(Now game is endless like space's itself, we can keep exploring through deep space after reached to last sector.)
New Feature: J-Drive
(With this new travel method you can jump through dimension to dimension but this travel method contains high risks.)
5 New Deep Space Objects
(More entities and now we see where Enigmatic Entity came from)
1 New Boss
(Another mystic creature which is highly dangerous)
Travel effects have been visually improved
New achievements
Some bug fixes
Note: This is the first major update since first release that means It contains some big changes and because of that some bugs may appear (I hope won't :)). Please report if you face any.
Thank you for playing AsteroIdle and have a nice weekend.
v0.9.9 update
New Feature: Lootbot
(You don't need to worry about missing loots anymore, Lootbot is here for you)
New Boost: Fuelinium Vein
(Not only after destroy, now you can find fuelinium after every click according to your FDC)
Some little fixes for Enigmatic Entity
Some little fixes for UI
Devlog #3
Hi to all,
Another devlog is here to inform you quickly about what's new and what's next.
Whats new: Two new features have been added to the game.
The first one is boost slots, with this feature now you can hold boosts to use them later when you need them.
The second one is the first deep space creature: Enigmatic Entity aka Boss. (Also, hacking features were added as an extra feature. With hacking, our opponents can also attack us now. Only Enigmatic Entity can use this ability for now.)
What's next: Two new features is on road.
Loot Robot: I'm working on this feature right now. When it's done, you're not going to worry about items which dropped from space objects.
Deep Space: In the version so far, we are traveling in observable space. In the next stage, we will continue our journey towards deep space, where Enigmatic Entity came from and we will face many opponents such as the Enigmatic Entity.
Thank you for playing Asteroidle and have a nice weekend.
v0.8.9 update
First Boss: Enigmatic Entity
Strong deep space creature which appears after level 100 and after every 5 levels
New Feature: Hack
Enemy can fight back with this feature now. It can reduce or turn off your damage power, dps etc.
Only enigmatic entity can use this feature for now.
New Feature: Technology Buff
With this feature, you can upgrade your technology permanently.
You can loot this from enigmatic tool only
New Loot Object: Enigmatic Tool
Only drops from Enigmatic Entity
New achievements added
v0.7.9 update
New space object: Space Station
New boost: Balance
(Damage power and DpS are equal for a while)
9 new achievements (in game)
New notation: Scientific notation added to settings as an option.
You can gain extra dps multiplier from technology upgrades now. (To prevent the technology upgrades from losing its function after a while.)
2 new skill branches added and 2 skill branches canceled because they were too powerful. Also some skills recalculated.
Now you can gain some extra damage power according to your dps after sector travelling. (To prevent the damage power from losing its function after a while.)
Achiever upgrade prices recalculated again.
Some little bugs fixed.
Note: If you already obtained those skills which canceled, game will detect and refund your surpass points.
v0.6.9 update
New Feature: Boost slots added
Now you can hold active boosts and use them later whenever you want
As default you have one slot but you can unlock 2 more slots from skill tree
With this system you can even merge boosts and reach different extra combinations. For example: Critical Boost + Damage Overload = Critical Overload
New Boost: Autopilot Boost
(Autopilot is 5 times powerful for a while)
Details panel added to Missions Screen
(You can check, how many pilots you have, how many of them on duty, how many missions completed etc.)
Some objects' scales fixed
License Upgrade bug fixed
Devlog #2
Hi to all,
Another devlog for a quick briefing, also I would like to inform you about what has changed and what's next.
Changes: I sent 2 different updates for Balance, the main purpose was here to fix the issues like "the game becomes extremely difficult after a while" and "the skills, updates in general doesn't have enough effect to game".
And other update was about the new feature mission system. The main purpose with mission system was fixing the issues like "dullness at start", "pointless after some point" and "collecting fuelinium is impossible at some point".
Thanks to your feedback, the current state of the game is much better than the previous state.
What's next: I will add 2 new features at the next update. The first of these is largely complete, I just need to test it. I think, these two features, such as the mission system, will change the game in a positive way too.
Apart from these, I continue to fix bugs. Please let me know if you experience any bugs.
Thank you for playing AsteroIdle.
Note: Right now, I can't say I'm done with balance at this point, because as you can see, AsteroIdle is still under development and new features are being added, some game balance problems may arise again after each new feature. Of course I'll send new updates according to your feedbacks when this happens but for now I'm shelving balance updates.
v0.5.9 update
Balance part 2
Teamwork upgrades added
(With these upgrades now, you can increase all technologies' DpS x%)
Mission incomes recalculated
(To keep mission system important even for late game)
Some little fixes for UI
v0.4.9 update
A quick fix to people who currently facing overpowering space objects (with this update, overpowered space object's durability is going to recalculate)
v0.4.8 update
Balance Part 1
Level system added for space objects, with this system now space object's durability increases after every new level, not after every destroy
Tech twice as powerful upgrades, changed as tech x% more powerful (x isn't stabile, increases cumulatively)
Achiever upgrade prices reduced by half
Dps and mining multiplier upgrades' efficiencies increased
All skills' efficiencies incrased by 300-500%
After Sector travel, space object's durability recalculating now according to sector, not keep increasing cumulatively after every destroy (Sector travel is more important now as should be)
DpS and FDC Boosts' efficiencies increased
Expire time increased for crate and container (from 15 seconds to 65 seconds)
Skill tree reset button added now you can reset you skills and redeck them
Note: After this update you should use reset skill tree button at least 1 time to see new skill efficiencies.