This patch primarily is an update for the Halloween event which will start Friday Oct 14th, but there are some minor fixes and quality of life adjusts based on feedback from the last few weeks. The Halloween event is a FREE event that can be enjoyed by levels 20/30 – 110, though it is primarily for mid level players.
Halloween Event
Three new items to trade for candy corn: Cavendish’s Cauldron (128 slot 65% reduction container for 20K corn), Army of Pumpkins Totem (req level 70 and 30 leadership to summon 3 rollin’ pumpkin slaves), Haunted Hollows Totem (req level 30 and 10 leadership to summon 1 spooky tree)
Fix for those who exit dungeon with a stone or scroll who would not be able to transform using mask etc without relog
Dungeon is now accessible in PARIAN graveyard (south) and is a safe zone
Added corpses for moldy mummy and spooky tree
All event mobs that drop candy corn in halloween dungeon will kill followers
Adjusted drops of candy corn from event mobs (higher level drop more, lower level drop less generously)
Added "EVENT ITEM" tag to halloween goodies
New fun particle on item Frightful Cloak (in backpack/player screen only)
Creatures
Meklor now will not spawn into the dungeon areas/become unattackable
Adjusted stats and spawn of greater skeles as they are a bit too attractive of leveling option atm
Spells
Summon Spectre now requires level 60 soul only (no leadership; pet based on player level)
Brilliance now lasts duration stated in spellbook instead of 30 min
Removed extra time to cast on Bulwark Might (was slightly longer than any other spell in its class due to this and making it awkward when spells wear off at varying times)
Misery will give exp when cast on NPCs
Items
Added CON to Evil Council robe to match its non event counterpart
Razor Sharp Basilisk tooth stores charge on weapon misc field now instead of target, weight reduced to 4 from 8
Added bonus damage to Dirk of the Unleashed, Edge of the Slayer, and Sword of Artraxis to make them more interesting choice than they currently are
Quests
Removed lich apprentices and ww sires from LK/CK
Franklin Anders should no longer take all potions given to him, just 1, but I mean he could use them so fine whatever be greedy
Added fail confirmation to Shargar cult kill quest if killing cultists outside of the area near Dawat
Removed duplicate quest print in Franklin Anders
Map
Removed safe zone from Proudblood portal
Adjusted level of guards in the guard outpost between Duremar and Farstead Keep and the Astari outpost north of necropolis, fixed them to be neutral alignment
Fix for leaving Meklor’s room and having spawn point reset/invalid
Removed rug in Indoel’s room which was causing corpse layering issues, replaced with red tiles and cleaned up the area of snow/cobblestones overlapping it with some smaller tiles
Parian set to neutral. Too many quests and other things tied there to be divine, and it fits the lore for that city.
Added script to WW Mat summon to make sure it's not pulling players into swamp tile where they can't walk
Skills
Adjusted down the exp given on a few chainmail pieces for forging, was set to more of a 50 skill instead of 2-10 skill level reward
Materials made of magic wood will salvage back into enchanted planks rather than fine planks
Removed material for legacy cloak (could be salvaged for infinite malacinth)
Misc
Fixed Chaos Portal (was allowing you throughif you didn't pay 25K gold)
Tarvan will no longer go to Valmond but to Chlera
Added evil mage to give legacy cloak for the people who have chosen a life of evil
VIP soulstone cooldown cut to 30 min
Added wanted flag to players who harm other players with incendiary powders
Patch: 141.93 - Minor Improvements
Some more minor improvements account for experiences around the support for arbitrary resizing of the windowed client as well as windowless fullscreen mode added to fullscreen exclusive mode.
Changes
Minimize box was inadvertently removed, is now added again
Alt-Tab will minimize the fullscreen exclusive window again
SHIFT-ALT-ENTER will toggle fullscreen exclusive mode
Documented ALT-ENTER (windowless fullscreen) and SHIFT-ALT-ENTER (fullscreen exclusive) on Video Options
Thanks for the feedback.
Patch 140.93 - Hotfix
This address a few UI issues discovered with the various changes that were made in the last patch.
800x600 allowed (for those with bot like eyes)
fixed screen size being left large when leaving fullscreen windowless
fixed absurd video resolution selection
fixed video settings toggle state begin wrong when fullscreen mode changes via hotkeys or system.
Thanks for the feedback.
Patch Notes 139.93
This update is focused on the video adapter issues and some other UI annoyances that people have reported. For new players, the launch and game experience should be smoother. For existing players, your current UI resolution will be used as the basis for in-game location changes described below.
Enhancements
Windowed mode is resizable by grabbing the edges of the window frame or right click titlebar
The minimum window size (windowed mode) is 1024x768 + window frame
Default new character UI revamped for 1024x768 courtesy of Era (Big Thanks!)
Fullscreen windowless mode is supported (alt-enter + video settings)
Fullscreen exclusive mode is supported (video settings)
Game windows remember their state for 3 modes (windowed, FS windowless, FS exclusive)
GlobalSettings.ini and UIConfig.ini are versioned (old/stale settings removed)
Bug Fixes
Hotbar hotslot items are grey when they shouldn't be
Title screen images are warped or clipped for some screen sizes
PlayArea resets (/pa reset) its size when moving it
PlayArea no longer squishes when grabbing the titlebar and bumping an edge/dragging
Game freezes on launch for some video adapters
Skills window doesn't remember its width
Game freezes when resuming from the screensaver
Video settings update their state when you change them in the menu
Thanks for your patience as we worked through these defects. Special thanks to all the help from testers who helped track down these pesky problems that weren't always easily repeatable.
Patch Notes 130.92
Lots of small adjusts to armor to help balance progression for the 30-100 range, focusing on patron, warlord, and crafted sets, mage staves and gear, and crafting gear. We also cleaned up various bugs; high points there would be follower markers and druid staff followers. See below for details. Thanks, and happy hunting!
System
Adjust to alignment loss when killing players
Expansion of the profanity filter
Adjusted PvP mitigation to give bonus mitigation to a lower level vs a higher level in PvP.
Fix for client selecting an unsupported resolution by default
Hotbars greying out
Add warning to account linking popup and confirmation page about possibility to lose characters
Creatures
Inc # of attacks on Kritan, Lord Pallus, Northern FG Noble to 2
Adjusted spawn of orc foragers; removed other mob and added more spawns
Artraxis and Kritan given nature resistance
Adjusted spawns on WWI - bumped werewolves and matriarchs, removed ghost willows
Inc spawn of hell hounds on scorched island
Adjusted Town Guardian min/max damage, enemy mitigation down some
Drops
Slightly boosted drop rates of Totem of the Wolf on the mobs that have it as a solo drop chance
Items
Adjust to resists and bonuses on variety of armor: Warg Tail Necklace, Bracers of Defense, Wizards Robe, Grimoire of Veldan, Grimoire of Ulthien, Grimoire of Kuthos, Grimoire of Isos, Glowing Round Shield, Helm of the Orc Lord, Raqlun's Coif, Armor of Great Health, Shield of Runes, Grimacing Ring/Necklace, Dalvon Mining Helm, Black Opal Flame, Glowing Ethereal Staff
Increased bonuses and resistances on Black, Holy, and Ettin Hide armor sets
Reduced bonuses/resistances for patron armor sets (Armor of Krog/Whisperdale/Silvest). Main stat bonus, hp, and resistances dropped.
Updated stats (mostly resistances) on the level 100 crafted sets (Tangled/Full Metal/Spectral)
Pristine Ferocity set resists increased to 5%, removed str req, increased dex req
Added/adjusted resistances on Swashbucklers and Queen's Silk sets (up to 3-4% on Blunt/Cut/Pierce in varying degrees)
Helm of Agility - now req 30 Dex, no str
Removed str req on Golden Helm of Power
Adjusted Wizard's Cape to +5 Int +5 Str
Wizards Robe - requires level 25 and 35 INT (was 50INT, level 35)
Tormented gear con requirement lowered to 20 from 30
Staff of Enervation now 1 handed
Golden Helm of Power gives +6 INT instead of +6 STR
Lowered DEX req of Nordic Warrior set to 20
Added some resists to Sash/Sandals/Greaves of Archmage
Evil Council Hood was not giving the bonus con in the tooltip
Adjusted resists on Chaos crafted sets (tangled, spectral, full metal)
Other adjusts: Glowing Round Shield (lowered reqs)
Tooltips incorrect: shield of runes, belt of krog, pristine arm guards of ferocity
Adjust for warlords gear sets (main stat bonuses reduced, resists adjusted to 4% for all existing resists), reduced HP slightly as well on certain pieces
Adjust for various staves/wands, in most cases increased MM bonus, min/max damage and or speed, equip level and other minor adjusts, removed rune requ to equip on some as well:
Apprentice's Wizard Staff, Novice's Wizard Staff, Adept's Wizard Staff, Master's Wizard Staff, Staff of Power, Staff of Enervation, Staff of the Archmage, Staff of the Impure, Council of Evil Darkstaff, Grand Staff of the Arda, Cursed Staff of Malderox, Staff of Elemental Mastery, Kudo Horn Wand, Glowing Ethereal Staff
Crafting/Trades
Fix for Carp toolset. Was modifying the wrong skill when crafting.
Added exp for magic forging/carpentry/jewelery tools (Veldan's Hammer, Anvil of Velda, Hell's Gate, Artonian; Carpentry Toolset, Elven Tools, Jeweler’s Tools)
Incorrect Stam Regen bonus on Cherry Pie Slice tooltip
More information on planting skill level req to plant magic seeds
Adjusted difficulty to harvest cinnamon
Chef's Cap now has 10% chance to take damage (reduced chance to degrade)
Slight bump to drop rate on cinnamon on Valinor island (for quest completion in farm quest)
Blue crab shells now reusable
Reduced difficulty to craft the tangled/full metal/spectral sets
Jeweler's tools giving overburdened message on failure
Removed req on Heartwood Shield, Miners Helm, Orc Mining Helm
Mage Spells/Gear
Photosynthesis can now be cast on others (ranged, line of sight)
Lowered stam cost on Psychic scream to 20 from 25
Removed DEBUG print in "Soul Drain" spell
Removed ToF expansion flag from gazelle antlers
Quests
Added some more information to the decayed cap stage of mushroom land quest
Removed cult leaders, bulls from patrons, LK, CK quests
Added Chaos Knight to Duremar and Farstead Keep
Added quest fixup for older accounts who had completed the Artraxis quest but never got the key flag for it (they likely cheesed the quest by following someone into the mine who already had the key, allowing them to complete the quest without triggering key to drop)
Removed "high level potions" treasure from Dynamic Quest as it contained expansion items
Fix for Jessicugh quest; Jessicugh quest taking incorrect # of scorpion stings - changed her script to take automatically if on the stage.
Adjusted DQ that wanted players to go to Vreth but in actuality it should have been darkfell
Additional text on Father Berdun if player has completed quest "Great Herds"
The Illustrious Junk Drawer
Druid staff summons 1 dragon, 1 wyvern with necklace, 2 wyverns without. This fix also impacts Ancient Follower, Wretched Follower; summoned pet value stored on player increments or subtracts based on what is being summoned/dismissed
Campfires check dwelling then safe zone. Some creature danger areas in safe zones will be included in this
Follower Marker box being left in player backpack in some situations#8 - fixup code added for any that are improperly left in player
Updated Dark Guards at the blue portal from Parian/Battle Plains to level 105 from 55
Changed the way familiar totem is spawned from the NPC (made to be similar to totem spawned familiar)
Gave a notice on use of change race that one free race change is available from Champion of Lotor
Oil of Jandros should inform you when it is used on yourself (was missing an obj ref) and when it wears off
Fix for Darushk sign (not parsing + sign very well)
Version 126.78
Bug fix update on the item below. There is a workaround posted in our Discord server bugs/resolutions channel as well.
Skewed/Warped screen on launch and in game for some people.
Patch Notes 9.8.22
Some monitors/Resolutions crop title screens weird
Druid Staff sometimes summons a rogue wyvern
Game Crash: Closing all windows
Cannot type in a quantity when buying/selling in shop
Backpack dropping on H/L not following drop config
Fix for slop buckets
Resale value of fertilizer reduced
Removed soloable tag from Minor Storm Giants, Weakened Ettins
Adjusted spawns in Proudblood Valley slightly
Reduced planting difficulty of Bloodroot
Capped Ice Bolt damage at 550
Several fixes in new client/server combo.
Some fixes are going out today - client changes available: now - server changes later: start/stop cycle today most likely
High FPS causes player movement stutter => Done
DETAILS button on Store menu in-game sending to pixelminegames.com instead of ironwillgames.com => Done
Unable to type value in merchant quantity window => Done
Cast/target range limitations => Done
Backpack dropping on H / L is currently the same as Ascension => Done