Ashes of Oahu cover
Ashes of Oahu screenshot
Genre: Role-playing (RPG), Indie

Ashes of Oahu

Changelist version 0.1.0.3337

-Multiple Saves support! And show timestamps on saves. Game loads most recent save after death (bunker or autosave)
-End battle ready for prime time!
-Adjusting the ticks on the skills menu to not be covered up by icons
-added pono rewards to Akua missions
-typo fix in glossary
-pono meter gives you a better understanding if if you are "good" or not
-Added the ThrillOMat machine for note cash-in
-Added SFX to Project Pineapple finale
-dialog now keeps looking for valid lines fixes a number of dialogs that would drop out early
-Manapua man reward update
-reduced homing on fireball to keep it from running into the ground so fast
-Removed Low Pono Gate on Accepting pig god's Offer
-fix for mo'o underwater
-opihi dave removed wrong hint
-fixed typo in manapua man dialog
-Added autosave to Machete pickup on beach
-added map pin reveal for Diamond Head village from Kekoa at Kamehame (after his rescue)
-fixed Kekoa lockup bug
-adding map pin unlocks to show Diamond Head village from either Kamehame Village or The Refuge
-skill costs reduced to make them more useful
-fireball and tidal wave correctly display they are only one level
-lootables have collision
-added gold color for level 6 consumables
-typo in item description
-swapped out reflex sight for hunting scope in Jo's mission reward
-damage meters should better represent weapon damage at different weapon levels
-added reload sfx to the "Tender"
-Fixed inventory bug with ammo stacks
-Fixed bug with NPC icons not always showing up

Changelist version 0.1.0.3323

-fix for missing akua map marker from the start
-Fixed talking to Morgan after installing filter disabling ability to flip switch
-cool 'in area' compass animation
-fix for hotel outpost NPCs respawning
-Fixed Kirkland & Ailiana waypoint issues when they move around later in game
-Fixed "Return to Kirkland" completing when at the wrong village
-fixed doors to TRI being open after correct mission complete
-Added "Find Q'Son at TRI's Main Lab" mission after dealing with Rabbit Island
-Fixed Road Warrior NPCs wandering on mission start
-added FR reward to "Last Steps"
-Manapua man encounter
-significant end game work
-removing factional condition from Qson
-added dialog to unlock armory POI
-Added autosave when you kill Dog Man so the mission isn't lost
-Added large encounter blocking volume around Home Improvement mission
-Named bots all show their names now
-reduced kill requirement for wiping out lava dogs at Kaiser to 10 from 17
-finished out POI Armory (note unlock / treasure vault)
-added NPC for POI
-added enhanced named M60 reward
-more typos fixed throughout
-fixing a way to exploit the blocking volumes on the beach
-added glossary
-added Ailiana line about talking to Hoss after Lighthouse
-adjusted some melee weapon damage values

Changelist version 0.1.0.3313

-LOTS of work on end battle
-Added an autosave to the despawn on toilet bowl spirit
-Removed the odd ladder on the beach
-"Oahu/O'ahu" updates, also double checked 'uhane and 'ohana
-mission popup centered
-waypoint area now a hard edge to be more clear
-Implemented Raider IUD spot on road to base, can disarm or not, grants frags if disarmed
-added chicken sounds, new chicken jumping animations, double-jumping chicken, and chicken skill cancels on contact with a swimming volume
-mo'o and chicken skills are blocked by swimming
-Fixed Prisoner respawning after release
-Fixed LD "collectible NPC" spawning/despawning
-bots shouldn't aggro green lady
-Fix for Kapena's Imperial Opposition Mission
-added factional hits for shooting named LD's in the face
-Fixed issue w/ Pueo flydown happening again at Ford Island
-pig alarm has red beacon beam fx
-collectibles have a green beacon beam
-AI Sight and Hearing radius now gets doubled when their alert level elevates.
-fix for missing LODs on some objects
-Updated AOI to include Boar farm
-Area Waypoint imrpovements in HUD icons and Compass
-Intro now has only melee until you start up the ramp to help make it easier
-fix for hotel base not spawning properly
-lootable furniture has animations and proper glint fx
-Dialog fix for end monologue
-damage modifiers were scaling too much at top levels
-First akua dialog on the beach now reveals map pins for all heiau
-lots of small typos in dialog
-removed the false bunker door, replaced it with a grill
-put all of the flares on the ground on the horse mission
-added specific bots to Clifford's poi
-fixed, adjusted a pickup at the TRI relay
-fixes around talking to Uncle Joe in a different orders
-added Z for zoom to controls screen
-added Brightlocker supporter DLC
-made Mu drop blood, bones and shells
-fix for Zarine not showing up if you placed transmitters instead of talking to NPCs
-Added a new weapon (named electric shotgun), put it in a note-locked case
-added faction adjustment to the dialog on breaking Pinguar out of LD jail\
-Pinguar fixes for if released with or without permission
-added named pistol to tiki bar (unlocked by note)
-added encounter blocker over Diamond Head
-fix for raider sticking around island base after capture
-fixed floating foliage at entrance to diamond head
-made loot window slightly wider to show full item names and level
-outposts now correctly reward you with faction rating for capture
-removed non-exploding barrels
-Updated/edited many item descriptions
-updated an item to be `awa draught, and updated recipe
-Added dialog for note cache
-added new weapon for tiki bar pickup

Changelist version 0.1.0.3278

-Fixed bug where characters would stand around for a long time after first spawning
-Fix: nightmarcher face sometime showed up on detection meter for non-nightmarchers
-Someone reported being able to jump the barricade at Pele's door. That's not possible any more.
-Animation performance optimizations
-Animation optimizations
-fix ki'i text
-fixed floating rock at cave entrance
-pre-load more maps to make the intro smoother
-reduced the guards and increased the size of blocking volumes to help LD highschool performance
-Added NPC Omeo to first Hawaiian village, she grants Health skill if your Hi. Fact is 6+
-the player should watch pueo fly-in without weird camera movement
-The game now implements a custom cursor that disappears when using a gamepad.
-switched out a generic MD housemate with a shotgun carrying member, that can't hold a torch. Took away Doc Elliot's torch in the house also.
-The upgrade skill button is now more obvious and pulses every time the option to upgrade refreshes.
-Polished up Junkyard Couple
-Fixed Shark akua dialog state issues and vision mode bug
-Hotel outpost added
-made LPK and sister conditional on being on Koko Crater mission
-fixed dieing and reloading issues on the beach
-Adjusted Kawai Shoreline map pin (it was far out in ocean)
-Mo'o should do more damage as a player and resist damage.
-fixed seams at tile edges
-Patching/smoothing holes in landscape
-Fixed several reloading issues on the intro beach area
-Tacitus type-o fix
-Fixed large floating asset
-Fixed raider falling through the map outside Koko Isle outpost
-Adjusted kill-volumes around Lava River
-Created a version of the ntec baystation that is clearly designed to block the Soar skill.
-new difficulty descriptions
-Fixed Johann re-giving dialog/offering mission again after completion
-Fixed/moved Note that sprung trap to Container Site #2
-nightmarcher spawn/despawn audio has falloff settings
-upped grande base damage from 40 to 50
-Fixed issue with camera after swimming
-Dialog hint for food runaways
-updated Ailiana's recruit text to hint at Johann
-animals should no longer attack spirits
-fixing up Opihi Dave's mission
-Fixed bug where you could get infinite throwables by cycling the type
-Throwable quantity displays in radial menu
-Road Warriors mission bug fixes and polish
-Fixed Conway appearing at the EC after his capture bug
-Fleshing out / Fixing Opihi Dave's "how to upgrade your bag" mission
-Fixed Home Improvement guy respawning
-Fixed Leroy's Friends not having a WP and mission completion
-Boar base outpost added
-increased chance for rubber in drops
-Lots of polish and work on final battle at Ford Island
-Checking the locks on the TRI Lab doors
-added fire boars in Lava Base
-added a number of missing sounds
-Kai starts with mana to help with people stuck in intro
-added more mana flowers going down the hill at first outpost to help new players
-Tons of fixes to Kirkland's "settlements"
-Fixed Johann spawning proximity
-Fixed Ailiana's "Last Steps" dialog from falling thru
-added spooky kids and routes to the Green Lady neighborhood
-Dialogs for the Green Lady victim spirits
-pono bonus for freeing the GL spirits
-fixes for boar base map icon and floaties
-made the flight blocker volume super high for hotel
-Green lady can now aggro and attack the player.

Changelist version 0.1.0.3240

-fixing Q'son mission chain
-outposts give faction rating
-Adding NPC for early hawaiian health skill
-Benny now unlocks Hawaiian OP building after Kai completes his patrol and hears about the Boar Farm nearby
-Fixed bug with animal spawners not spawning
-upped the damage of axe and bat
-moved TRI player position in chat out of the wall
-fix for bot stuck under tower
-fix for bad lava cave waypoint and not allowing you to talk to pele when you return after fixing Heiau
-adding detail to Benny's scout mission
-fixed talking through wall in dialog with lisa in equestrian center
-doubled the amount of time dialog text stays on screen before advancing
-fixed missing collision for chair
-Improvements to Nightmarcher gaze detection:
- They will only detect your "gaze" within 45 meters.
- Character look direction no longer matters, only proximity.
- Detection meters now show gaze detection progress.
- Avoid Detection prompt meter consolidates all nearby Nightmarchers detection progress.
-increased required fall speed for fall damage, should not take damage running down hills nearly as often
-increased spirit bow damage increase from 20% per skill level to 50% per skill level
-Boom base bots should no longer wander off making it difficult to capture
-Interact prompts will not show when nightmarcher is detecting gaze
-lower chicken XP reward

Changelist version 0.1.0.3231

-performance optimizations
-fix for better description picking up the statue
-adding more weapons to loot tables
-Fixed Ahe's head swivel during dialog
-Fixed Hawaiian waves spawning at sacrafice location and polished up mission a bit (Islanders die or get released now depending on actions)
-Fixed Boat Base Scientist popping player outside of container on dialog
-Fixed Remorseful Beach Spirit not despawning on dialog end as intended
-Fixed "Press V for Uhane Vision" hint showing up more than once on beach revisits
-reduced amount of rubber needed for ammo capacity upgrades
-fixed pig god sequence playing more than once
-Added items needed to Rebuild Parking Lot quest description and changed Oahuans to Islanders
-added equestrian center bunker
-Fixed terrain seam just east of Kaiser High
-fix for mod level ranges and improvement chances
-Mu and boar now are harvestable
-Added Quick Hint Menu pop-ups for Chicken & Fireball spells
-lowered the bot count a bit for one encounter
-animal size scales XP reward
-meaner-looking rabid dog
-Fixed an untextured set dec asset
-fixed typo in a description
-Fixed Ki'i Kid at Kamehame wandering off
-Nightmarcher Hint lady to a permanent attractor
-Steam Achievements
-Steam Cloud saves
-Added failsafes to Horse Riding mission to hopefully keep it active after a reload from dieing
-Added forcinteract to 3rd Refugee group Islander on release to force mission completion and "Return to Joe"
-Fixed Bird Akua interactions not turning off vision mode
-fixed a map seam in the neighborhood
-left arm fixed when aiming the bow and out of mana
-Fixed audio VO playing and dialog stopping w/ Shark akua Lvl. 20 mission turn in
-Added a slight delay to the full-screen hint dismissal so that it doesn't forces the player to uncrouch on key-up
-Fixed Lava Cave akua not going into and out of vision mode correctly
-Can skip bird god sequence
-Fixed Rogue Hypothesis mission chain breaker where no one was around at Hawaiian village to "Ask About the Scientists"
-Fixed mounted NPCs being in wrong location when they are spawned far away
-Fixed poster decal at the Farm, added Little Joey in Joe's house.
-Fixed some typos or oversights in mission dialog
-Opihi Dave to fix a grammar error and prepare to fix his mission
-added set dec and ladders to Koko Head elementary
-the baseball dugouts at G. Fields were too low for Kai to enter and he couldn't get in to pick up the Bolted Bat
-Swapped out smoke bombs for incendiary grenades in this cache
-fixed an issue with a visible seam in the water and texture mismatch on the border
-Implemented dialog patches for "Intervention" chain-breaking bug (Kiwaleo & Kirkland)
-fix for asset sticking out of the ground in farm
-fireball homing sphere no longer collides with camera
-good dog is green in vision mode
-Fixes to fauna spawning
-Several "Intervention" mission bug fixes\
-fix for using bow to tag tacitus completes his surgical supplies mission
-Added waypoint for Return to Chief Kaleo After Some Time mission
-fix for overlapping pineapple and habiscus
-Fixes for things spawning under the landscape
-outposts now autosave when they start to force save location
-Added G as an alternate for SecondaryFire
-fixing healing wrap guy
-Fixed issue with too many predators spawning
-fixing the guy in the bed / notebooks with no covers\
-Fixed not being able to recruit Johann for militia after already clearing his camp
-adjusted Kapua Elixer to slow time more and for longer and doubled its damage reduction
-Fixed bug with waypoint handoff to NPCs
-Fix for encounters not spawning in packaged builds
-Fixed Dr. Morgan issues during "Biological Backstab" mission
-Friendly NPCs will only temp-aggro the player if they see you kill a companion. Not on damage.
-added a failsafe for the lab door
-added a Beware of Falling Coconuts sign
-added audio setting to enable subtitles
-Fixed "Shutdown the Rogue Broadcast" mission stalling if you fly away while ghosts are talking
-moved smoke for koko ridge base to at least be seen when the map is loaded
-Fixed Horse Riding mission ambush bots not spawning everytime
-fixed hibiscus under the rock
-fences on ford island show up now
-changed requirements for building weapon bag upgrades
-added bones to chickens to have more things that drop them
-fixed the plants clipping the fence
-Fixed Ki'i Kid dialog playing at wrong locations and gave him non-wander waypoints at DH village
-fixed crash
-Fixed lighting bug on load
-Increased radial menu open delay to 0.5 seconds
-Fixed Kai falling into map on ramp-blocker warning, (re)added blockers around the beach and another "go back" dialog on opposite end of beach. Player now gated in area until "Get to Bunker" is pushed
-Rewrote Notifications, should fix bugs with them eventually not working during a session.
-changing base health for rabid dogs to 60 from 100
-Subtitles option works with gamepad
-"In the Doghouse" mission tweaks
-Sprint toggle setting
-added auto-walk setting
-show popup for learning new crafting recipe
-Fixed issue w/ players capturing first OP before following bunker waypoint, mission now updates correctly either way
-subtle update to factional trainer dialog for islander
-Dialog fix for "I'll keep that in mind"
-More "In the Doghouse" mission fixes/tweaks
-added takedown for kama bomber
-bots will now shoot at the bird when aggro'd, and when damaged Kai will transform back into human form.
-added boundary around ford island
-In the Dog House dialog tweaking and Shooter dialog mission state fixes
-Doing Shooter's "Shoot the cans" mission no longer locks out/Turns off Uncloe Joe's Mission line
-unlock last tier of Uhane Lapaau set up
-can't soar if player is currently in a soar-blocking volume
-final dialog for researcher
-Fixed Shark disappearing during Marine Menace mission
-More "In the Doghouse" mission fixes
-explosive arrow increases damage by level
-In the Doghouse mission fixes
-Adding FINAL dialog for Kupua Pua'a
-added difficulty names, Tourist, Keiki, Kane, Ali'i, Aumakua
-some Mysterious ladies were still blue, all should be red now
-Moved Ki'i that might confuse the "Stolen Ki'i mission"
-Luke is no longer the same model as Jimmy. Now a unique NOPC duder
-tiki bar unlockable secret location
-fix for controls menu with old controls
-horse should get proper textures on his lods
-Game will pause when Steam overlay is opened
-The game will now pause and display a message if the gamepad is disconnected.
-Made encounters require player level 3
-Fixed: Skills could not be upgraded with a gamepad
-fixed tent floor floating in space
-added skill notification
-should be able to melee-hit animals now
-swim speed improved breath increased
-introduced nightmarchers spawning at night
-Farm performance optimization
-fix for carley breaking her neck to talk to you
-slightly increased the interaction range on the necklace in the toilet bowl
-Final battle work
-mo'o in cave only spawns once
-Bunker will no longer interrupt mission progress / won't push mission 1 unless players don't have it and haven't completed it

Ashes Of Oahu Steam Store is Open

Aloha,

We have some majorly exciting news! Ashes of Oahu is still due for full release on August 29th, 2019 but it is in Early Access… right now!

We couldn’t be more excited or happy to finally share this game with our longtime and new fans alike. We still have a few bugs we are working feverishly to stomp out but you can hop in now and get started on your journey across Oahu.

You can purchase Ashes of Oahu now and receive immediate access to the game. Be among the first to assist the Lava Dogs and the Hawaiians in their efforts to reclaim Oahu or turn them into your mortal enemies.

Be sure to follow us on Twitter and Facebook for all the latest news and updates! Want to chat with the devs? Join our Discord!

Developer Diary #8: Marching Forward

Aloha friends! This is our eighth developer blog over the past few months as Ashes of Oahu has marched towards release. We’ve talked about the factions you’ll encounter, some of the primary game systems and things to do as well as a few of the skills you’ll acquire on your journey through Oahu as Kai.

This, however, is one of our most exciting updates yet.

The game is content complete and we will be entering into our closed beta phase of development… right now! You can see the announcement video : here

We are striving to make Ashes of Oahu a memorable experience but not because of the bugs you encounter upon release. We are hard at work quality testing the game, You can possibly participate as well. Make sure to join our Ashes of Oahu Discord, or sign up for the community newsletter, and we will randomly select members to invite into the closed beta.

Want to be one of the first to meet the Lava Dogs? Crush the Raiders? Evade a Nightmarcher? Swim in the ocean as a shark? You can do all of those things.

Be sure to follow us on Twitter and Facebook for all the latest news and updates! Want to chat with the devs? Join our Discord!

We are really excited to be entering this next phase of development, thank you for your support, and look forward to you joining us for the rest of this adventure, mahalo.

Ashes of Oahu - Announcement

Ashes of Oahu - Announcement video Premieres in 2 Days.
https://youtu.be/ZJwkC5xhkIM
Set a Reminder to watch it live and talk with the developers.

Developer Diary #7: The Many Forms of Kai

Aloha, it’s been a while since our last developer blog, but don’t worry, we’ve been hard at work on Ashes of Oahu. The team has been putting the game through its paces in the QA process, but among the many bugs we’ve squashed these past few days we still found the time to sneak in a few new forms for Kai. Kai already had the ability to mount a horse to help him traverse the island, but in this blog, we want to show you a few other ways he can navigate also.

Throughout the legends of pre-colonial Hawaii runs a thread of shapeshifting heroes and villains. From the wily kupua to the mysterious mo’o, moving from human form to that of various creatures of the ‘aina is a long-standing show of great mana.





So, tired of walking around on the ground? No problem. One of Kai’s forms allows him to take on the aspect of a hawk. Catching thermals and flying around the island can be quite relaxing, as long as you forget about the Raiders waiting to kill you, and allows you to take in the beautiful countryside. Even though this is a post-apocalyptic setting, there still is some beauty left.





Worried about losing your breath while swimming in the ocean, streams, and bays around Oahu? No problem, now you can turn into a fish. Not just any fish either, long have the bays and waterways of Oahu been guarded and protected by the great mano. If Kai earns favor with the akua, he too will be granted the power to turn into a shark. No need to worry about a pesky breath meter when you have gills. You also won’t have to fret about something higher in the food chain coming along to eat you either.





Can you see it? Turns out the hawk isn’t the only feathered animal that Kai can take the shape of. That yard-bird in the photo is Kai. Sure, it’s not as flashy as a hawk, but sometimes stealth IS the best option. If that’s the case, there is no better way to get to where you want to go in the inconspicuous form of a chicken. Just hope the Raiders aren’t close to a deep fryer….





Not all of Kai’s new forms are for getting around though. when the time comes to bring the fight to the enemy, Kai may bring to bear the power of the legendary guardian mo'o. In this form, he can belch great balls of magma that leave lingering patches of fire, and bite at those that come too near. Who would win man versus beast, lizard versus Raider? Our bets on Kai but you can find out for yourself later this summer.

You can pre-order Ashes of Oahu now and receive access to the upcoming closed beta as well as 3 days early access once the game is released. Be among the first to fly the skies as a hawk, swim the seas as a shark, sneak through enemy camps as a yard bird, and give Raiders a horrible day with flying balls of molten rock as soon as the game launches!

Be sure to follow us on Twitter and Facebook for all the latest news and updates! Want to chat with the devs? Join our Discord!