Astral Shipwright cover
Astral Shipwright screenshot
Genre: Simulator

Astral Shipwright

Astral Shipwright to go free-to-play on September 1st

It's been about a decade since I first started prototyping a space game - one where you'd start off with a small ship and trade resources. Two games, three game engines and 15,000 copies sold later, here am I with a new life where I don't quite have the time for such work anymore.

Deimos Games will be shutting down this year. Both Helium Rain and Astral Shipwright will be going free-to-play, so that new players can still experience them in the future. As a reminder, both are also open-source, so if you were going to build anything based on these projects, you now have access to free content too. It's been refreshing to see game developers reuse code for their own projects, and I hope that will continue.

I want to thank all players who supported me on this endeavour. I'm truly happy that I was able to share my work with you.

Stranger

1.13 - DLSS support for Windows


  • Add DLSS support to Windows using the resolution scale setting

1.12 - Hotfix


  • Rename smelting resource to
  • Metallurgical coke* to clarify its role as a resource

1.11 - Hotfix


  • Fix fast-forward exiting when more fast-forward time would be helpful
  • Fix mining system locking up after fast-forward
  • Fix various UI inconsistencies with resource processing

Astral Shipwright 1.10 - The processing update

The new 1.10 update is now live! As a highlight, it brings a complete rewrite of the resource processing system, designed for accurate processing times and fast-forward operation. It also introduces Aracca Station, a new area that will act as a high orbit destination.



Changelog


New



  • Add new Aracca station
  • Add specific impulse display to the engine selection
  • Erebus engine now weights 5 T, Fuji engine 20 T
  • Improved module group panel

Bugs



  • Fix processing interrupted for every stack of produced resources
  • Fix mining rigs/processing modules interrupting fast forward immediately when used concurrently
  • Fix centrifuge compartment unable to support mining rigs
  • Fix some trading operations picking the wrong cargo slot

See you soon for more!

Stranger

Astral Shipwright 1.9

Astral Shipwright 1.9 is live. Along with some minor changes, it brings a few new spacecraft equipment. A new main drive, new RCS thruster and larger solar array are bringing some more options for your ship!



More updates are coming, with additional content and hopefully more play style options.

Changelog



New



  • New Fuji engine
  • New Advanced thruster
  • New Large solar array
  • Updated Unreal Engine version with higher stability
  • Add option to disable motion blur

Bugs



  • Fix anchoring while orbiting an asteroid
  • Fix crash in the module groups window

Known issues



  • DLSS support is currently unavailable and will be added to the game later this month. In the meantime, screen percentage controls upscaling using TSR (default high quality upscaling) or TAAU.
  • The game may crash on some integrated Intel GPUs. Make sure to update your GPU drivers, and try adding "-D3D11" to the command line parameter on Steam.
  • Some recurring crashes are still occurring, though crash reports have been rarer this week after the initial flurry of hotfixing.

Thank you for playing!

Stranger

1.8 - Hotfix


  • Balance power equipment to make batteries more meaningful
  • Fix crash in the module groups window
  • Fix ghost resources after some trades
  • Tentative fix for crash on bulk trading

1.7 - Hotfix


  • Fix crash on opening module or equipment lists
  • Fix crash in operations

Astral Shipwright 1.6 & Future updates

Hi everyone!

It's been less than two days since Astral Shipwright came out, and we're already on the 6th update. After a few hotfixes, this one is big enough to warrant some more details.



Changelog



  • No longer prevent fast-forward while processing resources
  • Fix ghost resources clogging cargo slots
  • Fix crash when modifying spacecraft with an active processing system
  • Fix crash when opening the module groups panel
  • Fix spacecraft parts unlockable without money
  • Fix compartments that could be added on top of a mining rig
  • Fix centrifuge compartment not allowing mining rigs
  • Fix centrifuge compartments that showed pipes through the soft hull
  • Fix centrifuge module rotating a different compartment after swapping
  • Fix sensor showing up density with no sensor mast installed

You can find the game's full history, including the previous hotfixes, right here.

Coming soon


As many of you have reported, the game feels a bit thin at the moment. I'm already at work to add more content and improve the game in general - the endgame in particular, but other aspects too.

The first content update this month will include more parts and resources. This should get players a bit more build variety, so that you can have more fun with what's supposed to be the core of the game - building your own ship.

Next up will be more things for the players to do in the game. I'm not going to go into details for now - but rest assured I understand the feedback.

If you want to talk in detail, don't forget there's a nice Discord server for the game.

Thank you for playing!

Stranger

1.5 - Hotfix


  • Clarify crew hints
  • Clarify flight plan widget
  • Fix home menu clipping in 1080p and below
  • Fix various crashes