Astral cover
Astral screenshot
Genre: Simulator, Adventure, Indie

Astral

Level Design complete

Heyho,

today i have some news for you.

The new Levels are now complete and also some gameplay elements are finished.
Next will be the Story implementation and the new voice over.

Here are some new screenshots:


Etage 11:


Outpost:


09:


Station:



Sobald ich alle Elemente fertig habe gibs ein Relase Datum =)

Almost done πŸ‘

Happy Spooktober πŸŽƒ

Version 1.0 now has all levels and almost all the planned features.

A release announcement is coming soon; just wanted to give a quick update. Feel free to check out our Patreon for more information β˜ΊοΈπŸ‘

v0.2.2

fixed a level transition bug

Patchnotes 0.2.1

fixed a bug where the player dies and the whole game restarts
fixed the amount of light emitted from the lamp
added the save system
added a new pick up sound

Update v0.2

It's that time again =)

A new update for the beta is on the way.
Version 0.2 will bring some improvements and also add some new elements to the game.


Patch Notes v0.2

Unreal Engine 5 - the game was ported to the new engine version to support features like Nanite and Lumen
Steam Achievements - you can now gain up to 10 achievements
Village Interior - the houses in the Village now have more decoration
Village Exterior - there are also a few innovations in the outdoor area
Apartment Decoration - Added a few beautification items
Performance - UE5 offers a significantly better performance, no more stuttering ^^

ReDesign - there will be a completely new logo (already seen on social media)
The whole thing has to do with the fact that the font of the previous logo was not created by me and I would like to have my own branding for the game, nothing too complicated but it's my own handwriting =)



Of course, Break It Early still applies, do you notice something that doesn't work? Send me the info so I can fix it in the next version.

Thank you for the great support so far <3
Have fun with the new version, I'd rather not set a release date ... so comming soon :D

Beta v0.1 Update

It's time =)

The big update is now live and brings some innovations.

In the next few weeks, smaller updates will follow from time to time to implement further elements.

The most important thing (besides having fun) is that you're welcome to post bugs and comments in the Community Hub from now on.


Patch Notes:

- new outdoor area
- Village map completely revised
- more assets in Apartment & Village
- Adam character model
- Kara character model
- 3 different endings
- Save System (experimental)
- Loading screens (experimental)
- german synchronization
- subtitles
- English version
- Bug fixes

Roadmap zu Version 0.1

Hello =)

First of all, many thanks to everyone who bought the game or added it to their wish-list. I never expected that there would be so much interest in it.

As you can see in the start menu, we are currently at version 0.0.9.5
That means as much as we have reached the end of the alpha phase and that marks the start of the game here on Steam.

Much in this version is more there to show, to get a feel for what is planned.
Since I am creating the game on my own, I need a little more time for new updates in addition to feedback.

The good thing is, the new version has been in development for a while.

Therefore I would like to set up the roadmap to what the next version will contain.


Version 0.1

Graphics & Assets:

- Village map is completely revised (new houses, more vegetation, etc.)
- more decoration in the apartment, generally more objects
- The outer area of ​​the city is being redesigned
- Characters for Adam and Kara

AI:

- the Revenger is looking for Adam
- Adam can actively hide

Mystery:

- all puzzles will be revised and reworked
- a kind of quest log appears in the pause menu

How to play:

- Adam not only gets a body, but can now also crouch
- Messages can be answered
- Die decisions in the next level game will move to the next level
- you can replenish your psyche with special items


There will be checkpoints and an English text output


These are the planned and partially implemented innovations in the game.
Of course, I'll read reviews too, and if I find something cool, I'll be happy to include it.

As a release I plan the spring of 2022 =)

Thank you for your curiosity and already Merry Christmas & Happy 2022
stay healthy

Raziel fireball