Atlas Reactor cover
Atlas Reactor screenshot
Genre: Fighting, Strategy, Turn-based strategy (TBS), Tactical

Atlas Reactor

Hot Fix: 01/18



These hot fix changes will be implemented on the 18th.

General


[LIST]
<*>Fixed a hang caused by Juno. She is now re-enabled!
<*>Fixed a rare hang that could occur on the Skyway map.
<*>The All-Random Game Mode is no longer selected by default. It has been re-enabled.
<*>Fixed an issue with Helio’s shield tooltip that could show the incorrect numbers.
<*>Fixed an issue where the loading screen for tutorial could be missing the text.
<*>Fixed some localization errors.
[/LIST]

Disabled Content for bug fixes

We're aware of a bug that may cause infinite turn looping. We appreciate your patience, and we'll keep you informed here!

Juno has been disabled until this bug has been fixed.
The Cloudspire map has also been disabled for the same reason.

We've also disabled the "All Random" game mode until the hotfix where we'll update the new user clarity for this feature. We'd rather not have the game mode on than to have new users confused as to why they didn't get the Freelancer they chose when unknowingly queuing for All Random.

Patch Notes: 01/14



New Freelancer: Brynn, The Sky Warden!



  • It is said that of the great warrior dynasties that once reigned in Hyperion, Brynn’s was the finest. Her ancestry was full of generals, commanders, and lords who ruled over the city with a radamantium fist. When the Hyperion Reactor fell in 2435, her people guided thousands across the Waste to Atlas and helped established the new Trust rule by forming Warbotics.
  • Some suggest that Brynn’s latest foray into Freelancing may be related to the dissolution of Warbotics after their defeat in the Trust War. Family pride and loyalty run deep in her history. And, as any descendent of Hyperion knows, wars don’t end until the blood runs dry.
  • Brynn is a fearsome warrior who wields a lance and shield with unmatched expertise. She can use her shield for offense and defense – while always keeping enemies in line with her lance.


Fully Free-to-Play



  • Players can now purchase individual Freelancers for Flux or real money.
  • Flux is a new currency that can be earned through gameplay. It is used to purchase Freelancers, Master skins, and Mod Tokens (with Loadout slots coming soon).
  • Players that have already purchased the game will receive a reward pack consisting of:

    1. 50,000 Flux
    2. 5,000 ISO
    3. An exclusive Overcon
    4. An exclusive Emblem
    5. An exclusive Title
    6. 5 holiday loot matrices
    7. 5 holo-haunt loot matrices

  • All players can now participate in ranked, providing they own 10 Freelancers and have played 50 PvP games.


Season 2



  • With the fall of Warbotics in Season 1, Helio has stepped forward to fill the void.
  • With Helio taking full credit for the Reactor’s miraculous resurrection last December, he will be in charge of the next new Trust of Atlas.
  • Will you support “Helio United”, a Trust vetted and approved by Omni and EvoS, or “Helio Corps”, a Trust comprised primarily of Helio’s purported friends?
  • Ranked Season 1 has ended, so check out your Prestige rewards!

    • Bronze - 500
    • Silver - 1000
    • Gold - 2500
    • Plat - 4000
    • Diamond - 5000
    • Master/Contender - 7500

  • You can also purchase Golden VFX swaps in the collection for Prestige Points.
  • In a coming hotfix, anyone who participated in Ranked will get a Season One emblem and overcon and title. A tinted version of the emblem and overcon will be given to players whos
  • HIGHEST RANK ACHIEVED* is Plat V or above.
  • We will also be introducing a new emblem that will always show the tier you received in the last finished season. So if your
  • HIGHEST RANK ACHIEVED* was Gold in Season One, this emblem will show the Gold icon during Season Two, and then if you got Plat in Season Two, the emblem will switch to the Plat icon for Season Three.
  • For people who achieved contender status in Season One, you will get an additional title as well.
  • Ranked Season 2 will start in two weeks – more details coming soon!


New Tutorial



  • Ever the tinkerer, Zuki has re-engineered the tutorial experience to make it better show off the gameplay of Atlas Reactor.
  • Players will learn the basics on Flyway Freighter, participating in real combat scenarios. New players should be much better equipped to take on the veterans now!


All-Random Game Mode



  • A new temporary game mode has been added!
  • Queue up and all players will be given a Random Freelancer to play in deathmatch. Can you be the most versatile Freelancer?
  • Extraction mode has been removed from custom games


General



  • Queue XP Bonus enabled. You will now receive bonus XP at the end of a match based on the time you waited in queue for that match.
  • Fix for the explosion on Phaedra's Juggernaut not always hitting the targets it should.
  • Fresh game installations should take a few hundred MB less on disk. We've increased the compression on some of our newer textures.
  • Fixed a bug with Razer keyboards in which the lighting-up of the ability hotkeys would be wrong If you had changed your keybinds from the default.
  • Group invite pop-ups will now only last 30 seconds, and the inviter will be notified when the offer times out.
  • Improved the tooltip system to fix issues where they would sometimes display off the screen.
  • Fixed a performance issue that could occur for players with very long friends lists when the friends list is updated.


Gameplay:


Supports



Aurora
Aurora is a little too easy to be successful with right now. Primarily, these nerfs are to overwhelmingly popular (and successful) mods.

  • General

    • Maximum health reduced from 160 to 155

  • Shock Therapy

    • Vain Mod - Self heal reduced from 5 to 4.

  • Ion Cloud

    • Invigorating Cloud - Healing reduced from 8 to 6

  • Healing Flare

    • Surging Flare Mod - Additional healing reduced from 10 to 8.

  • Heart of the Storm

    • Damage and healing reduced from 24 to 22
    • Focused Radiance Mod - Additional damage and healing reduced from 8 to 6.



Helio
Helio’s combo was too swingy and has been adjusted. Scramble has been removed from Disruption Matrix and Weak added. Damage has been increased by 25%. Several mods have been adjusted to accommodate this change.

  • Echo Hammer

    • Now chains to up to 3 targets baseline.
    • Energy Conduit Mod - Has been removed.
    • High Amplitude Mod - Has been removed
    • Reverberation Mod - Increased point cost from 2 to 3.
    • Sledge Mod - Decreased point cost from 3 to 2.
    • New 2 point Mod: Defensive Conduit - Each target hit grants 2 shielding on the recipient of Black Hole Generator. Stacks with multiple hits, up to a max of 10.
    • New 1 point Mod: Magnetized - Chains can target invisible enemies.

  • Blast Shield

    • Increased shield amount from 28 to 30.

  • Black Hole Generator

    • Gravity Well Mod - No longer causes weak, now causes slow next turn.

  • Disruption Matrix

    • No longer causes scramble, now causes weak.
    • Damage increased from 20 to 25.
    • Gravity Warp Mod - No longer causes weak, now causes slow next turn.



Quark
Quark’s self-recover has been improved slightly, along with his dash. His max health has been reduced to compensate. We still want Quark to be susceptible to burst, and will be keeping a close eye on the situation.

  • General

    • Maximum health reduced from 150 to 145
    • New passive functionality - Gain 3 healing per turn for each bond attached.

  • Gamma Ray

    • Anti-Matter Mod - Reduce damage from 10 to 8.

  • Radiate

    • Gene Therapy Mod - No longer grants self healing. Gain 1 additional energy per turn for each active bond.

  • Quantum Collision

    • Targeting range decreased by 1
    • Increase landing zone size by 1.
    • Orbit Mod - No longer increases landing zone size. Now increases targeting range by 1.



Orion
Orion has managed to carve a role for himself with his unique play style, but needs a boost in survivability to perform as well as the other supports.

  • General

    • Maxmium health increased from 160 to 170.

  • Quantum Core

    • New 2 point mod: Bow Down - Slow enemies hit until end of turn

  • Cosmic Flare

    • Gain unstoppable until end of turn.
    • Healing increased from 25 to 30.



Dr.Finn
Finn was being caught like a fish out of water, so we put him back in the tank.

  • General

    • Maximum health increased from 160 to 165.

  • Refreshing Spray

    • Self Fish Mod - No longer reduces the size of the arc. Now reduces self healing from 24 to 20.

  • Electrifying Eeels

    • Decrease the range that eels can jump from one target to another from 5 to 4.
    • Increase number of times eels jump from 1 to 2.
    • Damage increased from 22 to 24.
    • Energy gain decreased from 8 to 6.
    • That Magic Eeling Mod - No longer increases the number of times the eels jump. Now increases the range of the jump by 1.
    • That’s a Moray Mod - Can now directly target allies. No longer grants might.

  • Maelstrom

    • Can no longer be targeted over walls.
    • Leech Infestation Mod - Mod cost increased from 2 to 3.
    • Grand Finn-ale Mod - Mod cost decreased from 3 to 2.



Frontline



Asana
Asana was dealing too much damage for a frontliner, specifically due to mods which let her abilities hit extra targets. We’re tuning down the damage on these extra target mods across all characters.

  • Whirling Blade

    • Leech Blade Mod - Heal reduced from 5 to 4.

  • Rebounding Charge

    • Vault Mod - Damage on the second target is reduced from 25 to 12.

  • Stand and Fight

    • Skewer Mod - Damage on the second target is reduced from 24 to 12.

  • Retribution

    • Decreased energy gain from 8 to 6.



Garrison
Small tweaks to Garrison. We changed the template on his ult. We like unique templates, but the one on Garrison’s ult proved to be underwhelming.

  • Missile Barrage

    • Now deals indirect damage instead of direct damage.

  • Heavy Metal

    • In Pursuit Mod - Reduced the duration of haste from 2 turns to 1

  • Shockpod

    • Now deals damage in a 4x4 area.



Rask
My body rebuilds!

  • General

    • Maximum health increased from 185 to 190.
    • Energy gain from taking damage increased from 15% to 20%.

  • Uncontrollable Fury

    • Bristled Fur Mod - Now heals for 10 instead of shielding for 10. Renamed to Rejuvenating Rage.



Titus
Titus is in a good spot, but his pierce dagger was overperforming just like the other pierce mods.

  • Berserker Charge

    • Cleaver Mod - Mod cost decreased from 3 to 1.

  • Dirty Fighting

    • Puncture Mod - Damage on the second target is reduced from 25 to 12.



Rampart
I think Rampart is more concerned with the fall of Warbotics than this little nerf.

  • Fusion Lance

    • Radamantium Tipped Blade Mod - Damage on the second target is reduced from 25 to 12.



Firepower



Grey
We are bringing some of Grey’s mods in line with other Freelancers. Her drone energy gain was also a bit high for its size and duration.

  • Tracer Bolt

    • Barbed Tip Mod - Reduced energy gain from 4 to 3.
    • Hunt Them Down - Reduce damage from 4 to 3.

  • Hawk Drone

    • Energy reduced from 5 to 4



Lockwood
Lockwood is looking for a bit more of a challenge.

  • Trick Shot

    • Damage reduced from 34 to 32



Nix
Nix is outperforming a lot of firepowers. This small nerf is intended to limit his spikes in energy and mobility somewhat.

  • Headshot

    • High-Energy Rounds Mod - Reduced energy gain from 4 to 3.

  • Stalker Suit

    • Electromagnetic Aid Mod - Reduced duration from 2 turns to until end of turn.
    • Disengage Mod - Reduced duration from 2 turns to until end of turn.



Zuki
Zuki is all about damage potential, but Mighted Sticky Bombs pays out a little too well. We also wanted other mods on Rocket Jump to be considered.

  • Sticky Bomb

    • Damage reduced from 30 to 26
    • Restrictive Glue Mod renamed to Shell Shocked

  • Rocket Jump

    • Something Extra mod - Mod cost increased from 2 to 3
    • Booster Jet Mod - Energy gain removed, now grants energized until end of next turn.



Oz
Oz buffs from a while back put him in a really competitive spot, but his damage output needs a bit of a shave.

  • Phaser Laser

    • Potent Phasers Mod - Damage reduced from 4 to 3.
    • Divide and Conquer Mod - Damage reduced from 4 to 3.

  • Photon Spray

    • Energy gain lowered from 8 to 7.

  • Zap Trap

    • Damage reduced from 25 to 24
    • Dance Floor Mod - Damage reduced from 5 to 4.



Elle
We wanted Elle to feel more rewarded for hitting multiple enemies, rather than punished when only hitting one.


  • Plasma Volley

    • Energy generation increased from 6 to 8.



Blackburn
Blackburn’s survivability is more limited than he lets on. This change should give him more options.

  • Blitz

    • Base range increased by 1



Celeste
Celeste’s energy gain and resultant ult damage was a little oppressive.

  • Strong Arm

    • For the Rush Mod - Decreased energy gain from 2 to 1.

  • Proximo Charge

    • Contingency Plan Mod - Instead of 12 energy on cast now grants 6 energy on cast and 6 energy on hit.

  • Smoke Bombs

    • Fog Cover Mod – Damage reduction is now 5, instead of 3.

  • Safecracker

    • Assault and Battery mod - Mod cost increased from 2 to 3. No longer default.
    • Second Story Job Mod - Decreased range from 2 to 1. Mod cost decreased from 3 to 2. Now the default mod.



Juno
Now Juno should be able to have more fun with her ult combo, and be less reliant on Shield Battery. We are working on some quality of life improvements to the ultimate, but that tech isn’t ready quite yet.

  • General

    • Maximum health increased from 140 to 150.

  • Riot Shield

    • Overcharge Mod - Instead of 1 energy per 8 damage taken now gives 1 energy per 5 damage taken.
    • Hold the Line Mod - Mod cost decreased from 3 to 2.
    • Shield Battery Mod - Mod cost increased from 2 to 3.

  • Lay Down the Law

    • Initial width is reduced from 1.5 to 1
    • Damage is increased from 35 to 38.



Kaigin
Kaigin is getting a boost to his first turn damage and ability to keep marks on targets.

  • Twisting Blades

    • Increased damage from 30/15 to 32/16
    • Focused Assault Mod - Damage decreased from 5 to 4.

  • Razor Tempest

    • Cooldown decreased from 2 to 1.

  • Void Strike

    • Increased damage from 30 to 32
    • Deathmark Mod - damage reduced from 5 to 4



ENJOY!

New Freelancer: Brynn, The Skywarden (January 17th)



Prove your worth in the battle with Brynn!

Basic Gameplay





Brynn comes to Atlas Reactor with an interesting role as the mid-ranged Frontline Freelancer with a good amount of cc and damage mitigation. She’s able to get some decent range out of her primary, Impale, due to it’s ability to transform from short and wide to long and narrow. Because of the way cover works, her free action Aegis is best used when not directly next to an enemy, as cover is ignored by adjacent foes.



If you ever find yourself too far away to Impale someone, consider knocking them off their feet with her Soaring Shield. She’s rarely out of position in part to its range, but more importantly because it can be bounced off walls and around obstructions! While knocking them back means they may be too far away to follow up, Flight of the Valkyrie is a fantastic alternative to close the gap. Brynn launches herself to a location, slams her shield in the direction of her choice, causing damage and weakening enemies THIS turn! She’ll auto activate her Aegis, which combines incredibly well with the enemy’s “weak” status, meaning she takes much less damage.



The Spear of Hyperion is not so much a closer as a great tool to setup damage. Her ultimate causes enemies to be pulled towards the center of it’s targeter, which means they’re all lined up for her to Impale on the next turn, with the possibility of a very effective Aegis too!



Abilities




  • Impale

    • Spear your foes with her adjustable template that allows for short, wide targeting or long and narrow reach.

  • Aegis

    • Create a shield projection that gives you cover for bold, frontline positioning.

  • Soaring Shield

    • Throw your shield with precision and power, bouncing off walls and knocking back your foe!

  • Flight of the Valkyrie

    • Dash into the fray with a shield bash that causes enemies to be weakened. When you land you’ll automatically activate Aegis in the targeted direction.

  • Spear of Hyperion

    • Hurl your spear with the strength of Hyperion, pulling enemies towards the center of it’s path.





Advanced Tactics



  • When playing as Brynn:

    • Positioning is all important as Brynn. Being adjacent to enemies means you won’t get the cover bonus from her shield.
    • Brynn has relatively long range as a frontliner. With that advantage you can stay close to both your enemies and allies at the same time.
    • Flight of the Valkyrie has many uses: you can avoid damage, body-block for your allies, or weaken a large spread of enemies. Sometimes all 3 at once!
    • Keep an eye out for good angles for Soaring Shield. You can use it knock away tough enemies or push a squishy target towards your team.
    • By standing in cover and using Aegis in another direction, Brynn can achieve cover on two sides at once.

  • Coming up against Brynn:

    • Brynn is good at reducing damage but she can’t completely mitigate it.
    • Wear her down so that she can’t position herself as aggressively without threat of death.
    • Keep an eye on her Aegis cooldown. If possible, target her with abilities that bypass cover when she has it available, or try and shoot her from an angle you don’t think she’ll block.
    • Brynn has two powerful crowd control abilities in Soaring Shield and Spear of Hyperion. Consider taking mods that grant unstoppable or adrenaline to keep yourself on your feet.
    • If you are a prime target for Soaring Shield, position yourself so that Brynn can’t knock you towards her team.

Atlas Reactor – Fully F2P Details



As Season 1 wraps up we’re all preparing for the amazing changes in Season 2 (January 17th) announced in the January Producer’s Letter, including going fully free to play! Now you can earn Freelancers by playing.

While some of you may have heard about this in our Friday Livestream, here is where you’ll find the juicy details. Let’s check out what Season 2 has to offer!

New Freelancers and Modes


Brynn, The Skywarden, our newest Frontliner, helps make Season 2 a smash hit, and the story arc from chapter to chapter will also bring new temporary game modes, starting with the “All-Random” Freelancer battles. Another Freelancers will be joining the fray mid-season, along with another map, but more to come on that in the future.



New Ways to Earn Loot


Players will earn a new currency called Flux just by playing the game. With Flux you can unlock:


  1. Freelancers – Find your favorite character, or master them all!
  2. Mod Tokens – Define your own play style by equipping the perfect loadout.
  3. Master Skins – Skintimidation FTW! (You’ll still be able to unlock these using ISO.)
  4. Additional Loadout Slots (Coming Soon!) – Save and select your mod setup for the perfect situation.


Being able to earn and unlock individual Freelancers was one of the most requested features we heard from the community. Players will also be able to purchase individual Freelancers – Prices will range from $2.99 to $7.49. The “All Freelancer”, “All Freelancer Pro”, and “Ultimate Reactor” packs will still be available if you’re looking to grab all Freelancers, current and future, in one go. If you purchase one of these packs, you will get ISO for each Freelancer you already own, speeding up your ability to grab your favorite cosmetics!

The competitive community for Atlas Reactor has been an incredibly passionate group of people, so we want to bring that experience to everyone. All players will now have access to the Ranked queues provided they’ve unlocked a minimum of 10 Freelancers and played 50 pvp matches.

For all you completionists out there, we’re also introducing the “Roster Bonus” – a bonus to XP earned from playing. It’s based on the percentage of the Freelancer pool you own. Players who have purchased any of the packs will always get 100% of the Roster Bonus, while a player who owns 5 out of 25 freelancers would receive a 20% bonus.

“Thank You” Package for Owners


As a thank you for players who purchased the game before the fully free to play transition, we will be giving them the following “Thank You” package:




  1. 50,000 Flux – Enough to purchase 2 Master Skins!
  2. 5000 ISO
  3. Exclusive Overcon
  4. Exclusive Emblem
  5. Exclusive Title: “Guardian of Atlas”
  6. 5 Snowmageddon loot matrices
  7. 5 Holo-Haunt loot matrices


We’re incredibly appreciative of your support you all have shown this game and the team behind it, not to mention just how fantastic you are to each other! Going fully free to play makes Atlas Reactor a more accessible game, so we’ve also updated our tutorial to help new players get up to speed faster. We’re dedicated to bringing this community a fun, and deeply satisfying strategic experience. Enjoy Season 2!

– The Atlas Reactor Team

January Producer’s Letter



Hello lancers,

It’s a new year and we’ve got a ton of news! Peter “Pju” Ju, the Executive Producer, wanted to share this news with you, our amazing community. Read on, and prepare to be impressed!
________________________________________________________

Atlas Reactor Season 2 is coming January 17, and a ton of major improvements and enhancements are coming with it! The most exciting change for many is that you will now be able to earn Freelancers by playing the game and will also be able to purchase freelancers individually. Premium character packs will continue to give purchasers all current and future freelancers forever.

For those who have purchased the game previously, or purchase it before January 17th, we’ll be delivering a special thank-you package in the coming weeks.

From the beginning, the Atlas Reactor team has listened to and responded to your feedback, and earning freelancers through gameplay has been your number one request post-launch. By making the game fully free to play we give more players the opportunity to experience everything Atlas Reactor has to offer. Now, players will be able to play the game for free, earn some freelancers along the way, and at any time they can upgrade to a premium pack to get all current and future freelancers.

In addition to the ability to earn Freelancers through playing the game, Season Two introduces a new Freelancer, the beginning of our Season 2 storyline, new rewards to earn, a big set of Freelancer balance changes, rotating game modes and a new season of ranked – which free players will now be able to participate in as well! We’ve even revamped the introductory tutorial to get new players up to speed more quickly.

We will be explaining the details of the Season 2 features and the free to play specifics in future blog posts so stay tuned.

The Atlas Reactor team has had a ton of fun working on and playing the game during Season 1. We have learned a lot about what works and doesn’t work in the context of the gameplay of Atlas Reactor. With every new freelancer, map and game mode we released we added more depth and variety to the game, and we are definitely excited to continue growing and improving the game in Season 2!

Peter Ju
Executive Producer
Atlas Reactor

Winter Sale! December 22nd – January 3rd



Hello lancers,

The holidays are upon us, and we want to show our appreciation for a fantastic year with us. Each of the bundles, and upgrading from one to the next, are all available at reduced prices for your enjoyment from December 22nd through January 3rd. Everyone playing will also earn an extra 25% base experience for the entire event!



If you’re ready to upgrade your current edition, looking to snag all the freelancers we ever make, or just want to partake in some skintimidation with all of the Golden Age skins, don’t miss out on this Winter Sale. The offer is only available for a short time!

We had a great year with you all and we’ll see you in 2017. Have a safe and enjoyable holiday season!

– The Atlas Reactor Team

Patch Notes: 12/14



General



  • Players can no longer set waypoints on the first turn of a game.


Bug Fixes



  • Fixed an issue where Phaedra’s mending swarm would be removed if PuP used walkies on her.
  • Fixed an issue where Phaedra’s Lair would sometimes disappear if a players taunted.
  • Fixed an issue where the Repeatable chapter 5 mission would not increment when playing as Fill.
  • Fixed an issue where some decision mode information was being sent to all clients.

New Freelancer: Phaedra, The Abomination


Not even walls can stop her!

Phaedra, the newest frontline to join the ranks of Freelancers, is here, and there’s no hiding from her.



Evolution Solutions doesn’t believe in waste. When an experiment goes wrong, they pour old resources into something new. After all, who knows what creature might benefit from an extra set of chitinous legs or toxic fangs?



Thus, Phaedra came into existence. The powerful creature is capable of smashing the ground with such force, she disrupts the terrain around her. The emergence of constantly evolving lairs and labyrinths throughout the Depths suggests that Phaedra has escaped from EvoS repeatedly over the course of her lifetime – most recently during a chaotic break-in at the Trust.



Some terrified citizens claim that Phaedra is the notorious “terror of the Depths,” thought to feast upon the colonies of Gremunks that EvoS has discarded, though others dismiss those tales as myth. However, one only need point to the infamous Grey family massacre to know that some myths do have claws.



Basic Gameplay



Phaedra excels at hunting down and sticking to her foes. Her primary, Seismic Slam, is a large cone that allows you to keep chipping away at enemies, even if they’re behind walls. She does a great job of making sure enemies can’t escape her easily by using Putrid Spray which applies a slow to targets within an even wider cone. If any of those targets take damage from Phaedra on the following turn, they’ll take even more damage when the infestation of bugs from Putrid Spray becomes enraged and attacks. Even if you DO give her the slip, her dash, Juggernaut, has serious range, deals AoE upon landing, AND it can go through walls. OHHH YEAAAH!



If you ever turn the tables and deal damage instead of taking it, you better hope she didn’t use Mending Swarm! It’s a free action ability that rewards predicting when her enemies have had enough and want to give her a beat down. On the following two turns, Phaedra will heal 100% of the damage she had taken, keeping her on the chase with renewed vigor. There comes a time when even Phaedra is tired of chasing her targets, so she smashes down and causes an earthquake that splits the land capturing her enemies inside her Lair with her – not a good place to be! Her Lair deals damage and prevents enemies from walking out during the Movement Phase the turn she creates it.



Abilities



  • Seismic Slam

    • Smash the ground causing shock waves that deal damage and can even travel through walls.

  • Putrid Spray

    • Release a swarm of bugs that only slows targets in a wide cone. Damage on the following turn to those targets will cause the swarm to become enraged, dealing damage.

  • Mending Swarm

    • Activate this free action when Phaedra will take damage. On the following two turns Phaedra heals it all back!

  • Juiggernaut

    • Phaedra charges, crashing through walls, until she hits an enemy or the max distance, slamming the ground for tremors damage.

  • Lair

    • Create a large earthquake that deals damage and creates a wall enemies can enter, but can’t walk out of!



Advanced Tactics



  • When Playing As Phaedra:

    • Seismic Slam is great for putting pressure on multiple enemies no matter the terrain. Position yourself so that you can hit multiple targets each turn.
    • When Mending Swarm is available try to bait enemies into attacking you.
    • Juggernaut can be used to either get in front of or to the side of enemy freelancers. Bash them from the front if you want to absorb damage for your team or to the side if you need to conserve health.
    • Lair traps your foes in a contained area. Combine Lair with other powerful area of effect abilities such as Zuki’s Big One for maximum damage.
    • Although Phaedra doesn’t have any burst damage on a singular ability, pairing Putrid Spray with other damaging abilities can cause a large amount of pain in one turn which can be useful for securing kills.

  • Coming Up Against Phaedra:

    • Keep track of Phaedra’s cooldowns. Don’t focus fire her when she has Mending Swarm available unless her health is low enough that she can be burst down.
    • Try to keep Phaedra out of the fight as much as possible. When Juggernaut is on cooldown knock her back or root her in place in order to disengage.
    • Phaedra’s burst damage comes from Putrid Spray. If she afflicts you with bugs consider dashing away to negate the damage.
    • Keep your distance when she has 100 energy. Lair covers a huge area, and you don’t want to be stuck in it with her.
    • She has 2 very large cone targeters – Seismic Slam and Putrid Spray. Shifting or dashing behind her can keep you safe.


It’s Snowmageddon!



Welcome to Snowmageddon! Where the air is frosty and so is the new map! Cloudspire is feeling the holiday spirit, layered with snow, lights, and the warm glow of a star centerpiece.



Even the Freelancers couldn’t help but celebrate! Aurora, Su-Ren, Helio, Nix, and Gremolitions Inc. put on their most festive skins to get in the spirit.



With the release of Phaedra, The Abomination, we bring you a new game mode – Extraction!

Grab the case and play keep-away for as long as you can! Each turn you end with possession of the case, you’ll earn one point. Every kill is worth 2 points! When your team has earned 10 points an Extraction zone will appear for your team only. If you end your turn, alive, with the case, in your Extraction zone, you’ll win the game! Or you can try to hold on to the case and have the most points after turn 20. While carrying the case you are revealed and can only move 4 spaces – 6 if you have haste! If you dash or take enough damage, you’ll drop it. The threshold for damage taken is increased each time it is dropped. If you’ve dropped it you won’t be able to pick it up until the following turn.

The data in this case is incredibly important – to your employer. Capture and return it at all costs!



The final chapter of season 1 is upon us. The Trust War has ended, but the ramifications of your choices are still unknown! Completing chapter 5 will grant you an overcon, as always, and a legendary title to show your dedication to the world of Atlas. Prepare your mind, body, and holiday spirit for what’s to come by finishing each of the missions below.