Fixed a bug causing the game to continue past the launch in the tutorial mission.
Beta 0.2.0
Based on your feedback so far, I've been able to make some great fixes to the beta.
Fixed a big glitch that made it so the parade showed characters from the Spacewolves mission even when you didn't pick that mission
Prevented buying Challenges from the postgame store before that system is introduced
If you succeed at the tutorial, the launch is now abbreviated and makes it clearer that failure is OK
Got rid of the weird third coin type we never ended up using in the postgame
Fixed uniform count on the main menu being wrong
Tweaked text highlight colors to be more visible on various screens
Fixed assorted small display bugs and typos
We greatly appreciate you trying out our beta! Please use our Discord to report any bugs or feedback you might have, and remember that you can claim rewards including your name in the credits or free copies of the released game. Every bit of testing you can offer would really help us!
Official Beta Start!
Now that LudoNarraCon and Steam Next Fest are out of the way, it's time to start testing the entirety of Astronaut: The Best from start to finish! That's right, this build is a fully playable beta with all the content planned for release - the only things left to do are test, polish, and fix bugs!
Please note that we are asking that you not share certain spoilers on social media before the game is released, so that other prerelease media and influencers will able to discover it for themselves. We ask that you not share anything about:
The Haunting of Porpoise Bay mission
The Celestial Ascent mission
The True Ending
Any nice birds you encounter
...but we would of course be delighted if you discussed these or any other game-related matters on our Discord. Please, please give us any feedback you might have and let us know how we can improve the game at this crucial juncture!
Best, Mike, Universal Happymaker
Steam Next Fest Preview: 0.9.2.1
A lot of fixes and usability improvements in this final patch before the Steam Next Fest press preview!
Control Improvement
TONS of improvements to controller input readability and ease of use
Runs really smoothly on Steam Deck - try it out if you can! Just waiting on Valve's testing to get verified.
Every button in the games should now have a visible change when you mouse over it or select it with the controller
Tutorials / Learning
Now prevent player from selecting "Day Off" on Day 1 of "Earning Your Wings" (and missing how to train)
Replaced dialogue-based training tutorial with UI-based one that hopefully more people will read
Made tutorial a bit easier by de-randomizing the difficulty of the skill tests at the end
Various small dialogue fixes to make the goal of the tutorial mission more clear
In later missions, added more appropriate UI to show an event will test multiple stats
Changed top bar to make it more clear that "k" is the Flaustrian currency
Other Improvements
Now pauses when opening Steam Overlay
The Lion of Flaustria now has more poses/expressions!
Fixed rare soft locks that were possible on low-end computers
Changed preconditions of some world events to avoid situations where you could lose all your astronauts to a ritual on the day of a mission
Changed rituals to remove random chance of dramatic effects (injury or large stat gain) on astronauts, since those could have a very outsize effect
LNC Preview Patch 0.9.1.4
A couple priority last-minute fixes - hopefully you'll find them worth it!
Fixed bug where the "Back" button in stores and inventories could have very tough-to-click collision, which could lead players to believe they encountered a soft lock
Fixed a few dialogue lines in "Prestige Drama" that had the incorrect speaker, which was... confusing
LNC Preview Patch 0.9.1.3
Improved character sprites in "Prestige Drama" - now animated instead of static
Optimized crowd in parade scene
Patch 0.9.1.2
Some more minor fixes before the LNC preview build:
Made level-up animation during training quicker, to match the new pace of training
Fixed recent bug where astronauts' stats could be incorrectly de-highlighted in UI
Changed language of Prestige Drama networking event intro to clarify not all conversations take time
Fixed misaligned path on Prestige Drama mapestry
Fixed incorrectly displaying stats of failchild in Prestige Drama
LNC Preview Patch 0.9.1.1
A few small fixes to improve the LNC releases:
Fixed normal music overlapping Day Start music
Changed mission order for this release so you don't have to scroll past a locked mission
Fixed first mapestry segment not filling in, in some missinos
Fixed mapestry filling in offscreen in some missions
Added correct voice for a few characters
Special Patch: LNC Preview Build 0.9.1
We're changing things up a bit with this build. Instead of the usual alpha, we're going to spend the next few weeks hosting the LudoNarraCon Press Preview on this branch. I hope to get your help testing everything out, to make sure we can make the best possible impression on all the LNC press and media who will be receiving keys over the next few weeks!
Preview Details
Two missions unlocked: Earning Your Wings (tutorial) and Prestige Drama
Unlike our demos, which cut off at the end of week 2, in this preview you can play all the way through the space launch and parade
Instead of the full metagame loop of earning coins and unlocks, there are special cutscenes in the postgame void - one for each mission
There are a few Talismans and Hexes specially unlocked when playing Prestige Drama
Other New Stuff
New look for mapestries - they now have a special new texture and animation
There are now 5 songs that play at the main daytime menu, one for each weather
New character voices in Prestige Drama
Various small typo and logic fixes
MAJOR RELEASE: 0.9.0
This update is all about **balance**. Now that we've added all the systems and features, we were able to take a step back and look holistically at how they interact. In other words, our numbers were pretty arbitrary, but now they're based on mathy spreadsheets like a real game.
Note that these changes are just a starting point! Now that we have some grounding for the numbers, we can and will iterate on them based on analytics and player feedback.
BALANCE
In this first patch, the big change is that
*training has a bigger impact**. You gain experience way faster, but difficulty also ramps up much more quickly over the course of the game. This will hopefully lead to more feelings of agency and investment.*
Training gives dramatically more EXP and levels, and gives stress more evenly
Changed event, ASE, and mission difficulty to increase over the game, and refactored odds of test success
Changed how Glory affects final rankings, and adjusted Glory given by all sources
Resting restores more stress
Mental injuries now give negative skill points instead of random traits
Adjusted price of purchasable items to fit new values
New trait hexes now give a choice of trait
BUG FIXES
Fixed bug where Challenges could be on when marked as off