but also gain new abilities incorporated into their upgrade trees. For example, the Guardian gains Barrier and Regeneration, the Battle Sorcerer obtains Counterattack, and the Ranger deals additional damage to the enemy commander.

This approach is intended to significantly change the battle experience, as some old strategies may no longer work. It's also important to remember that not all battles in the game can be completed using the same deck, so don't forget to experiment and adapt to the circumstances.


In addition to that, in the new mode attempts are disabled, and all previous results are reset. If you missed any battles or forgot to claim rewards during the story campaign, you can still do so in Free Game mode.

The same applies to battle achievements, as long as you're not playing in Story Mode. Don’t forget that the difficulty level can always be adjusted directly in the game by accessing the Escape menu on the tournament screen.

However, the most significant addition to the Free Game mode is undoubtedly a new deck — the Enses deck.

ENSES DECK




You have already seen this deck in the last tournament of the story campaign, but it was not possible to play it, as many of you requested.

The thing is, this deck was initially not intended for gameplay and was poorly developed, lacking sufficient synergy or unique features. We put a lot of effort into changing that, and as a result, the deck that players will receive is immensely different from the one present in the story campaign.



Firstly, we redesigned the icons of Enses to distinguish them easier from each other.

Enses also retain their original trait — they all have additional protection against ranged attacks. Additionally, they have received a speed boost, making them as mobile as the Berkanan or Bandit decks.

Another important feature of the new deck is the absence of unit upgrades. This means they don't gain new abilities nor have the same choices as other factions, but Enses are powerful enough to compensate for this.



In exchange, they have another significant feature: Enses are versatile and can use support cards from ANY faction. Yes, you have read that correctly. Do you want to use poison of the Bandits, Berkanan counterattack, or Frisian armor? Enses can do all of that. That’s why their default support deck also includes cards from other factions.



When designing the game, we wanted each battle to have more than one possible approach, encouraging players to experiment with decks and discover combinations that surprise with their boldness and uniqueness. We hope that the versatility of the Enses deck will open up new opportunities for such experimentation.

It's also worth mentioning that this feature allows Enses to participate in Adjutant battles where a specific deck is required. Likewise, if a particular deck is prohibited in a battle, it doesn't apply to Enses.



We spent a lot of time testing the new mode with various decks, including the Enses deck, and we sincerely hope that the current balance will satisfy the majority of players.

However, our team is very small, so as always, we would greatly appreciate your feedback, and we will strive to address any issues promptly if they arise. Please share your thoughts on the forum or join our Discord channel to chat with us in real-time.

Also, we want to remind you once again that not all battles can be completed with any deck, and the difficulty level can always be adjusted during the game through the Escape menu on the tournament screen.

NEW DECK MANAGEMENT SYSTEM





Since the game involves constant deck experimentation, deck management should be convenient and straightforward. Unfortunately, we couldn't fully implement this in the release version of the game. Now, we are excited to introduce a new system that we hope will significantly improve your gaming experience.

Firstly, we addressed the resource conflict issue. If previously you had to reset upgrades on cards to free up experience or gold required for improving other cards, now you can simply move unwanted cards to the deck. These cards will not consume resources, and all their upgrades will be preserved automatically, reactivating if you add them back to the active pool.



All upgrades are now displayed directly on the cards themselves. Instead of level numbers, you can see the upgrade tree and selected talents. This applies to both active and inactive cards. In the basic, unupgraded version of a card, this button is absent.



The card upgrading process has also been significantly simplified. All cards in the active pool can be upgraded with a single click using a dedicated button. When using this option, the cards will automatically upgrade to their maximum level from left to right. If there is not enough experience or gold to automatically upgrade certain cards, the game will notify you and highlight the problematic areas. The same applies if there is an issue when changing the full deck in the editor or before a battle.



This system works perfectly with support cards, but character cards have choices at the first and third levels. By default, the upper option is selected. However, we have taken this into account and made provisions for it.



Now you don’t have to reset all the improvements to change the talents of characters and then click through all of them again. It’s enough to simply switch to the talent you need.



We have also improved the handling of individual support cards. Instead of upgrading a card sequentially, you can directly choose the desired level by paying the required amount of gold with a single click.


The new system has also influenced the positions of the cards in the deck. Now all the cards in the deck are organized based on the following criteria in order of importance: faction / rarity / upgrades. This way all similar cards are placed together but do not group as one if they upgrades are different.

REPLAY THE TOURNAMENT




At your request, we have also added the ability to replay a tournament in case you are unhappy with your results or choices. This system works through special saves, so this option is only available to those who have started a new game or have not completed the current one.

How does it work? Once a player starts a new tournament, the game records their progress as a checkpoint that can be returned to at any time through the in-game menu by pressing Esc on the tournament screen.


This means that you can also return to any tournament, even if you are at the end of the game or in a new mode. For example, you can choose the first tournament while in the Free Game Mode if you want to replay the game, skipping the tutorial.

Keep in mind: when loading a checkpoint, you will lose progress in the current tournament. However, if you decide to go back several tournaments, you can return to the previously saved checkpoints of later tournaments until you overwrite them.

BATTLE CHANGES





Here are a few more things we have changed based on your feedback.

Firstly, it's the battle against adjutant Eirinn in the third tournament. In this battle, where you have to use the Gellian deck, invisible traps posed special difficulties, nullifying any chosen tactics, which was particularly frustrating in the hard mode.

We agree that the battle was overly difficult and didn't bring joy in victory, as it felt random. Therefore, it has been completely reworked, and all the traps in the battle are now visible. We hope that this change will be helpful and we look forward to your feedback.


We also noticed that the adjutant Mirina’s qualification battle, in which you have to withstand a strong warrior capable of killing your commander in one blow, presents significant difficulties for some players, even in the qualification round of the classic mode.

Frankly speaking, we don't find this battle difficult. At this level, you can pass it without any particular tactics, simply pushing cannon fodder to the Punisher while the other warriors deal with the enemy commander.

However, we understand that some players need more time to learn the deck and understand the essence of the game in order to effectively solve the tasks. Therefore, we gave this challenging battle to the adjutant Mirina, making her pretty easy battle without commanders a simple qualification.


Of course, we didn't just swap them thoughtlessly. We also slightly redesigned the battlefields to remove the adjutant figure from one field and add it to another. We also changed the achievement texts associated with these battles and made sure they work correctly.

We really hope that the difficulty curve will now be even smoother, but we also want to remind you that you can play battles in the tournament in any order that suits you. Perhaps it's worth achieving a few more victories for new rewards that will help you overcome the battle that gives you a hard time.


In addition to the mentioned changes, we also changed the battlefield a bit in another qualification for adjutant Mirina. There were also several bugs related to the disposal of killed units on captured checkpoints and in the duel as well as incorrect functionality of the Stone of Rivers in battles against two commanders. Everything was fixed.

We sincerely hope that you won't encounter any other bugs, but if you do, please let us know. We also want to remind you that the game now has a fail-safe against sudden errors: if your battle is stuck and nothing happens, simply wait for 30-40 seconds, and the game will forcibly end the turn to resolve the issue.

UI AND UX





The next change is also made at your request. We have added the display of shields during the replay of battles, which is necessary to achieve the best tournament result. This will allow you to track your progress without having to go back to the main screen.


We have also added other shields. In some battles there are units with special armor that do not take damage until it is destroyed. We decided to highlight them to draw the player's attention. Now the icon for their armor is yellow instead of the classic blue. Additionally, we have fixed the incorrect highlighting for spells.


We have also kept our promise to improve the display of options in dialogues. Now, when hovering over response choices, the windows scale based on the amount of text and do not cover characters' faces.

In addition to that, we have added more information to the description of the battle with the champion in the first tournament, allowing players to prepare for it better. Some players were unpleasantly surprised by the phases and the special unit with additional melee protection. Now, there will be no surprises.


This applies to tooltips as well. By default, they display the basic characteristics of each unit, allowing you to understand, for example, how severely wounded they are or how much damage is needed to destroy them if you break one of the items they have equipped. Unfortunately, this tooltip was not working correctly for enemies as it did not take into account the additional difficulty scaling and specific battle conditions. This has been fixed now.

Also, we have fixed the functionality of many achievements, ensuring that they all work correctly, as well as localization and voice acting in certain places.

Last but not least, the game is also available on GOG now if you prefer it there. We will update other platforms as well as soon as possible which are Nintendo Switch, Epic Games and VK.Play.

WHAT DIDN'T WE HAVE TIME FOR?




Since the release, we planned to prepare builds for Linux and MacOS. While we made some progress with Linux, the lack of Mac devices within our team and the unsuccessful attempts to replace them with emulators significantly lowered the priority of this task. We will try to address this in the near future.

The same applies to adding «keyboard + mouse» mode for the Steam Deck. We don't have this device in our team, but we will also try to address this issue soon.

CONCLUSION



Thank you very much for your support, and we sincerely hope that this update will bring you joy.

If you would like to support us, please leave an honest review of the game on Steam and join our Discord channel. You can also purchase the Deluxe version of the game or buy us coffee with the help of a special DLC. Honestly, we could use some coffee!

Have a lovely week,
A.

https://store.steampowered.com/app/1293460/Ash_of_Gods_The_Way/

Update announcement and Steam badges



Hello friends!

Great news — we’ve almost finished with the Major Update, and we’d like to officially announce that it will become available next Monday, July 17th.

The update will introduce a new game mode and a new unique deck, along with many other important changes that will significantly improve your gaming experience.

But that’s not all the good news! Along with the update, you will be able to get collectible items — badges, backgrounds and emojis. So today we’ve decided to provide a detailed overview and show what you can get if you pick up all the trading cards.

Trading cards



There will be eight cards — you can get four of them automatically. They feature all main characters of the game.

Badges




When you collect all the eight cards, you’ll be able to get a level one badge — the Bandit faction standard. When you collect the cards again, you can upgrade them. You will gain access to Frisian, Gellian, Enses' and Berkanan standards.

The foil badge should be marked separately. By collecting special foil cards you can get a unique badge in the form of the game’s logo.

Emojis




Apart from the badges you can also get one of the seven emojis: we’ve added four common, two uncommon and one rare one in the form of a red flag. It will surely get handy if you want to mark some important information in your guides or just warn your players and friends about any danger.

Backgrounds


And of course, one of the most interesting things are special backgrounds for your profiles. We’ve created some mockups to show you how your page will look like.

The first two are of common rarity. We’ve included the battle from the opening cinematic of the game and Gollah’s tavern here.


Four uncommon backgrounds are for those who prefer to see characters of the game on their page.


There are also two rare ones. We think the first one will be perfect for those who love card battlers. And speaking about the second one — we just like it!


We’ve put a lot of effort into picking images that will decorate your profile. We hope you will find something to your liking! Please, tell us what you think about our collectibles in the comments — and look forward to the Major Update on Monday.

You can also join our Discord and share your feedback there, ask questions or simply chat. Join in!

A.

15% OFF SUMMER SALE!

Hello, friends!

The Steam Summer Sale has begun, and of course, we have prepared something special for it! For the first time Ash of Gods: The Way is available with a 15% discount, which also applies to the Deluxe Edition. Test yourself in numerous tactical battles across four tournaments where odds are never in your favor.



Meanwhile, we continue working on a new major update that will introduce a new game mode, a new deck, and other important features. The update will be available shortly after the end of the sale. All the major changes are already prepared, but we want to take some time to add other improvements that will greatly enhance your experience and do some testing of the product.



We also want to express our sincere gratitude for your feedback, support, and engagement — you are truly helping and motivating us! Thanks to you, we have already implemented many valuable changes and fixed a number of issues. So please continue leaving reviews for the game on Steam, ask questions, and drop by our Discord to provide feedback or simply have a chat!

https://store.steampowered.com/app/1293460/Ash_of_Gods_The_Way/

CATS & MEMES #2

Hello, friends!

While the work on the new update is still in progress, we decided to have some fun and share more funny moments related to the development of the game. You really welcomed our previous post and this is the second part — unlike our game, which IS NOT A SEQUEL TO REDEMPTION, as we're never tired of reminding everyone :) There will be lots of silly memes and adorable cats, just as promised in the title.

CATS & MEMES



If you've already played The Way, you know how much Kleta appreciates good beer. That's why our art director decided to give him a special gift in the form of an exclusive T-shirt. 100% Berkanan cotton.


Kleta obviously has never met Dr. Livsay. But we've watched "Treasure Island" carefully, so we're warning you:



Meanwhile, things were happening on the battle arenas. The death of a comrade made one of the warriors so angry that he went berserk.



And in Wodan, an enraged mother has come to the battlefield to find out who bullied her little boy.


Meanwhile, the archer still couldn't calm down...



Of course, we hoped for the best and followed the golden rule...


But Eik got tired of that nonsense and decided to leave with the only person he considered worthy:


And the berserk archer had already managed to inspire other fighters...



It went on for so long that birds started building nests on the visual effects:



Archer wasn't paying attention, though. He was busy working hard to hit Guinness Book of Records as a perfect ''glass canon''.



In the end, Unity gave up and decided to put an end to it by displaying a grim version of the main menu. It was us, of course, who added the guy with the sand. To achieve a more dramatic effect.


The art director wasn't happy about that, so he decided to add some colors to the game... Can you help Finn find his way?


Yes, we are not into cats and memes only, we are also in love with animation. That's why we refer to the girl in charge of QA as Lady Bug, the protagonist from "Miraculous: Tales of Ladybug & Cat Noir" series.


Since in our region the cartoon is known as "Ladybug and Super Cat," we quickly turned it into "Lady Bug and Super Code." Although our programmers have repeatedly hinted to us that the code is actually с#@p :( Which is probably why they have to resort to unconventional methods to keep everything from falling apart.



Sometimes we had to resolve serious conflicts between characters. Chief Hargell refused to turn to the advisor when he found out that he was spending too much time with the protagonist.


Meanwhile, the protagonist was busy with a very important task — battling a worthy opponent.



Fortunately, no matter what problems we faced, our pets always supported us!


As you can see, we still don't have any dogs, but we do have a parrot enthusiast. We also tried to train MidJourney, and here's what it came up with for the queries 'Ash of Gods', 'Ash of Gods: The Way', and 'Ash of Gods: Redemption':



And we were also thinking about how much emojis say about a person. We made a VERY IMPORTANT research (after all, who needs work?) and gathered the necessary statistics. However, we'll leave the conclusions up to you:



That's all for now. We hope you enjoyed our silly memes.



As for us, we're getting back to work on the update. We really wanted to release it in the middle of the month, but most likely it will become available on June, 29th — coinciding with the start of the Summer Sale — as there have been more changes than we initially planned. Well, you know how it goes:



Nonetheless, we are working hard and really want to thank each and every one of you for your invaluable support, for sharing your thoughts and giving feedback. Thanks to you, the game has significantly improved since the beginning of the development — it now has a story and dialogues, mechanics that make the game more enjoyable, and many other small yet significant enhancements.

Make sure to join our Discord if you want to discuss something or simply chat with the developers. We would also greatly appreciate your support in the form of a review on Steam — it will help us reach new players and uplift the spirits of the team.

https://store.steampowered.com/app/1293460/Ash_of_Gods_The_Way/

We wish you all a fantastic summer,
A.

UPCOMING CHANGES

Hello, friends!

We’re back from our vacation and are ready to continue improving Ash of Gods: The Way with renewed energy. So today we'd like to share some important changes including those you have requested. Let’s take a sneak peek at what we’ve accomplished so far.

Free game mode




When you complete the tournament in Wodan, the game ends, and to replay any fights you have to start from the beginning. In the upcoming update we want to provide you with the option to get back to the tournaments and start any fight (including battles against the Champions) with any deck you have.

There won’t be any attempt restrictions in the fights, and all the stars you've earned will be reset. The enemies’ cards will be upgraded to the highest level. Additionally, in these fights you can get rewards that you may have missed during your playthrough. as well as combat achievements.

But of course, the main highlight is the introduction of a new deck.

Enses' deck



Many of you mentioned that they’d like to see additional content after completing the game. That’s why we’re adding a powerful deck that you could see in the final tournament in Wodan — the Enses' deck. With this deck, you can replay the game in free mode and try these mighty warriors in every fight across the four tournaments.

The Enses' deck comes with unique features. Card upgrades are not available for them as they are already formidable, and they also possess some special abilities such as protection against ranged attacks. Instead, enses have an ability to use the support cards from any faction which offers a lot of opportunities for experimentation. We hope you’ll enjoy it!

New upgrade and deck management system




As the game revolves around constant experimentation and search for interesting tactics to solve combat puzzles, it’s crucial to have an easy and convenient way to interact with the deck. Our initial approach in the release version wasn’t perfect, so now we’re working on a new system that will enhance the deck management experience.

First of all, we plan to improve cards' upgrade. Now when you remove a card from your hand, it becomes inactive, but retains its upgrades without consuming experience or gold — so you can use it for another card's improvement. When you add the card back to your hand, its upgrades become active again. However, if you don’t have enough resources, the game will notify you.



We have also implemented a clearer indicator to track your upgrade level, replacing the previous text-based description. This allows you to easily see the current upgrade level and differentiate identical cards with different upgrades. They will also be kept separate in the deck. Basic, not upgraded cards won’t have such indicator.

Replay the tournaments




Another feature that many of you have requested is the ability to replay the tournaments.

We plan to make this function available in the upcoming build providing you with more choices. With this option you’ll be able to get back to any of the tournaments you have completed. However, please, note — if you choose to do this you’ll lose your current progress.

Adjutant Eirinn





We are carefully reading all of your feedback, that’s why we have changed the harder version of the fight against Adjutant Eirinn in Gollah, where the Gell deck is required. According to many players, the fight felt excessively hard and unpredictable due to powerful hidden traps that disrupted any strategies. We believe that the new version will address this issue.

UI improvement




In the latest update we’ve taken your suggestion into account and added a display of Finn’s complete answers. We didn’t have enough time to finalize the visual aspect, but we’re going to improve this feature in the upcoming update. The window will look neater, no longer obstructing the characters’ faces and will adjust based on the size of displayed text.

Other improvements




In addition, we have already fixed numerous small bugs, addressed a few localization issues and improved some visual effects. We hope it will improve your overall gaming experience!

Furthermore, we are planning to release builds for Mac and Linux.

The update will become available closer to mid-June, and for now we'll be happy to get your feedback on Steam and in Discord. Thanks to your valuable input, we’ve already made a lot of significant improvements and are really grateful for sharing your experience with us.

https://store.steampowered.com/app/1293460/Ash_of_Gods_The_Way/

Join our Discord channel, we’re always eager to discuss your ideas or just have a casual chitchat. Thank you for your support.

A.

Community Update #1

Hey Challengers!

It’s been a week since the release, and we would like to thank all of you for reporting bugs and sharing your ideas with us. You’ve been a great help, and this update is based on your popular requests.


For those, who just discovered the game, please, keep in mind, you are always welcome to share your feedback. We are carefully reading everything and doing our best to answer any questions you might have.

Also, if you face any issue, please, do not hesitate to contact us via Discord. This way you can easily share some files to help us solve the problem ASAP. The folder you need is this one:

C:\Users\{USER NAME}\AppData\LocalLow\AurumDust LLC\Ash of Gods The Way

But let’s move to the changes we actually managed to deliver today.



CHANGELOG



The very first thing we wanted to improve is your experience with the story and dialogues. This is especially important in the third tournament because the consequences are based on the way you talk to the Chieftain.

From now on, you can see what Finn is actually going to say by hovering the cursor over the button. This way it will be much easier to choose what you actually want to say, especially when you talk to Hargell.



Later, we will do our best to make this window more neat but for now we just wanted to make sure that there is enough space for lines in German and French which are usually quite long.

Another important thing, Chieftain Hargell now reacts to your answers. This way you can easily understand if he likes or dislikes what you say, and can use that knowledge to understand the character.



Keep in mind that Hargell may not react to some of your answers, which simply means that you failed to insult him or to earn his respect.

When that happens a lot or if you have mixed reactions, the Chieftain will more likely stay neutral towards you, and this will end the tournament in a certain way. But we actually reworked this part, and now you will get another option which some of you may find more attractive (and it has its benefits!).


That’s it with the big changes so far for the story and dialogue. Let’s move to gameplay.

There were a few cases when the game couldn’t transfer the turn and the only thing you could do is to surrender. We fixed everything we found but also added a simple workaround for those who might experience that issue again. Now, if the issue happens, the game should forcibly transfer the turn in 40 seconds.

We also fixed a few other critical things but if you managed to find anything to block your progress, please, contact us, we will fix your save in no time.


Other changes are relatively small. There are fixes for voice over and localizations and some changes for UI. For example, now you will see a proper tutorial window if you play with keyboard and mouse even if your controller is active.

And the last thing to mention is a lot of fixes for achievements. Now all of them should work as intended. Also, achievements shouldn’t spam anymore with constant notifications about progress.



WHAT’S NEXT?



We aim to deliver the next update approximately at the end of the month. It will include a few important features that you, our community, requested.

First of all, we are working on a system to significantly improve your user experience with deck management. It will make constant deck changes and card upgrades less tiresome.


Second, we are going to release some kind of New Game Plus kind of thing for those who would like to continue playing after the end. All the fights in the game will be unlocked and upgraded to the level of the last tournament, its conditions will be reset. This way you will be able to replay any fight with the deck of your choice — for example, try to beat the first tournament with a Gellian deck.

Last thing you asked us to add is the ability to replay a tournament for those who are not very fond of the outcome. We will do that.


If you have any other requests, feel free to share them in the comments. Meanwhile, we will take a week off to get some proper sleep because God knows we really haven’t for quite a while.

If you want to support us, please, leave an honest review about the game and spread the word. And once again, thank you very much for your feedback.

A.

Let us know how you feel about Ash of Gods: The Way, leave a review!




Hello friends!

Ash of Gods: The Way has been out for five days now! A massive thank you to everyone who has supported the game so far. Early support is incredibly important for an indie game developer, so we’re very happy with everyone who’s been enjoying our game so far!

We’ve been having discussions with a lot of you about what makes the game appealing to you and what we could improve upon. A lot of this feedback has been noted, and we’ve already shared some of our hopes for the future of Ash of Gods: The Way.

Now, we’d like to get a good overview of how the community as a whole feels about the game as it stands now. That’s why we’d like to ask you to leave an honest Steam review on the game, whether it’s positive or negative! The score the game gets will give us and new players a good idea of the general reception of Ash of Gods: The Way.

You can leave a review once you feel like you’ve seen enough to know what it’s all about, though we recommend defeating the first Tournament’s Champion to get to grips with the gameplay(?). The more in-depth the review, the more helpful it is to us! If you want to give a mixed review instead of a positive or negative one, feel free to share your thoughts in a discussion thread instead.

Here’s a quick link to the Ash of Gods: The Way store page:



https://store.steampowered.com/app/1293460/Ash_of_Gods_The_Way/


Again, thank you all for the early support. We look forward to reading your reviews!

Ash of Gods: The Way is OUT NOW!

Hello friends!

It’s official! After several years of development, multiple demos and a lot of feedback from the community, we are over the moon to announce that Ash of Gods: The Way has officially been released and is now available to play worldwide.

Watch the official Ash of Gods: The Way Release Trailer:






Ash of Gods: The Way is available for €24.99 / $24.99 / £20.99. The full game features 4 tournaments, 4 playable card decks, 5 total card decks to be used by your opponents and a gripping storyline that’s shaped by the choices you make. All of these features add up to shape what we believe to be a greatly replayable experience!

Get it here:



https://store.steampowered.com/app/1293460/Ash_of_Gods_The_Way/


Summary of Ash of Gods: The Way




  • Many battles spread across 4 tournaments – every battle is a completely unique and tailor-made challenge of wits and strategy
  • Put it all to the test with Challenger Battles – rematch previously won battles with new mechanics and stronger enemy units, and be handsomely rewarded for a victory!
  • Customize your decks to your liking with unit, item and spell cards from 4 different factions, all with unique playstyles, strengths and weaknesses.
  • Try 3 difficulty modes: Story, Normal and Hard. The Story mode is for those that may struggle with the gameplay and want to focus on the story and Hard mode is suited for veterans of the strategy, deckbuilding and tactics game genres.
  • Experience a gripping story about war, loyalty and revenge – your choices will shape the road you walk. Explore many different endings and story paths, fully voiced in English.
  • Localization for English, German, French, Spanish (Spain), Ukrainian, Simplified Chinese and Russian.




Explore more of Ash of Gods



What edition of the game is right for you? Explore your options below!

Ash of Gods: The Way Deluxe Edition



Alongside Ash of Gods: The Way, you get the full soundtrack of the game and the digital art book.

https://store.steampowered.com/bundle/31866/ash_of_gods_deluxe_edition

Ash of Gods Universe Bundle



Get the full story of the Ash of Gods universe with this bundle including both Ash of Gods: The Way and its predecessor Ash of Gods: Redemption. Keep in mind that Ash of Gods: The Way is not a sequel to Ash of Gods: Redemption and the stories are separate from each other!

https://store.steampowered.com/bundle/31865/ash_of_gods_universe_bundle

Ash of Gods Fan Edition Bundle



Experience all of Ash of Gods so far! This bundle includes both Ash of Gods: The Way and Ash of Gods: Redemption, as well as all their digital extras.

https://store.steampowered.com/bundle/31820/ash_of_gods_fan_bundle

Let’s hear from you!



We would love to hear what you think of Ash of Gods: The Way! Feel free to start a conversation in the Steam discussion thread or join us for a chat on our Discord server.

Reviews are important to us, as they’re a good way for us to gauge the current state of the game as well as general player sentiment. So, we’d like to ask you to leave a review on the game whenever you feel like you’ve played enough to get a feel for the game. Whether the review is positive or negative, an honest review is what’s most important to us!

Encountered a bug or issue? Make a post in the Feedback & bugs section on Steam or find us in the support channel on our Discord server. Fixing issues is our main priority after launch, so we’ll make sure to get back to you!




From everyone at AurumDust, thank you all so much for your love and support on the demos and the big release. We were especially happy with the reception of the Ash of Gods: The Way Prologue and the feedback we got! 92% positive reviews is a big deal to us, as it lets us know the game is in a good spot. We hope to continue the transparency and make this game the best it possibly can be!



For questions about the game, be sure to check out our FAQ.



Connect with us



Twitter: https://twitter.com/AshOfGods

VK: https://vk.com/ash_of_gods

Discord: https://discord.gg/ashofgods

YouTube: https://www.youtube.com/channel/UC_Es3rxqdtXgpgQzJdbXGOw