Astral Shipwright to go free-to-play on September 1st
It's been about a decade since I first started prototyping a space game - one where you'd start off with a small ship and trade resources. Two games, three game engines and 15,000 copies sold later, here am I with a new life where I don't quite have the time for such work anymore.
Deimos Games will be shutting down this year. Both Helium Rain and Astral Shipwright will be going free-to-play, so that new players can still experience them in the future. As a reminder, both are also open-source, so if you were going to build anything based on these projects, you now have access to free content too. It's been refreshing to see game developers reuse code for their own projects, and I hope that will continue.
I want to thank all players who supported me on this endeavour. I'm truly happy that I was able to share my work with you.
Stranger
1.13 - DLSS support for Windows
Add DLSS support to Windows using the resolution scale setting
1.12 - Hotfix
Rename smelting resource to
Metallurgical coke* to clarify its role as a resource
1.11 - Hotfix
Fix fast-forward exiting when more fast-forward time would be helpful
Fix mining system locking up after fast-forward
Fix various UI inconsistencies with resource processing
Astral Shipwright 1.10 - The processing update
The new 1.10 update is now live! As a highlight, it brings a complete rewrite of the resource processing system, designed for accurate processing times and fast-forward operation. It also introduces Aracca Station, a new area that will act as a high orbit destination.
Changelog
New
Add new Aracca station
Add specific impulse display to the engine selection
Erebus engine now weights 5 T, Fuji engine 20 T
Improved module group panel
Bugs
Fix processing interrupted for every stack of produced resources
Fix mining rigs/processing modules interrupting fast forward immediately when used concurrently
Fix centrifuge compartment unable to support mining rigs
Fix some trading operations picking the wrong cargo slot
See you soon for more!
Stranger
Astral Shipwright 1.9
Astral Shipwright 1.9 is live. Along with some minor changes, it brings a few new spacecraft equipment. A new main drive, new RCS thruster and larger solar array are bringing some more options for your ship!
More updates are coming, with additional content and hopefully more play style options.
Changelog
New
New Fuji engine
New Advanced thruster
New Large solar array
Updated Unreal Engine version with higher stability
Add option to disable motion blur
Bugs
Fix anchoring while orbiting an asteroid
Fix crash in the module groups window
Known issues
DLSS support is currently unavailable and will be added to the game later this month. In the meantime, screen percentage controls upscaling using TSR (default high quality upscaling) or TAAU.
The game may crash on some integrated Intel GPUs. Make sure to update your GPU drivers, and try adding "-D3D11" to the command line parameter on Steam.
Some recurring crashes are still occurring, though crash reports have been rarer this week after the initial flurry of hotfixing.
Thank you for playing!
Stranger
1.8 - Hotfix
Balance power equipment to make batteries more meaningful
Fix crash in the module groups window
Fix ghost resources after some trades
Tentative fix for crash on bulk trading
1.7 - Hotfix
Fix crash on opening module or equipment lists
Fix crash in operations
Astral Shipwright 1.6 & Future updates
Hi everyone!
It's been less than two days since Astral Shipwright came out, and we're already on the 6th update. After a few hotfixes, this one is big enough to warrant some more details.
Changelog
No longer prevent fast-forward while processing resources
Fix ghost resources clogging cargo slots
Fix crash when modifying spacecraft with an active processing system
Fix crash when opening the module groups panel
Fix spacecraft parts unlockable without money
Fix compartments that could be added on top of a mining rig
Fix centrifuge compartment not allowing mining rigs
Fix centrifuge compartments that showed pipes through the soft hull
Fix centrifuge module rotating a different compartment after swapping
Fix sensor showing up density with no sensor mast installed
You can find the game's full history, including the previous hotfixes, right here.
Coming soon
As many of you have reported, the game feels a bit thin at the moment. I'm already at work to add more content and improve the game in general - the endgame in particular, but other aspects too.
The first content update this month will include more parts and resources. This should get players a bit more build variety, so that you can have more fun with what's supposed to be the core of the game - building your own ship.
Next up will be more things for the players to do in the game. I'm not going to go into details for now - but rest assured I understand the feedback.
If you want to talk in detail, don't forget there's a nice Discord server for the game.