Potion effect timers can no longer overlap each other
Fixed a bug that causes the inventory to break if moving an item into the F Slot
0.2.1.0 Release
This update brings many quality of life changes, balancing updates and bug fixes.
Many of these updates were planned to be released in 0.3, but we decided to release them early as 0.3 is still in development and we don't currently have an estimated released date.
UPDATE SUMMARY
Controller Support
Keybinds
New main menu and in-game menus
Other UI updates
Updated player animations
Many bug fixes and balancing changes
New sounds and new song in normal cave
Update to spear weapons
Object interaction updates
FULL CHANGELOG
Gameplay Changes
Added full controller support for both menus and gameplay
Attributes are now given to an item upon creation, not collection
Added dialogue to shopkeepers for when play has no money, or no space in their inventory
Chest can now be opened by pressing interact key (Can still be opened by hitting)
Interact key now has priority order for objects: Chest -> Altar -> Ladder
Reduced interaction radius (1.5 Tiles -> 1 Tile)
The 3 starting items have been put into a chest
Spears now are greyed out in the inventory when thrown, and are usable again once collected, or you go down a ladder
Added interactable prompt to mimic
User Interface Changes
Added splash text to loading screen
Fullscreen minimap is now in a fixed position, and the whole floor fits in the screen
New main menu
New layout
Darkened Background
New buttons
New button sounds
New animations
Keybinds
Arrow key/Controller navigation
Updated Pause and Death screens to be consistent with new menu
Health bar and mana bar now animate when they increase
Health, mana, and stamina bars now round to the nearest pixel
Health, mana and stamina bar textures are now consistent pixel size with other UI
New UI sprites for minimap, floor number, coin count, and damage multiplier
Updated bin slot icon in inventory
Removed 'F' in the special inventory slot sprite
"Press 'F' To Use" text when hovering over a consumable item now shows whatever keybind the player is using
Added cooldown indicator to hotbar slots
Updated gold sprite in shop UI
Visual & Sound Changes
Sounds and music distort when low on health
Shopkeepers speak faster
Shopkeeper's speaking sound is smoother
Altar minimap icon now uses a Heart/Orb/Sword instead of the altar sprite to show which one it is
Added new OST track to caves: "Dynamite & Mimics (The Bomb Bat)"
Normalised volume of all music tracks
Updated player animations
Slight changes to idle and death animations
Walk and run animations are now 8 frames instead of 4
Player now has a backpack when the inventory size increase, getting bigger when having the 2nd inventory upgrade
Added new smash sound to crystals
Added new sound for when you attack a mimic
Balancing Changes
Zombie aspect shard drop rate increased: 3% -> 4%
Reduced max stamina increase per level: 10 -> 6
Increased stamina regain speed increase per level: 1 -> 1.5
Decreased maximum decrease for critical chance attribute (20% -> 10%)
Decreased maximum increase for critical chance attribute (20% -> 15%)
Reduced energy bolt base damage (300 -> 250)
Reduced energy bolt critical chance (25% -> 15%)
Reduced chance of getting health potions in barrels and chests
Reduced healing spell heal amount (300 -> 250)
Bugs
Fixed buttons vibrating when placing your mouse at the bottom of it
Chest minimap icons no longer dissapear when far away
Mother glowbugs no longer think they can go through walls
Fixed error when an enemy attempts to drop a shard for an aspect you have already completed
Fixed a bug where glowbugs spawned from the glowbug aspect will attack you if they take damage and are close enough
Player no longer regains stamina while running
Aspect shards can now be picked up when your inventory is full
Fixed weapon critical chance becoming negative
Damage multiplier indicator now shows in the correct UI position for different aspect ratios
Fixed an issue where weapons would not reduce their cooldown counter while not being held
Large forces can no longer knock player / enemies into walls (e.g slimeball or dynamite bundle)
Fixed error when an invalid character is put into a save file name
Fixed error when throwing a knife at a mimic
Energy bolt can no longer do negative damage with long chains
Enemies no longer go through the player making weird shadows happen
You can no longer move the camera or attack while dead
Aspect patch 0.2.0.3
===== BUGS =====
-Fixed player not being able to pick up xp
Aspect patch 0.2.0.2
These are the patch notes for the 0.2.0.2 update. Sorry for the lack of development in the past months, we've been quite busy with other things. Development should be starting back up again now!
We are also changing our name from LlamaDev Games to LlamaMoon Games to better represent both members! Along with that comes our new logo!
======== CHANGES ========
-Enemies are now alerted when hit by an explosive -Added text lines for traders when they have no stock left -Added confirmation screen to deleting a save file -Added timer UI to potion effects with limited time -Updated splash screen -Update credits screen
========== BALANCING ==========
-Healing spellbook cooldown decreased (10s -> 7s)
===== BUGS =====
-Aspect shards no longer drop for that Aspect once it's completed -Fixed Fullscreen minimap having wrong control on controls menu -Trader text would not render properly when all items bought -4 Digit coin counts now render properly -Item info is now shown when hovering over an item on the ground when the inventory is full -Geode special feature now properly spawns instead of a geode item on the ground -Dropped glow sack item now glows -Fixed floating item icons on screen -Fixed F key using the last item hovered over in the inventory while it is closed -Fixed objects spawning ontop of eachother -Cacoons now always project enemies downwards instead of upwards
Aspect patch 0.2.0.1
===== BUGS =====
-Max stamina no longer resets upon death -Fixed issues with cocoons spawning objects in walls -Cocoons can no longer spawn on top of each other -Objects can no longer clip through walls -Shopkeeper can no longer block off rooms -Geodes can no longer have attributes causing them not to stack -Same items with different attributes now swap correctly in the inventory
======== CHANGES ========
-Fullscreen minimap is now opened with the 'C' key, so the steam overlay does not open while trying to open the map while running -Ladders are no longer activated by clicking on them -Stamina bar is not as dark when disabled -You can now change slot by clicking on it on the hotbar