War on the Sea, the latest title from Killerfish Games, is now available for PC and Mac.
It combines fleet management with real time naval combat as you take command of Allied or Imperial Japanese navies and aircraft throughout the South Pacific during WWII.
War on the Sea Steam page is now live. This is the place to ask questions about our upcoming naval combat game and join in ongoing discussion about development progress. Be sure to to add War on the Sea to your Wishlist!
Don't know what War on the Sea is? Check out the Announcement Trailer: https://www.youtube.com/watch?v=8sjPhyvhD1s
War on the Sea - Coming Soon
War on the Sea puts you in command of warship task forces, supply convoys and submarines as well as tactical use of aircraft to secure the South Pacific during World War II. Heavily inspired by the classic computer games "Great Naval Battles" and "Task Force 1942", War on the Sea is coming soon to PC and Mac.
1942: The world is at war
The Japanese Empire expands throughout the Pacific where Allied forces attempt to halt its spread. A desperate struggle for control of the Solomon Islands is now underway.
How will you protect your transports as they deliver troops and supplies in the South Pacific? Will you deploy precious aircraft carriers to provide air cover? Do you screen the area with submarines? Or attempt to lure the enemy navy into a decisive surface engagement?
https://www.youtube.com/watch?v=8sjPhyvhD1s
Features
Real-time naval combat
Theatrical external-view game play
Play as Allied Forces or Imperial Japan
Over 50 classes of playable ships
Dynamic campaign
Tactical control of aircraft (not a flight simulator)
Fight fires, counter flood compartments and repair ships
Sink ships using realistic buoyancy physics
Historical missions based on actual naval engagements
Historical ships, aircraft and weapons
Cold Waters Community Hub: LIVE
For those of you watching the development of our next game, the Cold Waters Steam Community Hub (and Store Page) is now live. This will be the space to watch for the latest news and to discuss the development of Cold Waters as it gets closer to release.
All new screenshots have been posted to illustrate changes in the game's progress since our Greenlight campaign 3 months ago.
Many have asked what we've been working on lately and today we're pleased to announce our next game: Cold Waters
For more information, trailer, screenshots and to vote please visit the Cold Waters Steam Greenlight page:
http://steamcommunity.com/sharedfiles/filedetails/?id=770691721
5/5 WWII Magazine/HISTORYNET Review
Chris Ketcherside, a former Marine and working on a PhD in military history, reviews Atlantic Fleet for the latest issue of WWII Magazine, giving it a full 5 out of 5.
Atlantic Fleet is arguably one of the best computer simulations of this aspect of World War II currently available.
To get it, right click on Atlantic Fleet in the Steam client and select properties. Then under the betas tab select beta.
Here's whats in it:
- fixed low quality ocean shader compatibility
- decreased sensitivity of horizontal slider keys: j k
- improved responsiveness of vertical slider keys: u i
- corrected Slider (coarse) typo
- added full 22:9 aspect ratio support
- corrected German torpedo speed/ranges
- added audio to tiny splashes
Killerfish Games's PC version of its iOS WW2 naval simulation/wargame takes the high seas by storm!
"I find it all very well-presented and impressively thorough, very well up to the standards of PC sims and better than many I've seen, including the very best".
"This is one of those rare, genre-defining games that re-sets the standard for games development everywhere".
Awarded:
CombatAce Excellence Award
CombatAce Contender Best of the Year 2016
CombatAce Editors Choice Award
Version 1.01 Now Available
Atlantic Fleet version 1.01 is now available.
Additions: - all sliders can now be used via key commands
- keys for 0.1 degree elevation change
- full keyboard support for tactical map
- ship telegraph now responds to each setting individually
- ship speed can also be set by keys 1-6
- mouse wheel zoom for tactical map and binoculars
- hide combat interface toggle for screenshots, F9 Key
- submarine depth now displayed
- keys for selecting carrier wings and load out
Fixes/Improvements: - fixed a bug that *might* involve AI movement hanging the turn
- holding mouse button on a slider when firing no longer hangs the turn
- improved graphics/shader compatibility
- distant smoke no longer blocks closer ships
- player hedgehogs no longer cause sonar disruption
- added missing AA guns to Courageous class
- improved pilot graphics on some aircraft
- decreased shell graphic size
- music in combat set to on by default