Addressed an achievement that got triggered too soon.
Addressed a loot miscalculation, when putting the crown on the altar.
Fixed an issue where the crown didn’t get removed from inventory when putting it on the altar.
Addressed a misguided ghost running around in circles
Fixed an issue within the Audio Settings, where there were two labels saying “Music Volume”. It’s now corrected to “Master..” & “Music Volume”.
Hotfix 1.4.0f
A new hotfix
Addressed an achievement that got triggered too soon.
Addressed a loot miscalculation, when putting the crown on the altar.
Fixed an issue where the crown didn’t get removed from inventory when putting it on the altar.
Addressed a misguided ghost running around in circles
Fixed an issue within the Audio Settings, where there were two labels saying “Music Volume”. It’s now corrected to “Master..” & “Music Volume”.
A minor hotfix
Adjusted all respawn points, so the respawn transition feels more smooth.
Fixed a respawn point that accidentally spawned the player beneath the floor.
Fixed an issue where the player could die twice in a row at certain fall locations.
Fixed the missing camera shake effect that would occur at specific locations.
Hotfixes
Some hotfixes has been made:
Fixes to the Game Menu
Fixed an issue where using Escape key in the didn’t close panels
Fixed the Mouse sensitivity
Fixed the Mouse Inverts toggle
Fixed the Torch toggle setting
Disabled the Back button in the Main menu
Fixed a glitch in the Journal where it didn’t display the recently viewed entry first.
Fixed an issue where it wasn’t possible to close the Journal on Right mouse click.
Fixed an issue which caused the game to stalemate during a death sequence, because the Death panel UI wasn’t found.
New Update (ver 1.4.0)
Hello all, During the last month, I’ve been working hard on improving the codebase in Athemore. It took way longer than expected, but now it’s finally functional. The revamp was mainly aimed for localization support, but since the original codebase was poorly written, I made a decision to wipe it all and start over. Doing this overhaul also flushed out some bugs, but unfortunately new unknown bugs might occur as well. I’ll do my best to keep an eye out for unwanted elements and then roll on hotfixes gradually if need be.
All UI elements and scripts have been revamped as well. The game used to handle all UI logic within a single script, but now that script has been divided and spread out into multiple scripts instead, so that each script only handles its own logic. This is a way more efficient and it also saves some performance here and there.
Same goes for object interaction logic such as Puzzles, Items and NPCs. All interactions used to use a single script for every interactable object and then based on its name was able to find the correct function to initialize by comparing two strings. This was a really terrible solution and could easily end up doing some unwanted behaviors.
As for upcoming tasks, the game still lacks some polish here and there, but more importantly I need to find a smart way to cull every light source to prevent stuttering issues. Furthermore, I need to increase the overall lighting. It’s still too dark at the moment. Finally, multiple languages will be implemented into the game as soon as possible.
Patch notes can be read here:
Improved all UI elements in the game. The old version used several canvases. Now the game only uses one for all the UI.
Improved the Journal & the document reading system.
Improved the Game Menu.
Improved the Inventory.
Support for ultra wide monitor resolutions
Improved the way of interacting with objects work like with puzzles, items, NPC’s etc.
Added the functionality for Localization, so it will become easier to change language. Additional languages will be added eventually.
Fixed an issue where the Player were able to die multiple times in a single death sequence.
Fixed an issue where using items on objects caused didn’t respond properly.
Hotfix 1.3.4b
A relative necessary hotfix
Fixed an issue where it was impossible use the crown with the pedestal
Fixed a checkpoint issue where the player could accidently respawn into the void
New Update (ver 1.3.3)
Hello all!
It's almost been a year since the release of Athemore. Time really flies.
The core thing around this update is the dialogue system. It has been revamped into a better system. The new dialogue system will also be able to handle the upcoming localization functionality better. The goal is to implement at least 7 additional languages in the near future. This update also includes the addition of some missing key features and some bug fixes. Patch notes is listed here:
Added a prevention timer on all opentable objects that starts after an interaction.
Improved the dialogue system. It should now be easier to implement the localization
Revamped all Audrey’s voice lines. Big thanks to @Quiet for helping out.
Within dialogues, the player is now unable to move. The player camera can still be controlled in some cases though.
Interacting objects with Left Mouse click has been temporarily disabled, since it caused some issues when the inventory was active.
The game now indicates whenever the player takes minor damage, with both a visual and voice effect.
Added an Athemore icon on the executable file.
Fixed the issue where the “E” stayed on the screen in unwanted situations.
Fixed a bug where the light while reading documents was disabled.
Fixed a bug which caused some input interactions to respond twice.
The Halloween Update is now ready!
Happy Halloween everyone!
A new update for Athemore is now ready, which also includes the Halloween event.
A little description of the event:
Within the dungeon, there’s someone who lurks in the shadows and wants all the pumpkins that he can get, otherwise he might become angry. The choices you make have different outcomes. Do you want to be on his good or bad side?
There have also been a lot of bug fixes which are listed below.
Patch notes:
Added the Halloween event to the game.
Added a change page button on the map
Fixed an issue that caused the player’s landing sound effects to play constantly if the player was stepping down from tiny object heights such as rocks and boards etc. Now it only plays when there’s some duration to the player’s time in the air.
The game now starts with the head bob effect toggled off as default in the game menu.
Fixed an issue which caused weird stufferting to the Journal UI.
Fixed an issue which caused weird stufferting to the Decision Display UI.
Fixed an issue which prevented the crosshair to update correctly after clicking the Game Menu option buttons.
New Update (ver 1.3.0)
Hello all, We finally have a new update ready!
The old first person controller (player) has been replaced with a newer and better working first person controller. Furthermore the old input system has been replaced as well. This makes it a lot easier for future implementation for various controller devices such as game pads, joysticks etc. Likewise, Athemore is now open for possible console releases as well. In addition, we’ve added the possibility to rebind the controls within the game menu along with other option features, which can be read in the patch notes below. We wanted to focus on finishing these important tasks as mentioned above, because we will definitely be benefiting from our upcoming game releases as well.
We still have plenty of upcoming tasks for this game in our scope such as:
Do something about the complete darkness in the dungeon
Add some sort of player damage taken indication, such as pain voices and a screen indication.
Improve upon the overall AI
Add support for multiple languages
Fixing some minor issues
Patch notes for 1.3.0 (07-08-2022)
Replaced the old input system with Unity’s newest input system. This opens up a lot of options which make it possible to support different devices such as game controllers and joysticks etc in the future.
Replaced the old first person controller with a newer and more improved version
Reinstalled a better working crouch function.
Added an option to rebind keys within the game menu.
Added an option within the game menu to invert both the mouse X and Y axis.
Added an option within the game menu to enable / disable the subtitles.
Fixed an issue within the inventory, where any item tooltip not displaying as intended while hovering over items with the mouse cursor.
Fixed a few graphical glitches.
Patch notes for 1.3.0 (07-08-2022)
Replaced the old input system with Unity’s newest input system. This opens up a lot of options which make it possible to support different devices such as game controllers and joysticks etc in the future.
Replaced the old first person controller with a newer and more improved version
Reinstalled a better working crouch function.
Added an option to rebind keys within the game menu.
Added an option within the game menu to invert both the mouse X and Y axis.
Added an option within the game menu to enable / disable the subtitles.
Fixed an issue within the inventory, where any item tooltip not displaying as intended while hovering over items with the mouse cursor.