Astroworld cover
Astroworld screenshot
Genre: Simulator, Strategy, Adventure, Indie

Astroworld

DEVELOPER BLOG #3

Hello! The festival is almost over, but the demo will remain and we will improve it. Thanks to everyone who played our demo. Your feedback and suggestions have been very helpful. We fixed a lot of bugs and decided to introduce vehicles ahead of schedule :)

We made an incredibly cute quad bike:



Now we plan to add a few more levels of buildings and enemies to the demo, and then return to the development of the full version of the game. We need to add a lot of content, multiplayer and improve optimization.

Join our discord - there you can ask us questions and suggest your ideas!


Astro World Demo Gameplay Stream

The developers are completely immersed in the atmosphere of the game.

DEVELOPER BLOG #2

Hello! We participate in the Next Fest and especially for it we made a demo version of the game. We put in it exactly as much content as needed in order to understand what this game is about, but we will be finalizing the demo version throughout the festival.



Now in the demo you can: build walls, towers and a mine. Improve the base and hire military, builders and miners.



Here's what we plan to add to the demo:
Complete the tutorial at the start of the game
Add more sounds
Add a second level of walls and towers
Add another type of enemy

Despite the fact that we already have a demo version, the release is still very far away. We plan to complete development by Fall, but we don't have an exact release date yet. The biggest problem we have to solve is optimization. We tried very hard to make the game as beautiful as possible, but the demo version has no graphics settings, and therefore maybe not everyone will be able to play at 60fps

After the festival, we will return to normal development and work on content. Follow our dev blogs and join our discord, where you can ask us all your questions.


Developer's Blog №1

Hello! We're a small studio of three and Astroworld is a game we've been wanting to make for a very long time. We were inspired by the Scandinavian minimalism of the gameplay of Kingdom and the incredibly beautiful visualization of space in Astroneer. We want to make a game with co-op that can brighten up a couple of your evenings, giving you pleasant emotions and bringing a smile to your face.

We have already registered for the Steam Next Fest and by the beginning of June we will make a demo that players can play during this festival. You can help us test this demo and suggest your ideas on our discord.

We will try to release small devblogs in which we will talk about how the preparations for the festival are going. Today I will show you how cool we managed to make the combat system.

We already have some 3d models and animations that you saw in the screenshots, but they do not make the picture beautiful by themselves. We are mastering the HDRP technology in Unity, which allows us to make high-quality lighting and post-processing with little effort.



(Secret screenshot)

And something like this will look like one of the variations of collision with monsters:



Each rock in the monster's body becomes an independent physical object, and the astronaut's body falls dead. Soon we will show what it will look like when there are a lot of monsters and the astronauts will shoot at them. Go to the discord, there we will notify you about new dev blogs.