More beta test for reworks/balancing! In this beta patch we focused on reworking/balancing out actions/mechanics from Sothis :sothis:, Orion :orionastrea: and sentinels.
Important Note: All new actions currently have temporary icons/names and all of the new text is currently only available in English. All of the changes in the beta version are subject to change.
To access Astrea beta version:
Right-click Astrea: Six-Sided Oracles in your Steam Library
Select Properties...
Select the Betas tab
Click the Beta Participation dropdown and select the "beta" branch
Patch Notes
General
Removed Fast Purification score.
Balancing
Neutral
Decreased sentinels prices, now every level costs 150 Star Shards.
Reworked Sentinels break mechanic, now when a sentinel breaks it will be repaired after 1 whole turn, at the start of Draw Phase, before drawing dice, which means it will draw dice normally on the turn that it is repaired. For instance, if a sentinel breaks Turn 1, it will be repaired at the start of Turn 3 Draw Phase.
Buffed Solar Plexus Level 5, increased Discharge from 1 to 2 and die minimum Area Purify value from 1 to 2.
Buffed Armillary Sphere Auto-turret to 2, 3, 4, 5 and 8.
Buffed Astrolabe Level 5 die to 2 x Inventive 3, 2 x Inventive 2, 2 x Inventive 1.
Buffed Unknown Device Replicate action, now it increases the chance of its die becoming an epic each level, 20%, 40%, 60%, 80%, 100%.
Buffed Protostar Level 5 Max Corruption from 10 to 12.
Buffed Colossus Hand, increase Max Corruption by 1 on all levels. Added starting Empower from level 2 and on, 0, 1, 2, 3, 6.
Balanced Charged Pylon, changed Auto-turret to be 3 on all levels.
Nerfed Dice Drive, removed Healbot from all levels. Changed Max Corruption to be 3 on all levels. Added 2 Draw 1 die faces to Level 5.
Balanced Autonomous Beacon, changed Auto-turret to be 3 on all levels.
Buffed Punch dice values. Added 1 Draw 1 die face on Safe Die. Added 2 Draw 1 die faces on Balanced Die.
Buffed Reroll Purify, now it triggers whenever a die is rerolled (even when sentinels reroll die).
Hevelius
Defiant Alarm can appear on Chapter 1 again.
Austra
Updated Apian Lamp description to make it clear that Purification coming from Random Confuse also is dealt twice.
Updated Resonant Buzz description to make it clear that Purification coming from Random Confuse also triggers Resonant Buzz.
Buffed Celestial Dew, now it also works with Hex Die. Now it also increases Critical Multiplier by additionally 2 if the action is Random Confuse, which means that it will increase by 2 because the action is a Confuse action of any type and 2 more because it is a Random Confuse. Changed its description to make it more clear that the Cirtical Multiplier will be increased for each matched criteria.
Buffed Electrostatic Field, now it also works with Random Confuse.
Buffed Aerial Needle, now it also works with Random Confuse.
Nerfed Clarity Whirlwind, now it deals Purification for each Random Purify action on player's hand before turning Purify action of any type into Random Purify action.
Nerfed Wind Glide Safe Die values. Changed Balanced Die to be Risky Die.
Nerfed Rising Gust dice values.
Removed Confuse Balanced Die.
Sothis
Balanced Behenian Chakram, now whenever the player receive Corruption from Affliction, Light Shield is ignored.
Buffed Bone Khopesh, now the Corruption dealt to player is not increased by any Corruption modifier, but it can be blocked.
Buffed Chanting, now Starter Die doesn't make the player lose all Chanting anymore.
Buffed Sunny Flares Safe Die values. Added 1 Draw 1 die face.
Buffed Glass Daggers Safe Die and Balanced Die values. Added 1 Draw 1 die face on Safe Die. Added 1 Glass Daggers 2 die face on Balanced Die.
Buffed Relief Safe Die values. Added 1 Draw 1 die face.
Buffed Sun Ray, now it increases Soul Heat by 2 when below 10 Soul Heat.
Buffed Soul Intensifier, now it applies 2 Relief to the target when below the required Soul Heat.
Buffed Spread Essence, now it applies 2 Relief to the target when below the required Soul Heat.
Buffed Solar Lullaby, now it applies 1 Relief to the target when below the required Soul Heat. Now it doesn't reset reset player Soul Heat anymore.
Balanced Refreshing Mantra, now it increases Soul Heat by 2 when below the required Soul Heat. Now it decreases Soul Heat by 1 when equal or above the required Soul Heat. Changed Balanced Die to be a Safe Die.
Buffed Precision Mantra, now it increases Soul Heat by 2 when below the required Soul Heat. Changed Balanced Die to be a Safe Die.
Balanced Void Mantra dice values. Now it increases Soul Heat by 2 when below the required Soul Heat. Now it decreases Soul Heat by 2 when equal or above the required Soul Heat.
Balanced Astral Mantra dice values. Now it increases Soul Heat by 2 when below the required Soul Heat. Now it decreases Soul Heat by 1 when equal or above the required Soul Heat.
Buffed Cleansing Conflagration, now it also applies 1 Affliction to a random enemy.
Buffed Purging Eruption, now it also applies 1 Affliction to an enemy.
Buffed Eclipse Blast, now it is not a Mandatory Action anymore. Decreased Balanced Die Eclipse Blast 7 die face to 6.
Buffed Spiritual Burst, decreased Minimum Soul Heat 0 action Area Corrupt 2 to 1.
Buffed Desert Protection, changed Minimum Soul Heat 0 action from Area Reinforced to Player Reinforced.
Buffed Ghastly Fire, decreased the amount of Soul Heat decreased by playing it from Reset to 0 to decrease by 5.
Nerfed Forge Chanting, now it has 5 Forge Chanting die faces and 1 Dissolve Life die face.
Buffed Hourglass Mastery dice values. Now it has the Timeless keyword on itself.
Hourglass Mirage Risky Die won't appear on Chapter 1 anymore.
Fire Breath Safe Die and Balanced Die won't appear on Chapter 1 anymore.
Orion
Buffed Cosmic Orb, increased Purification dealt from 2 to 4.
Buffed Karma, now the Corruption dealt to player is not increased by any Corruption modifier, but it can be blocked.
Reworked Comet Convergence, now it applies 1 Cosmic Dust to player and deal Purification to any target for each time Cosmic Orb was Cast during the battle.
Removed Comet Shower Convergence dice.
Reworked Catalyst, now it applies X Astrium to player when Astrium is triggered.
Buffed Catalyst Convergence dice values, changed Balanced Die to be Safe Die.
Balanced Volatile Reaction. Nerfed dice values. Increases Catalyst gain from 1 to 2.
Buffed Ultranova dice values. Changed Area Purify action to Ultranova action that deal X Purification to all targets and has the Timeless keyword on itself. New dice values are 1 x Ultranova 80, 1 x Ultranova 5, 1 x Ultranova 4, 1 x Ultranova 3, 1 x Ultranova 2, 1 x Ultranova 1.
Buffed Nebula Cascade dice values. Now it also applies 2 Astrium to player.
Nerfed Devotion Cascade dice values. Removed Safe Die values. Now it also applies 2 Astrium to player.
Nerfed Prediction Convergence, now it moves player Orbs Clockwise 1 time.
Nerfed Magistral Replication, now it decreases Astrium by 4. Changed Safe Die to be Balanced Die, now it has 5 Magistral Replication die faces and 1 Dissolve Life die face.
Buffed Conflicted Purging dice values.
Buffed Celestial Regret dice values. Added 2 Draw 1 die face on Safe Die.
Buffed Stellar Synthetization dice values, added another Stellar Synthetization die face. Now it also applies 1 Astrium if player has less than 9 Astrium.
Buffed Order Synthetization, now it also applies 1 Astrium if player has less than 9 Astrium.
Removed Vow Reinforcement die.
Changed Fragility Pact requirement from Karmic Orb to Cosmic Orb.
Buffed Merciful Convergence dice values, changed Balanced Die to be Safe Die. Now it also Casts Karmic Orb once.
Buffed Karmic Exchange, now it also Casts Karmic Orb once.
Buffed Conjure Safe Die values, added 2 Draw 1 die faces and 1 Purify 1 die face.
Buffed Equivalent Conjuration dice values. Added 1 Equivalent Conjuration 1 die face to Balanced Die.
Buffed Unstable Conjuration dice values.
Buffed Cleromancy, now it applies 1 Light Shield to player for each die discarded.
Bug Fixes
Fixed Nocturnal Updraft dealing more Purification than it should.
Fixed Augmented Welding setting current Corruption wrongly when applied.
Fixed Trident of Depths not applying additional Wave when playing High Tide.
Fixed Resonant Buzz triggering with Purification coming from any source.
Fixed Duplicate Dice skip button softlock.
Fixed Bond Duplicator not applying Link: Boost if sentinel already had Link: Boost.
Fixed Link: Boost not being applied to Hevelius if sentinel already had Link: Boost.
Fixed softlock when player had Charged Body and Dicesmith Hammer would defeat the last enemy of a battle, then Charged Body was triggered by Dicesmith Anvil.
Fixed softlock when player had Charged Body and Lacertian Beam would defeat the last enemy of a battle, then Charged Body was triggered by Stardust Garb.
Fixed player not being able to play Amplify die when player didn't have any Purify 1 in his hand, but a sentinel or enemy had a Purify 1.
Fixed Bottled Aurora not triggering Reroll Purify.
Fixed Obscure and Blighted Soul triggering on the first turn of the battle.
Fixed Player Vorpal Plate not being applied and dice getting stuck to mouse.
May Astrea bless you π β€οΈ - Leonardo Castanho, community manager and lead dev of Astrea
Beta Test Reworks and Balancing - v1.1.450
Hey Oracles,
Keep going with our beta test for reworks/balancing! In this beta patch we focused on reworking/balancing out actions from Hevelius :hevelius: and Austra :austra:.
Important Note: All new actions currently have temporary icons/names and all of the new text is currently only available in English. All of the changes in the beta version are subject to change.
To access Astrea beta version:
Right-click Astrea: Six-Sided Oracles in your Steam Library
Select Properties...
Select the Betas tab
Click the Beta Participation dropdown and select the "beta" branch
Patch Notes
General
Now pressing "Esc" when inspecting a die, viewing draw pool, discard, dice pool and etc (all UI that player can go back) will go back to previous screen instead of opening the Pause Menu.
Now pressing mouse right-click while dragging a die or a Virtue will drop the current dragged item.
Added keyboard shortcuts for End Turn, Draw Pool, Discard, Dice Pool, Corruption Meter and Hearts, Sentinels and map UI.
Added keyboard shortcuts for selecting Dice and Virtues.
Added keybinding menu.
Balancing
Neutral
Buffed Boost, now all enemies receive 10 Purification for each die discarded during the draw phase when Boost is active.
Artisan Staff won't appear on Chapter 1 anymore.
Apprentice's Card won't appear on Chapter 3 anymore.
Moonie
Moon Shard won't appear on Chapter 1 anymore.
Nerfed Lunar Alignment dice values.
Buffed Ominous Conjuration, now it also draw 1 die.
Buffed Crescent Beam dice values. Changed Risky Die to be a Balanced Die.
Nerfed New Moon Ray dice values.
Cellarius
Buffed Soothe Mind dice values.
Balanced Tonic Trance, now it deals 2 Purification to a selected enemy for each point of Corruption decreased.
Nerfed Forge Wave dice values.
Balanced Trident of Depths. Now it also replaces your Area Purify 2 Virtue with Enemy Wave 2 Virtue.
Hevelius
Reworked Glowing Reactor, now player can receive Purification normally, but Whenever player receives Corruption dealt by the player itself or sentinel, Light Shield is ignored.
Reworked Battery Prototype, now it applies 1 Link: Boost to a random sentinel instead of Boost.
Buffed Fortify, now also Light Shield is not removed at the start player next X turns. Buffed Fortify dice values. Removed Dissolve Life from Risky Die.
Nerfed Barrier, now at the start of player turn Barrier decreases by 1.
Now Light Shield blocks Corruption before Barrier.
Buffed Field Barrier dice values. Changed Field Barrier Balanced Die to Risky Die.
Buffed Augmented Welding dice values. Added 1 Draw 1 die face on Safe Die. Added 2 Draw 1 die faces on Balanced Die. Now it doesn't increase sentinel current Corruption when applied, only the Max Corruption.
Buffed Unstable Scrapping, now next time the sentinel that was broken by Unstable Scrapping is Repaired, all the effects that it had before being Broken will be restored. Added an Epic Die.
Buffed Overloaded Repair, now all effects that the Repaired sentinel had before being Broken will be restored. Added an Epic Die.
Buffed Link: Rock Plate, now it increases Corruption received by the sentinel by only 1.
Buffed Link: Vorpal Plate Safe Die values. Now it doesn't increase Corruption received by the sentinel anymore.
Buffed Link: Empower Safe Die values. Now it doesn't increase Corruption received by the sentinel anymore.
Buffed Link: Boost dice values. Changed Link: Boost Risky Die to Balanced Die. Now it doesn't increase Corruption received by the sentinel anymore. Now all enemies receive 10 Purification for each die discarded during the draw phase when Link: Boost is active.
Lacertian Beam won't appear on Chapter 1 anymore.
Buffed Iron Strike dice values.
Buffed Vorpal Plate Safe Die values. Added Purify 1 to 4 die faces.
Nerfed Incorruptible Aura dice values. Added Unforgeable Corrupt to 2 die faces.
Buffed Auto Turret Safe Die values. Added Purify 1 to 3 die faces.
Defiant Alarm won't appear on Chapter 1 anymore.
Austra
Reworked starting Dice Pool. Added a Minor Aimless, 2 x Random Purify 4, 2 x Random Purify 3, 1 x Random Purify 2, 1 x Random Corrupt 1. Removed a Minor Purify.
Buffed Tempest Pollen, whenever the player or a sentinel deal Purification to a sentinel, a random enemy receives 1 Purification for each Purification received by that sentinel divided by 2 (rounded down) with a minimun of 2.
Buffed Apian Lamp, now it makes Random Purify deal Purification to a random target 2 times.
Buffed Celestial Dew, now it increases Critical Multiplier for each criteria matched. For instance a Random Purify on a Safe Die will increase Critical Multiplier by 4.
Buffed Guiding Chime, increased Wind Glide value from 1 to 2.
Balanced Winged Pinwheel Wind Skitter value from 10 to 4.
Reworked Favorable Winds, now a random enemy receive X Purification whenever player plays a Chaotic++ Die. Favorable Winds can trigger Critical. Added an Epic Die.
Balanced Wind Skitter dice values.
Buffed Wind Glide dice values.
Buffed Invoke Gale, now it create multiple Chaotic++ Die.
Buffed Rising Gust dice values. Added 2 Draw 1 die faces on Safe Die.
Buffed Aerial Needle dice values, added 2 Random Purify die faces.
Reworked Clarity Whirlwind. Now it changes all dice from player hand with Random Purify action into Area Enemy Purify action until the end of enemies turn and changes all dice from player hand with Purify action of any type into Random Purify action until the end of enemies turn. Then it deals X Purification to all enemies for each action affected by this action. Removed Safe Die. Added Epic Die.
Reworked Resonant Buzz, now on the next X Purifications received by the player coming from a Random Purify action, all enemies receive 1 Purification for each Purification received by the player.
Buffed Brilliance dice values. Added 1 Draw 1 die face on Safe Die. Added 2 Draw 1 die faces on Balanced Die. Added Draw 1 to all die faces on Epic Die.
Buffed Dodge Safe Die values, added Purify 1 to 2 die faces.
Dazzling Light won't appear on Chapter 1 anymore.
Dancing Wings won't appear on Chapter 1 anymore.
Thundering Riposte Balanced Die and Risky Die won't appear on Chapter 1 anymore.
Charging Antennas won't appear on Chapter 1 anymore.
Bug Fixes
Fixed Trident of Depths not increasing Wave from Refreshing Headbutt, Geyser Uppercut and Tidal Jet.
Fixed Aerial Needle removing its own buff from dice affected by Clarity Whirlwind.
Fixed Neutral dice appearing on muted chapters.
Fixed dice appearing on muted chapters when getting the dice from a random interaction (like Invoke, Dicesmith Statue, etc.).
Fixed Defiant Alarm softlocking the game when playing it.
Fixed the word Ruins from Astropolis Ruins being highlighted in yellow when Anomaly 10 is active.
Fixed Voidsmith not activating its Overcorruption action.
Fixed Astrea Second Phase not activating its die when it just changed state.
Fixed Amplify description telling that only dice from hand can be selected when it could be any dice.
Fixed Sun Ray description.
Fixed Ambush battle softlocking on the battle victory screen.
May Astrea bless you π β€οΈ - Leonardo Castanho, community manager and lead dev of Astrea
Beta Test Reworks and Balancing - v1.1.363
Hey Oracles,
We are are working on reworks and balancing for each oracle and all other mechanics that are feeling a bit off, we want to make the game as much polished as possible. β¨π²β¨
We will make a beta period to test out those changes and our community feedback will be very much appreciated. Therefore this patch has been uploaded to our beta branch. You can share your feedback here on steam or on Astrea Discord where is usually a easier place to discuss about the changes (also in our discord you can receive the role Astral Tester and we can add your name to Astrea playtester credits).
In this first beta patch we focused on reworking/balancing out actions (or even add new actions π±) from Neutralβ, Moonie :moonie: and Cellarius :cellarius:.
Hope you all have fun testing out the reworks and new mechanics/interactions. π²β¨
Important Note: All new actions currently have temporary icons/names and all of the new text is currently only available in English. All of the changes in the beta version are subject to change.
To access Astrea beta version:
Right-click Astrea: Six-Sided Oracles in your Steam Library
Select Properties...
Select the Betas tab
Click the Beta Participation dropdown and select the "beta" branch
Patch Notes
Balancing
Added a new mute system based on chapter where some dice and blessings won't appear on certain chapters. Dice and Blessings that appear only on certain chapters have a "C" letter with a number beside the name of the Blessing and beside the owner of the die, this represents in which chapter that Blessing or Die can appear. For instance, C1C2 means it can appear only on Tainted Reef or Astropolis Ruins. If there is no "C", it means it can appear in any chapter.
Now dice rewards won't ever have 3 Neutral dice at once.
Neutral
Buffed Perpetual Clock now it also draw 1 additional per turn.
Buffed Cryptic Memento, increased Max Overcorruption addition from 2 to 4.
Buffed Apprentice's Card Star Blessing, decreased from 8 to 6 Starter Die.
Buffed Zenith Ring, increased additional Purification from 2 to 4.
Buffed Dicesmith Helmet, decreased amount of dice in player dice pool to start increasing Purification from 30 to 25.
Multiverse Cube won't appear on Chapter 3 anymore.
Arcanist's Orrery won't appear on Chapter 1 anymore.
New action Reroll Purify (Beta name): Whenever you reroll a die, a random enemy receive X Purification for each die rerolled.
Buffed Timeless, now it has the Timeless keyword on itself. Changed Timeless to apply 1 Light Shield to player instead of dealing 3 Purification. Removed Balanced Die. Buffed Safe Die values.
Buffed Reduction, now it deals 2 Purification to the owner of the die for each point of Corruption decreased on each die.
Buffed Invoke, increased Epic chance from 25% to 100%. Now it also draw 1 die.
Changed Calm to apply Light Shield to player instead of dealing Purification. Removed Balanced Die. Buffed Safe Die values.
Buffed Purify Safe Die, Balanced Die and Epic Die values. Purify dice won't appear on Chapter 3 anymore.
Buffed Quick Strike Safe Die and Balanced Die values. Added Draw 1 to 1 die face on Safe Die.
Buffed Punch dice values. Added Draw 1 to 1 die face on Safe Die. Punch dice won't appear on Chapter 3 anymore.
Buffed Meditate Safe Die and Balanced Die values. Added Draw 1 to 1 die face on Safe Die.
Turned Weak Mass Cleanse die into Mass Cleanse Safe Die.
Buffed Mass Cleanse Risky Die and Epic Die values.
Psychic Blow dice won't appear on Chapter 3 anymore.
Buffed Excruciatus dice values.
Nerfed Incorruptible Risky Die values. Added Unforgeable Corrupt to 2 die faces.
Buffed Light Shield Epic Die values.
Buffed Deffensive Boon dice values. Added Draw 1 to 2 die faces on Safe Die and Balanced Die. Added Purify 1 to 1 die face on Safe Die.
Buffed Shield Boomerang dice values.
Buffed Restoration dice values.
Buffed Draw Balanced Die values.
Forge Purify dice won't appear on Chapter 3 anymore.
Changed Forge Area Purify to be a Neutral die instead of Cellarius die. Forge Area Purify dice won't appear on Chapter 3 anymore.
Buffed Copycat Safe Die values.
Moonie
Balanced Haunted Chalk, it only works when the Enhanced die Purify value was a 1.
New action Forge Dissolve Life (Beta name): Change a die from your hand into Dissolve Life action for the rest of the run. Deal 10 Purification to all enemies for each Dissolve Life action in your dice pool.
Buffed Enhance, Ascend and Bright Enhancement, now it can be used in Purify actions of any value.
Buffed Crescent Beam, now it has the Timeless keyword on itself. Crescent Beam Risky Die won't appear on Chapter 1 anymore.
Buffed Silver Snare, now if player change an enemy die, it also Refresh Virtues.
Buffed Selenic Domination, now if player change an enemy die, it also Draw 3 dice.
Buffed Amplify, increased Area Purify 6 to 10. Now it can be used in any die.
Moonlight Wrath dice won't appear on Chapter 3 anymore.
Full Moon Ray dice won't appear on Chapter 1 anymore.
Buffed New Moon Ray dice values. Added Draw 1 to 2 die faces.
Buffed Owl-light Charge Safe Die values. Added Draw 1 to 1 die face.
Buffed Scholar Charge Safe Die values. Added Draw 1 to 1 die face.
Buffed Nocturnal Updraft, now player gains 1 Doom. Removed fixed Purification.
Buffed Blasphemous Shriek, increased Purification from 7 to 15.
Buffed Eclipse Gaze dice values.
Buffed Scarlet Sigil Safe Die values. Added Draw 1 to 1 die face. Added Purify 1 to 2 die faces.
Buffed Moonlight, now it adds a Wound Hex Die to player draw pool if player has no Hex Die in his dice pool. Buffed Safe Die values. Added Draw 1 to 1 die face. Added Purify 1 to 2 die faces.
Buffed Research Safe Die values. Added Draw 1 to 1 die face. Added Purify 1 to 2 die faces.
Buffed Twilight Sigil Safe Die values. Added Draw 1 to 1 die face. Added Purify 2 to 2 die faces.
Removed Forge Purify Safe Die (Forge Purify 1).
Buffed Convert dice values.
Buffed Cosmic Wisdom, now it changes the Corrupt action to Area Enemy Purify instead of Purify.
Buffed Ingenious Touch Safe Die values.
Moon Bath Safe, Balanced and Risky Die won't appear on Chapter 1 anymore.
Ominous Conjuration dice won't appear on Chapter 3 anymore.
Buffed Lunar Alignment dice values.
Cellarius
Buffed Odd Seaweed Star Blessing, decreased from 6 to 5 Risky Die.
Reworked Golden Tooth, now player gains 3 Apex Instinct if he plays 8 Virtues in the same turn.
Balanced Ancient Helm, now player gains 1 Empower instead of gaining 3 Empower and 3 Apex Instinct.
Reworked Trident of Depths Black Hole Blessing, now it increases Wave applied by 4 and decreases the Purification dealt by the player by 1.
Buffed Wave, now it triggers when Wave amount is at least equal enemyβs current Corruption (Like when player has Trident of Depths Black Hole Blessing).
Balanced Tidal Jet, now it applies 2 Wave and decreases Wave by 4. Increase additional Purification from 3 to 4.
Balanced Refreshing Headbutt, now it applies 3 Wave and decreases Wave by 6.
Balanced Geyser Uppercut, now it applies 3 Wave and decreases Wave by 6. Increased draw from 1 to 2 dice.
Nerfed Maelstrom Impact Risky Die values. Removed Balanced Die. Maelstrom Impact Risky Die won't appear on Chapter 1 anymore.
Reworked Apex Instinct, now a random enemy receives X Purification whenever player plays a Virtue.
Buffed Reef Song, now it always increases Virtues Purification by 1 in addition to Empower.
Buffed Soothe Mind and Tonic Trance, now it deals Purification to all enemies for each point of Corruption decreased on each die.
Nerfed Forceful Stream, now enemies receive Purification equal half the amount of Wave they have instead of the full amount. Buffed Forceful Stream Safe Die values. Added Draw 1 to 2 die faces.
Eridanian Wrath Balanced and Risky Die won't appear on Chapter 1 anymore.
Purging Anchor dice won't appear on Chapter 3 anymore.
Buffed Wave Crasher dice values. Wave Crasher Safe and Balanced Die won't appear on Chapter 1 anymore.
Buffed Voracious Sense dice values.
Vortex Bubble dice won't appear on Chapter 1 anymore.
Bug Fixes
Fixed Madness Surge being affected by Electrostatic Field.
Fixed Madness Surge causing a softlock when it is copied by a Copycat action and the player has no Hex Die in his dice pool.
Fixed player being able to apply Electrostatic Field in multiple targets.
Fixed Corrupted Moonie converting a die second action to Corrupt + Cosmic Wisdom interaction.
May Astrea bless you π β€οΈ - Leonardo Castanho, community manager and lead dev of Astrea
Bug Fixes - v1.1.42
Hey Oracles,
As I mentioned in this post from November 2023. https://store.steampowered.com/news/app/1755830/view/5849674468181968436 I (Leo) ended up getting sick and needed to work on Astrea post release updates slower to take care of my health. π€ Because of that, many bug reports ended up piling up. π But I'm feeling better (not 100% though) and I decided to tackle a bunch of those bugs. πͺ So this patch is just a bunch of bug fixes! There are still more bugs to be fixed though, but they will be fixed eventually.
Other than that, we are working on the v1.2, our next Major Update and I hope to have more news to share about it soon. Here is a screenshot with a little spoiler about the v1.2, can you guess what it will be? π§π§π§π§
Patch Notes
General
Now when creating a mod there is no need to add "+" to the die name of Balanced, Risky and Epic versions, the game will automatically do that using the "DieTier" field.
Bug Fixes
Fixed Champion and Mastery achievements not being unlocked after disabling mods if player reached Astrea's Heart and reached Max Level with mods enabled previously.
Fixed Create New Character Die mod not adding ""+"" to the die name internally on Balanced, Risky and Epic versions. This was making the dice appear normally on the compendium, but during the run, the dice with same name, but different tiers, would override each other.
Fixed softlock when Sands of Time triggers Cursed Prediction.
Fixed Apian Drone drawing die outside of player turn.
Fixed Outbreak VFX remaining on the battle forever if the Doom applied by Outbreak was denied by Protection.
Fixed Smoke Bomb not being stackable when it should. Smoke Bomb die was changed from 4 x Smoke Bomb, 2 x Corrupt 1 to 1 x Smoke Bomb 2, 3 x Smoke Bomb 1, 2 x Corrupt 1.
Fixed Deadly Oscillation Action changed by Defiant Alarm being affected by doom.
Fixed Atrocious Decimator and Collapsed Astrea not being affected by start of enemy turn and end of enemy turn effects (like Relief, Decay, etc).
Fixed Forged Auto Turret softlocking the game when the die with it was drawn.
Fixed Prediction Convergence softlocking when there is no die on dice pool or discard.
Fixed Bottled Aurora softlocking the game when player pressed Reroll Hand button with no die on his hand.
Fixed Anomaly Control and Anomaly Master achievements not being unlocked if player win a run on higher anomaly than the achievement requests.
Fixed Heart Fragment sometimes activating Hypersensitive Aura at the start of the battle when Devotion Orb is active.
Fixed Wave Bender achievement not being unlocked in a specific situation.
Fixed Reflexive Mind achievement being unlocked when player moved his orbs during battle if he already had unlocked The World Goes βRound... achievement.
Fixed Spectral Harvester blinking even when it is not about to trigger.
Fixed Spectral Harvester softlocking when triggered with Shamanic Whispering or Dangerous Excavation with no die on Draw Pool.
Fixed Calm dealing 1 fewer Purification than it was supposed to deal.
Fixed Obscure not hiding Astrea Avatar Overcorruption Meter when she resurrects from her Collapsed Astrea state through Solar Rebirth.
Fixed Blighted Soul not hiding Astrea Avatar Corruption Meter when she resurrects from her Collapsed Astrea state through Solar Rebirth.
Fixed Obscure turning only half of the Overcorruption Meter black.
Fixed Blighted Soul turning only half of the Corruption Meter black.
Fixed Zenith Ring (and any other Blessing) blinking outside of battle.
Fixed Purification preview from dice like New Moon Ray, Bloody Moon Ray++, etc. outside of battle not working correctly.
Fixed derivated dice from Solar Cradle not being shown as discovered on Compendium.
Fixed Hourglass Mastery no triggering when player have no Sands of Time.
Fixed Hourglass Mastery triggering itself when playing it for the first time.
Fixed Inventive counting as two actions and making Anomaly 9 and Crimson Solstice tick twice.
Fixed playing a Copycat from Charged Pylon sentinel on a dice with forged faces making the Charged Pylon die stick with the forged faces forever.
May Astrea bless you π β€οΈ - Leonardo Castanho, community manager and lead dev of Astrea
Hot Fix - v1.1.15
Hey Oracles,
Few more high priority quick fixes!
Patch Notes
Hot Fix
Fixed Desecrator Blob not being defeated when it overcorrupts.
Fixed Affliction Action changed by Shamanic Domination being affected by doom.
Fixed Refresh keyword appearing multiple times on specific Virtues.
May Astrea bless you π β€οΈ - Leonardo Castanho, community manager and lead dev of Astrea
Hot Fix - v1.1.7
Hey Oracles,
Mod Support Update implemented on v1.1.0 introduced a new softlock on the tutorial, so we sent this hot fix. Sorry about it!
Patch Notes
Hot Fix
Fixed modded sentinels not appearing on Sentinel Shops and Sentinel Rewards.
Fixed softlock in the middle of the Tutorial.
May Astrea bless you π β€οΈ - Leonardo Castanho, community manager and lead dev of Astrea
We had a mod support open beta period and some modders already created some mods, head to the Steam Workshop to check them out!
An important note is that we created a system for non-programmers to be able to create mods without programming knowledge, using a simple text file (this method uses JSON, a text format). We called them JSON Mods. These are the JSON Mods supported right now:
Create New Character Die
Modify Die
Create Starter Dice Sets
Create Virtues Sets
Create Blessings Sets
Create New Sentinel
Create Sentinels Sets
Modify Sentinel
Mute Dice and Blessings
Also for those that want to make deep changes to the game, we already added the BepInEx for creating mods. But we are still trying to make modding as easier as possible for modders. For instance we created a template for creating new actions.
Join our discord to talk about Mods (this link leads to the mods channel that we are using for discuss mods). https://discord.gg/Y5EZ4nV2pB
Patch Notes
General
Mod Support Release!
Updated Credits. Added Simplified Chinese, Traditional Chinese and Korean translators Credits.
Bug Fixes
Fixed softlock when destroying dice on Forge Shop/Event/Map Node after getting the Elder Dicesmith event to destroy 3 dice.
Fixed Credits skipped without holding the skip button and just pressing it once in Final Cutscene.
Fixed controller highlight not appearing after inspecting and returning on dice reward.
Fixed controller highlight not disappearing sometimes when pausing and returning to Pause Menu.
Fixed Sea Requiem + Empower interaction denying each other instead of both increasing the value of the die.
Fixed Aerial Needle + Dazed interaction not increasing Random Purify dice values.
Fixed Doom not increasing the second action value of enemy die.
Fixed Empower on player being applied to enemy die when converting an enemy die.
May Astrea bless you π β€οΈ - Leonardo Castanho, community manager and lead dev of Astrea
Astrea Plushie Voting Ended!! Winner: Moonie!!
Hey Oracles,
The plushie poll has ended!!!
And the winner is...
:moonie: MOONIE!!!! :moonie:
Here are the poll results:
Moonie won by only one vote of difference from Austra!!! π±π±
Thanks for everyone that voted! When we have further news about the Moonie plushie manufacture we will let you know π
May Astrea bless you π β€οΈ - Leonardo Castanho, community manager and lead dev of Astrea
Astrea Plushie Poll!
Hey Oracles,
We are researching some oracle plushie options for Astrea and I really wanted to get the community consensus on the idea and see which oracles you would be interested in being a plushie.
If you want to vote, join the Astrea Discord and vote for which oracle plushie you would be interested in coming to life in the #announcements channel!
- Riv Otter
Mod Support Open Beta
Hey Oracles,
I'm happy to announce that we are starting an open beta for Mod Support. We are looking for beta testers to help creating mods and testing the tools.
We created a system to make mods from JSON (a text file), this way non-programmers can also create mods without previous programming knowledge. These are the JSON Mods supported right now:
Create New Character Die
Modify Character, Sentinel and Enemy Dice
Create Starter Dice Sets
Create Virtues Sets
Mute Dice and Blessings
Also for those that want to make deep changes to the game, we already added the BepInEx for creating mods. But we are still trying to make modding as easier as possible for modders. For instance we are creating a template for creating new Dice Actions.
In case you are interested, join us on our discord https://discord.gg/Y5EZ4nV2pB, this link leads to the mods channel that we are using for discuss mods.
To get access to Astrea Mods Beta follow this steps:
First of all you need to get access for Steam Workshop, right now it is private since we are on beta phase. To get access to Steam Workshop, you need to enter this Steam Group https://steamcommunity.com/groups/AstreaModsBeta. After that you will be able to enter the Astrea Steam Workshop. There are already some mods there created by players from our discord;
After joining this group, it is time to get access to the mod beta branch on Steam. In your library right-click on Astrea game, click on "Properties", go to the "Betas" tab and use the following password there "astreabetamod", click "Verify Code". Done, now you are on the beta-mod branch, wait for the update and you will be able to start Astrea in this new branch;
Open Astrea;
Click "Mod Settings" button on Main Menu bottom right after pressing start;
The Astrea ModLoader will be the only item in the list. Click "Install Mod". Astrea ModLoader, is necessary to make mods start working;
The game will ask you to restart the game to apply the changes, accept it, after the game closes, open the game again and everything will be set.