We have done some changes on artefacts this time and adjusted crew skill gain on upgrades once again.
- Artefact upgrade time has been capped to 12 hours.
- Instant artefact upgrade cost has been lowered significantly.
- In response to the lowered upgrade costs we have decreased the minimum crew skill points you will receive from upgrading to 2.
Cheers.
Crew Fix
Our intention was never to increase the feel that training time would increase, although the total training time was now shorter new players found themselves with higher training times.
- You will now receive 5-30 skill points from artefact upgrades.
- Training is back, and you will receive 10 points from it. With a cap of 6 hours training time.
- Instant training cost lowered from 100 to 10 Flux.
Cheers!
Crew Changes
Hi everyone,
We have some great news. For a long time crew training has been a pain for both new and old players, it was unforgiving and could easily make the player feel cheated, or give up on the entire crew. Therefore we have decided to remove crew training and replace it by giving out skill points during artefact upgrades instead.
The crew member will now gain 1-20 skill points depending on artefact strength.
This will hopefully speed up and make crew training more relevant.
Happy training!
Bug Fixes
Hello folks!
We have been working on a few fixes:
- Fixed severe issue where beam weapons could glitch and crash/freeze the game. Most noticable on Laser Gatling but could also occur with tractor beam.
- Optimized performance on upgrade station for players with a lot of weapons.
- Fixed more crash issues related to the latest Adobe Player version 23. (browser specific)
Have fun!
Upcoming Balance Patch
Hi folks!
There will be an upcoming balance update that will affect both PvP and PvE balance on ship and weapons. You can read about the prelimenary changes in the Forum
These are the new preliminary balance changes for the next update. Please check it out and comment on the changes!
Artifacts:
- Reduced flat single artifacts by 12.5%
Ships
Agent B1:
- Removed refire bonus
- Increased speed to 10%
- Increased cooldown reduction to 10%
Assassin T-29:
- Increased speed to 10%
- Reduced max power by 10%
Aurora-V2:
- Removed corrosive add
- Increased kintetic multi to 35%
- Increased refire to 15%
Bionic Daemon:
- Increased max power to 50%
- Increased power regen to 15%
Bionic Larva:
- Increased base armor to 25
C8 Noxium:
- Increased max power to 50%
Chrono:
- Increased power regen to 10%
- Increased cooldown reductions to 10%
Crystal:
- Added 30% refire
DMAT-90:
- Increased energy multi to 40%
- Increased energy add to 150
Eagle Eye:
- Increased speed to 8%
Eldorado:
- Added kinetic multi of 50%
- Increased base hp to 9
Hellbat:
- Increased speed to 12%
- Increased energy multi to 100%
Juggernaut:
- Reduced speed bonus to 0%
- Increased armor to 50
- Increased cooldown bonus to 10%
Jupiter:
- Reduced power penalty to 70%
Medic:
- Increased power regen to 15%
Neutron X:
- Added corrosive add of 50
- Added kinetic add of 50
Nexar Blade:
- Reduced cooldown reduction to 20%
- Reduced power regen penalty to 40%
Nexar Fighter:
- Increased speed bonus to 18%
Nexar Shadow:
- Reduced power regen penalty to 20%
- Reduced kinetic multi to 150%
- Reduced energy multi to 150%
Nexar Vindicator:
- Removed cooldown reduction
- Reduced base health from 9 to 8
Orbiter:
- Increased speed bonus to 10%
Portal:
- Increased cooldown reduction to 20%
Prophecy:
- Increased energy multi to 65%
- Increased energy add to 65
Sailfish:
- Increased corrosive add to 60
- Increased kinetic add to 60
- Removed corrosive multi
Spy-1:
- Increased power regen to 15%
- Removed kinetic multi
Tanker A1:
- Reduced speed penalty to 15%
- Reduced cooldown reduction to 20%
Vanquisher:
- Increased kinetic multi to 100%
- Increased speed bonus to 12%
- Reduced max power penalty to 10%
Venom V-30:
- Increased power regen bonus to 15%
- Increased max power penalty to -15%
- Added cooldown reduction of 10%
Weapons
Acid Blaster:
- Reduced dot pvp damage by 10%
- Increased add kinetic base elite tech to 400
- Increased add corrosive base elite tech to 300
- Increased kinetic penetration elite tech to 40%
- Increased energy penetration elite tech to 40%
Acid Spore:
- Changed debuff type to stacking dot
Acid Spray:
- Increased base dot damage by 50%
- Reduced duration by 2 sec
- Increased pvp dot damage by 30%
Astro Lance:
- Increased base dot damage by 25%
- Increased dot 20 sec damage elite tech by 25%
- Increased reduce target damage elite tech to 30%
Aureus Beam:
- Increased base damage by 50%
- Reduced pvp damage by 33%
- Increased corrosive penetration elite tech to 30%
- Increased energy penetration elite tech to 20%
- Increased energy penetration elite tech to 30%
Aureus Lightning:
- Reduced pvp damage to 100%
- Reduced burn damage elite tech to 800%
Aureus Energy Manipulator:
- Reduce debuff healing elite tech to 9 sec
Beamer:
- Reduced pvp damage to 100%
- Increased hit rate by 15%
Blaster:
- Increased base damage by 10%
- Increased dual leech elite tech to 10%
Blood-Claw S28 Smart Gun:
- Increased base damage by 25%
Boomerang:
- Reduced power usage at rank 6 by 17%
C-4:
- Increased base damage by 20%
- Increased base speed by 10%
Chrono Beam:
- Increased base damage by 50%
- Reduced pvp damage by 33%
Cruise missiles:
- Added 5 sec kinetic dot elite tech for 150% damage
- Added 2/3/5 sec debuff to healing at level 1/3/6
Eagle Needle:
- Slightly improved projectile guidance
- Reduced damage by 20%
- Reduced shield leech to 10/20/30% at level 1/3/6
- Reduced shield leech elite tech to 70%
- Reduced speed elite tech to 30%
Electro Field:
- Reduced damage by 10%
- Reduced power cost by 17%
- Reduced radius by 17%
- Reduced energy debuff to 15/20/30% at level 1/3/6
Firework Launcher:
- Increased damage by 100%
Flak Cannon:
- Reduced power usage by 20%
Flame Spawns:
- Increased base damage by 20%
Flamethrower:
- Increased damage elite tech to 100%
Gatling Cannon GAU-186:
- Increased damage by 21%
- Increased projectile speed by 10%
Gatling Gun:
- Reduced power cost by 7%
- Increased damage by 5%
Gatling Laser:
- Reduced power cost by 12%
- Increased damage by 25%
Golden Flak Cannon SE-24
- Reduced power usage by 20%
Golden Gun: Flak Shell:
- Increased damage by 15%
Golden Ram Missiles SE-24:
- Increased base damage by 20%
- Reduced pvp damage by 25%
Heavy Cannon:
- Removed pvp damage penalty
Hell Fire:
- Increased reload time by 33%
- Increased base damage by 33%
- Increased base dot damage by 50%
- Increased damage elite tech to 100%
- Reduced refire elite tech to 40%
Hell Flames:
- Reduced base dot damage by 35%
- Added conditional bonus of +100% direct damage if target is affected by Hell Fire
Horror Nuke:
- Increased base damage by 10%
Horror Seeds
- Increased speed by 10%
- Reduced disable shield regen elite tech to 10 sec
Hunter-killer Launcher:
- Reduced power cost by 10%
- Reduced burn elite tech to 400%
- Reduced refire elite tech to 40%
Jaws:
- Increased base damage by 10%
- Increased pvp damage by 25%
Kinetic Phase Blade:
- Reduced base damage by 10%
Lightning Gun:
- Reduced burn damage elite tech to 800%
Nexar Blaster:
- Increased dual leech elite tech to 15%
- Increased direct damage elite tech to 75%
Noxium Spray:
- Added conditional bonus of +50% direct damage if target is affected by Noxium BFG
Nuke Launcher:
- Increased base damage by 10%
Particle Gun:
- Increased base damage by 9%
- Increased direct damage elite tech to 50%
- Reduced refire elite tech to 40%
Piercing Gun:
- Increased base damage by 20%
- Increased power usage by 20%
- Reduced refire by 20%
- Increased range elite tech to 100%
- Added 5 sec kinetic dot elite tech for 100%
- Added 10 sec kinetic dot elite tech for 150%
- Added 20 sec kinetic dot elite tech for 250%
- Increased 5 sec energy dot elite tech to 100%
- Increased 10 sec energy dot elite tech to 150%
- Increased 20 sec energy dot elite tech to 250%
Piraya:
- Increased pvp damage by 100%
- Increased base speed by 15%
- Reduced base duration by 10%
- Added increased speed elite tech for 25%
Pixi Launcher:
- Increased speed bonus at level 6 by 20%
- Increased damage bonus at level 6 by 20%
Plasma Blaster:
- Increased speed by 10%
- Reduced disable shield regen elite tech to 10 sec
Plankton Siphon Gland:
- Increased base damage by 200%
- Reduced hit rate by 33%
- Reduced health leech to 15/30/60 at level 1/3/6
- Reduced range elite tech to 75%
Plasma Flares HG-168:
- Reduced target damage by 10% for 5 sec
- Reduced target damage elite tech to 40%
Plasma Torpedos:
- Increased base damage by 25%
- Increased base dot damage by 10%
Poison Arrow:
- Increased base damage by 35%
- Increased dot damage by 35%
Prismatic Crystal:
- Increased base damage by 10%
Railgun:
- Increased base damage by 10%
- Increased power usage by 25%
- Increased range by 10%
Razor:
- Removed aim assist
- Increased base damage by 20%
- Increased speed elite tech to 35%
- Increased range elite tech to 50%
Repair-Nanobot Launcher:
- Increased base healing by 20%
Repair-Nanobot Spray:
- Increased base dot by 100%
Shadow Bomb:
- Reduced debuff damage elite tech to 125%
Shadowflame:
- Removed pvp damage penalty
Skeletor Lightning:
- Reduced base range by 10%
- Reduced hit rate by 20%
- Increased add corrosive damage elite tech to 250
Snow Cannon:
- Increased base damage by 50%
- Reduced damage in pvp by 33%
- Increased kinetic penetration elite tech to 30%
Sonic Launcher:
- Reduced power usage by 20%
- Reduced refire elite tech to 50%
Spore 83-X Smart Gun
- Increased base damage by 25%
Sticky Bombs:
- Reduced refire elite tech to 35%
- Reduced duration of disable shield regen elite tech to 10 sec
Teeth:
- Increased base damage to 71%
- Reduced refire by 15%
- Increased dual leech elite tech to 8%
Viper Fangs:
- Increased base damage by 15%
- Increased speed by 10%
Vindicator Blaster:
- Increased base damage by 15%
Vindicator Teleporter:
- Increased cool down by 25%
Void Tentacles:
- Reduced spread by 20%
- Increased base damage by 20%