Genre: Indie Astrog
Patch #4 (v0.152)
- Radar menu has been completely remade
- Remade projectile visuals
- Some skills were re-balanced
- Added game object - energy batteries
- Added brief controls help (F1)
- Added random encounter - rabbit holes
- Added automatic recovery feature (on low HP)
- Energy bars recovers faster now, if skill are not being used
- Active effects added to UI screen
- More level variety
- Added global difficulty (lowers on death, increases on various successful actions)
- Minor fixes and improvements
Patch #3 (v0.140)
- Added more explosion types
- Different explosion on death, if enemy ship is frozen
- Added new anomaly types and refined older types
- Changed package structure
- Some destroyes enemies drop energy orbs, that can restore some power, fuel or hull shields
- Stop all game sounds in pause menu
- Pause menu refined a little
- Added sound upon enemy spawning
- Fixed minor bugs in controls menu
- Changed distance of disabling logic for some game objects
Patch #2 (v0.129)
- Added autosave after intro sequence
- Tweaked intro sounds
- Added 3 blueprints after intro
- Fixed skill assignment indicator
- Added animations to fractal shapes in the background
- Shields now blocking mostly projectiles like missiles or bolts, but not auras or energy sword
Patch #1 (v0.125)
- Fixed rebinding gamepad controls
- Setted limits for increasing stats in development menu
- Collision margin increases if player moves too fast (to prevent stucking in other objects)
- Tweaked intro sounds
- Added sound for energy stream trap (around artefacts and voyager probe)
- Refined artefact and voyager activities: now traps placed in less scattered manner, navigating through them in now easier