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Genre: Strategy, Adventure, Indie, Visual Novel, Card & Board Game

Astatos

Astatos 0.3.1 Update

To the Crown Mages,

This update contains a few bug fixes to Trials which were reported after the release of v0.3 of Astatos.

For the detailed changelog of changes implemented with Astatos v0.3, please read on below.

- From the team at Studio Klondike

Changelog




Game Changes



  • The time to wait for more players for matchmaking in a lobby has been decreased from 60 seconds to 45 seconds.
  • Match rewards have been tweaked slightly to be less punishing.
  • Resolved an issue which caused title progress to display incorrectly for some players.

Trial Changes



  • Player icons displayed in menus now update their Energy and Card display in real-time.

Trial Fixes



  • Drusus could sometimes appear to not pass the Trial to the non-participating players even if the player who used Drusus did pass the Trial, causing a desync between all players in the game.
  • Gaios' Passive Hero Ability has been improved, reducing the risk of errors in certain situations.
  • In some situations when a second Hero with a Passive Ability is summoned during the Trial, that Passive Ability would not activate properly.
  • The Card distribution interface did not properly display Spell Cards. However, the correct Cards were distributed as intended. You can now correctly see Spell Cards and their descriptions when distributing Cards in a Conquest Trial.

Astatos v0.3 Update

To the Crown Mages,

We have a new update for Astatos! This update adds some gameplay tweaks surrounding Cooldowns that didn’t make it for the last patch, along with some quality of life fixes, and plenty of bug fixes which have been reported over the past two weeks.

Additionally, this maintenance has given us a chance to make some backend improvements to the way our server handles player data to improve loading times for the Titles menu and overall stability of the game.

We’ve also been hard at work developing AI players for the game. While early, things are progressing smoothly towards implementing solo training trials, and interactive tutorials. We hope to be able to share more about this in the future!

For the detailed changelog of changes implemented with Astatos v0.3, please read on below.

- From the team at Studio Klondike

Gameplay Changes




God & Devil Card Cooldowns: Mukaki and Makari-Hari now have a 5 round cooldown on their Active Abilities. Removing the “Once Per Game'' condition and allowing their Abilities to be activated multiple times per game. These cooldowns persist when they flip sides, and when they are un-summoned.

Changelog




Game Changes



  • The time to wait for more players for matchmaking in a lobby has been increased from 20 seconds to 60 seconds.
  • To account for other sources of Monera being added in the last patch and match reward balancing changes in this patch, the daily cap for Monera has been reduced from 250 to 200.
  • Expanded the feedback given when a player is unable to bind their Steam account to unlock the Game Pass. This should help us diagnose issues surrounding new players being unable to unlock the Game Pass in the future.
  • The friends list will now display 10 players at a time and then continue to load more players as you scroll. Additionally, the friends list now displays online players first, and then displays them in alphabetical order.
  • The game now handles your network connection being interrupted properly, displaying a notification once connection with the server has been lost.
  • Increased the time taken to revert graphics settings changes from 5 seconds to 15 seconds.
  • The User Manual has been updated to reflect new gameplay mechanics.

Trial Changes



  • [Takeover Trial] Mukaki and Makari-Hari now have a 5 round cooldown on their Active Abilities. Removing the “Once Per Game'' condition and allowing their Abilities to be activated multiple times per game. These cooldowns persist when they flip sides, and when they are un-summoned.
  • A new indicator has been added to show when other players have a poor connection to the server.
  • Some Hero Ability descriptions have been updated to improve legibility and scrub out typos.
  • The End Turn button will now have a short delay before appearing, preventing the player from accidentally clicking it during Trial Card changes in the Trial Stage.
  • The formulas for generating rewards upon completion of a match has been updated based on gameplay data from the past month to be less punishing and distribute rewards more relevant to your gameplay.

Story Fixes



  • Typo fixes across all languages.
  • Fixed some missing characters in Traditional and Simplified Chinese.

Game Fixes



  • Resolved an issue that caused you to be able to send friend requests to players who you are already friends with after a Trial.
  • The Titles for flipping Mukaki and Makari-Hari during the Trial stopped tracking in the previous build, making related Titles impossible to achieve.

Trial Fixes



  • [Conquest Trial] During Makari-Hari’s Ability, rapidly clicking to distribute Energy could result in Energy being lost.
  • During Caelius’ Ability, rapidly clicking to distribute Energy could result in Energy being lost.
  • During Varius’ Ability, rapidly clicking to distribute Energy could result in Energy being lost.
  • During Drusus's Ability, if you finish the first trial with precise timing, you can cause the timer to reach 0 just as the second Trial begins, skipping it.
  • Picking a player during Herlcaus' Ability just as the timer reaches 0 can result in Energy being deducted twice in some cases.
  • If you click too fast when selecting an Identity Card at the beginning of the Trial you could flip the card before it’s ready, stopping you from selecting an Identity Card before the timer runs out.
  • When un-summoning a Hero manually by flipping them when you already have 7 Heroes on your side, that Hero may end up in a state where you can no longer summon them when you should be able to.
  • When manually flipping Heroes, passive abilities could sometimes fail to activate for the other player.

Server Fixes



  • Improved the efficiency of gameplay and statistics tracking used for player Titles which had begun to impact the overall performance and stability of the server, resulting in unexpected timeouts and player disconnections.

Astatos v0.2 Update

To the Crown Mages,

A new update to Astatos is here! Due to some of the system-level changes introduced in this update all players will need to download the new version to continue playing.

With this update we added new story content to Chapter 1, a new game mechanic has been introduced into Trials, and several quality of life fixes have been implemented. Along with these changes we have focused on revising our codebase, fixing bugs in Trials, and otherwise improving the stability of the game.

With this patch out of the way we will start to work on the following for future updates.

  • [Short Term] Improve the gameplay experience during Trials, particularly with a goal to improve game-length issues with only “Base Gods and Heroes” equipped.
  • [Short Term] Continue to work on bugs, Hero balancing, and quality of life changes.
  • [Long Term] Continue to work on offline Trials and AI matches, including an interactive tutorial.
  • [Long Term] Revise Chapter 1 of the story with new character sprites and new scenes.
  • [Long Term] Implement Chapter 2 of the story along with single player Trial gameplay.

For more details about the new features and detailed changelog of changes implemented with Astatos v0.2, please read on below.

- From the team at Studio Klondike

New Story Content






Seven new scenes are available in the Interlude menu. These scenes take place and unlock throughout Chapter 1 of the story. Scenes are available for the following characters: Sulpicius, Cerkles, Makari-Hari, Zermes, Mukaki, Herclaus, Reece.

Note: Some Interlude scenes will only become available after seeing previous corresponding Interlude scenes in "Ab Initio”.

New Features






Hero Ability Cooldown: After using a Hero Ability, that Hero will go into Cooldown for 1 Round. During the Cooldown you will be unable to activate that Hero and use their Ability. During a Cooldown you can still give Energy to your own, and your opponent’s Heroes. If a Hero flips sides, their Cooldown will be reset immediately. Heroes with Passive Abilities don’t have an Ability Cooldown.

By introducing the Hero Ability Cooldown we hope to increase variety in matches and open up new avenues for strategic planning by preventing players from repeatedly using the same Hero. We’ll be monitoring feedback to this change and making other changes as appropriate.



Befriend Your Opponents: You can now send friend requests to other players on the victory screen. If both players send a friend request, the request will automatically be accepted.



Copy Room Code: Clicking the Room Code in the Lobby will now copy it directly to your clipboard.



Reward Point Exchange: Once you obtain enough Reward Points for the Monthly Reward, the Reward Point Exchange will become available. This allows you to exchange extra Reward Points for Monera.



Skip Mode: The Skip function allows you to quickly advance through dialogue in Story scenes. By default, you can only skip scenes that you have seen and completed before on any one of your Save Slots.

You can enable Skip by holding down the [s] key.

Note: Due to changes in the story save file format, some scenes will not be considered as “seen” until you view them again with the v0.2 version of the game.



Auto Advance: The Auto function allows you to advance dialogue automatically in Story scenes. The speed that dialogue advances can be changed in the settings menu.

You can toggle Auto by pressing the [a] key.

Changelog




Story Content



  • Seven new scenes are available in the Interlude menu for Chapter 1.

Story Features



  • A Skip function has been added to skip previously seen dialogue during story scenes.
  • An Auto function has been added to automatically advance dialogue during story scenes.

Game Features



  • The Reward Point Exchange has been added to the Rewards menu.
  • You can now add the Room Code to the clipboard by clicking on it.
  • You can now send friend requests on the victory screen.
  • The Hero Ability Cooldown has been added as a new mechanic during Trials.
  • New Features in this update have been added to the User Manual.

Trial Fixes



  • [System] The way Cards are drawn and discarded has been consolidated and revised to be more reliable, improving the stability of any action or Hero Ability related to Cards.
  • [System] Players are no longer able to receive more than the maximum of 20 Cards in their hand.
  • [System] Card element trackers on the player icons have had several desync issues resolved and show now be accurate in displaying what elements that player currently has in their hand.
  • [System] Hitting End Turn at 0 seconds left in the timer during the Trial Stage or the Hero Stage had the chance that both the end-turn button and the timer would try to send data to the server at the same time. This would result in the game proceeding incorrectly.
  • [System] Under circumstances where the game becomes desynchronised between players, each player could decide a different side goes first in the Hero Stage. This is no longer possible even under similar circumstances.
  • [Hero] Gaining a Spell Card using Sulpicius’ Passive Ability did not trigger Aristotle’s Passive Ability.
  • [Hero] Gaining a Spell Card during Zermes’ Ability while Aristotle’s Passive Ability is active can no longer result in errors.
  • [Hero] Under some circumstances, Zermes would appear to make incorrect comparisons between Cards.
  • [Hero] Sulpicius, Gaios, and Mukaki’s Passive Abilities would remain partially active after being un-summoned by Nikos leading to incorrect behaviour or soft-locks.
  • [Hero] Gaios would break when his Passive Ability is activated after the second turn in the Hero Stage, resulting in cards not being discarded properly if you chose to do so.
  • [Hero] Under some circumstances Gaios could ask you to convert Cards to Energy twice in a row if no Heroes are activated during a given turn. Gaios will now only ask a second time if Heroes are activated during the Hero Stage.
  • [Hero] You can no longer submit more Energy than you have to the wager during Alkaios’ Hero Ability.
  • [Takeover Hero] The text “Flipping Sides” could be displayed instead of “Gaining/Losing Influence” during the activation of Drusus’ Ability.
  • [Conquest Hero] The card distribution screen after Aklaios’ Ability could fail to load and soft-lock the Trial.
  • [Conquest Hero] If Drusus and another Hero were activated in the same turn on Mukaki's side, there was a chance that no players would remain on Mukaki's side at the end of Drusus' Ability. In this case the next Hero would incorrectly activate their Ability and soft-lock the match.
  • [Conquest Hero] If Mukaki’s Hero Ability was used in the first turn it would prevent the next Hero activated by Makari-Hari’s side from flipping a Seal.
  • [Conquest Trial] With precise timing you could submit a card in a 0.5 second period after the Trial Stage had completed, failing the Trial Stage, but also receiving 1 Energy for passing the Trial Stage afterwards
  • [Conquest Trial] Varius would only let you select yourself rather than all the players on your side when distributing Energy as the Consul.
  • [Traditional & Simplified Chinese] Timaio’s Ability description in Takeover Trials did not properly reflect his Ability.

Interface Fixes



  • When loading into the Main Menu for the first time, occasionally multiple copies of the welcome text would be displayed at the same time.
  • The next and previous topic buttons would not appear in the User Manual.
  • The Friends menu now has sound effects.
  • New sound effects have been added to the Story Chapter Menu.
  • You can no longer open multiple instances of the Lobby UI by spamming the Host Room or Quick Play buttons in the Trial Menu.
  • Resolved an issue where the Summon Hero button would appear partially transparent.
  • Yes/No question interfaces during a Trial would sometimes show the Hero Card as if that Hero was on the wrong side.
  • Opening the Hero Summon menu then scrolling to the end of the list would lock the right/left button when you close and re-open the list.
  • When you first login, your Reward Points would appear to not be affected by the daily reset.
  • Saving your deck in the Deck Customisation menu and swapping decks would make it appear as though your other decks were not saved. As this was only a display issue, all decks are saved correctly on the server.
  • Fixed an issue where level-up reward Monera could be displayed as a separate item on the Victory screen if you had already reached your daily Monera cap.
  • Equipped Hero Skins are now displayed when the Winning Hero appears on the Victory screen.

Lobby Fixes



  • When the Room Owner leaves a hosted room, the new Room Owner will now correctly be transferred the room controls and be able to invite players or start the game.
  • You can now invite multiple players at a time to join a Room. Previously you would have to close and re-open the friends list to invite another player.

Story Fixes



  • Resolved an issue that prevented Interlude scenes from advancing correctly. Some additional dialogue will now be visible when visiting the Interlude for the first few times.
  • [English] Fixed various typos in Story Mode.
  • [Traditional & Simplified Chinese] The font has been expanded to include characters that were previously missing.

Keep Updated




To keep up to date on upcoming changes and bug fixes to the game, be sure to join our Discord! There you can find an up-to-date list of known issues and fixes in progress.

Astatos v0.1.5 Update

To the Crown Mages,

Today is a small update to resolve some of the major issues that weren't fixed in time for the patch on the weekend. We're continue to work on resolving issues as they are submitted to us while we also work on new features and content. To submit an issue to be fixed, you can use the in-game feedback button, or you can post about it on our Discord! Thank you all for helping us track down these issues.

- From the team at Studio Klondike

Changelog


Hero Fixes



  • Fixed an issue that caused Caelius' menu to stay open but invisible after the activation of his Hero Ability, preventing the player from interacting with the Hero Cards or the Summon Menu.
  • Fixed an issue that caused other players not participating in Drusus' Hero Ability to not recognise when players have passed the Trial Stage, resulting in a desync between player's Seal/Influence counts.
  • Fixed an issue that caused Timaios to not work correctly in Takeover mode.
  • Fixed an issue that caused Makari-Hari's one-time Ability to not work correctly in Conquest Trials.
  • Fixed an issue that caused Varius' Hero Ability to not work correctly.
  • Fixed an issue that caused Gaios to freeze the game at the end of a Trial.
  • Fixed an issue that caused Gaios to lose Energy at the end of every turn.
  • Fixed an issue that caused Gaios and Alkaios to remain active when un-summoned by Nikos.
  • Fixed an issue that caused Krokos to not function on one side.

General Fixes



  • Fixed an issue that caused notices to not load correctly from the server, displaying template data in its place.

Rewards Changes



  • Because the level-up rewards and over intended sources of Monera are now working as intended, the Daily Reward has been reset back to 100 Monera. This change was originally scheduled to occur 5 days ago, but we wanted to keep the bonus live while we fixed other issues with the game. Thank you all for playing!

Known Issues



  • Gaios' Passive Ability will activate twice in a row under some circumstances.
  • Alkaios will sometimes incorrectly refund you Energy if you submit too much at once.

Astatos v0.1.4 Update

To the Crown Mages,

Today we have updated the version of Astatos to 0.1.4. This update was pushed due to some time-sensitive changes needing to be made to the server to improve it's stability.

As a result of this update being release a little suddenly, some changes to the game are currently a work in progress. Over the past week, we've been working on a clean-up and refactor to the code for Trials to provide us a nicer codebase to continue working on. As a part of this, thousand of lines of code have been modified.

Due to this, you may find both fixes to areas such as the Trial Stage; as well as new bugs in other places as we continue to work through the codebase. We aim to resolve any issues as they are reported, but also ask for some more time to get everything in tip-top shape!

- From the team at Studio Klondike

Changelog


General



  • Updated some server code as we continue to work on improving server uptime.
  • Decreased the amount of time a player takes to disconnect when their internet connection cuts out from 60 seconds to 20 seconds.
  • Added a limit to the maximum amount of Rank you can lose after losing a battle in a Takeover Trial.
  • Fixed an issue resulting in the incorrect amount of Monera being awarded upon level up after a Conquest Trial.
  • Updated the Simplified Chinese font to include missing characters from the story mode.
  • Fixed some typos in the User Manual.
  • Heroes will no longer display the incorrect amount of Energy required to summon them in the Hero Summon Menu.

Work in Progress



  • Trial Stage code refactor. Card sending and refunds should now be more predictable. More fixes to come.
  • Hero Stage code refactor. The general code for the Hero Stage has been revised, with the code for each Hero Ability remaining a work in progress.

Balance



  • The Hero, Lysander now costs +1 Energy to summon in both Conquest and Takeover Trials.

Known Issues



  • The Hero Ability for Krokos does not work properly on Makari-Hari's side. We hope to get this fixed within the next 24 hours. This issue has now been fixed. If you previously downloaded the v0.1.4 patch, you may need to download the latest version by restarting Steam.
  • The Hero Ability for Makari-Hari did not work correctly in Conquest Trials. This issue has now been fixed. If you previously downloaded the v0.1.4 patch, you may need to download the latest version by restarting Steam.
  • The Hero Ability for Varius did not work correctly. This issue has now been fixed. If you previously downloaded the v0.1.4 patch, you may need to download the latest version by restarting Steam.