Asterism: Apex of War cover
Asterism: Apex of War screenshot
Genre: Indie

Asterism: Apex of War

Just posting a sneak peak of enemies and bosses you will see in Apogee

There are 49 total enemies and bosses throughout the 14 levels of gameplay (not counting any retextured enemies). There are 7 unlockable power ups with the game lasting around 20 hours of content. Here are a few of the enemy's photos below. A lot of hard work went into making this game and I hope you enjoy it.



































Patch 1.6

--Changed reload mechanism to allow reloading during a clip.
--Added a brightness setting.
--Turned ammo drops into generic ammo that any gun can pick up.
--Replaced jump animations with more fluid ones.
--Adjusted third person view shooting to be more accurate.
--Fixed a glitch where when you died in third person view you could see through the ground.
--Got rid of some enemy rubble blocking projectiles.
--Tutorial text made easier to read.
--Remade first person view to be more immersive and got rid of camera clipping.
--Changed clipping planes.
--Added new boss to Pythrium.
--Made some buildings brighter on the inside.
--Fixed a bug with some turret damage.
--In mission logs fixed a bug where multiple text typing sounds would occur.
--Added mission bounds on tutorial.
--Fixed a bug with interactions.
--Gun reload volume lowered.
--Post process transitions used to help bloom be more fluid.

Power Up Patch

--Added damage sense on camera.
--Added damage camera shake.
--Smooth third and first person aiming
--Add sub-boss to Setyuu
--Add sub-boss to Gathar
--Add sub-boss to Pythrium
--Add sub-boss to Beakrum
--Add sub-boss to Boergamon
--Add sub-boss to Mars
--Added 7 power ups for the player, all unlocked by defeating sub bosses
-speed up
-place turret
-phantom walk
-jetpack
-warp
-time dilation bubble
-place shield
--New dynamic crosshair
--New player HUD
--Added effect to menu buttons
--Recalibrated a few AIs to make them more random
--New in level menu design
--Added a start tutorial level
--Added pre-mission character loadouts, unlockable as you progress through the game

Big Update Coming

Next update will be a large one. We will be adding a new power-up system where for each power-up you must defeat a new boss to unlock it. Some examples will be on one of the Nano levels, there will be a new boss and if you defeat him you will be able to choose in the pre-mission loadout screen to warp around. This adds a more exciting aspect to the games movement and gives six more bosses to fight. On top of this there will be a new crosshair, this one is dynamic and reacts to what you do such as shoot or reload. Also a new much better looking HUD.