With today closes the first week of EARLY ACCESS launch! These have been pretty intense days, full of feedbacks, ideas and updates!
Thanks all of you for believing in Astro Colony! Keep staying active in the community to report bugs and to help in the development!
I invite you - if you aren't there yet - to join above all our Discord, where you will find a great team and a lot of answers!
As a reminder, launching 10% discount ends in about an hour (18CET)
Below you can find a summary of DAY 7 and bug fixes!
SINGLE PLAYER
Farmers improved - assigned to the farm field, so other farmers are sent elsewhere
Breeders improved - assigned to the pasture, so other breeders are sent elsewhere
Fixed Crash related to Remote Fabricator transport bot delivery
Fixed Transport bots delivery stuck in Asteroid Catcher
Fixed Barrier disabled - not removing the barrier
Fixed disabled Farm to stop sending Farmers to plant crops
Fixed disabled Barn to stop sending Breeders to get animals
MULTIPLAYER BUGFIXES
Fixed the crash related to asteroid spawner
Updates are going always to privilege crashes and serious bugs. Then, in the weeks to come more QOL adjustments will be done. I really hope you are enjoying the game and you see the potential of it, even if it's only in early access.
Please stay tuned and have faith in Astro Colony!
Astro Colony IS OUT - Developer Broadcast #2
Hey Astro Colonists! I am Tefel (Astro Colony developer) and I would love to invite you to my second stream tonight! Feel free to comment if you want to see something in particular.
I will check some of Our community creations and having a lot of fun!
Start at 21CET (9PM)
For people who has Steam broadcasting issues, it's also on Twitch: https://www.twitch.tv/Tefel
It won't last very long, since I want to rest a little bit and sleep, so I can start this new week fresh!
Thanks guys so much for support! Tefel (Terad Games)
Day 6 summary is here, I did great improvements both in Single and Multiplayer I would love to share, but before important announcement:
Due to negative reviews for experimental 3 and more players mode, I decided to close option until all problems are resolved. It will take some days, but as soon as is open again I will let you all know!
Your multiplayer feedback is very valuable, thank you! I ask for your patience and comprehension.
SINGLE PLAYER
Cables, pipes improvement to not accidentally build them on another station
Lowering Main Menu graphic requirements based on community feedback
Reduced visible dust effect on planets
MULTIPLAYER BUGFIXES
Multiplayer 3 and more players mode temporarily closed
Fixed an option to upgrade devices for Clients
Fixed an issue with pickaxe grid not displayed for the client
Fixed an issue where Colony Origin is not visible for client when constructed
Fixed an issue where docking station is not docked on the client and having no conveyor belts
Fixed an issue with teleportation planets around client
Crash fixed related to Asteroid Catcher
Today my main focus is on many Single Player improvements like transport bots, miners, farmers.
Wish me another productive day! :)
Astro Colony IS OUT - Developer Broadcast #1
Hey Astro Colonists! I am Tefel (Astro colony developer) and I would love to invite you to my stream tonight! Feel free to comment if you want to see something in particular.
I will check some of Our community creations and having a lot of fun!
Start at 22 CET (10PM)
Thanks guys so much for support! Tefel (Terad Games)
Astro Colony day 5 - Hungarian 100% + fixes
Hey Colonizers!
Day 5 summary is here! I would love to thanks everyone for finding valuable bugs and crashes which got quickly resolved today! In addition special thanks to Aquailis & antiqwiz who helped to complete Hungarian localization to 100%!
List of changes:
SINGLE PLAYER
Added 100% Hungarian Localization
Fixed crash related to selection of empty Hotbar item
Oxygen generator swap mechanic added
Cactuses missing visuals fixed
MULTIPLAYER
New improved multiplayer Wolrld Origin for endless exploration
Splitter is now supporting multiplayer
Fixed issue where Colony Origin did not recover in multiplayer game
Fixed an issue where planets could have wrong location after loading
I think we are ready for the weekend! ːsteamhappyː
See you on Astro Colony!
Astro Colony day 4 summary
Hey Colonizers!
Day 4 summary is here, multiplayer works continues and makes it more stable.
SINGLE PLAYER QOL
Conveyor Belts allowing to place logic blocks directly on them
Oxygen generator having mechanic to swap input/output
MULTIPLAYER BUGFIXES
Sevagame recovery system - teleporting players closer to the host when data is missing
Savegame showing number of players saved - missing player data detected
Crash fixed related to client early grid initialization
Crash fixed related to client drill recovery
Crash fixed related to client transfer resources inside containers
Crash fixed related to client move resources on conveyor belts
Fixing various issues causing crash when loading a savegame
There are known multiplayer issues related to endless exploration and world origin changes: - when loading a savegame client may have "moved" generated planets on the map - client may experience "jump" of generated planets when host is moving - client may have incorrect generation of planets
I will let you know when next fixes are here, during the day!
Wish me good luck ;)
Astro Colony day 3 + bugfixes
Hey Colonizers!
I have great news for you, it was another productive day, more bugs fixed!
SINGLE PLAYER BUGFIXES
Removed Far Away indicator, which was confusing for players and causing additional problems
Carbon Reactor exploit is now removed - setting number of crafting will disable device
Fixed crash with base warehouse where invalid items are stored
Fixed incorrect names for plants and rocks
Improved UI, so all buttons are visible when using 130% scaling
MULTIPLAYER BUGFIXES
Fixed various multiplayer savegame problems, so loading should be always possible
Fixed issues with Planets not being loaded
Fixed issues with Planets to not have valid terrain state
Removing docking is not causing the crash
Multiplayer should be already way more stable. More updates are coming next days.
Astro Colony day 2 + bugfixes
Hey Colonizers!
Another exciting day in Astro Colony! Once again, thank you all for your support!
Many important bug fixes are coming to the game. Our community is really fantastic, highlighting new issues, so they are quickly resolved! You are guys, amazing!
SINGLE PLAYER BUGFIXES
Vehicles are now saved and loaded with all components
Fabricator bot recipe is now unlocked in the Tech Tree
Stargate expedition cost updated
Crash resolved when constructing a docking harpoon on a planet
Crash resolved when using a drill
MULTIPLAYER BUGFIXES
Resolved issues with long seed being invalid for clients
Fixed issue with recipe quick add button (1,5,max) for devices
Crash resolved when loading a savegame related to planetoid synchronization
Various crashes resolved related to server-client synchronization
More fixes are coming today, so I will let you know about next improvements.
Thank you for trying Astro Colony + bugfixes
What a day! Thank you everyone who already supported Astro Colony!
It was in fact very intense day and long day. I've been trying to keep track with every bug reported. As promised I am posting a bugfixes list for Day one of the Early Access release!
SINGLE PLAYER BUGFIXES
Chinese language for tutorial bot is now present
Planetoid generation is now improved and should always provide early resources
Menu Music can be controlled by settings in the game
Occasional crash fixed related to construction of docking harpoon
MULTIPLAYER BUGFIXES
recycling machine not causing crashes anymore
scrollable list of lobbies to join
crash releated to taking and moving items inside container is now fixed
private server option is now temporarily removed
Astro Colony OUT NOW!
Hi Colonizers! The day has come! From today 7th of November, 6PM, Astro Colony is finally released into Steam Early Access!
We are so happy to have reached this important milestone after 4 years of work! I would like to thank those who helped me shape the game during this journey, from modelling to music, and a big Thank You goes to the whole community who supported me and helped in the battle against bugs! Please continue to report them to help me fix them ːsteamhappyː There is the Discord Community already settle for it!
For this launch there is a 10% discount limited for this week of release, so be fast!
As you may have seen in the post https://store.steampowered.com/news/app/1614550/view/3405311447045407628 the colony will continue to grow after the EA, with new updates that are going to come soon!
A huge thank you again for the support and believing in the project! But now, go and play Astro Colony!