Asylum cover
Asylum screenshot
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Genre: Point-and-click, Adventure, Indie

Asylum

Patch 1.2.3044 codename "Sometimes, dead is better"

[p]Well, well, well, look at this. You thought we forgot about updates, but nooooo... All of us were still working hard to put ASYLUM in pristine shape![/p][p]This is a sizable changelist. Nothing groundbreaking, but it's the sum of the parts what matter this time around. There's got to be something you were looking for. All the reports you sent have been taken into account and addressed. We're very close to tackling pretty much all (yes, ALL) of them![/p][p]The update today is particularly noteworthy because it marks the last of our localization tweaks. All 11 languages should be in top shape now. However, please do let us know if you bump into any other inconsistencies or typos.[/p][p]Also, lots of people have been writing to say how much they enjoyed the game. Thank you very, very much for those kind words! There's still a good deal of discussion about the story and conclusion, so be sure to check out the Steam forums for a number of tips in that long thread. Fans are still discovering nuances and different interpretations. It's not all about cosmic horror, y'know. [/p]
  • [p]New: Language fixes across the board! So many of them it boggles the mind! As promised, we revised all 10 localizations besides English and everything should be in good shape now. If you do spot more stuff that needs our attention, please let us know.[/p]
  • [p]New: When using a gamepad, the ubiquitous B button now turns back menu pages and puts it down when you're back at the index. This might seem like a minor thing, but it's a pretty cool usability improvement for those of you who check your records often.[/p]
  • [p]Fix: No more oversized hand cursors. Some of you were experiencing large hands under certain resolutions. We thought you liked big hands, but clearly we were mistaken. For the small group that enjoyed them (🙋), the big hands shall be dearly missed.[/p]
  • [p]Fix: Better handling of available resolutions for you to choose from, now ordered properly in the list too. Those of you who love fiddling with our artistic vision will have a great time now. Weird resolutions begone.[/p]
  • [p]Fix: Some text pop-ups in the menu, especially for perusing achievements on smaller screens, should now look and behave properly. [/p]
  • [p]Fix: In fact, the whole menu should be more consistent now, no more funny stuff. Top notch UX. Ye, we use fancy words to make the changelist more impressive. But if you feel like the menu is still acting up, let us know and we'll sack the menu. [/p]
  • [p]Fix: Bruno no longer says a bunch incorrect lines depending on when you speak with him. Naughty Bruno, he clearly needs a raise. [/p]
  • [p]Fix: Also, fixed some occasional weird animations with Bruno. After all this time, the guy deserved some extra love. [/p]
  • [p]Fix: More suitable first time settings when installing the game on the Steam Deck. Now when you're done fishing rare species in Cast n Chill you can come back to our cozy ASYLUM. [/p]
  • [p]Fix: Volume levels should work correctly now. The menu will honor your settings. Or should. Heck, maybe the menu needs a raise too. [/p]
  • [p]Fix: Some of you experienced an everlasting sound of water flowing, even after restoring saved games. But it's not you, that was a bug after all. Relax, you can leave the asylum. [/p]
  • [p]Fix: Proper keyring sounds! The keyring you're carrying should make noises only when you have it in your inventory. Again, it wasn't you. That is, unless you're hearing strange noises when you quit the game. If that happens, please come back to the asylum. [/p]
  • [p]Fix: The subcategory labels in the Library should make sense now. No, that wasn't a hidden clue. Please stop looking for hidden clues. [/p]
  • [p]Fix: There was incorrect feedback when using the valve for the last time. It's no longer incorrect now. You could say it's... correct. [/p]
  • [p]Fix: Potential crash when advancing to 3AM related to achievements and a poor DLL that for once wasn't our fault. [/p]
  • [p]Fix: Menu no longer closes automatically when deleting a saved game. Apparently some of you hated this. We kind of enjoy annoying you, but in the end we're making a product under the established rules of capitalism and happy customers are fundamental for the vicious system to thrive. [/p]
  • [p]Fix: There was a wrong feedback while looking at certain windows in the Chapel after a certain series of events transpired. Last time we checked they're no longer wrong. [/p]
  • [p]Fix: There was yet another wrong feedback when manipulating certain items in the Museum. According to our intelligence reports, they're no longer wrong. [/p]
  • [p]Fix: Similarly, solving a puzzle involving the Chapel should be less frustrating now. Again, happy customers, etc. etc. [/p]
  • [p]Fix: Better interaction with reels in the Therapy Room, automatizing some of the process in case you want to watch those absorbing tapes over and over again. [/p]
  • [p]Fix: Some texts in Russian were being cut off because of an improved font. Not anymore! [/p]
  • [p]Mac: Better handling of fullscreen for you fans of Mac. This should be the very last specific Mac bug we have in our queue, unless something else comes up. Let us know! [/p]
  • [p]Build string: version 1.2.3044 (test with CTRL + V).[/p]

Trading cards, soundtrack, Steam Deck verified, and more!

Ahoy inmates!

We trust you've been enjoying your stay in the Hanwell Mental Institute. It's been over two months since ASYLUM was finally unleashed, now nearing 300 reviews with a Very Positive rating. I can tell you that everyone at Senscape is delighted with the reception of a game that was a challenge to produce, and as a big 'thank you', today we bring a number of promised cool updates:

Trading cards!



At last, they're here. Find your favorite characters, all eleven featuring their original concept art. The big cards feature an in-game location that is somehow connected to each character:



Also, the badge progression is particularly cool, if I may say so. And wait till you see the foil one! Who will get it first?



Animated stickers! Animated wallpapers! Animated everything!



In addition to the cards, our Points Shop is open for business too. Players can now express themselves in a number of unique ways, from the unexpected fan-favorite Babydog (thanks Princess Magpie for her incredible work with this sticker) to highly disturbing avatars and wallpapers.



My personal favorite is Menacing Syringe:



Go impress your friends with this and much more in the Points Shop: https://store.steampowered.com/points/shop/app/230210

The new cards are a great opportunity to revisit Hanwell if you managed to get out. But careful, you may not be so lucky the second time đź‘€

Soundtrack now available!



Our intention was to release a number of add-ons and goodies next Halloween, but fans seem to have really liked the soundtrack and wanted to get it ASAP, and we listened. Now YOU can listen! Relive your favorite moments from the game:

https://store.steampowered.com/app/1311030/ASYLUM_Soundtrack/?beta=0
You might be interested to learn that these are slightly alternate takes, the "composer's cut" so to speak. Since all the tunes were layered programmatically while in-game, these mixes may sound different (case in point, Undiagnosed Disease). We much prefer these takes ourselves.

Bug fixes galore!



In case you missed the patch notes, we've been squashing bugs and applying your feedback since launch day. Notably, full controller support and verified Steam Deck compatibility are in the bag. Mac users can now enjoy the experience without any issues as well.

We very much appreciate your patience and reports during these first few weeks. The game is more polished and stable now, and thus the frequency of updates will be reduced (but we're not done yet!).

Here's the full history of updates for your perusal:

1.1.25314 "Death to Videodrome"
1.1.25317 "Send more paramedics!"
1.1.25319 "Angels to some, Demons to others"
1.1.25326 "Bedelia! I want my cake!"
1.1.2544 "It's gone, MacReady"
1.1.25411 "Death by stereo!"
1.1.25421 "Ki ki ki, ma, ma, ma"
1.1.25430 "I've got a real good eye for prime meat!"
1.2.2971 "Your mother ate my dog!"
1.2.2985 "We're gonna get you"

And that's it for now. It's been a joy reading your comments and theories about ASYLUM, so please keep them coming. See you soon, and enjoy your weekend!

—Agustín

Patch 1.2.2985 codename "We're gonna get you"

A minor, yet cozy update this week. More quality of life tweaks, addressing your comments. Note that the Mac build is finally in great shape!


  • New: We're Steam Deck verified!
  • Mac: Fixed an annoying issue in which cutscenes would lose sound.
  • Mac: Properly switches to fullscreen now.
  • Fix: Menu pages can now be turned with gamepad shoulder buttons.
  • Fix: Eberschacher's tape can be played multiple times.
  • Fix: Just as well, Hawthorne's tape can be played multiple times, in case you want to relive the horror.
  • Fix: A certain item during a certain puzzle at 12:00 AM is now more visible. Nobody likes pixel hunting.
  • Fix: Sometimes music could be missing when entering the Foyer for the first time.
  • Fix: Conversation log feature more readable in different resolutions and properly honoring the selected language.
  • Fix: Sometimes Julia could be missing while in certain areas of the foyer.
  • Fix: A weird black square could appear in the Low Risk cell. Thankfully, the problem was real and you weren't losing your mind.
  • Fix: Removed a hotspot in Rehabilitation that didn't make sense.
  • Build string: version 1.2.2985 (test with CTRL + V).

Patch 1.2.2971 codename "Your mother ate my dog!"

Ah, nothing like a Friday night game update! The crux of this particular release involves Steam Deck fixes to guarantee the Verified status, much more readable Cyrillic fonts, extra love for Mac customers, and many more quality of life tweaks.

Also, we're applying some small changes to our upcoming trading cards, profile wallpapers, and points shop items following feedback from Valve. We expect to launch them next week and (rumor has it) they're pretty cool.

As for the patch dreaded by canines:


  • Fix: Improvement stick sensitivity when using a gamepad.
  • Fix: Better Russian/Ukrainian font characters.
  • Fix: More readable menu items across the board in small screens.
  • Fix: Just as well, the whole 3D menu is larger when the screen resolution is low.
  • Fix: Renamed menu items "Achievements" to "Collections" and "Interviews" to "Logs", which admittedly make more sense.
  • Fix: Changed the format for several videos to ensure they are more compatible, crucially in the case of the Steam Deck. This alleviates a potential softlock too. You would think that playing an in-game MP4 in this day and age would be easier, but no. This is still causing us headaches.
  • Rant: Shame that the amazing Theora codec (used for Scratches) was ignored by the whole darn industry.
  • Fix: Julia video in the Foyer was slightly displaced, resulting in a small glitch that many of you noticed. You're really into details.
  • Fix: Subtitles always enabled by default for all languages.
  • Fix: The syringe could automagically disappear from your inventory under certain circumstances. But rejoice fans of syringes, not anymore.
  • Fix: Characters wouldn't animate at all if speech volume was set to 0. This was a fun bug and we're sorry if you missed it.
  • Fix: The storm while in the terrace next to the greenhouse had some weirdly annoying flashes. Someone touched something that wasn't supposed to be touched, and now this inspiring storm looks better.
  • Note: Guys, when I say the car is significant to understand the greater narrative arc, you're not supposed to look for hidden clues INSIDE the car. Look at the big picture.
  • Fix: An incorrect hand cursor was used instead of the more suitable magnifying glass for a certain interaction in the boiler room. See if you can spot which one!
  • Fix: A certain scream during a certain moment in the topmost floor has a certainly more appropriate volume now. Certainties are good, yo.
  • Fix: Incorrect keyboard icons were showed for some tutorials when using a gamepad.
  • Mac: All our releases are now properly signed and notarized, meaning the app should launch faster and never ask you any questions.
  • Mac: We still have that one outstanding issue in which cutscenes lose audio after some time, and this final big fix for Mac is just around the corner!
  • Note: We have changed the way we version these releases to make them more consistent and readable. We are now at a proper 1.2 status after this batch of fixes (Major + Minor), and the last four digits (Patch) will be the actual Perforce commit from our server. Crystal clear for everyone.
  • Build string: version 1.2.2971 (verify with CTRL + V)

And that's it for today's patch. See you next week with another update. Have a spooky weekend!

Patch 1.1.25430 codename "I've got a real good eye for prime meat!"

Ahoy there, inmates! Here's an interim update, yet delightful, while a bigger one is on its way:


  • New: Now fully Playable on Steam Deck! Only a few tweaks left related to font sizes to get the coveted Verified status next.
  • New: Full controller support validated! Moving the cursor during close-ups with a gamepad should feel much smoother now.
  • Fix: Greatly improved detection of a connected gamepad to properly show tutorials and input tips.
  • Fix: Menu settings wouldn't properly detect fullscreen status. Now they do.
  • Fix: A non-essential transitional cutscene late in the game was missing following a previous fix. It has been reinstated in all its cutscene-y glory.
  • Fix: Also, 2 frames were fixed in the aforementioned cutscene. No idea what this means, I'm going to trust the changelist on this one.
  • Fix: That puzzle in the topmost floor still had a few issues involving the timing of certain sound effects. No more.
  • Fix: Annoyingly, the head bobbing effect persisted while the menu was opened, making it difficult select stuff. Luckily for you, we are now sparing this annoyance.
  • Fix: Increased tab size in notepad, which is specially useful for the Steam Deck. No, it wasn't you and you don't need glasses, the text was indeed too small.
  • Fix: Fonts scale better now in lower resolutions, including the menu. Again, another win for Steam Deck!
  • Build string: version 1.1.25430 (verify with CTRL + V)


That's it for now, but stay tuned for more. As usual, your reports/feedback are very much appreciated. Everything is taken into consideration! ❤️‍🔥

Patch 1.1.25421 codename "Ki ki ki, ma, ma, ma"

Another straightforward maintenance patch, and quite short, but hey, this means the list of big issues is growing smaller by the minute:


  • New: You can now fast forward feedback lines while interacting with the notepad. Just click on the same notepad row while the line is typing to complete it.
  • New: Steam Deck improvements across the board. Give it a try and let us know! Should be verified soon.
  • Fix: The new option to disable camera effects for those players sensible to motion sickness was enabled by default for new customers. Please, make sure you have the option "Disable camera effects" unchecked if you want to see all the fancy camera animations.
  • Fix: A certain puzzle involving the morgue could get unfairly difficult to solve depending on which documents you had read at that point, and in which order. This is now better streamlined.
  • Fix: Similarly, a certain puzzle in the topmost floor could get confusing depending on the order of actions performed to solve it. Also, it was easy to miss a cool spooky moment. All this section has been revised and tweaked for that extra oomph of horror and much less frustration.
  • Non-linear adventures are painful to do, folks.
  • Tweak: Behind the scenes video player upgrades to resolve potential rare issues on Windows. Performance should be improved as well in the case of older computers.
  • Mac: Related to the above, important video issues were resolved that could block your progress. You can now properly solve a certain puzzle in the High Risk section at 12AM. Also, a particular video involving a crayon was not playing either — now it does!
  • Mac: We are aware of a recurring problem involving cutscenes suddenly missing audio and the team is actively working on the fix. While far from the ideal workaround, you can quit and restart the game to temporarily have audio in cutscenes again. This is the last known issue remaining on this platform — almost there!
  • Build string: version 1.1.25421 (verify with CTRL + V)

Remember: if your favorite fix wasn't present on this changelist, don't fret! We appreciate all the feedback and the team is working on the vast majority of stuff that was reported. We're delighted that you're enjoying the game so much and won't stop until ASYLUM is in pristine shape ✨

Patch 1.1.25411 codename "Death by stereo!"

What's this, more boring Friday patch notes?


  • The macOS build is deemed fully operational now. Thanks everyone for your reports and patience. We've been testing the in-game videos with a new Unreal media player (for future generations, it's called Electra), and that's been working great. Please report any further issues, though.
  • Fixed an occasional freeze when credits were launched from the menu. Unacceptable.
  • Nasty bug preventing some folks from achieving the 6AM achievement has been resolved.
  • The whole basement puzzle is better executed now, with red lights appearing when they should appear. No more unnecessary confusion with incorrect lighting when you're bored and leave the puzzle.
  • Subtitles during the intro no longer appear in front of the amazing actors who were involved in the game.
  • Users running the game with Proton on Linux reported a softlock in the morgue while trying to push a button. This is fixed now, which is a temporary patch while we keep working on the native Linux/Steam Deck version.
  • Ropes were incorrectly hanging in a certain room in the topmost floor. By "incorrectly hanging" we mean floating out of thin air. No, this wasn't a plot point, just a mere rendering error.
  • Removed hardcoded feedbacks which resulted in improperly translated strings. Note to future devs: never, EVER hardcode stuff.
  • A certain task at around 1AM didn't trigger as expected, but now it does, thus resulting in more comfortable gameplay.
  • Apparently there was a video patch missing for Lenny at 12AM in the low-risk section, meant for a more seamless transition when he walks away after speaking with players. We love you Lenny, please don't leave us alone in this spooky place. Come baaack.
  • Not sure about this patch note, but someone said there was an incorrect hand icon for a hotspot in Corridor2C, and I'm inclined to believe this report. The hand is pointing correctly now.
  • Chapter marks (you know, when you see the 1AM, 3AM videos, etc) have been polished and debugged. It seems that some people could miss these videos under obscure circumstances due to the complicated nature of modern game development, which in turn resulted in missing achievements. Horrendous! We're deeply sorry, everyone should be able to fully complete and show their achievements to family and friends now.
  • A certain missing element in a certain puzzle at around 2AM had been missing since a previous update, making the puzzle more unfairly difficult. It was an honest mistake, no hidden plot point. Now you should fully realize how and where to use the acid. Nothing to see here folks, move along.
  • There was a weird rectangle floating in the first scene when you started the game. We don't understand what was the purpose of this bizarre geometry, but it resulted in a glitched, otherwise inspiring horizon that was supposed to look gorgeous.
  • Why is everyone obsessed with shapes in this game? When did this happen? Is this something we said...?
  • Updated ending credit videos. Further people missed have been added. Presentation also polished overall. It all looks very professional now. Less punk, more capitalist.
  • Build string: version 1.1.25411 (verify with CTRL + V)


Patch 1.1.2544 codename "It's gone, MacReady"

A rather mundane maintenance patch this time, but still a patch:


  • New "Apply" button when setting different resolutions in the menu.
  • Unlimited framerate now showing a more user-friendly infinite symbol instead of 0.0 in the menu. That 0.0 was weird. Technically speaking, an infinite framerate is physically impossible, but it still makes more sense.
  • Localized new menu options to other languages, plus some minor tweaks.
  • Better menu behavior when completing the game. You're no longer allowed to save games in a vacuum.
  • Proper handling of saves when completing the game: autosave gets deleted, and launching the game again will start a brand new game, as it should.
  • Fixed regression from previous update: Discharged achievement now working correctly again.
  • Fixed Julia briefly flashing before the cutscene when entering the asylum for the first time. That was creepy.
  • Fixed incorrect volume settings when launching a new game.
  • Pickable pesticide no longer clipping the camera like a cheap 3D film from the 80s.
  • Character reflection in A-Pose removed from window in Corridor 2C. No, that wasn't a story hint either.
  • Adjusted lighting to make a certain puzzle in a certain topmost floor fairer.
  • Adjusted notepad position during certain conversations.
  • Improved the poignant Lenny video in the topmost floor, including extremely realistic reflections that no AI will ever be able to replicate.
  • Fixed a strange door reflection in the final game environment, which thankfully everyone missed and didn't misinterpret as a story hint.
  • Build string: version 1.1.2544 (test with CTRL + V)


All your thorough reports during these first few weeks have been very appreciated! Key outstanding issues the team is focusing on:


  • Verified Steam Deck support.
  • Proper native Linux support. These two tasks are actually tied together.
  • One final pass for localizations (though a lot has been revised already).


And coming attractions:


  • Steam trading cards, wallpapers, and more.
  • Deluxe bundle preorder, with instantly available goodies such as the soundtrack.


Have a terrific weekend!

Patch 1.1.25326 codename "Bedelia! I want my cake!"


  • NEW! More menu options. Now you can fiddle with resolution, FPS, VSync and much more like modern games do. Does the film noise effect offend you? Off with it! Want to play in windowed mode while watching YouTube? Go for it! You can even set a retro quite 1028x768 resolution like Scratches did 20 years ago. Based on our tests, even very old computers without a dedicated GPU can handle ASYLUM now.
  • NEW! Gamepad icons. Tutorials now correctly show gamepad icons if you have one connected, meaning ASYLUM can be promoted to Full Controller Support.
  • Missing VOs have been fixed. Now you can ask everyone about wire cutters.
  • Better paced VO duration during dialogues.
  • General menu improvements in addition to the new options.
  • Multiple language updates and fixes.
  • A glass in the gaming room wasn't dirty enough, so it's dirtier now.
  • Under certain circumstances, a certain item had be picked twice to have in your inventory. Not anymore.
  • Some typos were fixed.
  • Showers now remain open all night, in case you want say goodbye to the teddy bear before completing the game.
  • Final puzzle tweaks, crucially better handling if you leave and come back.
  • Fix when showing the menu at the end of the game.
  • A new video was added in the ending sequence. No, no crazy new revelations, just a door that was missing. Also please stop perusing these patch notes for hints about the ending. We will NEVER do anything of the sort.
  • Don't you find it weird how some characters in the game insist about geometry and shapes?
  • Character logs now cleared up when you restart the game.
  • Fixed a close-up in Ebersbacher's office.
  • Some Lenny animations have been improved.
  • A certain item in Hawthorne's office is more visible now, so you don't miss it.
  • A certain item in the third floor to solve a certain puzzle is more accessible now.
  • Certain music fixes.
  • More certainties.
  • Fixed an erratic crash caused by the new option to disable camera motion effects. We're sorry about this regression!


As usual, we appreciate everyone's patience as well as your thorough reports during these first couple of weeks after launch. Next week, we expect to finalize all outstanding localization issues (very few now), and work on the more fun stuff such as Steam trading cards.

Regarding Steam Deck, we're working with Valve to get that Verified status. With this update, make sure your resolution is set to 1280x800, FPS set to 60 and Visual Acuity set to Low for a consistently smooth experience. Alternatively, you can set Acuity to High and FPS to 30 for an extra bump in quality, which is what we prefer anyway (framerate is overrated). All of this will be handled automatically shortly, in addition to revised Deck controls.

A week of horror, big update, news, and something else...

Ahoy there, patients of the Hanwell Mental Institute! đź‘‹

Slowly, but steadily we're crushing all the bugs there were reported during these early days. The community (that means YOU!) have been absolutely amazing reporting and helping us figure out some of these issues. Several wishlist items were sorted out today. Let's see...

Patch 1.1.25321 codename "You're so cool, Brewster!



  • Cloud saves are now enabled! Windows, Mac and Steam Deck are syncing perfectly. Really embarrassed about this one which was a combination of issues, including a single checkbox that had to be unchecked. Thanks nian in the forums for your superb help.
  • Camera motion can now be disabled! Getting sick while playing the game, and not because of the disturbing horror? Go into your Record Book and check the conveniently titled Disable camera motion setting. Transitions will play pretty much like Scratches. If you need to slow down the camera movement, adjust the Speed of reflexes to Slow. No need to have a sickness bag nearby now.
  • Big Mac improvements! The amount of crashes reported on Mac (related to pesky video codecs) have been significantly reduced. We still have pending issues left to work out, but the experience is way less frustrating now.
  • No more crashing when loading certain savegames! Some game conditions, and in particular the High Risk section, posed quite a few unexpected issues which should have been resolved now. If you're experiencing a crash when loading a saved game, please let us know ASAP, either in the forums or by email at team@senscape.net.
  • Text overlay for easier reading now fully functional! Use the mouse wheel or thumbsticks (including Deck) to scroll the text. No more squinting.
  • Added missing Julia video in a certain closeup.
  • Added missing VOs from Bruno when you're pestering a certain someone.
  • A certain date that should have been blurred is now blurred. Ya'll really paying attention to the tiniest of details.
  • Fixed some savegames showing the title "Invalid!". No, that wasn't a secret clue, just a random bug.
  • Fixed a window in a surgery room that didn't show rain when it's raining. We know you love rain and felt awful for taking away the rain from you.
  • End credits updated because we forgot to include some cool and supportive people. We're horrible developers.
  • Further translation fixes across all languages. The big localization (and final update) is schedule for next week.
  • Build string: version 1.1.25321 (test with CTRL + V).

The more complete menu options in which you'll be able to tweak many other settings to your content and obliterate our artistic vision is due out next week. For fans of the oppressive vignette: you will be able to reenable that. I also heard a complain that the old ASYLUM demo was more noisy and grungy. Fine. We'll give you a setting to enable the "grindhouse" edition of the game. Super noisy and dirty, like the tape of an old VHS covered in mold and fungi.

What's next? Pt. 2



When I mentioned that we're readying a big update for Halloween with optional content (this year, yes, 2025) a lot of people groaned. 7 months is way too much of a long wait in this day and age of instant gratification, so we're going to do the following:

We'll give you the possibility to pre-purchase the Halloween add-on very soon, at a discounted rate, and give you some stuff right away:


  • Original soundtrack. Including lavish liner notes, full versions of the songs that didn't appear in the game, and early demos.
  • Art book. Preview with photos and Kirkbride blueprints from real life asylums that inspired the game.
  • A Tour of Hanwell. Preview of the upcoming documentary with our recorded visit to a real life mental institution in Buenos that inspired many aspects of the story.

With this preorder, you'll get the following in Halloween (this year):


  • Full Art Book. Including WIP screens of the early days of development, and a journey through the visual design of ASYLUM.
  • A Tour of Hanwell. The complete documentary with team interviews and the full overview of the whole madness that was this development.
  • Annotated script. The original script dating back to 2009, unchanged but including new annotations. No, I won't reveal the nature of the ending.




Also... we didn't forget about Steam cards, emojis, and cool wallpapers, which are on their way. Fans are already at work too and, with their permission, we'd love to include some of their gorgeous art in the upcoming update. The babydog sticker by Princess Magpie is a big favorite in our Discord. Are you doing fan work too? LET US KNOW ASAP.



Speaking of which...


I understand the mixed feelings about the ending. Scratches attempted an unusual conclusion for its time, which devolved in heated forum debates. ASYLUM does something even more risky. Whether it worked or not, only time will tell. For obvious reasons, please don't discuss the ending here, since not everyone following these updates has played the game. The "semi-official" thread in Steam is this one: https://steamcommunity.com/app/230210/discussions/0/552359350148051426. There are many other exchanges in Discord too.

Going through the debate, and some of the shrewd observations already shared, I fully stand by the ending and wouldn't change a thing. Everything is intentional, nothing was rushed. Anything else I say will ruin its lasting effect, so I'll have to bite my tongue and let things flow. I know some of you have already figured out, though (and even when you feel like you "got it", there's going to be more to digest).

Thanks all for your continuing support over the years! Hope you have a lovely weekend!

—Agustín