Hey Astro Colonists! I am Tefel (Astro Colony developer) and I would love to invite you to my second stream tonight! Thanks for coming yesterday to see my play. I hope you all enjoyed it!
As a reminder, we are celebrating Base Builder Festival You can grab a new Demo 2.0 from a website and get the game with a discount here:
Also sending a big shout out to all the players who already reviewed the game! It is essential to its longevity.
There is a new update from yesterday. There are new mechanics like Gravity boots, many fixes and QOL improvements. You can find out more about latest changes here: https://steamcommunity.com/app/1614550
Hope to see your creations during the Fest!
Astro Colony preparation for a Steam Fest
Hey Colonizers!
Hope you are having a great weekend!
I am preparing Astro Colony for the upcoming Steam Festival, which starts on Monday - official announcement is on the way.
Pay attention to the new Gravity Boots [X] mechanic, finally as many players requested character is levitating by default.
There are many QOL improvement, guides and fixes including additional localization.
SINGLE PLAYER BUGFIXES
Stationary Jetpack mechanic changed to gravity boots
New tutorials and guides - gravity boots, construction, destruction, astronauts
New introduction with a flying sequence
Fixed an issue where interactions could be not precise while moving
Spacecraft now having landing legs by default
Fixed an issue where rover would fall after opening vehicle designer while moving
Fixed an issue where rover would fall after loading the game while moving
Fixed an issue where human would rotate when climbing on a ladder
Fixed an issue where station would move away after reloading the game
Fixed an issue where transport bots would stop moving after being reassigned to the game task
Fixed a Stargate issue, where traveling far away would break a Stargate and cause player death
New Demo compatibility changes, padlocks, tips, versions (demo available for the Steam Fest)
QOL
Planets contains more dirt instead of water and stones
Encyclopedia shows relevant technologies for floors, walls, foundations etc
Encyclopedia shows more different ways of crafting (ex. hand crafting)
Intro is now localized to all languages
Hotbar F3 - F7 empty by default, showing tip to manually configure it with [K]
See you next time in a Steam Festival announcement!
Astro Colony big construction drag + MP desync fixes
Hey Colonizers!
Time to start 2023 with a first update!
It's mainly dedicated to fixing multiplayer desync, which is currently the most common issue. In fact, in very high latency scenarios and packages loss it was possible to achieve incorrect inventory state in a few different ways.
I also completed spacing for bulk construction of big walls and floors.
New drag construction for big Walls & big Floors
As you can see, spacing is now helping to position floors and walls, so they are better aligned. In addition, there are red highlights if an element cannot be constructed.
QOL
Big walls support drag construction with proper spacing between them
Big floor support drag construction with proper spacing between them
SINGLE PLAYER BUGFIXES
Fixed an issue where selected walls couldn't switch to variants when picked from world
Fixed UI hit box for technologies
Wall staple diagonal now has a correct texture
MULTIPLAYER BUGFIXES
Fixed an issue where client couldn't destruct while having technology unlocked
Fixed an issue where destruction of multiple elements didn't pick recyclables
Fixed an issue where removed asteroid catcher would leave asteroid "ghost"
Fixed an issue where client could pay warehouse cost double
Fixed an issue where invalid construction could take resources
Fixed a desync problem after re-opening quickly the same container
Fixed a desync problem after re-opening container and doping items
Fixed a desync problem after removing container with conveyed resource
Fixed a desync problem after merging and moving items by server
Wish me good luck and productivity in 2023 :) See you next time!
Astro Colony - Winter Sale 22.12 - 05.01
Hey Colonizers!
Christmas holidays are coming and Winter Sale as well! If you want to play a multiplayer with your friends and family, it's a perfect opportunity to get Astro Colony with a discount!
Please continue sharing your feedback and suggestions. It means a lot to me!
Have a great Christmas time! See you soon in the colony!
Astro Colony day 43 + bugfixes
Hey Colonizers!
Hope you are having a great time! I am fixing some remaining issues, trying to not introduce any new features, so nothing is broken during Christmas holidays!
The line glitch is finally gone ːsteamhappyː
SINGLE PLAYER BUGFIXES
Big floor improvements for detecting invalid construction (red highlight)
Big floor now prevents from invalid rotations
Big floor rotation correctly updates construction space and pathfinding
Fixed an issue where NO PATH lines sometimes were not cleared
Fixed an issue where Logic Block couldn't rotate when placed directly on a conveyor belt
Fixed an issue of showing incorrect water production number
Fixed an issue where rotated wall would have incorrect rotation
MULTIPLAYER BUGFIXES
Fixed an issue where sometimes desync movement would create a "ghost"
Fixed an issue where stationary jetpack was not synchronized for client
Please let me know if we are in a good spot! See you next time!
Astro Colony Developer stream #3
Hey Astro Colonists!
The game was released last month and development continues! I am happy about all feedback you gave me and how the game is well received! Also, I am impressed what players can create in the game spending hundreds of hours!
To celebrate it I would love to invite you to the third development stream. I want to show your creations and also play multiplayer together with my wife <3
Please share your savegames if you would like me to present your work!
Stream starts at 20CET (8PM)
For people who have Steam broadcasting issues, it's also on Twitch: https://www.twitch.tv/Tefel
Don't forget to come over and say hello!
Thanks guys so much for support! Tefel (Terad Games)
Astro Colony day 37 + bugfixes
Hey Colonizers!
Some small changes from today. Mostly bug fixes.
SINGLE PLAYER BUGFIXES
Fixed an issue where picker was picking resources and let you duplicate them
Fixed an issue where picker was picking bots and astronauts and let you duplicate them
Fixed an issue where undocking harpoon connector would produce 5 electricity
Fixed an issue where drones can get into an endless nudge loop causing a crash
Advanced conveyor belts look improved
MULTIPLAYER BUGFIXES
Fixed an issue where missing player data would not teleport him closer to the host
Fixed an issue where the game cannot be loaded due to missions data sent
Fixed an issue where early rebase world origin would teleport a planet
Multiplayer is in a good spot. I am trying to reproduce the last remaining bug with swapping items. Hope I can make progress there!
Astro Colony - Picker tool, electricity transferred via docking
Hey Colonizers!
Another update is here, with some interesting QOL systems.
Docking can now transfer electricity
I know many of you tried this in the past, and it wasn't possible. Right now, docking stations will power other docking stations if they are connected to an electricity source!
Middle click to pick item
This improvement speeds up construction and allow for precise station modifications. For example, you don't have to find the exact floor tile in the construction menu, you can just press the middle mouse button on an existing one in the world!
Cancellation with right click
I know players are somehow used to right click cancel action. This is now also part of the game. You can use Q or Right click to cancel an action :)
List of changes:
QOL
Picker Tool - Middle mouse button now picks pointed element (device, floor)
Cosmic Harpoon Energy - harpoon connector can now transmit energy to the planetoid
Pressing Right mouse button switches to empty hand
MULTIPLAYER
Fixed an issue where loading client had no gravity when starting - had to reset the jetpack
Fixed an issue where client camera is wrong for controlled flying vehicle
Fixed an issue where client looks tilted on client when unpossessing vehicle