Astrog cover
Astrog screenshot
Genre: Indie

Astrog

Patch #4 (v0.152)


  • Radar menu has been completely remade
  • Remade projectile visuals
  • Some skills were re-balanced
  • Added game object - energy batteries
  • Added brief controls help (F1)
  • Added random encounter - rabbit holes
  • Added automatic recovery feature (on low HP)
  • Energy bars recovers faster now, if skill are not being used
  • Active effects added to UI screen
  • More level variety
  • Added global difficulty (lowers on death, increases on various successful actions)
  • Minor fixes and improvements

Patch #3 (v0.140)


  • Added more explosion types
  • Different explosion on death, if enemy ship is frozen
  • Added new anomaly types and refined older types
  • Changed package structure
  • Some destroyes enemies drop energy orbs, that can restore some power, fuel or hull shields
  • Stop all game sounds in pause menu
  • Pause menu refined a little
  • Added sound upon enemy spawning
  • Fixed minor bugs in controls menu
  • Changed distance of disabling logic for some game objects

Patch #2 (v0.129)


  • Added autosave after intro sequence
  • Tweaked intro sounds
  • Added 3 blueprints after intro
  • Fixed skill assignment indicator
  • Added animations to fractal shapes in the background
  • Shields now blocking mostly projectiles like missiles or bolts, but not auras or energy sword

Patch #1 (v0.125)


  • Fixed rebinding gamepad controls
  • Setted limits for increasing stats in development menu
  • Collision margin increases if player moves too fast (to prevent stucking in other objects)
  • Tweaked intro sounds
  • Added sound for energy stream trap (around artefacts and voyager probe)
  • Refined artefact and voyager activities: now traps placed in less scattered manner, navigating through them in now easier