Astronaut: The Best cover
Astronaut: The Best screenshot
Genre: Strategy, Adventure, Visual Novel

Astronaut: The Best

Hotfix: Beta 0.2.1

Fixed a bug causing the game to continue past the launch in the tutorial mission.

Beta 0.2.0

Based on your feedback so far, I've been able to make some great fixes to the beta.


  • Fixed a big glitch that made it so the parade showed characters from the Spacewolves mission even when you didn't pick that mission
  • Prevented buying Challenges from the postgame store before that system is introduced
  • If you succeed at the tutorial, the launch is now abbreviated and makes it clearer that failure is OK
  • Got rid of the weird third coin type we never ended up using in the postgame
  • Fixed uniform count on the main menu being wrong
  • Tweaked text highlight colors to be more visible on various screens
  • Fixed assorted small display bugs and typos


We greatly appreciate you trying out our beta! Please use our Discord to report any bugs or feedback you might have, and remember that you can claim rewards including your name in the credits or free copies of the released game. Every bit of testing you can offer would really help us!

Official Beta Start!

Now that LudoNarraCon and Steam Next Fest are out of the way, it's time to start testing the entirety of Astronaut: The Best from start to finish! That's right, this build is a fully playable beta with all the content planned for release - the only things left to do are test, polish, and fix bugs!

Please note that we are asking that you not share certain spoilers on social media before the game is released, so that other prerelease media and influencers will able to discover it for themselves. We ask that you not share anything about:

  • The Haunting of Porpoise Bay mission
  • The Celestial Ascent mission
  • The True Ending
  • Any nice birds you encounter

...but we would of course be delighted if you discussed these or any other game-related matters on our Discord. Please, please give us any feedback you might have and let us know how we can improve the game at this crucial juncture!

Best,
Mike, Universal Happymaker

Steam Next Fest Preview: 0.9.2.1

A lot of fixes and usability improvements in this final patch before the Steam Next Fest press preview!

Control Improvement

  • TONS of improvements to controller input readability and ease of use
  • Runs really smoothly on Steam Deck - try it out if you can! Just waiting on Valve's testing to get verified.
  • Every button in the games should now have a visible change when you mouse over it or select it with the controller


Tutorials / Learning

  • Now prevent player from selecting "Day Off" on Day 1 of "Earning Your Wings" (and missing how to train)
  • Replaced dialogue-based training tutorial with UI-based one that hopefully more people will read
  • Made tutorial a bit easier by de-randomizing the difficulty of the skill tests at the end
  • Various small dialogue fixes to make the goal of the tutorial mission more clear
  • In later missions, added more appropriate UI to show an event will test multiple stats
  • Changed top bar to make it more clear that "k" is the Flaustrian currency


Other Improvements

  • Now pauses when opening Steam Overlay
  • The Lion of Flaustria now has more poses/expressions!
  • Fixed rare soft locks that were possible on low-end computers
  • Changed preconditions of some world events to avoid situations where you could lose all your astronauts to a ritual on the day of a mission
  • Changed rituals to remove random chance of dramatic effects (injury or large stat gain) on astronauts, since those could have a very outsize effect

LNC Preview Patch 0.9.1.4

A couple priority last-minute fixes - hopefully you'll find them worth it!

  • Fixed bug where the "Back" button in stores and inventories could have very tough-to-click collision, which could lead players to believe they encountered a soft lock
  • Fixed a few dialogue lines in "Prestige Drama" that had the incorrect speaker, which was... confusing

LNC Preview Patch 0.9.1.3


  • Improved character sprites in "Prestige Drama" - now animated instead of static
  • Optimized crowd in parade scene

Patch 0.9.1.2

Some more minor fixes before the LNC preview build:

  • Made level-up animation during training quicker, to match the new pace of training
  • Fixed recent bug where astronauts' stats could be incorrectly de-highlighted in UI
  • Changed language of Prestige Drama networking event intro to clarify not all conversations take time
  • Fixed misaligned path on Prestige Drama mapestry
  • Fixed incorrectly displaying stats of failchild in Prestige Drama

LNC Preview Patch 0.9.1.1

A few small fixes to improve the LNC releases:

  • Fixed normal music overlapping Day Start music
  • Changed mission order for this release so you don't have to scroll past a locked mission
  • Fixed first mapestry segment not filling in, in some missinos
  • Fixed mapestry filling in offscreen in some missions
  • Added correct voice for a few characters

Special Patch: LNC Preview Build 0.9.1

We're changing things up a bit with this build. Instead of the usual alpha, we're going to spend the next few weeks hosting the LudoNarraCon Press Preview on this branch. I hope to get your help testing everything out, to make sure we can make the best possible impression on all the LNC press and media who will be receiving keys over the next few weeks!

Preview Details



  • Two missions unlocked: Earning Your Wings (tutorial) and Prestige Drama
  • Unlike our demos, which cut off at the end of week 2, in this preview you can play all the way through the space launch and parade
  • Instead of the full metagame loop of earning coins and unlocks, there are special cutscenes in the postgame void - one for each mission
  • There are a few Talismans and Hexes specially unlocked when playing Prestige Drama


Other New Stuff



  • New look for mapestries - they now have a special new texture and animation
  • There are now 5 songs that play at the main daytime menu, one for each weather
  • New character voices in Prestige Drama
  • Various small typo and logic fixes

MAJOR RELEASE: 0.9.0

This update is all about **balance**. Now that we've added all the systems and features, we were able to take a step back and look holistically at how they interact. In other words, our numbers were pretty arbitrary, but now they're based on mathy spreadsheets like a real game.

Note that these changes are just a starting point! Now that we have some grounding for the numbers, we can and will iterate on them based on analytics and player feedback.

BALANCE



  • In this first patch, the big change is that
  • *training has a bigger impact**. You gain experience way faster, but difficulty also ramps up much more quickly over the course of the game. This will hopefully lead to more feelings of agency and investment.*
  • Training gives dramatically more EXP and levels, and gives stress more evenly
  • Changed event, ASE, and mission difficulty to increase over the game, and refactored odds of test success
  • Changed how Glory affects final rankings, and adjusted Glory given by all sources
  • Resting restores more stress
  • Mental injuries now give negative skill points instead of random traits
  • Adjusted price of purchasable items to fit new values
  • New trait hexes now give a choice of trait


BUG FIXES



  • Fixed bug where Challenges could be on when marked as off
  • Fixed display count of missions played


ALSO



  • Nice Bird enabled