After gathering feedback from the demo and from playtesters. I have created a list of fixes and improvements that I need to make before the early access release, unfortunately I won't be able to delivery it before July 7. Therefore, I am postponing the release date by two weeks to July 21, 2022, to make sure that the game will be fun to play at the early access release.
My sincere apologies for the late announcement.
Cheers!
"The Sunny Life Demo" going LIVE!
Hi!
In celebration of Steam Next Fest, you can enjoy a demo version of the game. Try it out now!
The Sunny Life Demo at Steam Next Fest!
Hi!
At the upcoming Steam Next Fest (4 days from now!) there will be an opportunity to play a demo version of the game! It will be a great chance to get a first taste of the gameplay, and for me to collect first feedback to improve the game.
Stay Tuned!
DevLog #3 - Cooking Club and Citizen Interactions
Welcome to the new DevLog!
Let's find out what's new in the project
Cooking Club The whole history of the cooking club has been successfully completed. The new lines of dialogue contains almost 12,000 characters!
Interaction with locals From now on, it is possible to talk and interact with all the townspeople. There will be 11 named citizens at start of early access.
New Shops A garden shop and a diy shop have been added.
What's next? -New player shop features -Bikes -Summer and Autumn Festivals
Thanks for the reading and have a great day!
DevLog #2 - New Trailer, Seasons and Farming
Welcome to the new DevLog!
So, what's new in the project?
New Trailer A new trailer came out a few days ago, which you can see here:
Four Seasons. The visuals for the four seasons and the phases of each day have been successfully completed
Farming. Farming has also received a big update. Sprayers can be built, which will take care of the player's daily watering of plants. There is also a lot of new fruit and vegetables to grow and a new system for calculating the quality of harvests.
Build System. The feature to hang things on the walls has been added to the building system.
What's next. -Cooking club -New shops -Summer festival -New player shop management options
Thanks for reading!
DevLog #1 - Quality of life and new interaction options
Hello shopkeepers!
February was a crazy month (Good luck Ukraine, your will to fight is incredible) but I'm still trying to keep moving forward with developing the game.
I have managed to expand the options for interacting with citizens. To strengthen friendly relations you can play several different games with them, for example rock-paper-scissors.
I also redesigned all building interiors so that they are in the game world (previously they were floating in black space)
The mechanics of the clubs have also been successfully completed. I am currently in the middle of creating the story and development of the cooking club.
Unfortunately I need to remove the effect of swinging objects when placing them, because it makes it very difficult to do this precisely.
Stay Tuned!
New trailer and New title!
Hello everyone!
A new trailer has recently been released, which you can see on the store page or here:
https://www.youtube.com/watch?v=Q1WNFAGutqE
The previous game title was hard to remember, so it's being changed to The Sunny Life!
I also made a pretty significant decision to quit my current job (exactly two months ago) to live off my savings and focus 100% on game development. This will allow me to fill the game with content much faster.
Currently working on the interest clubs system. It will be connected with developing skills in the game. It will allow you to get special items like better rods for fishing or recipes unavailable anywhere else for cooking.
I would also like to apologize for the lack of new information, I am working on the game all the time and I have not stopped even for a moment. I promise to post at least one update per month.
Stay tuned!
Progress Update #1
Hello! First of all, I would like to apologize for the long lack of information about what is happening in the project. At the same time, I would like to assure you that the project is still under development and I work on it almost every day.
List of unfinished things that need to be on the release, and I've been working recently on them: -Customer behaviour and shop development -Finishing the system of needs -Fishing system -Relationships system
Most core systems have been finished, and I will soon start filling them with content. The release date I am aiming for is the end of 2021.
Early Access available on Q1 2021
Hi guys!
After a careful look at the scope of the project I have reached a conclusion, that game features planned to be completed for this year's Early Access are not enough for a satisfying game experience.
Even though I work on this project almost every day, I would still want to guarantee several hours of immersive gameplay in early version. Following that reason and to make sure that I can deliver a great game at any of its development stages, I decided to postpone Early Access release to Q1 of 2021.