Version 1.2 - Additional improvements, polish & bug fixes
Upgraded to the latest stable Unreal Engine version (includes various bug fixes & performance improvements)
Implemented a virtual cursor for controller support in the menus
Added an option to toggle crouch rather than having to hold it
Changed the menu font to something nicer looking
Increased font size for all notes to make them easier to read from a distance
Dramatically reduced the amount of disk space the game needs
Fixed an issue causing movement controls to get stuck after opening a menu or note
Fixed an issue causing original movement controls to not be properly overridden when rebinding keys
Fixed some collision issues
Fixed formatting, spelling, and grammar mistakes on notes
This will likely be the last time we upgrade Astray to a new version of Unreal Engine since it seems to make previous game saves incompatible.
Version 1.1 - More bug fixes, improvements, and polish
The infamous saving/loading bug shouldn't happen any more. No longer will save games randomly be corrupted
Falling through the world should be eliminated
Loading times should be shorter (for first entering the game)
Various performance optimizations
Camera clipping through walls should no longer happen
Fixed spelling, grammar & formatting errors on notes
Other minor bug fixes, improvements, and polish added
IMPORTANT:
For some of these fixes, the save game system had to be completely replaced and zones split into separate files; as such, old save games are useless. If you don't want to lose your progress, don't update to the newest version.
Bug Fixes & Misc. Improvements
Upgraded to the latest stable version of Unreal Engine (4.7)
Improved performance in the starting area, saving ~3ms per frame (the difference between 50 & 60 fps)
The correct footstep sounds should now always play based on the surface the player is walking on
Overhauled the saving & loading system. Saved games are no longer overwritten; each time the game is saved, a new save file is created
Collision issues may be resolved. No falling through the world while testing, but that doesn't necessarily mean it's fixed
Known Issues There's a rare bug (that also occurred in older versions) causing a saved game to become corrupt. We haven't been able to fix this issue but the changes to the save system means that if this bug does corrupt a save file, it can be deleted and you'll only lose one checkpoint worth of progress at most, rather than your entire game. We're still working to get this resolved but so far, we haven't been able to reproduce the bug - making it hard to track down exactly what is going wrong.
Bug Fixes & Look Sensitivity Slider
A small update to add some requested functionality and fix a couple of bugs:
Fixed issue with VSync not working
Rebinding keys should no longer overwrite gamepad controls. You may need to delete your config folder (found in AppData) to get gamepad controls back (usually "C:\Users\\AppData\Local\Astray\Saved\Config\" for Windows 7)
Added a "look sensitivity" slider to the options menu. Works with both mouse & gamepad turning speeds. Also reduced the base sensitivity of the gamepad controls
The cog-operated portcullises (portculli?) in the Caverns should now correctly save their state