Ash of Gods: The Way cover
Ash of Gods: The Way screenshot
Genre: Strategy, Indie

Ash of Gods: The Way

COMPANIONS: KLETA

Hello, friends!

We have already told you a lot about an upcoming tournament in Rigga and the deck they use, and today we’d like to meet you with Finn’s companions—Kleta and Raylo. We’ve often mentioned these characters in our previous articles, and today we’re ready to tell a bit more about one of them.



It’s hard to imagine two people who are less alike. Raylo is a young and ambitious nobleman, a sarcastic snob, putting himself above others. And Kleta—a man of the people, straight and quite rude, and he has no warm feelings for prudish and pompous aristocrates. How hard will it be for these two to get along? But both of them have something in common—they both are never at a loss for words.



Kleta is a close friend and a comrade-in-arms of Eik, our main character’s foster father. It’s hard to believe that this unpretentious bloke is one of the best intelligence agents of Berkana and one of those who stole «The Way». Risking his life, he spent long years in Frisia, almost died there, and was happy to finally retire and go back to Berkana. Eik and Finn fin him in an old tavern.



Kleta hoped that he’d have a peaceful life now, but he has to take a new challenge soon. First he has to teach Finn tricks of the game, and then follow him in Frisia.



The old intelligence agent is definitely not happy about it—but his sense of duty doesn’t let him refuse. No matter how crazy Eik’s plan seems to him, he’s not the one who will hole up putting all responsibility on the shoulders of an inexperienced boy.



In the game Kleta is responsible for the deck management. It’s also him who gives Finn the First test after which he gives Eik’s foster son the first of the four commanders with special abilities.




Finn is definitely lucky to have such a companion. In spite of the fact that Kleta can push one away with his rudeness, you can hardly find a more devoted person. And the point is not only that his loyalty is always with Eik’s foster son and he’ll always support him with wise advice. He will never lie for the greater good and will speak out even the most unpleasant truth. But if things go completely wrong he will stay with his friends till the very end. And an unfavouravle outcome of their mission is definitely possible.

In the next post we’ll tell you about one more companion of Finn, Raylo. And now learn from Kleta in our demo, share your impressions in comments and be sure to add our game into your wishlist!

https://store.steampowered.com/app/1293460/Ash_of_Gods_The_Way/

ON A NARROW BRIDGE

Hello, friends!

Today we’d like to tell you about the fight that takes place on a narrow bridge. It’s the battlefield that makes it unique—it’s so unusual that you might want to refuse from the tactics you got used to. But let’s get to the details.



HOW DOES THE FIGHT GO?



In the beginning of the fight you find yourself on a short, narrow bridge. Opposite there is the enemy's commander. The task is basic—to destroy him.



It seems that it’s quite handy that the enemy is standing so close—but for the feature of the fight. Every fighter who appears on the battlefield is protected by Charms.



One more peculiarity of the fight is that you will have to take a fresh look at the movement along the battlefield. It’s just two cells wide, so you won’t have too much space for manoeuvres.



So the fighters of the enemy have considerable advantages just from the start. It won’t be easy to bypass them to break to the commander. So what are the options? Eik advises Finn to think about effective bundles and support. But Kleta doesn’t think this situation is worth discussing. It’s interesting whose advice is better.



DIFFICULTY



We decided to collect much more powerful units in the enemy’s deck in the challenger battles than in the qualification round. Combined with charms, it made the fight considerably harder—you can easily lose all your ally units and watch helplessly as enemies come closer and closer to your commander, yawning as they approach.



Conditions for the perfect win also have significant limitations. First of all you can’t use Shooters—no more arrows from the allies’ backs. And you will also have to refuse evident decisions. Secondly, you’re not allowed to use charms—only items. So you’d better double-check your deck!



IN SEARCH OF PERFECT BALANCE



The key feature of the fight—a narrow battlefield—already makes it pretty hard. We wanted that not only the territory would turn this fight into a severe challenge, but at the same time any extra condition could make it unpassable. Strengthening the enemy’s fighters with Charms seemed like a good decision to us.



Nevertheless, playtests showed at once that in combination with some definite fighters—like the Enforcer—Charms make the fight almost unpassable. That’s why we reconsidered the enemy characters’ deck.



We’re waiting impatiently for your feedback about the fight on the bridge. Share your impressions, follow us and add the game to the wishlist:

https://store.steampowered.com/app/1293460/Ash_of_Gods_The_Way/

NO COMMANDERS

Hello, folks!
This Friday we’re going to tell you about the fight with adjutant Mirina. This is quite an amusing fight which is considerably different from the others. Let’s look at how it works in detail.



HOW DOES THE FIGHT GO?



The first thing to mention is that there are no commanders in this battle. That’s why the one who kills all the enemy's units first is the winner. In the right upper corner there is a counter which shows how many units are still alive.

The next important condition is the central bodrer of the field. Neither your nor opponent’s characters can cross it. As soon as we summon a character and equip him, he rushes at once to the border on the other side of which enemy’s fighters line up.



The fight with Mirina can remind the duel—the fighters also stand in line and exchange blows. But you can see considerable differences.



Summoned fighters can change lines—as in a usual fight. Besides, you can organize their support if you place an archer, a spearman, a monk, a warlock or any unit you consider necessary.




Mirina’s deck consists of strong melee characters and the ones who are good at support. Cards from the second deck are also quite powerful, but if you find a proper tactic. you will win easily. But things are not so simple in challenger battles.



DIFFICULTY



To begin with, in the beginning of the challenger battle there is a guardian on the battlefield. There is a monk behind. Thus, you need to destroy not ten but twelve of the enemy's characters.



The guardian is equipped with the Veteran’s ring. It means that every turn his attack will increase in two points.

On both sides of the scene there are walls. On the one hand, it’s a limitation—now a player has considerably less space for maneuvers. On the other hand, there are a couple of interesting variants for how to turn this limitation into your advantage.



The most interesting thing in this battle, though, is the condition for the perfect victory. Your task is to win using not more than three characters. And it’s not that easy!



IN SEARCH OF PERFECT BALANCE





The first hard question we faced was the balance of the cards. As it was mentioned before, Mirina summons only melee fighters, and we were thinking if we should make the same condition for the player. But we decided that the freedom from limitations opens up a lot of variants for elegant victory.



The next question was how we can make the fight harder. We wanted to place a vivacious but not unkillable character which will be pretty dangerous for the player’s units. That’s how we came up with the bundle of the Guardian and the Monk. The Guardian has quite a big amount of health points, and has protection from the objects that are put on him. A low attack is compensated with the Veteran’s ring, step by step into a real problem. The monk behind is always ready to heal his comrade if you wound him.



We hope that you will like this fight as well. Download our demo, share your impressions in comments and press the follow button on our page. And don’t forget to add your game into your wishlist:

https://store.steampowered.com/app/1293460/Ash_of_Gods_The_Way/

GETTING DOUBLED

Hello, friends!

We’re going back to telling you about fights and mechanics we’re using there. Today we want to show you the battle against adjutant Tork. He likes fighting in a big way, so be ready for something epic.



HOW DOES THE FIGHT GO?



The first feature of the fight is that players have more freedom. Contrary to the rest of the fights, here you can play two cards of characters and two cards of support at a turn. That’s why for the fight not to end too fast we doubled all the cards in both decks.



Secondly, six of Tork’s fighters are already standing on the battlefield—he will try to protect himself from the first moments.



Thirdly, what catches the eyes at once is a gigantic battlefield with some obstacles. However, they don’t archers' shooting—and in addition they protect them from melee fighters.



DIFFICULTY



To make the challenger battles harder, we considerably increased the quantity of the obstacles on the battlefield. Barrels and boxes block most of the direct ways to the enemy’s commander, so the characters will have to move along a kind of trenches which makes them less movable.



Besides, according to His Majesty Hing Hoda, you’re forbidden to move his characters between the lines more than once at a turn. You also have to finish the fight in seven rounds.



By the way, it may be a good opportunity to try your bandit deck if you have already got one. You can use such advantages as an opportunity to fill the battlefield fast with your units and the bandits’ skill to make each other stronger.

IN SEARCH OF PERFECT BALANCE



There were some really hard moments in this battle. We spent quite a lot of time experimenting with obstacles—especially in the challenger battles. We asked ourselves a lot of questions like how many barrels and boxes should be on the battlefield, where to place them to make the player’s mission harder but not to totally block his way to the commander. And, as a main thing, not to lose the central idea of the fight—an opportunity to use many characters.

Finally we managed to come to the view of some kind of a labyrinth where players have to think properly about every move. And you should also watch the units not to block each others’ ways, use the battlefields’ advantages correctly and remember that the enemy can use his spells.



Estimating the perfect number of enemy’s units and what abilities they have became a real challenge for our team. Finally, after trying a lot of variants we decided that there should be units with quite many health points and with archers’ support. So in spite of the length, the fight feels dynamic and seizes your attention from the very beginning.



We hope you will like the fight with the adjutant Tork. Try to fight him by downloading the demo and share your opinion in the comments. So follow us on Steam and add the game to the wishlist:

https://store.steampowered.com/app/1293460/Ash_of_Gods_The_Way/