Check out the most notable changes with 1.3.0 below.
[B]
CONTENT[/B]
[B]Episode 2 – Torments of Hades – The Fate of Atlantis[/B]
[LIST]
<*>Added in-game support for Torments of Hades
[/LIST]
[B]Lost Tales of Greece[/B]
[LIST]
<*>Added in-game support for upcoming Lost Tales of Greece
[/LIST]
[B]FEATURES AND IMPROVEMENTS[/B]
[B]Balancing[/B]
[LIST]
<*>Upped Ikaros's attack damage. You Are A Bird, Be A Bird
<*>Mercenaries will now carry different amounts of iron and gems to be looted. It's not equal work, equal pay in ancient Greece, Misthios!
<*>Addressed an issue causing enemy fire attack damage to be too high.
<*>Enemy archers no longer have the ability to apply players Critical Chance and Critical Damage stats engravings to themselves. No getting owned by archers any more.
<*>Reduced the weekly contract objectives to make them simpler and faster to complete.
<*>Aligned sell price of "The Fate of Atlantis" weapons with main game weapons.
[/LIST]
[B]Miscellaneous[/B]
[LIST]
<*>Ainigmata Ostraka now indicate if they're from Greece or other realms.
<*>Added a visual hint for items currently assigned to another loadout.
<*>Unique Legendary Lieutenants will now scale up with players.
[/LIST]
[B]BUG FIXES[/B]
[B]DLC – The Fate of Atlantis[/B]
[LIST]
<*>Addressed an issue in “The Keeper and Kyros” that prevented players from completing the quest.
<*>Addressed an issue keeping Kyros from walking to the next quest objective.
<*>When playing the "The Fate of Atlantis" DLC, Wardens will no longer be classed as archers during gameplay or challenges.
<*>ISU NPC stats will be appropriate according to elite status.
<*>Addressed an issue in “The Beacons Are Lit” causing the device to fall through the map when thrown at the door.
<*>Kolossus will no longer receive damage from torches.
<*>Addressed an issue with regards to "The Conqueror" achievement that prevented some players from unlocking it.
<*>The "No Good Deed" quest will now appear after completing "The Beacons Are Lit."
[/LIST]
[B]DLC – Legacy of the First Blade[/B]
[LIST]
<*>Gaspar the Gatekeeper, true to his name, will now attack when approached in the Terror Gorge Poi.
<*>Addressed an issue in Protector Of Persia that prevented players from completing the quest.
[/LIST]
[B]Lost Tales of Greece[/B]
[LIST]
<*>Leda has been found safe and secure in the cave during "Daddy's Home."
<*>The Hero Sword reward will now be given to players after completing Daddy's Home.
<*>Addressed an issue in Daughters of Lalaia that prevented players from progressing this Lost Tale of Greece.
<*>Addressed an issue that caused Heir Of Memories to wrongly appear in Argolis at the start of the quest.
[/LIST]
[B]New Game+[/B]
[LIST]
<*>Addressed an issue in New Game+ that caused all map progress to be carried over unintentionally.
<*>Players will now be able to acquire the artefact after killing Medusa with NG+.
<*>After killing the Cyclops in Stairway to Olympus with an NG+, the cutscene will now play as intended.
<*>Addressed an issue in NG+, preventing players from completing "Test of Judgement."
<*>Addressed an issue during Battle Of 300 in NG+, causing Leonidas to have more than four adrenaline bars if the spear was previously upgraded.
<*>Addressed an issue where the Mercenary tier 5 benefit wasn't kept in New Game+.
<*>Addressed an issue in NG+, preventing players from completing Monger Down.
<*>Hard Mode encounters in the Arena with NG+ will now drop the Arena Fighter's Set items.
<*>After completing Ancient Revelations in NG+, players will no longer obtain a duplicate reward.
[/LIST]
[B]Main Game[/B]
[B]Gameplay[/B]
[LIST]
<*>Addressed several issues preventing players from completing Ainigmata Ostraka.
<*>Addressed an issue causing players to spawn under the map when traveling to Lokris Overwatch viewpoint.
<*>Bandits and Followers of Ares have finally agreed on a contract to try and take over the Obsidian Islands.
<*>Daughters of Artemis contracts will spawn in regions where targets are available.
<*>Sleeping NPCs killed next to their friends will no longer raise bounties.
<*>Small boat sails will remain intact after reaching level 90.
<*>Addressed an issue preventing players from meditating or summoning the Adrestia.
<*>Not under the boat, Machaon will be ferried to the underworld properly after players confirm his kill.
<*>Addressed an issue preventing players from confirming kill on the Swordfish & Brison.
<*>Addressed an issue causing the Phalanx Spear to deal less damage than stated on the weapon card.
<*>Addressed an issue preventing the Conquest battle heroes from spawning as expected.
[/LIST]
[B]World[/B]
[LIST]
<*>Addressed an issue causing mercenaries to be seen in Modern Day.
<*>The Tomb of Agamemnon is now off limit for wolves in Modern Day.
[/LIST]
[B]Quest[/B]
[LIST]
<*>Addressed an issue in The Favor that prevented players from completing the quest.
<*>Addressed an issue preventing players from interacting with the captain in "Test of Character."
<*>Addressed an issue preventing players from fighting the immortals after dying.
<*>Addressed an issue in The Grand Minotour that prevented players from completing the quest.
<*>Addressed an issue in By The Fates where the handmaiden could be stuck in a follow objective.
<*>Addressed an issue in A God Among Men that prevented players from completing the quest.
<*>After interacting with the door during "Meet Myrrine…," the cinematic will now trigger as intended.
<*>Players will now be able to complete the "Unlucky Bandits" on Hephaistos Islands.
<*>If left alive during A Fight With Talos, Talos will now remain armed.
<*>Addressed an issue causing the shark to spawn underground where the glittery pendant is placed in Safe Passage.
<*>In Stranger Tides, ambushing riders will enter combat and react to players as intended.
<*>Addressed an issue in Shark The Vagrant that prevented players from completing the quest.
<*>Addressed an issue preventing players from completing "Follow that Boat."
<*>Addressed an issue causing NPCs to get stuck, preventing the completion of "The Taxman Cometh."
<*>Addressed an issue preventing players from completing "Test of Faith." Faith is now given to you, misthios!
<*>Addressed an issue preventing players from completing "Let my Patients Go."
<*>Addressed an issue during "Conquest" when trying to defeat Stentor, causing players to get stuck in battle.
<*>Addressed an issue causing Kleio's quest to disappear.
<*>In A Venomous Encounter, the NPC will now be stationed at the checkpoint "Report to Metiochos."
<*>Addressed an issue preventing players from completing "To Kill or Not to Kill."
<*>Phidas's mortality will no longer prevent players from completing "Escape from Athens."
<*>Addressed an issue preventing players from completing Prince of Persia (The Blind King).
<*>Brasidas has been ordered to leave the Leader House so players can complete We Will Rise.
<*>Bandits have found their ship, which was lost at sea, to join the fight during Mysterious Malady.
<*>Addressed an issue in The Handmaiden's Story that prevented players from completing the quest.
<*>Addressed an issue in Perikles's Symposium that prevented players from completing the quest.
<*>Addressed an issue preventing some players from starting "A God Among Men."
<*>Addressed an issue with By The Fates where the quest reward wasn't given to players.
<*>Diona will follow players in the "I, Diona" quest.
<*>Addressed an issue causing Polyphemos to remain stationary after players are attacking during "To Be Nobody."
<*>Addressed an issue causing Herodotos to go missing during Perikles's Symposium.
<*>Addressed an issue preventing players from completing "Remnant of the Ancients."
<*>Addressed an issue during Atlantis Destroyed causing Barnabas to die after the cutscene.
<*>Although Herodotos loves recording history, he'll no longer follow players throughout Greece during "Family Values."
<*>Addressed an issue preventing players from interacting with the captain in the "Evening the Odds" quest.
<*>After spending his living years working for the Order, Kleon has decided to relax on the beach in the Underworld, not ancient Greece.
<*>Rebalanced the bow drop rate vs other weapons.
<*>Addressed an issue during The Dunce Conundrum preventing players from obtaining Zeno's Paradox.
<*>Phidias the one and only will be shown during Back to Atlantis.
<*>Addressed an issue preventing players from completing "Myths and Minotaurs."
<*>Addressed an issue causing the Minotaur's Labyrinth to be located underwater at times.
[/LIST]
[B]Adrestia and Naval[/B]
[LIST]
<*>Addressed several issues with Athena on board the Adrestia.
[/LIST]
[B]Graphics, Animations, and Audio[/B]
[LIST]
<*>Addressed various gear texture issues.
<*>Addressed various lighting issues.
<*>Addressed several weapon animation issues.
<*>Addressed some graphical issues that occurred in various regions.
<*>Addressed several character and NPC graphic issues.
[/LIST]
[B]User Interface, Menu, and Subtitles[/B]
[LIST]
<*>Addressed various UI/HUD issues.
<*>Addressed a display issue that caused the "Close" prompt to display twice on in-game popup notifications.
<*>Steropes Bow and the Hero's sword can now be used in the Visual customization menu.
<*>[PC] When Adaptive Quality is set to ON, Anti-Aliasing will be set to the appropriate value.
<*>Addressed various localization issues.
<*>Addressed an issue with the Ainigmata Ostraka “Ashes To Ashes” that didn't mark it as complete in the inventory.
<*>Addressed an issue that caused the Mercenary Tier S4 to not work as intended.
<*>The Abraxas horse skin will be awarded to players reaching Tier 1 Mercenary rank, as intended.
<*>Addressed an issue where the wrong APs count would be displayed after a reset.
<*>[PC] Addressed an issue preventing players from comparing on the Mercenaries and Cultist tabs when using M&K.
<*>The "Rock and Roll" Ainigmata Ostraka will no longer roll away from your inventory.
<*>After fast travelling, the stealth icon cannot remain invisible to players.
<*>[PC] When using M&K, players can now walk on boats using the keyboard.
<*>[PC] Increased the space between selections in the Mercenaries tab when using M&K.
<*>[PC] Addressed an issue preventing players from reassigning key bindings when using M&K.
<*>[PC] Added a description for the "Aim Assist" tooltip when using M&K.
<*>[PC] Addressed an issue causing the UI to become unresponsive in borderless mode after minimizing the game with “Win+D.”
<*>[PC] Native resolution values will remain intact when players switch to window modes without applying any settings.
[/LIST]
[B]Perks, Engravings, and Abilities[/B]
[LIST]
<*>Players will no longer be able to apply the Sphinx Mane set bonus to other set items.
<*>Addressed several issues with the Rage ability in combat.
<*>Addressed an issue that caused the Call to Arms ability to be locked after Level 81.
<*>Addressed an issue preventing players from using the NPC locking mechanic while Rage is enabled.
[/LIST]
[B]Stability and Performance[/B]
[LIST]
<*>Addressed an issue creating crashes on loading when storing the game in MS storage systems.
[/LIST]
[B]Photo Mode[/B]
[LIST]
<*>[PC] Increased scrolling speed for filters in Photo Mode. They see me scrollin’
<*>"Reset all settings" confirmation prompt will appear before implementation in Photo Mode.
[/LIST]
[B]Ubisoft Club, Achievements, and Trophies[/B]
[LIST]
<*>Corrected several player stats and leaderboards in the Ubisoft Club.
<*>Addressed several issues with Ubisoft Club challenges, stats, and leaderboards.
<*>When the conditions are met, players will now unlock the "Breaking the Limit" achievement.
<*>Addressed an issue that caused Daughters of Artemis kills not to count toward the legendary Marksman engraving objective, once you're the leader of this faction.
<*>The bonus and engraved version of the Sphinx Mane will now be displayed in the menu.
[/LIST]
[SPOILERS] Legacy of the First Blade DLC 1.2 - Production Update
Hey everyone,
After hearing player feedback and discussing within the development team we are making changes to a cutscene and some dialogue in Shadow Heritage to better reflect the nature of the relationship for players selecting a non-romantic storyline. These changes, along with renaming a trophy/achievement, are being made now and will be implemented in an upcoming patch.
We’ve also been carefully looking at the next episode, Bloodline, to ensure the paths that players experience mirror the choices they make in game.
Legacy of the First Blade DLC - A message from Creative Director Jonathan Dumont
Hey everyone,
In the following lines you'll find a message from Assassin's Creed Odyssey's Creative Director Jonathan Dumont -
Reading through player responses of our new DLC for Legacy of the First Blade, Shadow Heritage, we want to extend an apology to players disappointed by a relationship your character partakes in. The intention of this story was to explain how your character’s bloodline has a lasting impact on the Assassins, but looking through your responses it is clear that we missed the mark.
Alexios/Kassandra realizing their own mortality and the sacrifice Leonidas and Myrrine made before them to keep their legacy alive, felt the desire and duty to preserve their important lineage. Our goal was to let players choose between a utilitarian view of ensuring your bloodline lived on or forming a romantic relationship. We attempted to distinguish between the two but could have done this more carefully as we were walking a narrow line between role-play choices and story, and the clarity and motivation for this decision was poorly executed. As you continue the adventure in next episode Bloodline, please know that you will not have to engage in a lasting romantic relationship if you do not desire to.
We have read your responses online and taken them to heart. This has been a learning experience for us. Understanding how attached you feel to your Kassandra and your Alexios is humbling and knowing we let you down is not something we take lightly. We’ll work to do better and make sure the element of player choice in Assassin’s Creed Odyssey carries through our DLC content so you can stay true to the character you have embodied throughout.
Assassin's Creed Odyssey - Title Update 1.1.3
Hey everyone,
This is to let you know that we've just deployed Title Update 1.1.3 to fix a crash that occurred after loading manual save games.
Patch Size is 0.2Gb
This Month in Assassin's Creed Odyssey - January 2019
Hey everyone,
We hope you had a Happy New Year and enjoyed your time with family and friends. Brace yourself for Episode 2 of Legacy of the First Blade, new Lost Tales of Greece, enemy scaling options, and more!
https://www.youtube.com/watch?v=hC4pIFMM-6Y
Warning: This article may contain spoilers.
[B]The Legacy of the First Blade – Episode 2: Shadow Heritage[/B]
Continuing the story arc from the first episode, Hunted, in the second instalment you get to investigate a blockade initiated by the Order of the Ancients around the port city in Achaia.
You'll discover a group of stranded citizens whose lives are being threatened by a fierce naval commander, the Tempest, who is in charge of the blockade.
Steal the Tempest's top secret weapon, help the citizens escape, and destroy the blockade once and for all...with your ship! An epic maritime battle awaits you at the Aegean Sea.
Shadow Heritage will be available starting January 15. To start Episode 2 you need to complete the first episode, Hunted, complete the Naxos questline in Chapter 7 of the main story, and be at least level 28.
[B]THE LOST TALES OF GREECE - DAUGHTERS OF LALAIA & POET'S LEGACY[/B]
[B]DAUGHTER OF LALAIA[/B]
In Daughters of Lalaia, you will go to a village where the men have left for battle, leaving the townspeople and their children defenseless. Responding to their request, you'll train them to prepare for incoming danger.
This is no easy task, as you will be confronted with choices that will determine the survival of the village.
To get started, travel to the Phokis Region after reaching Chapter 5 of the main story path. The first quest is called A Gathering Storm, and we recommend that you are at least level 13.
[B]POET'S LEGACY[/B]
In Poet's Legacy, you'll meet Greece's most scandalous poet. During this questline you'll learn that she isn't quite what she seems as you become increasingly involved in her risqué performances.
To get started, reach Chapter 5 of the main story and make your way to the Boetia region. The first quest is called Praxilla's Admirer and we recommend that you're at least level 34.
[B]CYCLOPS – ARGES[/B]
Behold, the mighty Arges will soon rise! Face the legendary Cyclops known as the Bright One, and get your chance to win his legendary weapon, the Hammer of Hephaistos.
He resides on a Volcanic Island in the Angry Caldera of Arges which you can fast travel to with the additional markers added to the map in the 1.1.1 Title Update.
This is an endgame challenge, so we recommend that you are at least Level 50 when attempting to face Arges.
[B]UBISOFT CLUB REWARD– AYA[/B]
We're happy to announce that Aya from Assassin's Creed Origins will be joining the ranks of your Adrestia as Legacy Lieutenant!
Keep an eye on the Ubisoft Club social pages later this month to ensure you don't miss the arrival of the Egyptian Assassin.
[B]NEW ITEMS[/B]
With Dionysos' Character Pack you'll become the most stylish misthios, dressed to impress for any occasion. The Dionysos Character pack contains a gear set, mount, and a legendary dagger.
Later this month you'll be able to get your hands on the Athena Character and Naval Pack. Like Phidias's grand statue of Athena, this pack really impresses a crowd.
We continue our efforts to provide the best possible experience to you by adding additional features to the game, some of which we've detailed below.
[B]NEW MERCENARY TIERS[/B]
Many of you already proved yourself victorious over dozens of Mercenaries and successfully claimed the prize for fighting your way to the top.
Are you ready to defend your title? Good! Two more tiers have been added to the Mercenary Ladder, which will reward you with new benefits worthy of a demigod...if you can conquer them!
If you'd like to pay him a visit, Hephaistos's Workshop can be found in the Myson Cave in the Malis region. Should you be in an emergency-engraving kind of situation, you can fast travel to the nearby Ruins of Artemis location.
As Markos always says "Everybody benefits!"
[B]LEVEL SCALING[/B]
One of the most community-requested features since launch is coming this month. With the next update you will be able to adapt enemy scaling settings to your preferences.
[IMG]https://ubistatic19-a.akamaihd.net/marketingresource/en-us/assassins-creed/assassins-creed-odyssey/news/images/enemy%20scaling_342428.png[/IMG]
As soon as the update hits on January 10, visit the options menu and find the Level Scaling setting. From there you'll be able to customize how drastically the enemies will scale to your level.
[LIST]
<*>Default– Content will be set according to selected difficulty level
<*>Heavy – Content will stay at your level.
<*>Medium – Content is around two levels below your level.
<*>Light – Content is around four levels below your level.
[/LIST]
Please bear in mind that this option won't be available in Nightmare Difficulty Mode in order to maintain that mode's challenging nature.
Check out the most notable changes with Patch 1.1.1 below.
[B]Patch 1.1.1[/B]
[LIST]
<*>Addressed an issue that prevented Tier 6&7 Burning and Poison Damage perks to work properly
<*>Addressed various texture issues with robes on multiple characters.
[/LIST]
[B]Patch 1.1.0[/B]
Check out the most notable changes with Patch 1.1.0 below.
[I]Warning: Please note that these release notes contain major story spoilers.
[/I]
[B]SUMMARY[/B]
[LIST]
<*>Added support for the 1[SUP]st[/SUP] Episode of the Legacy of the First Blade DLC and the third instalment in the Lost Tales of Greece.
<*>Added Mastery Level system to the game.
<*>Added fast travel points to Mythical Creatures.
<*>Added an option to dismantle items directly at Blacksmiths.
<*>Wearing the full set of a Legendary Armor now gives more powerful bonus than the version available for engraving.
<*>Addressed a display issue that caused Stats upgrades to appear downgraded after Level 50.
<*>The Child of Poseidon achievement/trophy will now unlock when conditions are met.
<*>[PS4] Addressed an issue that caused screenshots taken to appear black in the Capture Gallery.
<*>[PC] Added an option that allows players to set walking speed.
[/LIST]
[B]CONTENT[/B]
Introducing the Mastery Levels System
Misthios, rejoice! We heard your Ability Point woes, and we have an answer to them. We're excited to introduce the Mastery Levels System – the best way to upgrade your character later in the game. This new system will be included in the upcoming game update (1.1.1) this week. Let's dive into it, shall we?
[B]Become the Best Misthios in Greece
[/B]
The Mastery Levels System is a new way to upgrade your character once you reach Level 50. You have the choice to spend your Ability Points in the new Mastery Levels that will help you sharpen your Hunter, Warrior, and Assassin Abilities even further by increasing their stats.
[B]The Choice Is Yours
[/B]
For each Ability Tree, you can improve your damage, resistance, health, armor, adrenaline, and much more. These passive bonuses stack on top of your character build, as well as your weapons and gear.
[B]GENERAL FAQS[/B]
[B]How many Mastery Levels are there in total, and how much does it cost?[/B]
There are 72 Mastery Levels to choose from, and each Mastery Level can be upgraded 20 times. Each upgrade costs 1 Ability Point.
So, for example, the Mastery for Damage with Overpower Abilities starts at +1%, and can go up to +10% after spending all 20 Ability Points for it.
[B]Does it upgrade existing engravings or work separately?[/B]
While the Master Levels don't upgrade engravings directly, they work together to make you even more powerful.
[B]Can you reset the Mastery Levels?[/B]
Yes, and you can reset them independently from your Abilities for a handful of drachmae.
Assassin's Creed Odyssey - 1.0.7 Patch Notes
Hey everyone,
We will be deploying Patch 1.0.7 on Xbox One, PS4 and PC tomorrow, November 15.
Patch Size: 2.2GB
Check out the most notable changes with Patch 1.0.7 below.
[I]Warning: Please note that these release notes contain major story spoilers.
[/I]
[B]SUMMARY[/B]
[LIST]
<*>[B]Increased Level Cap from 50 to 70. [/B]
<*>[B]Improved Photo Mode functionality (more details below). [/B]
<*>[B]Added Detailed Mercenary Benefits page to the game.[/B]
<*>[B]Improved Smart Loot System – it will now reward more gear of preferred playstyle. [/B]
<*>[B]Added an option to the game to toggle XP and drachmae boosts on/off in the inventory.[/B]
<*>Addressed an issue that could prevent Mercenary Live Events from appearing.
<*>Addressed various issues that prevented quests from completing – including Home Sweet Home, Perikles’ Symposium, and Mother’s Prayers.
<*>Clothes Physics are not capped to 30FPS anymore but scale with selected graphics settings.
[/LIST]
[B]NEW CONTENT[/B]
[LIST]
<*>Added support for the second Lost Tale of Greece – A Divine Intervention.
<*>The quest “Test of Judgment” will be available in-game upon installing version 1.0.7.
<*>Available from Episode 5.
<*>Located in Korinth, the quest will be added to the quest log once the quest giver was found.
[/LIST]
[B]FEATURES & IMPROVEMENTS[/B]
[B]NEW! Visual Customization System[/B]
This Month in Assassin’s Creed Odyssey – November 2018
We hope you are enjoying your journey across Ancient Greece. A lot of new content and game feature additions are on the horizon, and we're excited to share what we have in store this November!
https://www.youtube.com/watch?v=XXSoIf2XFB8
[B]Story Content[/B]
New story content will be coming this month as we kick off the Lost Tales of Greece series. These are free questlines that will feature familiar faces and new characters from the world of Assassin's Creed® Odyssey.
Our first questline, The Show Must Go On, will bring you back to the Battle of 300 where you'll step into the shoes of an actor playing King Leonidas. It's up to you whether to stick to the script... or to adapt it to your liking.
The second Lost Tale of Greece, Divine Intervention, will have you meet a mysterious woman who will test your qualities through several divine trials!
The Lost Tales of Greece questlines will appear automatically in the world, marked as yellow side quests, once you have reached Episode 5 in the game. There will be no time limit to tackle these questlines, so feel free to play them at any time.
Completing each Lost Tale of Greece will allow you to unlock new rewards. And as for the other stories of Assassin's Creed Odyssey, be sure to save before you play them, as you may want to check out the different outcomes depending on your choices!
[B]Epic Events[/B]
New Epic Events will appear regularly in the game: either as an Epic Mercenary or an Epic Ship that you will be tasked to hunt down. Defeating those challenging adversaries will reward you not only with Orichalcum to use at the Oikos of the Olympians merchant, but also with a new ship design or a new piece of equipment!
Note that these challenges are for players who have progressed to level 30 or above.
For more information on Epic Live events, check out our [URL="https://assassinscreed.ubisoft.com/game/en-us/news-updates/336419/live-events-kickoff"]article[/URL]!
[B]New Items[/B]
Two new exclusive Packs are coming this month. The Odysseus Pack will include a new gear set, a new mount, and a new weapon. The Odysseus Naval Pack will contain a new ship design, a new crew theme, and a new figurehead for the front of your ship.
All of these items will be simultaneously available in the Store and at the Oikos of the Olympians. Keep an eye out for them near the end of November!
Reminder: The underworld-themed items we released a couple of days ago are already unlockable at the Oikos of the Olympians.
[B]Mythical Creature[/B]
A new Mythical Creature, Steropes the Cyclops, will be waiting for you in his lair on November 13. A new quest named The Lightning Bringer will appear in your quest log and will take you to the one-eyed monster.
Defeating the Cyclops will be a high-level challenge, and should you manage to succeed you will be rewarded with a Legendary Bow. There will be no time limit, so prepare properly and take it down at your own pace!
[B]New Game Features[/B]
Thanks to your feedback, we updated the game with new features that will help you have the best experience possible in Assassin's Creed Odyssey.
[B]CUSTOMIZATION:[/B]
We are excited to share that in an upcoming title update, we will add a visual customization system that allows you to add a visual layer on top of your gear. This will will allow you to combine the stats of one item and the appearance of another into the same slot. So you won't have to decide between having good stats and looking good in-game!
[B]LEVEL CAP:[/B]
Later this month we will increase the level cap by no less than 20 levels. This will be available for all players. For our players who have reached level 50, the XP earned before the level cap update will be rewarded with new ability points.
[B]AUTO-CRAFTING ARROW:[/B]
As we mentioned earlier on our official [URL="https://twitter.com/assassinscreed/status/1053375329308459009"]Twitter[/URL] account, we added a new feature to the game that allows players to auto-craft regular arrows when enough resources are available.
[B]GAMEPAD CUSTOMIZATION:[/B]
Accessibility for our players has always been an important topic for Assassin's Creed. This is why gamepad customization is now available to all players on all platforms. You can learn more about accessibility in Assassin's Creed in our latest interview with Jonathan Bedard [URL="https://assassinscreed.ubisoft.com/game/en-us/news-updates/337323/accessibility-in-assassins-creed-odyssey"]here[/URL]!
[B]GEAR UPGRADES:[/B]
We worked on a new balance in order to decrease costs to upgrade gear in-game.
[B]XP BOOSTERS:[/B]
We realize that players want more control over the XP boosters, so with update version 1.0.7 we're introducing an option to pause and resume any temporary or permanent booster that you own.
To receive news and updates on all things Assassin's Creed, check out the [URL="https://assassinscreed.ubisoft.com/community/en-us/socialpulse/"]Social Pulse[/URL]
Assassin's Creed Odyssey - 1.0.6 Patch Notes
Hey everyone,
Patch 1.0.6 was deployed yesterday.
[B]Patch Size[/B]
PC: 3.6 GB
Check out the most notable changes with Patch 1.0.6 below.
[I]Warning: Please note that this article contains major story spoilers.
[/I]
[B]SUMMARY[/B]
[LIST]
<*>Added the first story of The Lost Tales of Greece to the game.
<*>Added a feature to the game to auto-craft normal arrows when enough resources are available.
<*> Added controller customization options to the game.
<*>You can now access the Detailed Character’s Statistics from the inventory.
<*>Improved Mercenary menu to properly show the unlocked ranks and associated rewards.
<*>The economic advantages earned with Mercenary Tiers was increased.
<*>The costs to upgrade Gear items has been decreased.
<*>Addressed an issue that prevented the Evie and Bayek Lieutenants to be available in the game.
<*>Addressed several issues with Orichalcum Ore either being misplaced or not lootable.
[/LIST]
[B]NEW CONTENT[/B]
[LIST]
<*>The first story of The Lost Tales of Greece was added to the game.
[LIST]
<*> Explore the Elis region to discover "The Show Must Go On" questline
<*>Recommended Level: 34
<*>Accessible to players who reached Episode 5
[/LIST]
[/LIST]
[B]
FEATURES & IMPROVEMENTS[/B]
[LIST]
<*>[U]Regular Arrows Auto-Crafting[/U]
[LIST]
<*>You can now select the Arrow Auto-Crafting option for Normal arrows in your arrow quiver slot in the inventory.
<*>When activated, arrows will be crafted automatically when the player fires them all, if the player has sufficient resources available.
<*>This option can be toggled on/off at any time.
[/LIST]
[/LIST]
[LIST]
<*>[U]Detailed Character’s Statistics[/U]
[LIST]
<*>You can now access the Detailed Statistics page from the inventory menu (L3).
<*>The Detailed Statistics page shows advanced statistics (Main Attributes, Damage, Modifiers, Active legendary perks…) to help you optimize your character.
[/LIST]
[/LIST]
[LIST]
<*>[U]Improvement of the Mercenary Menu[/U]
[LIST]
<*> Unlocked ranks and associated Tier rewards are now properly showcased in the Mercenary menu.
[/LIST]
[/LIST]
[LIST]
<*>[U]Miscellaneous[/U]
[LIST]
<*> Added controller customization options to the game [URL="https://assassinscreed.ubisoft.com/game/en-us/news-updates/337323/accessibility-in-assassins-creed-odyssey"]HERE[/URL]
<*>Changed successful Naval Boarding actions to immediately loot the reward resources rather than creating floating loot that must be picked up.
<*>The Quest and Region levels will now be consistent in the Pephka region.
<*>Added a horse sound when equipping horse skins.
<*>Added support for upcoming Epic Encounters.
[/LIST]
[/LIST]
[B]BALANCING[/B]
[LIST]
<*>The economic advantages earned with the Mercenary Tiers rewards has been increased from 20% to 50%.
<*>The costs to upgrade gear has been decreased.
[/LIST]
[B]Gameplay[/B]
[LIST]
<*>Addressed an issue that prevented the Evie and Bayek Lieutenants from being available in the game.
<*>Addressed several issues with Orichalcum Ore either being misplaced or unlootable.
<*>Addressed an issue with the Kalydonian Boar that could cause arrows not to deal them any damage.
<*>Addressed an issue preventing players from using arrows or javelins after fully upgrading Arrow Volleys and Javelin Throws.
<*>Addressed an issue that could prevent the torch from being thrown when releasing the key too early.
<*>Addressed an issue that caused the player to get fall damage when jumping with Pegasos from a certain height.
<*>Addressed several camera issues.
<*>Addressed an issue that caused recruited mercenaries to remain in the Mercenary menu.
<*>Addressed an issue causing players to take damage from Skoura's Shoulder Slam when too far away.
<*>Addressed an instance preventing players from parrying.
<*>Addressed an issue when slowly aiming with aim assist.
[/LIST]
[B]Quest[/B]
[LIST]
<*>Addressed an issue preventing players from seeing their Odyssey quest in the Quest Log after talking to Herodotos in the Serpent's Lair quest.
<*>Quest rewards for Legendary Rank will no longer be Common Rank items, as intended.
<*>Addressed an issue during the Prince of Persia quest that could prevent players from completing it.
<*>Addressed an issue with the So it Begins quest that prevented players to progress past it when they didn't collect the introduction gear.
<*>Addressed an issue during the A Pirate Life quest preventing Tekton from being dismissed.
<*> [SPOILER] Addressed an issue during The Conquerer, preventing players from making a choice for Nikolaos.
<*>[SPOILER] Addressed an issue preventing players from confirming Zoisme's death.
<*>Addressed an issue preventing players from looting Sopisatros for the quest item in the To Kill or not to Kill quest.
<*>[SPOILER] Addressed an issue during The Conqueror, where Stentor reappears kneeling after having him defeated under certain circumstances.
<*>During the All Bonds Will Break quest, the helper will now be up-to-date if the conditions have already been met.
<*>Addressed an issue causing the The Missing Map quest to auto-complete after finishing One Man Army.
<*>Addressed an issue where players who recruited Odessa could not finish the A Family Ordeal quest.
<*>[SPOILER] Addressed an issue during The Contender, causing courageous NPCs to join the conflict in Pankration. [SPOILER]
<*>Addressed an issue during The Conqueror quest, rewarding players with the Sage Letter to Kallias after killing Stentor.
[/LIST]
[B]Performance & Stability[/B]
[LIST]
<*>Addressed an issue that caused Athens’s architecture to load slowly.
<*>Addressed various weather and water textures and display issues.
<*>The game will no longer freeze when equipping the Chest Plate or Greaves of the Underworld and entering different menu tabs.
<*>[PC] Addressed an issue that prevented the benchmark tool to collect data when Windows 7 is being used.
[/LIST]
[B]Graphics & Animation[/B]
[LIST]
<*>Addressed various clipping issues with weapons and clothing.
<*>Addressed various world object graphic and animation anomalies.
<*>Addressed various issues with world lighting.
[/LIST]
[B]Characters & AI[/B]
[LIST]
<*>Addressed various player and NPC animations.
<*>Addressed multiple instances where NPCs were apathetic, instead of participating in the fight.
<*>Addressed an issue after luring an Alpha animal outside of the cave and taming it, causing the location to remain incomplete.
<*>If Alpha animals are knocked out before being killed, they will now drop loot as intended.
<*>Mercenary Ashen Wake, will now shoot fire arrows with Hades Bow.
[/LIST]
[B]User Interface, Menus & Subtitles[/B]
[LIST]
<*>Addressed various text display issues.
<*>Addressed various subtitle sync and displays.
<*>Addressed various cinematic and transition issues.
<*>Addressed multiple engraving text and icon issues.
<*>Addressed a variety of UI/HUD display issues.
<*>Addressed an issue that could prevent the voice-over from playing during one of the Leonidas cinematics.
<*>Addressed an issue where the "Get out of conflict to interact" message remains on the screen.
<*>A red filter will no longer be visible on the Pause menu when taking damage.
<*>The Purchased Maps filter will now appear on the World Map.
<*>[PC] Addressed various issues with the Benchmark tool.
[/LIST]
[B]Rewards, Achievements & Trophies[/B]
[LIST]
<*>The Pirate! Ubisoft Club Challenge is now working as intended.
<*>The Ubisoft Club Challenge Window Shopping will now unlock after the requirements are met.
[/LIST]
[B]Naval[/B]
[LIST]
<*>Naval battle quests will now restart when loading.
<*>Addressed an issue preventing players from leaving the ship if it sinks.
<*>Arrows and javelins will no longer be grayed out randomly.
[/LIST]
[B]Photo Mode[/B]
[LIST]
<*>Addressed an issue that caused the fire effects to appear in low quality during photo mode.
<*>Addressed an issue that caused the tile and presets controls from photo mode to be visible while taking the picture.
[/LIST]
To receive news and updates on all things Assassin's Creed, check out the [URL="https://assassinscreed.ubisoft.com/community/en-us/socialpulse/"]Social Pulse[/URL].