Asteroids VR cover
Asteroids VR screenshot
Genre: Indie

Asteroids VR

Update v1.0.2

-fixed a problem with updating highscores in some cases
-added modifiers for yaw/pitch/roll to change the speed of the respective movements (don't really need to play with these if the default controls feel good)
-gamecore update
-other minor bug fixes

Update v1.0.1

Instead of wraping around an imaginary 3D cube in the space the asteroids and enemy ships now 'bounce' back when they reach the edege. This makes it easier to chase them as they don't disappear anymore but head towards you instead. This also makes it a bit more dynamic as you have to be more careful so they don't hit you on their way back.



• changed the way the asteroid and enemy ship distance is limited
• added the option to settings to not have to hold the VR controller button to keep grabbing the Joystick (just press the grab button to grab the joystick, and press grab again to ungrab the joystick)
• changed asteroid explosion scaling mode

AstroBlast VR Released

I am happy to release AstroBlast VR.
I hope you'll enjoy it.


Additional Announcement:

You can adjust your seat position and rotation in the settings with 3d controls:
Example

The controls use linked yaw and roll on the x axis as I think a pitch-yaw/rall scheme felt a little better than just pitch-roll or pitch-yaw.
This is a simple game so there is no need for early access but I would still like to improve or add features as needed.
Some suggestions people may be interested in:
EarthSaver mode (don't let any asteroids hit the earth)?
Distance on the blips?
Blip color based on distance?
3D radar?
Shorter interval between missiles?


If you are not satisfied with something or find something that does not behave as expected please contact me first, on the steam community page, on facebook or discord to see if we can work things out.

Quick Update

In the spirit of why most of my projects have been delayed for so much time, when I am ready to release and go over everything once more to make sure I am satisfied with the final result, sometimes I decide to make a few last minute changes, sound, post processing, etc. This sometimes leads to multiple other changes and I end up changing a significant part of the project.

At the last moment I have decided to change the environment slightly, it felt a little too noisy. Please see the comparison images. I think that in the end it will look better.


Changing from this:




To this:




For full transparency I am still trying to release asap (tuesday) but I am flying from australia to europe on wednesday so if I do not make it by early morning wednesday I will have to push it to the end of the week.

Edit: So I will have to release this after I get to Europe, as there is a little more work to finish. If anyone stumbles here, let me know what you think of the new environment.