Important Announcement: Astro Ike Update 3.0 Cancellation
Hello Astro Ike Fans,
After much consideration, I've decided to cancel the development of Astro Ike update 3.0. It's been an incredible journey since the game's release two years ago, and I appreciate all the support and feedback from the community.
As a solo game developer, I've learned a lot and my skills have significantly improved since I started my journey. Revisiting Astro Ike has shown me many areas for improvement, but it's also become clear that continually fixing and tweaking can lead to an endless cycle that isn't ideal. Instead of exhausting myself, I've decided it's time to move forward and focus on new projects.
Don't worry, this isn't the end—it's a new beginning. Each project I've worked on has taught me valuable lessons, and I’m excited to apply what I’ve learned to create even better games in the future. Moving forward, I'll be focusing on manageable projects that challenge me creatively without overwhelming me with everything going on in my life.
Thank you for your understanding and continued support. I can't wait to share my next adventure with you all!
After almost a year of anticipation, I am thrilled to announce a surprising turn of events for Astro Ike. What was once deemed at its End-of-Life stage is now making a triumphant return with the upcoming Astro Ike 3.0 Update, aptly named "Reloaded."
Embarking on an exciting journey with Unreal Engine 5.3, I'm thrilled to inform our dedicated player base that Astro Ike is being reimagined from the ground up. I'm discarding the old project and starting fresh to deliver a gaming experience that will surpass all expectations of the original version.
Introducing fresh store page, the current artwork showcases the new Astro Ike Logo and will reflect the new updated game once it's completed!
I'm excited to introduce a new character selection feature, allowing you to customize your own avatar with armor color options.
Experience an enhanced zombie encounter with upgraded AI movements, animations, diverse attacks, unique variants, and more to keep the excitement alive!
I've revamped the entire user interface from scratch, coupled with a new input system. Now you can personalize your gaming experience with custom keybinds and seamless controller support.
Dive into the new top-down arcade game mode designed for 1-4 players. Enjoy character color customization, choose between male or female characters, and display your name and health on the user interface.
Brace yourself for an array of new and upgraded power-ups in both game modes. From the iconic zombie nuke effects to stamina boosts and unlimited ammo, the thrill just got amped up!
Arm yourself with an arsenal of new weapons, including a laser rifle, laser pistol, shotgun, light machine gun, and maybe a few surprises along the way!
Explore stunning visual effects powered by the Unreal Engine 5.3 Niagara system. I'm eager to dive into this new system to enhance explosions, lasers, bullets, and more!
Discover fresh maps in this update, with at least 3-5 new additions to the core game. For the arcade mode, enjoy procedurally generated maps for a dynamic and replayable experience!
Immerse yourself in a completely revamped audio experience. New sound effects for zombies, menus, and more, accompanied by music options that seamlessly blend with the new maps I've crafted. Say goodbye to the old maps—they're making way for something exciting!
I'm placing a strong focus on optimization and improved lighting to address concerns from the current version of the game. Get ready for a smoother and visually enhanced gaming experience!
While I'm eager to share the excitement of Astro Ike 3.0 "Reloaded" with our players, I want to ensure that every detail is perfected. As a result, the release date is currently pending and estimated to be six months or a bit more. I appreciate your patience and assure you that the extra time will be well worth the wait.
Price Adjustment:
Please note that the pricing for Astro Ike may be subject to change upon the release of the 3.0 "Reloaded" update. I believe the enhanced features and the sheer magnitude of improvements justify this adjustment.
For press inquiries, please contact: Cyberkite Games - Taylor press@cyberkitegames.com
Astro Ike 2.3 Update - EOL Update
Astro Ike 2.3 Update - EOL Update
- Change lighting in main menu to static and use the rect lighting (performance).
- Change foilage to Nanite (performance).
- Removed Arcade Mode
- Game is EOL.
Note from the developer
I am working on getting my bachelor's degree which is taking most of my time, as well as being a father to two amazing girls and work my full time job. I hardly have any free time to be working on Astro Ike. I want to move onto new projects, so when I find time, I am learning Unity and C#. Going to learn the basics then make my dream game using Unity or Unreal Engine.
It has been a pleasure to work on this game with the feedback provided by my friends and family. I also appreciate everyone who bought the game and played it. If I ever have time to come back and revamp this game I would. I would like to see what I can do with an Astro Ike 3.0 update but for now, I must move on. I have learned a lot on how I should market my future games, this game was not marketed well, lesson learned.
Once again, thank you all and be sure to heck out the social links below!
Made a typo in the Main Bug Fix note for 2.0 Update. Supposed to say "FIXED: Running backwards and side to side when shooting causes bullets to not shoot straight. Issue was with the collision capsule of the player character.
Astro Ike 2.0 Released!
Main Bug Fix
FIXED: Running backwards and side to side when shooting causes bullets to not shoot straight. Issue is with the collision capsule of the player character. Working to get this resolved.
In Game Changes
Added grenades.
Updated loading screen to show what level is being loaded.
Added Controller Support.
Added powerup icon for when powerup is active.
Increased walk/run speed range for Zombies, slightly faster.
New difficulty for zombies, changes their health. (easy, normal, hard, nightmare).
Menu Updates
New button icons.
Added button select/hover sounds for menu.
New main menu design with different menu backgrounds.
New level selection design.
New UI design.
New level difficulty selection (easy, normal, hard, nightmare).
Removed patch notes from main menu.
Improved Settings UI.
Christmas/Holiday theme music for main menu.
Added "Arcade Mode" button to menu. Will feature some new game modes (no reload mode, unlimited ammo mode, endless zombies with no waves, and possible top down spaceship arcade shooter) Achievements will come with these are added. (No ETA on this release)
Fixed enemy damage collision with player when enemy is dead, will no longer cause damage to player.
Fixed infinite ammo on Mars map for the first two level selections.
Fixed next wave time. When game is paused the timer will no longer countdown and then resets The timer will pause when the game is paused and will resume once the game is un-paused.
Fixed outline missing on ammo/health drops on Farm map.
Information
3 Lane Bullet Powerup drop rate is 10% for reg zombies and 75% for boss zombies.
Known bug, zombies could bug and stop spawning in, unsure of the cause.
Update Version 1.05
Thank You!
Before you read the patch notes I would like to say thank you to everyone who has purchased the game and thank you to all who have played the game. My first published game, my first UE5 game, and my first game on steam. As a solo indie game dev this is amazing to me. I have been writing out some ideas for my next projects and will be starting on one soon. Be sure to check out all our socials at the bottom of this post. Now onto the patch notes!
New Map, Weapon Powerup,, and Game Mode Update
Added Weapon Power Up - 3 Lane Bullets with no ammo use, last 15 seconds. It drops off enemies.
Time between Next Wave is now 8 seconds, was 15 seconds.
Added new Earth Farm map.
Unlimited Ammo Game Mode no longer uses ammo in the magazine. Just hold and shoot, no more reloading.
UI Changes
Cleaned Up UI
Removed the health/stamina % text.
Unlimited Game Mode UI now show "Unlimited" for ammo text.
Will not be adding the below, working a new project.