You can shoot your abilities now with the mouse!
You can't change them, they are fixed unfortunately.
Left mouse click: first attack
Right mouse click: second attack
Scroll up: third attack
Scroll down: fourth attack
Confirm and Cancel are reversed for better experience with xbox360 controller.
Patch 1.7 Mouse support, Localisation, Design changes, Smooth Controller support
Finally we have implemented full mouse support for player movement. You can now play the game with mouse, controller or keyboard.
Tell us what do you think about the added mouse support :)
We have added Localisation for the following languages:
Croatian,
English
(We will add more languages very soon depending on those you want us to make)
User interface is redesigned for better player experience, nicer fonts were added.
Controller and keyboard now work without any problems and the controls
should be very smooth.
Game is now polished out. Asteroids, Player and Enemies should now move very smoothly.
Patch 1.6 Full controller support, suggestion fixes
Asteroid bounty hunter now has full controller support.
Game changes:
-achievement for reaching level 500 is now scaled down to 250
-achievement for destroying 10000 asteroids scaled down to 5000
-you can view your achievement progress on the steam achievement page
-asteroids are moving more fluently
Patch 1.5 balance, new buffs, bug fixes, new effects
This patch polishes the game and fixes remaining bugs/glitches
Balance changes:
-all experience from bosses is increased by 200%. (because it is currently faster to farm experience through normal levels and now you are rewarded with much more experience if you finish a boss on Hard difficulty.
-asteroids are stronger early in the game, but the enrage timer is reduced slightly.
-new enemies that you encounter on level 6,11 and 16 are nerfed. Their HP is reduced by 30-40% and also their damage by 10-40% (depending on the level).
-enemies that you encounter on the beginning and after level 20 are now buffed. Enemy 1 HP is increased a lot in the later levels of the game. Last type of enemies HP is increased by 200%.
-varius damage changes were made from all types of enemies to make the game progress in a more fluent way, while moving to the later levels of the game.
-time between spawn of enemies after each 15 asteroids killed is now increased
-the "Mastery Point" that each enemy is spawning after it's killed are now moving slowly to the left of the map so the player can easier pick them up
NEW PLAYER BUFFS:
-player shield regen is now increased by 1%- for each player level
-total player damage is increased by 0.1% -for each player level
-second spell damage is increased slightly and upgrades too
-added a countdown on the beginning of the level so that you know the exact point of when the level starts
Graphic changes:
-first two types of enemies have now new bullet spawn effects and their bullets have lightning on them for better visual effects
-all enemies now have different cool trails
Bug fixes:
-asteroids are not despawning anymore while being too close to the top and bottom side of the map
-asteroids won't sometimes fly like bullets anymore and the maximum asteroid speed is decreased by 25%
-level 23 background planet movement is now fixed
-last type of enemies trail is now working properly and it's damaging the player when moving trough it, it last's 8 seconds
-steam cloud is now working properly
-upgrade page displays properly values of spells
Patch 1.4 New Game Modes, a lot of changes!
There are 2 new game modes you can activate on any level you want:
1. Bounty hunter mode - spawns random enemies during the whole level every couple of seconds! The game becomes much harder this way but you earn 3x more experience. (normal game mode rules still apply)
2. Bullet hell mode - asteroids continue to come during enemy phases and you earn 2x more experience
You can enhance your player experience by enabling one or both of those modes. If enabled you are rewarded with more experience but the game becomes MUCH harder!
GAME CHANGES:
-Player movement is redesigned for more precision play. ( We've got a lot of complaints about the ship sliding too much and it's making boss fights too hard)
-Black holes during Boss2 and Boss3 can't instant kill you any more, instead they deal a lot of damage while you are in them.
-Fixed collision for Player Ships, they are super precise now!
-fixed end level quotes which play properly now.
-BIG performance improvement, especially when there's much stuff going on.
-many new explosion sounds
-boss1 is easier now
-unlocked player ships damage is increased 3x
-various balance changes
- some bug fixes reported by our community
Tell us your opinion on these updates :)
Patch 1.4 New Game Modes, a lot of changes!
There are 2 new game modes you can activate on any level you want:
1. Bounty hunter mode - spawns random enemies during the whole level every couple of seconds! The game becomes much harder this way but you earn 3x more experience. (normal game mode rules still apply)
2. Bullet hell mode - asteroids continue to come during enemy phases and you earn 2x more experience
You can enhance your player experience by enabling one or both of those modes. If enabled you are rewarded with more experience but the game becomes MUCH harder!
GAME CHANGES:
-Player movement is redesigned for more precision play. ( We've got a lot of complaints about the ship sliding too much and it's making boss fights too hard)
-Black holes during Boss2 and Boss3 can't instant kill you any more, instead they deal a lot of damage while you are in them.
-Fixed collision for Player Ships, they are super precise now!
-fixed end level quotes which play properly now.
-BIG performance improvement, especially when there's much stuff going on.