Ashen Empires cover
Ashen Empires screenshot
Genre: Adventure

Ashen Empires

Patch: 141.104

Happy Halloween!!



This patch primarily is an update for the Halloween event which will start Friday Oct 14th, but there are some minor fixes and quality of life adjusts based on feedback from the last few weeks. The Halloween event is a FREE event that can be enjoyed by levels 20/30 – 110, though it is primarily for mid level players.


Halloween Event



  • Three new items to trade for candy corn: Cavendish’s Cauldron (128 slot 65% reduction container for 20K corn), Army of Pumpkins Totem (req level 70 and 30 leadership to summon 3 rollin’ pumpkin slaves), Haunted Hollows Totem (req level 30 and 10 leadership to summon 1 spooky tree)
  • Fix for those who exit dungeon with a stone or scroll who would not be able to transform using mask etc without relog
  • Dungeon is now accessible in PARIAN graveyard (south) and is a safe zone
  • Added corpses for moldy mummy and spooky tree
  • All event mobs that drop candy corn in halloween dungeon will kill followers
  • Adjusted drops of candy corn from event mobs (higher level drop more, lower level drop less generously)
  • Added "EVENT ITEM" tag to halloween goodies
  • New fun particle on item Frightful Cloak (in backpack/player screen only)


Creatures



  • Meklor now will not spawn into the dungeon areas/become unattackable
  • Adjusted stats and spawn of greater skeles as they are a bit too attractive of leveling option atm


Spells



  • Summon Spectre now requires level 60 soul only (no leadership; pet based on player level)
  • Brilliance now lasts duration stated in spellbook instead of 30 min
  • Removed extra time to cast on Bulwark Might (was slightly longer than any other spell in its class due to this and making it awkward when spells wear off at varying times)
  • Misery will give exp when cast on NPCs


Items



  • Added CON to Evil Council robe to match its non event counterpart
  • Razor Sharp Basilisk tooth stores charge on weapon misc field now instead of target, weight reduced to 4 from 8
  • Added bonus damage to Dirk of the Unleashed, Edge of the Slayer, and Sword of Artraxis to make them more interesting choice than they currently are


Quests



  • Removed lich apprentices and ww sires from LK/CK
  • Franklin Anders should no longer take all potions given to him, just 1, but I mean he could use them so fine whatever be greedy
  • Added fail confirmation to Shargar cult kill quest if killing cultists outside of the area near Dawat
  • Removed duplicate quest print in Franklin Anders


Map



  • Removed safe zone from Proudblood portal
  • Adjusted level of guards in the guard outpost between Duremar and Farstead Keep and the Astari outpost north of necropolis, fixed them to be neutral alignment
  • Fix for leaving Meklor’s room and having spawn point reset/invalid
  • Removed rug in Indoel’s room which was causing corpse layering issues, replaced with red tiles and cleaned up the area of snow/cobblestones overlapping it with some smaller tiles
  • Parian set to neutral. Too many quests and other things tied there to be divine, and it fits the lore for that city.
  • Added script to WW Mat summon to make sure it's not pulling players into swamp tile where they can't walk



Skills



  • Adjusted down the exp given on a few chainmail pieces for forging, was set to more of a 50 skill instead of 2-10 skill level reward
  • Materials made of magic wood will salvage back into enchanted planks rather than fine planks
  • Removed material for legacy cloak (could be salvaged for infinite malacinth)


Misc



  • Fixed Chaos Portal (was allowing you throughif you didn't pay 25K gold)
  • Tarvan will no longer go to Valmond but to Chlera
  • Added evil mage to give legacy cloak for the people who have chosen a life of evil
  • VIP soulstone cooldown cut to 30 min
  • Added wanted flag to players who harm other players with incendiary powders


Patch: 141.93 - Minor Improvements

Some more minor improvements account for experiences around the support for arbitrary resizing of the windowed client as well as windowless fullscreen mode added to fullscreen exclusive mode.

Changes

  • Minimize box was inadvertently removed, is now added again
  • Alt-Tab will minimize the fullscreen exclusive window again
  • SHIFT-ALT-ENTER will toggle fullscreen exclusive mode
  • Documented ALT-ENTER (windowless fullscreen) and SHIFT-ALT-ENTER (fullscreen exclusive) on Video Options


Thanks for the feedback.

Patch 140.93 - Hotfix

This address a few UI issues discovered with the various changes that were made in the last patch.


  • 800x600 allowed (for those with bot like eyes)
  • fixed screen size being left large when leaving fullscreen windowless
  • fixed absurd video resolution selection
  • fixed video settings toggle state begin wrong when fullscreen mode changes via hotkeys or system.



Thanks for the feedback.

Patch Notes 139.93

This update is focused on the video adapter issues and some other UI annoyances that people have reported. For new players, the launch and game experience should be smoother. For existing players, your current UI resolution will be used as the basis for in-game location changes described below.

Enhancements

  • Windowed mode is resizable by grabbing the edges of the window frame or right click titlebar
  • The minimum window size (windowed mode) is 1024x768 + window frame
  • Default new character UI revamped for 1024x768 courtesy of Era (Big Thanks!)
  • Fullscreen windowless mode is supported (alt-enter + video settings)
  • Fullscreen exclusive mode is supported (video settings)
  • Game windows remember their state for 3 modes (windowed, FS windowless, FS exclusive)
  • GlobalSettings.ini and UIConfig.ini are versioned (old/stale settings removed)


Bug Fixes

  • Hotbar hotslot items are grey when they shouldn't be
  • Title screen images are warped or clipped for some screen sizes
  • PlayArea resets (/pa reset) its size when moving it
  • PlayArea no longer squishes when grabbing the titlebar and bumping an edge/dragging
  • Game freezes on launch for some video adapters
  • Skills window doesn't remember its width
  • Game freezes when resuming from the screensaver
  • Video settings update their state when you change them in the menu


Thanks for your patience as we worked through these defects. Special thanks to all the help from testers who helped track down these pesky problems that weren't always easily repeatable.

Patch Notes 130.92

Lots of small adjusts to armor to help balance progression for the 30-100 range, focusing on patron, warlord, and crafted sets, mage staves and gear, and crafting gear. We also cleaned up various bugs; high points there would be follower markers and druid staff followers. See below for details. Thanks, and happy hunting!

System

  • Adjust to alignment loss when killing players
  • Expansion of the profanity filter
  • Adjusted PvP mitigation to give bonus mitigation to a lower level vs a higher level in PvP.
  • Fix for client selecting an unsupported resolution by default
  • Hotbars greying out
  • Add warning to account linking popup and confirmation page about possibility to lose characters


Creatures

  • Inc # of attacks on Kritan, Lord Pallus, Northern FG Noble to 2
  • Adjusted spawn of orc foragers; removed other mob and added more spawns
  • Artraxis and Kritan given nature resistance
  • Adjusted spawns on WWI - bumped werewolves and matriarchs, removed ghost willows
  • Inc spawn of hell hounds on scorched island
  • Adjusted Town Guardian min/max damage, enemy mitigation down some


Drops

  • Slightly boosted drop rates of Totem of the Wolf on the mobs that have it as a solo drop chance


Items

  • Adjust to resists and bonuses on variety of armor: Warg Tail Necklace, Bracers of Defense, Wizards Robe, Grimoire of Veldan, Grimoire of Ulthien, Grimoire of Kuthos, Grimoire of Isos, Glowing Round Shield, Helm of the Orc Lord, Raqlun's Coif, Armor of Great Health, Shield of Runes, Grimacing Ring/Necklace, Dalvon Mining Helm, Black Opal Flame, Glowing Ethereal Staff
  • Increased bonuses and resistances on Black, Holy, and Ettin Hide armor sets
  • Reduced bonuses/resistances for patron armor sets (Armor of Krog/Whisperdale/Silvest). Main stat bonus, hp, and resistances dropped.
  • Updated stats (mostly resistances) on the level 100 crafted sets (Tangled/Full Metal/Spectral)
  • Pristine Ferocity set resists increased to 5%, removed str req, increased dex req
  • Added/adjusted resistances on Swashbucklers and Queen's Silk sets (up to 3-4% on Blunt/Cut/Pierce in varying degrees)
  • Helm of Agility - now req 30 Dex, no str
  • Removed str req on Golden Helm of Power
  • Adjusted Wizard's Cape to +5 Int +5 Str
  • Wizards Robe - requires level 25 and 35 INT (was 50INT, level 35)
  • Tormented gear con requirement lowered to 20 from 30
  • Staff of Enervation now 1 handed
  • Golden Helm of Power gives +6 INT instead of +6 STR
  • Lowered DEX req of Nordic Warrior set to 20
  • Added some resists to Sash/Sandals/Greaves of Archmage
  • Evil Council Hood was not giving the bonus con in the tooltip
  • Adjusted resists on Chaos crafted sets (tangled, spectral, full metal)
  • Other adjusts: Glowing Round Shield (lowered reqs)
  • Tooltips incorrect: shield of runes, belt of krog, pristine arm guards of ferocity
  • Adjust for warlords gear sets (main stat bonuses reduced, resists adjusted to 4% for all existing resists), reduced HP slightly as well on certain pieces
  • Adjust for various staves/wands, in most cases increased MM bonus, min/max damage and or speed, equip level and other minor adjusts, removed rune requ to equip on some as well:
  • Apprentice's Wizard Staff, Novice's Wizard Staff, Adept's Wizard Staff, Master's Wizard Staff, Staff of Power, Staff of Enervation, Staff of the Archmage, Staff of the Impure, Council of Evil Darkstaff, Grand Staff of the Arda, Cursed Staff of Malderox, Staff of Elemental Mastery, Kudo Horn Wand, Glowing Ethereal Staff


Crafting/Trades

  • Fix for Carp toolset. Was modifying the wrong skill when crafting.
  • Added exp for magic forging/carpentry/jewelery tools (Veldan's Hammer, Anvil of Velda, Hell's Gate, Artonian; Carpentry Toolset, Elven Tools, Jeweler’s Tools)
  • Incorrect Stam Regen bonus on Cherry Pie Slice tooltip
  • More information on planting skill level req to plant magic seeds
  • Adjusted difficulty to harvest cinnamon
  • Chef's Cap now has 10% chance to take damage (reduced chance to degrade)
  • Slight bump to drop rate on cinnamon on Valinor island (for quest completion in farm quest)
  • Blue crab shells now reusable
  • Reduced difficulty to craft the tangled/full metal/spectral sets
  • Jeweler's tools giving overburdened message on failure
  • Removed req on Heartwood Shield, Miners Helm, Orc Mining Helm

Mage Spells/Gear

  • Photosynthesis can now be cast on others (ranged, line of sight)
  • Lowered stam cost on Psychic scream to 20 from 25
  • Removed DEBUG print in "Soul Drain" spell
  • Removed ToF expansion flag from gazelle antlers


Quests

  • Added some more information to the decayed cap stage of mushroom land quest
  • Removed cult leaders, bulls from patrons, LK, CK quests
  • Added Chaos Knight to Duremar and Farstead Keep
  • Added quest fixup for older accounts who had completed the Artraxis quest but never got the key flag for it (they likely cheesed the quest by following someone into the mine who already had the key, allowing them to complete the quest without triggering key to drop)
  • Removed "high level potions" treasure from Dynamic Quest as it contained expansion items
  • Fix for Jessicugh quest; Jessicugh quest taking incorrect # of scorpion stings - changed her script to take automatically if on the stage.
  • Adjusted DQ that wanted players to go to Vreth but in actuality it should have been darkfell
  • Additional text on Father Berdun if player has completed quest "Great Herds"


The Illustrious Junk Drawer

  • Druid staff summons 1 dragon, 1 wyvern with necklace, 2 wyverns without. This fix also impacts Ancient Follower, Wretched Follower; summoned pet value stored on player increments or subtracts based on what is being summoned/dismissed
  • Campfires check dwelling then safe zone. Some creature danger areas in safe zones will be included in this
  • Follower Marker box being left in player backpack in some situations#8 - fixup code added for any that are improperly left in player
  • Updated Dark Guards at the blue portal from Parian/Battle Plains to level 105 from 55
  • Changed the way familiar totem is spawned from the NPC (made to be similar to totem spawned familiar)
  • Gave a notice on use of change race that one free race change is available from Champion of Lotor
  • Oil of Jandros should inform you when it is used on yourself (was missing an obj ref) and when it wears off
  • Fix for Darushk sign (not parsing + sign very well)

Version 126.78

Bug fix update on the item below. There is a workaround posted in our Discord server bugs/resolutions channel as well.


  • Skewed/Warped screen on launch and in game for some people.

Patch Notes 9.8.22


  • Some monitors/Resolutions crop title screens weird
  • Druid Staff sometimes summons a rogue wyvern
  • Game Crash: Closing all windows
  • Cannot type in a quantity when buying/selling in shop
  • Backpack dropping on H/L not following drop config
  • Fix for slop buckets
  • Resale value of fertilizer reduced
  • Removed soloable tag from Minor Storm Giants, Weakened Ettins
  • Adjusted spawns in Proudblood Valley slightly
  • Reduced planting difficulty of Bloodroot
  • Capped Ice Bolt damage at 550

Several fixes in new client/server combo.

Some fixes are going out today
- client changes available: now
- server changes later: start/stop cycle today most likely


  • High FPS causes player movement stutter => Done
  • DETAILS button on Store menu in-game sending to pixelminegames.com instead of ironwillgames.com => Done
  • Unable to type value in merchant quantity window => Done
  • Cast/target range limitations => Done
  • Backpack dropping on H / L is currently the same as Ascension => Done
  • Damage / Heal Casting Distance => Done