Atlas Fallen has been out for a few months now, and we'd like to express our gratitude to everyone who has played already!
We've been carefully reviewing your feedback and reports about Atlas Fallen, and have released several patches to improve the experience in the last months.
We’ve noticed some players expecting the support to dwindle in the coming months, and we wanted to be clear about that: Our dedication to Atlas Fallen continues and the team is hard at work on a more ambitious update bringing important tweaks of the core experience next year, as well as new content.
This includes new mechanics, additional essence stones, additional level, a heavily reworked intro, and more! We'll be sharing more information starting next year.
Once again, a sincere thank you for your unwavering support. We can’t wait to share more about what we have cooking!
The Atlas Fallen Team
Steam Awards 2023
Nominate Atlas Fallen for the "Better With friends" award 2023! There are some games out there that just aren't the same when you play by yourself. Maybe you need to have a friend to watch your back. Maybe you need to have a friend that you can stab in their back. Either way, fun is awaiting those who gather friends together play this game.
Rise from the dust and liberate mankind from the oppression of a corrupted god.
Glide the sands of a timeless land, filled with ancient dangers, mysteries and fragments of the past. Hunt legendary monsters, using powerful, shape-shifting weapons and devastating sand-powered abilities in spectacular, super-powered combat.
Target and gather the essence of your enemies to shape your own custom playstyle, forging a new era for humanity in a fully cooperative or solo story campaign.
Rise from the dust. Unleash the storm.
Master the sands to explore a unique fantasy world teeming with secrets, locales and dangers
Hunt legendary creatures alone or with a friend in heroic, super-powered combat
Unleash your power to create deadly shape-shifting weapons
Rise as the ultimate champion with unique custom skills and abilities
Atlas Fallen - Update 2
Hello everyone!
A new update has been deployed on Atlas Fallen, bringing many improvements to the game. Read the patch notes down below for the details.
Patch notes
Tweaks/QoL Improvements
Shellbasher:
Tweaked the behaviour so that it can only use the tornado attack when below 75% health remaining and player has at least 15% momentum
Tweaked the duration of the tornado attack (-1s)
UI/UX:
Hold Inputs now display the text (HOLD) to avoid confusion
Difficulty:
Multiple deaths in a boss fight now apply a debuff to the enemy to make fights less frustrating (after 6 retries in normal difficulty, 4 in easy. No changes to hard difficulty)
Player is no longer forced to have conversations with Nyaal at Anvils. Essential dialogue is now displayed a second time the players interacts with Nyaal.
Repositioned Sand Echo in Level 2 to allow players to explore more freely before stumbling on another narrative element
Increased/Repositioned enemy variety in Level 2
Broken Desert Bridge in Level 2 is now crossable when only having 1 AirDash
Several tweaks to better guide players:
Indicate that the desert area is more dangerous/challenging than the forest area leading into Castrum VII
Where to go when coming out of the map tutorial
Allow players to immediately retry the shatter tutorial when dying
Collecting Shards now provides additional rewards
Bug Fixes
Gameplay:
Fixed a bug that allowed players to use the Shatter attack before reaching the first Bolster Level
Fixed a bug that prevented enemies from spawning when retrying an encounter multiple times in a row after dying
Fixed several instances of wrong collisions that allowed players to reach unintended locations (Decision point in Caladrias: Forbidden Lands)
Fixed several instances of wrong collisions that allowed players to reach unintended locations (Prophecy Space and Sunken City in Bastengar’s Underground)
Fixed several instances of wrong collisions that allowed players to reach unintended locations (Priest Estate, Cliffside and Roadside Temple in Monsalar: Wildlands)
Fixed a bug that allowed players to skip the launch/slam attack tutorial and thus not unlock it
Fixed a bug that prevented the perk “Lucky Spotter” from working appropriately
Fixed a bug that blocked autosaves after defeating or fleeing from a Watcher’s Fury event
Fixed a bug that prevented the Watcher’s Fury event from starting under certain conditions
Fixed a bug that prevented some quests from automatically completing under certain conditions
Fixed a bug that prevented the Shatter attack from working appropriately
Fixed an issue that caused Arif to spawn under the map in Monsalar: Wildlands and blocked players from advancing through the main quest
Fixed a bug that caused some NPCs to be placed incorrectly when updating the game to newer versions
General fixes to NPC behaviours and animation
General fixes to quest auto completion requirements and notifications
General improvements to targeting enemies using Mouse & Keyboard
Fixed a bug that prevented the Essence Stone “Ruthless Advantage” from working properly
Fixed a bug that caused certain enemies/groups of enemies to despawn mid-fight
Fixed a bug that prevented Journal Entries and Audio Logs from working properly after defeating the Thelos’ Champion
Enemies:
Fixed a bug that caused enemies to stop attacking during the Shatter Tutorial in Caladrias: Forbidden Lands
Fixed a bug that allowed players to also engage in other regular enemies when inside a Watchtower fight
Fixed a bug that made enemies walk into walls and/or terrain
Several fixes to the fight against the final boss Thelos’ Champion:
Lasers could spawn too high and not hit players
Fixes to targeting behaviour when fighting in co-op
Fixes to client not getting damaged by certain attacks when fighting in co-op
Fixes to player having momentum decay in moments they shouldn’t
Fixed a bug that caused the mines from the Scatterer to explode despite bouncing them back at the enemy
Fixed a bug that prevented the Diver enemy from being stunned when underground and hit by a Slam attack
Fixed a bug that allowed the Marauder to go outside the combat arena by using one of its abilities in the fight on Caladrias: Forbidden Lands
Visual:
General improvements to FSR2
Fixed an issue that caused Essence Stone’s VFX to be displayed wrongly
Fixed an issue that prevented the VFX’s for the Essence Stone “Whirling Blade” from being displayed correctly
Fixed an issue that prevented the VFX’s for the Essence Stone “Shattered Ground” from being displayed correctly
Fixed a bug where lighting would look different when opening Photo Mode
Fixed a bug where the character would activate the Sandskin when opening Photo Mode under certain conditions
Audio:
Adjusted character voices volume to be more consistent during conversations
Fixed a bug that prevented the voice lines from Thelos’ Champion from playing appropriately
Fixed a bug that prevented the correct SFX from playing when players picked up a reward from a wildlife treasure hunt
Fixed a bug that caused the SFX of the Essence Stone “Wearying Veil” to loop
General improvements and fixes to German Voice Over
Fixed a bug that prevented the correct track from playing when picking up Gauntlet Shards (Console only)
UI:
Fixed a bug that could cause map counters to incorrectly increase their count when reloading savefiles
Fixed a bug that could cause map counters to incorrectly increase their count when loading different levels
Fixed a general bug that made map counters display incorrect numbers after completing certain quests or world activities
Fixed a bug that prevented resetting perk points to work appropriately
Fixed a bug that prevented notifications of loot pick up from appearing on the HUD
Fixed a bug that prevented banners from displaying the correct ‘dissolve’ effect in the HUD
General fixes to navigation using Mouse & Keyboard
Fixed a bug that caused the momentum bar to look full when it was, in fact, just almost full
Fixed a bug that prevented certain text boxes to not be displayed properly on UltraWide Monitors
Fixed a bug that prevented certain screens from displaying properly on UltraWide Monitors
Fixed a bug that caused some NPCs to have blank conversation options
Fixed a bug that caused some NPCs to still have quest markers on them even after finishing the quest related to them
Fixed a bug that caused the new item notification (exclamation mark) to never disappear from the items if an item was removed before the quest was completed
Fixed a bug that caused the new quest marker (exclamation mark) to never disappear from new quests
Fixed a bug that caused the cursor to not snap appropriately to certain Map key icons (such as Anvils)
Technical:
Fixed multiple crash instances
Specific crash during an Animatic when the language was set to German
Fixed some instances of stuttering around the City of the Sun in Monsalar: Wildlands
Improvements to texture loading times
Fixes to chest textures taking a couple seconds to load
Fixes to NPC character outfits’ textures taking a couple seconds to load
Environment:
General fixes for floating vegetation
General fixes for inaccurate collisions
General fixes for alpha maps on some assets in the City of the Sun
Fixed the lighting in specific spots of the Queen’s Passage
Removed Valery’s body from the Prison area after you attend her funeral
Co-op:
Fixed a bug that allowed a co-op partner to proceed during cutscenes even though their partner was dead and waiting to be revived causing the player to appear as a corpse
Fixed a bug that allowed a co-op partner to start the Watchtower fight in Monsalar: Wildlands without their partner
Fixed a bug that caused players to be blocked if one of the players skipped through cutscenes while the other was having a specific conversation at an Anvil in Caladrias: Forbidden Lands
Fixed a bug that cause the client player to be displayed not having a hand (for the host) in the co-op menu
FIxed a bug that allowed co-op players to see and hear VFX/SFX from the other player without them experiencing it themselves
Fixed a bug that caused players to not get loot if they were performing certain actions while their partner picked it up
Fixed a bug that caused players to be stuck into sand surfing if they entered the Black Alms level while their partner had a pop up active
Fixed a bug that caused the Fusion Tutorial to trigger twice for certain players
Localization:
General fixes for typos, grammar and localization in English, German, Russian and Korean
General updates to the font so that it can better accommodate non-latin alphabets
Fixed a bug that caused several lines in Spanish Castellan to be displayed incorrectly throughout the game
Fixed a bug that caused certain strings to be displayed as “00” on certain languages
Atlas Fallen - Update 1
Hey everyone!
A new update is now available in Atlas Fallen!
New additions
AMD FSR 2 is now available as a feature on PS5, Xbox series X and PC (Xbox series S still will have the feature enabled in the future)
The Version number is now displayed on the settings menu.
Gameplay
Fixed a bug that prevented players from properly being rewarded Essence Dust
when picking up Pale Root with the Lucky Spotter Perk.
Fixed a bug that caused the Spiker Wraith in Monsalar: Bastengar’s Underground & Monsalar: Wildlands to despawn.
Fixed an invisible collision that prevented the players from obtaining a collectible inside a cliff in Monsalar: Bastengar’s Underground.
Fixed a bug that allowed Khendra to give players the Vanity Item “Lion Chestplate” again even if players already have it.
Fixed bugs that prevented the following essence stones from being obtainable:
“Protective Instinct”: A Conjurer has a new respawn zone in The Black Alms: Citadel, allowing it to drop this ES.
“Hardening Scar”: Has been added to the Travelling Vendor’s inventory in The Black Alms: Citadel.
“Imperious Bastion”: It has now been added to the Travelling Vendor’s inventory if the player did not get it from beating a Watcher’s Fury in Monsalar: Wildlands.
Fixed a bug that prevented the ES “Disruptive Throw” from properly hitting enemies
Fixed a bug that allowed wraiths to despawn and softlock players during the Combat
Intro sequence if players went idle for too long.
Fixed a bug that caused equipped Essence Stones and Presents to be unequipped when switching presets.
Fixed a rare bug where damaging enemies wouldn’t recharge the idol.
Fixed a bug that caused some animals to stop moving after reaching their first waypoint.
Fixed a rare progression blocker where users couldn’t get the last AirDash upgrade.
Fixed a bug that prevented Armor stats to properly update when gaining or losing armor bonuses.
Fixed a bug that prevented some wraiths from being properly crystallized when being targeted by a Shatter attack.
Added a Photo Mode shortcut for Mouse & Keyboard.
Fixed a bug that prevented the Essence Stone “Narrow Escape” from working properly.
Adjusted the Essence Stone “Crystalline Cure” to make it more efficient.
Fixed a bug that caused the Essence Stone “Ruthless Slayer” to reset its cooldown after opening the pause menu.
Enemies
Fixed a bug that prevented the Conjurer Wraith from receiving damage when being the target of a Shatter attack under very specific circumstances.
Multiple balancing updates based on feedback.
Improved damaging parts on multiple enemies.
Fixed a couple bugs that caused enemies to spawn with wrong rotations, positions or animations.
Fixed a bug that caused airborne enemies to plummet in height when performing certain attacks.
Fixed a bug that caused certain enemies to enter the enraged state after having a body part destroyed.
Visual
Fixed a bug that caused Sealing Totems in Monsalar: Wildlands’s Raise shards to have disjointed rays.
Fixed a bug that caused the VFX from the Gauntlet to remain on the player
character's arm after Morrath takes it on the cutscene in the Camp.
Improved LOD and draw distances.
Fixed Morrath’s hair visual during his cutscenes.
Fixed a bug that caused the screen to flash red if you successfully parried an enemy attack.
Audio
Fixed a bug that caused Watchtower SFX’s to trigger again when reloading a save after defeating it.
Multiple fixes on the German VO.
Combat music now stops after the combat has ended.
General bug fixes for weapon/hit SFX’s.
General bug fixes for SFX’s when in Photo Mode.
UI
Fixed a bug that caused the UI to be distorted when players changed resolution and went back to the main menu.
Fixed a bug that caused the Watcher Fury events to be counted as an Elite Wraith encounter being defeated in the Map Legend.
Fixed an issue where the ! marker is displayed on the tab but not on the object in the inventory.
Fixed a bug that caused the “The Fallen Knight” quest HUD to not be updated properly.
Technical
Fixed multiple crash instances
Improved performance in the Lower City area of Lithesta in Monsalar: Wildlands.
Improved frame rate drops when getting close to Castrum VII in Calandrias: Forbidden Lands
Changing resolution from 4k to any other resolution no longer makes some objects invisible.
Fixed a bug that caused the DX12 version to be brighter when compared to Vulkan.
Achievements
Fixed a bug that caused “Shatter them All” achievement from being unlocked properly.
Fixed a bug that caused “Flawless Victory” achievement to not be unlocked properly during co-op play.
Fixed an issue that prevented the “Airborne” achievement from unlocking properly when jumping over objects.
Coop
Fixed a bug that caused the camera to spin if the co-op partner started a conversation and the camera was moving.
Fixed an issue where the co-op partner could not buy a treasure map after the host had bought it.
Fixed a bug that caused co-op partners to get blocked when opening Nyaal’s Prison gate.
Fixed a bug that caused enemies to stop targeting players and idle if their primary targets were downed in combat.
Fixed a bug that prevented Khendra from properly rewarding both players with the Vanity Item “Lion Chestplate” after talking to her in The Black Alms: Citadel.
Fixed a bug that caused a desync to happen on the end credits, which would provoke the endgame to not start when playing co-op.
Fixed multiple desyncs happening through the game.
Fixed a bug that caused host players to get stuck after interacting with Splinter to build the bridge during the side quest “Building Bridges”.
Fixed a bug that prevented guest players from fast travelling under certain conditions.
Fixed a bug that caused enemies to reset if players were too far away from each other.
The player can now heal and revive the partner if they join a more advanced co-op session even before unlocking the idol tutorial in the selected save slot.
Localization
General fixes
Atlas Fallen - Hotfix 1
Hello everyone!
A hotfix has just been deployed on PC for Atlas Fallen! It brings various bug fixes detailed below:
Hotfix list
Stability
In rare cases, a crash can occur during Watcher Fury => fixed
Gameplay
With a bad timing using the Shatter, it was possible for the Conjurer to keep his shield forever => fixed
Voice Over
The few missing Voice Over line in German are now correctly added to the game
Coop
It was possible to trigger a rare blocker when both players used the raise in coop => fixed
Essence Stone
The Imperious Bastion Essence Stone can become unobtainable if the Watcher's Fury in the Wildlands level was not done before Main Quest progress => The stone is now being sold by the Traveling Vendor in the Citadel level, if you have missed it
The Protective Instinct Essence Stone can become unobtaible, if it haven't been drop by the Conjurer's during his 2 fights with him => The Conjurer now has a respawn in the Citadel level, on the swamp area.
Other
In rare case, the Pre-order DLC may not unlock with the intended Anvil in the Wastelands, but in an anvil later in the game => Pre-order DLC now unlock consistently with the intended anvil in the Wastelands
That's it for this patch! More fixes will be released in a future patch, stay tuned for more info!
Community Update
Hello everyone!
Atlas Fallen has been out for 2 days now, and we’d like to address a huge thanks to all of you playing right now - our team is glued to all the streams and videos!
We read and compile your feedback and reports already, and are working on our side to bring improvements to the game.
If you encounter any issue with the game, please submit a ticket to our support center: https://support.focus-entmt.com/hc/en-us/categories/12931303797266-Atlas-Fallen We’ll do our best to help you there, and it will help the team to fix the issue faster for all players.
Once again, thank you so much for playing Atlas Fallen. Be sure that the team is working hard on compiling your feedback to release updates quickly!
On another note, we’re holding a contest to give away a Signature Edition on our social media channels. Don’t hesitate to check it out: Twitter, Facebook, Instagram.
The day has finally arrived! We’re beyond thrilled to say the words:
Atlas Fallen is now available on Steam!
Watch the Launch Trailer now to dive right into the action before you go liberate Atlas!
Rise from the dust. Unleash the storm.
Atlas Fallen stems from Deck13’s passion for thrilling action-RPG experiences, embracing a fresh vision for a unique medieval fantasy world and fast-paced combat.
Glide the sands of a timeless land, filled with ancient dangers, mysteries and fragments of the past. Hunt legendary monsters, using powerful, shape-shifting weapons and devastating sand-powered abilities in spectacular, super-powered combat.
Target and gather the essence of your enemies to shape your own custom playstyle, forging a new era for humanity in a fully cooperative or solo story campaign.
Get the unchallengeable Limited Edition
The Limited Edition of Atlas Fallen completes your divine powers with:
The game on the platform of your choice (Physical copies for PlayStation 5 and Xbox Series X; Steam Code for PC)
The game's official SteelBook®
A metal poster
The Ruin Rising Pack DLC
Don’t miss this special edition before it runs out!
Don’t miss the last trailer of Atlas Fallen before its release!
Hey everyone!
The release of Atlas Fallen is imminent, we can’t wait to see you glide across the sands of this shattered world! We cooked a special trailer for the occasion for you to discover new gameplay footage and a jaw-dropping vision of your fast-approaching journey in Atlas Fallen!
Coming to Steam on August 10, the Standard and Limited editions are available for pre-order.
I don’t like sand… I love it, duh!
In a devastated, sand-covered world, seize the divine power of a mysterious Gauntlet and wield heroic abilities to defeat a tyrannic, almighty god. Tame the sands to shape them into a shape-shifting weapon and watch it grow larger as you build Momentum to unleash the full, irrepressible power of the Gauntlet.
The 151 Essence Stones that can be found in the world of Atlas grant you a wide range of extra effects and abilities. Whether you prefer to play aggressively or prefer to use shields, debuffs and healing, combine Essence Stones how you like to create your own approach to combat. screenshot
Propel yourself in the air and glide across the dunes thanks to your sand-infused powers and experience incredible speed, verticality, and high mobility. An ecstatic feel as you explore the vast and timeless land of Atlas and fight its terrifying beasts.
Atlas Fallen is not merely a fascinating world filled with mysteries and a variety of enemies to defeat through breathtaking action supported by a deep progression and customization system… Atlas Fallen is more than that… an overwhelming truth revealed in the “Lord of the Sands” trailer.
The Limited Edition is available for pre-order
Pre-orders are now open for Atlas Fallen – Limited Edition, which includes:
The game on the platform of your choice (Physical copies for PlayStation 5 and Xbox Series X; Steam Code for PC)
The game's official SteelBook®
A metal poster
The Ruin Rising Pack DLC
Don’t miss this special edition before it runs out!
Surf the sands of Atlas Fallen when it launches on August 10 on Steam. Pre-orders for all platforms are live and grant a special DLC bonus: the Ruin Rising Pack, with exclusive cosmetic items and combat abilities. Register a Focus Entertainment account to get exclusive news and benefits for Atlas Fallen and the whole Focus catalog.
Get ready to fight in Atlas Fallen with the Combat Trailer!
Hello everyone!
Today, the dangerously gripping Combat Trailer for Atlas Fallen is unleashed! Go deep-dive into the exhilarating, dangerous world of Atlas and discover how to save mankind from the threat of the Sun God. Atlas Fallen releases August 10 on PC, and pre-orders are available now.
Rise as the ultimate champion and shape your playstyle
In a devastated, sand-covered world, seize the divine power of a mysterious Gauntlet and wield heroic abilities to defeat a tyrannic, almighty god. Tame the sands to shape them into three powerful weapons and move through the air with incredible speed and agility. Pick an implacable duo of weapons to go into battle and use the deadliest combos in a seamless flow between them. Watch your weapon grow larger as you build Momentum to unleash the full, irrepressible power of the Gauntlet.
The 151 Essence Stones that can be found in the world of Atlas grant you a wide range of extra effects and abilities. Whether you prefer to play aggressively or prefer to use shields, debuffs and healing, combine Essence Stones how you like to create your own approach to combat. These tools allow you to take on intense fights against a wide bestiary of Wraiths. Adapt and play wisely against each opponent. Extend the combat possibilities even further as a friend joins you thanks to the game’s online 2-player coop mode. You can play the full story campaign together, finding the most incredible synergies to defeat your enemies with ever more impressive style.
● The game on the platform of your choice (Physical copies for PlayStation 5 and Xbox Series X; Steam Code for PC) ● The game's official Steelbook® ● A metal poster ● The Ruin Rising Pack DLC
Don’t miss this special edition before it runs out!
Rise from the dust when Atlas Fallen launches on August 10 on PC, pre-orders are now open on Steam and grant a special DLC bonus: the Ruin Rising Pack, with exclusive cosmetic items and combat abilities. Register your Focus Entertainment account for exclusive news and benefits!
Delve behind the scenes with our latest video!
Hey everyone!
Today we embark you on a special journey at the Deck13 office! Learn more about the creation process behind Atlas Fallen with the dev team!
Prepare to glide torrid sands this summer, with the game getting released on August 10 on PC. Pre-order it and get to know the dev team and their creative journey in the Behind-the-Scenes Video.
An epic adventure is born
With Atlas Fallen, Deck13 takes its passion for thrilling action-RPG experiences to a new territory. Following their sci-fi series, The Surge, the team embraces a fresh vision for a unique medieval fantasy world and a faster-paced-oriented combat. The behind-the-scenes video gathers the words of several developers and creatives, as well as gorgeous concept art and footage of the game, telling the fun, exciting, and inspiring adventure that led to Atlas Fallen.
Over the years, the innovative people at Deck13, a small but talented dev team based in Frankfurt, Germany, have consistently sought to enhance the RPG experiences they offer, exploring new ideas, all within their on-house engine, Fledge.
You will be able to explore the fascinating world of Atlas and battle its extraordinary beasts soon, as the game will be released in August, extending or accompanying the joy of summer days and vacations. Meanwhile, the behind-the-scenes video allows you to take a look at the upcoming thrill that combines exploration and combat, with insight from the dedicated people who envisioned it.
Take in their vibrant energy as you prepare for a sand-covered world filled with hidden mysteries and breathtaking sites, and an easy-to-pick-up, empowering combat system that provides immediate sensations and freedom to tailor your playstyle.