Hey all, we're hard at work on more features. We don't have a timetable for when they'll be ready, but we'll be open about what we're up to as we make progress. Here are our plans:
- Right now, our biggest priority is controller support. Our programmer is working on integrating ReWired, a plugin that allows universal support for gamepads. You should be able to play the game with whatever controller you own once this is rolled out, provided that everything goes smoothly for us. It's not an easy process, so we'll probably be at it for a bit.
- Another big feature we almost have ready is a way to keep the mouse inside the window while you're in the middle of combat. (Or, if this feature doesn't work for your OS, we'll also pause the game automatically if you accidentally click outside the window)
Bonus features we're keeping in mind for later: The update we're most excited about is a seasonal skin for the game which will automatically activate in December. Everybody loves winter modes!
Maybe other seasonal skins will be possible in the future if we think of a good way to represent them.
-The Artii Games Team
Ragnarok is Upon Us! [NEW CONTENT UPDATE]
Hello all, we've been hard at work on an update that addresses a lot of requests people have had! Here's the changelog! Please report any bugs!
Added Ragnarok Mode, a special alternate game type where you start with 50k points and have one shot at upgrading before you're permanently locked out of buying anything else. Healing is also COMPLETELY DISABLED! 8 hits, and you're dead. period. This mode is for the most masochistic players! You need to beat wave 25 to unlock it!
You can jump to previously completed waves if you've cleared them before! If you reach wave 10 or 20 at least once, you can instantly jump to them at the start of a run with 70% of the money that you would have had if you got there from wave 1!
Enemies are now smarter and will chase you around obstacles relentlessly! No camping allowed!
You can now check your high scores from the title screen and see the leaderboards for all available gamemodes there!
A crazy new arena for Ragnarok mode complete with a sinister background art and an oppressive atmosphere!
New themed leaderboard colors based on the mode you were playing when you died!
Bugfixes all around!
Small balance changes!
Performance improvements!
The Ragnarok Update! (Coming Soon!)
A new update for the game is in the works, which includes an incredibly difficult bonus mode for the best players to test their worth! Along with that, we have graphical improvements, better (and smarter) enemy AI, performance improvements, bugfixes, a better tutorial...and more! We don't know exactly when it'll all be done, but it'll be soon!
Keep on scoring!
-The Artii Games Team
Mac bug fixed
An issue in the steam config was causing the Mac version to not properly download. This has hopefully been fixed. If you had this happen to you, sorry! Try uninstalling and reinstalling the game and it should work.
Final Pre-Release Update! (Release Tomorrow!)
It's almost time! The game will be coming out at 11 am EST tomorrow!
Our musician has been hard at work on a new song for the game which is now integrated! The boss waves now have their own specific music and a custom musical cue when you've beaten one! It's a super intense song that should make your high score attempts more exciting!
Another small bug with replenishing player HP has been fixed as well.
Enjoy this last update on the eve of release! You'll be hearing more from us tomorrow!
Mac Version Now Live!
I've just finished testing and verifying the quality of the Mac build and it's all set!
The only caveat is that the Mac version is permanently locked in windowed mode (but still resizeable) because of graphics API issues with our shaders. This seems unfixable.
However, the game is equivalent in all other aspects to the Windows/Linux version and arguably looks even better on my Mac display ːsteamhappyː.
It's looking like AstroViking now fully supports all 3 major operating systems, so it's more open to the community than ever! Have fun!
Patch Notes (Pre-Release 1.1)
Most of the pre-release quality of life features that have been requested are now in! This update will be going live momentarily!
- Fixed Multi-shot positional bug
- Added labels to the upgrade tree and subtrees to make it easier to tell what you're buying
- Abilities replenish instantly when beginning a new wave
- Restructured the upgrade tree to give players more options immediately
- The volume slider is now present on the pause menu
- Abilities will flash their icon a little to let you know when they're ready again.
- Small technical bugs fixed
Our musician is currently working on some new music tracks for the game as well, and any additions will be retroactively added to the soundtrack DLC as an update.
Thank you all for your suggestions and please let me know if there are any bugs.
We're Working on New Features!
Hey all! We're currently hard at work on adding extras to the game before release!
We're in the middle of adding gameplay feedback improvements that make the game feel better overall. We have no idea what bonuses will and will not get finished by the time we put the game out, but expect new quality of life features that weren't in the trailer!
Copies of the game will probably be sent to reviewers through curator connect very close to release. We would have liked to give reviewers much earlier access to the game, but our new features will improve the game a lot, and we want to show the best that the game has to offer.