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Genre: Role-playing (RPG), Adventure

Atlas

Patch 555.2 - Season 11.1 Patch

Ahoy Pathfinders!

This update is focused on fixing both old and new issues, adding in some quality of life changes, and the addition of four more PvP servers.

Servers will be going down to deploy the update on Monday 12/19/22 at approximately 12:00 PM PST.

Released Patch Notes



v.555.2

New Servers


Four new 3x3 Official PvP servers are opening up with a brand new map layout!

Variant 4 Information:



  • Mixture of Tropical, Desert, Temperate, Polar and Equatorial biomes.
  • One home server which includes a lawless Freeport island.
  • One grid containing a Golden Age Ruin island and a Trench (lawless!).

List of New Servers:



  • [NA][PvP] Elite Cove (Variant 4)
  • [NA][PvP] Sentinel’s Tear (Variant 4)
  • [NA][PvP] Gemini’s Breach (Variant 4)
  • [EU][PVP] Poseidon’s Crown (Variant 4)


Bug Fixes



  • Fixed encroachment issues with the Barn, Quarry, Warehouse, and Industrial Statue Base so they’re easier to place.
  • Fixed graphical issues when playing in Low Memory Mode.
  • Fixed an issue with a missing Seed Vendor NPC in the variant 1 server's freeport.
  • Fixed an issue where the fuel in the Bait Station disappeared when added for the first time from the Bait Station's inventory.
  • Fixed an issue where the Smithy could be placed underwater.
  • Fixed a text issue when placing the Industrial Statue Base.
  • Fixed an issue with unfertilized eggs for some creatures not stacking.
  • Fixed an issue where the Ancient Rock Elemental could be lured out to the open sea and become unreachable on the ocean floor.
  • Fixed an issue where tames and crew were falling off of the ship when gridding.
  • Fixed an issue with the Wooden Cage having a 5 day decay timer.
  • Fixed an issue with the Large Armored Dock and Sea Dock having small holes in the pillars next to the doorways.
  • Fixed an issue where treasure maps of the same quality would stack in the death cache and become copies of the same map.
  • Fixed an issue where the Ferrymen NPC was missing from a Freeport island.
  • Fixed an issue where the large mace-wielding AotD from the treasure maps were not attacking.
  • Fixed issues with mace-wielding Wild Pirate NPCs.
  • Fixed a crash when rapidly backspacing while typing in Chinese.
  • Fixed a crash that happened when quickly selecting different worlds.
  • Fixed an issue where structures on cargo saddles would not get claimed when the tame gets claimed by another company.


Misc.



  • Increased the tame claim timer on PvE servers to 10 days.
  • Reduced the decay timer on Campfires to 10 hours.
  • Tames equipped with Cargo Saddles can no longer be manually unclaimed.
  • Removed player and tame collision on Holiday Lights
  • Removed crafting inventories from tames.
  • Added Solidified Essence to Ship of the Damned Galleon loot
  • Added Mythos to sunken treasure loot.
  • Added more hyperthermal insulation to Cloth Armor.


Xbox Only



  • Fixed an issue causing a crash.


Final Note



Again, we would like to emphasize that ATLAS is still in Early Access, meaning many things can and will likely continue to drastically change - even in the middle of development. Anything discussed is only up to date as of the moment it is posted. Features and changes that ultimately make it to the next patch, as well as timing, may be different from what was previously discussed.

As always, we appreciate the suggestions and feedback from the community. Please keep them coming! Thank you for all of your support! :)

Happy Sailing,
- ATLAS Crew

Natter n' chatter on Discord: https://discord.gg/playatlas
Hear ye, hear ye on Twitter: https://twitter.com/sailtheatlas
Watch us scallywags on Twitch: http://twitch.tv/sailtheatlas
Plus ye can band with us Pirates on Facebook: https://www.facebook.com/playatlasgame

SGE Update 11.30

Ahoy Pathfinders!

With the new season, we have an updated Server Grid Editor (SGE) available for unofficial server owners. We wanted to ensure making a map was as easy as possible to all players, so we have added the ability to export and import server layouts. Players will be able to export/import grid layouts from season 10 or another personal layout they prefer. It should be noted that this feature and update is optional! 

To download the latest Server Grid Editor (SGE) click the the following link: SGE download

Exporting Grids



  1. Open up an instance of the SGE and load a project that you want to take grid layouts from.
  2. Be sure to have ‘Show Server Data’ checked to see all the server coordinates



  3. Go to the export tab and you’ll see new options with text fields above them:
    • Export Server Json (this section will be covering this)
    • Import Server Json (next section)



  4. In the text field above ‘Export Server Json’ type in the server you want to export in alphanumeric format like A1 or M12 not the numerical coordinates such as (0,0) or (12,12) respectively.

    • NOTE: you cannot bulk choose servers, it has to be one at a time. Do not try to use lists like A1,B2,C3 as it will not work.



  5. Once the server you want to export is typed in click ‘Export Server Json’ and an explorer window will open.
  6. Save that file wherever you will find it and leave the syntax as its default (It will be something like: ServerGrid_B2).



  7. Repeat steps 3-6 with all servers you are interested in exporting/importing.
  8. NOTE: The data you are exporting will include Discovery Zones, Server Data and Island Data (instances, overrides and positioning).
  9. Close this editor or File -> Open the project you are importing to.

Importing Grids



  1. Open up an instance of the SGE and load a project that you want to take grid layouts from.
  2. Be sure to have ‘Show Server Data’ checked to see all the server coordinates.
  3. Go to the export tab and you’ll see new options with text fields above them:
    • Export Server Json (Previous section)
    • Import Server Json (This section)
  4. In the text field above ‘Import Server Json’ type in the server you want to overwrite with an export in alphanumeric format like A1 or M12 not the numerical coordinates such as (0,0) or (12,12) respectively.

    • NOTE: Same as last time, you cannot bulk choose servers. It has to be one at a time. Do not try to use lists like A1,B2,C3 as it will not work.
  5. Once the server you want to overwrite is typed in, click ‘Import Server Json’ and an explorer window will open.



  6. Navigate and choose the “ServerGrid_Server.json” file you want to import and hit ‘Ok”
  7. It will replace the layout and information of the Grid you entered in step 4.
  8. Repeat steps 3-7 for all other grids.
  9. Save your project.


Final Note


Again, we would like to emphasize that ATLAS is still in Early Access, meaning many things can and will likely continue to drastically change - even in the middle of development. Anything discussed is only up to date as of the moment it is posted. Features and changes that ultimately make it to the next patch, as well as timing, may be different from what was previously discussed. 

As always, we appreciate the suggestions and feedback from the community. Please keep them coming! Thank you for all of your support! :)

Happy Sailing,
- ATLAS Crew

Natter n' chatter on Discord: https://discord.gg/playatlas
Hear ye, hear ye on Twitter: https://twitter.com/sailtheatlas
Watch us scallywags on Twitch: http://twitch.tv/sailtheatlas
Plus ye can band with us Pirates on Facebook: https://www.facebook.com/playatlasgame

Season 11 Patch and Wipe

Ahoy Pathfinders!

A new season is soon to be here! We have new server layouts, a Winter Holiday to celebrate, some items to improve taming and tame storage, and a long list of bug fixes. With the changes to the servers, we are expecting an extended downtime to get everything up and running.

Official servers are expected to go down Wednesday November 30th around 7AM PST and should be back up around 7PM PST.

There were some questions regarding the status of the Season 10 Roadmap previously posted here. Since we were not originally anticipating the current season ending so soon, not everything on the roadmap was able to be completed. The information in that roadmap is still relevant, it will just be extended into the new season. You can still expect to see those trading system upgrades, factions, modular ship improvements, and singleplayer maps.

Released Patch Notes



v.554.3

New Content



New Servers / World Maps


As mentioned in our previous announcement, there are some changes coming to the size, count, and layout of our official servers this season. There will be one 6x6 PvE server and ten 3x3 sized PvP servers.

Layout Variants: For the PvP servers, players will have access to 3 different map layouts.

  • Variant 1: Mostly temperate
  • Variant 2: All Equatorial and Tropical
  • Variant 3: All Equatorial and Tropical

List of Official Servers:

  • [Global][PvE] Kraken’s Grasp
  • [EU][PvP] The Shark’s Frenzy (Variant 1)
  • [EU][PvP] Typhoon Lagoon (Variant 2)
  • [EU][PvP] Crimson Tides (Variant 3)
  • [NA][PvP] Cobra’s Strike (Variant 1)
  • [NA}[PvP] Red Beard’s Revenge (Variant 1)
  • [NA][PvP] Royale Reef (Variant 2)
  • [NA][PvP] Greedy Gulf (Variant 2)
  • [NA][PvP] Ivory Shores (Variant 3)
  • [NA][PvP] Seagull’s Beak (Variant 3)
  • [NA][PvP] Stingray Bay (Variant 3)

Gameplay Changes for the PvE Server:

  • 6x6 size
  • Quest content is available
  • All grids are unclaimable lawless
  • There are no regions or portals
  • No Maw Waters Regions

Gameplay Changes for PvP Servers:

  • 3x3 size (10 total)
  • There will be a mixture of NA and EU Servers
  • Quest content will not be available
  • Mixture of Island Claim, Claimable Lawless and Unclaimable Lawless grids
  • There are no regions or portals
  • No Maw Waters Regions
  • Boosted Rates*

* The season will start out with PvE and PvP servers having the same server rates (2x normal and 4x boosted on weekends), then will later transition into PvP servers having higher rates than PvE.


Winter Event



Winter has arrived in Atlas, so cozy up next to a warm fire and enjoy the jolly times ahead during this limited time event!

Winter themed items can be obtained from Holiday Vendors found on Freeport islands:

  • Gold Turkey Statue: (50g) a placeable cosmetic structure.
  • Cooked Turkey Decoration: (50g) a placeable cosmetic structure.
  • New! Cooked Turkey Cannon Skin: (1000g) a cosmetic skin for your cannons to change the appearance of shot cannon balls.
  • Top Hat: (200 Gold) a cosmetic skin for helmets.
  • Santa Hat: (200 Gold) a cosmetic skin for helmets.
  • Christmas Tree: (100g) a placeable structure that produces a random gift every 24 hours!
  • Festive Lights: (100g) a placeable decoration that can be hung on walls.
  • Holiday Gift: (100g) a festive variant of the Small Storage Box.
  • Sleigh: (100g) a festive variant of the Wooden Chair.
  • Snowman: (100g) a placeable cosmetic structure.
  • Stocking: (100g) a decoration that can be hung on walls. Produces one Coal every five minutes.
  • Wreath: (100g) a placeable decoration that can be hung on walls.
  • New! Snowball Cannon Skin: (1000g) a cosmetic skin for your cannons to change the appearance of shot cannon balls.
  • New! Sleigh Saddle: (2000g) a saddle that can be equipped on horses, bears, and cows.


Barn



The Barn is a structure used to store up to 255 tames. Tames in the Barn will not reproduce or require food.

Crafting: Can be crafted in the Smithy after learning the Beastmastery 2 skill

  • 240 stone
  • 40 flint
  • 80 hide
  • 120 wood
  • 40 fibers
  • 50 metal
  • 90 keratinoid


Bait Station



The Bait Station is a small structure used to lure and bait nearby creatures with their preferred food. The Bait Station can be picked back up and reused as long as the inventory has been emptied.

Activation: To activate the Bait Station, a Toxic Compound needs to be added as a fuel. Each of the different fuels will provide a different effect to the bait that creatures consume. Creatures will only be lured to the Bait Station if their preferred food is inside the Bait Station inventory.

Toxic Flora:

  • Will pacify creatures to allow easy passive taming.
  • Wild tameable creatures only.
  • Max baited at a time: 1
  • The tame will continue to be affected and consume bait from the Bait Station until one of the following occurs: the Bait Station is deactivated, the creature is successfully tamed, the creature is damaged, or the Bait Station runs out of food.

Toxic Sludge:

  • Will slow the movement speed of creatures.
  • Wild and tamed creatures (tamed on PvP servers only).
  • Will not bait tames owned by the company who placed the Bait Station (or their allies).
  • Max baited at a time: 5
  • Time the effects last depends on the bait potency set on the Bait Station.

Venom:

  • Will add a bleed effect (5% health over 10 seconds)
  • PvP servers only: Will cause aggression on affected tames. Naturally non-aggressive tames will only target players and tamed creatures owned by enemy companies.
  • Wild and tamed creatures (tamed on PvP servers only).
  • Will not bait tames owned by the company who placed the Bait Station (or their allies).
  • Max baited at a time: 5
  • Time the effects last depends on the bait potency set on the Bait Station.

Bait Potency: Players will have the option of increasing the time a creature is baited by changing the bait potency from the Bait Station’s radial menu. Tames will consume more food when the potency is higher.

  • 1 food: 10 seconds (default)
  • 2 food: 12 seconds
  • 3 food: 14 seconds
  • 4 food: 16 seconds
  • 5 food: 18 seconds
  • 6 food: 20 seconds

Crafting: Can be crafted in the Smithy after learning the Beastmastery 2 skill.

  • 40 thatch
  • 10 metal
  • 50 wood
  • 35 fiber


Cow Carts



Cows (and Bulls) are finally able to pull carts, carriages and sleighs! While Horses may be faster and Bears tougher, nothing compares to a Cow when it comes to beasts of burden. Storage Carts (carts and sleighs) pulled by Cows have an increased bonus to weight reduction, allowing players to haul even heavier loads of goods.


Bug Fixes



  • Fixed instance of being able to select “Join with New Character” when selecting a new home server while in-game.
  • Fixed an issue with bad grammar in the “Join with New Character” message warning.
  • Fixed some instances of text overflow in the pathfinder creator.
  • Fixed some instances of spelling mistakes.
  • Fixed a minor text issue with enemy crewmates.
  • Fixed an issue where ceiling tiles were not placeable after placing a Sea Dock on the FOB.
  • Fixed an issue with the Sea Dock door and stair alignment.
  • Fixed an issue where the FOB decay timer is reset when rendered.
  • Fixed an issue where floors placed on FOB only had 5000 health.
  • Fixed an issue with some structure snap points on the FOB.
  • Fixed an issue where the damaged bark texture ended up being projected on the player.
  • Fixed an issue with invisible collision at the center of each grid.
  • Fixed an issue where the range of the Grave Digger and Ore Miner covered the whole island.
  • Fixed an issue of players not being able to access pin coded or unlocked autofarm structures.
  • Fixed an issue with the Farmhouse being difficult to place.
  • Fixed an issue where some structures can be installed on irregular / steep terrain on mountains.
  • Fixed an issue where the raft and dinghy showed as craftable from the Small Shipyard.
  • Fixed an issue with the Harrier being improperly positioned while being built on a basic shipyard.
  • Fixed an issue with being able to consume toxic sludge.
  • Fixed an issue with holes around Sea Forts.
  • Fixed an issue where the Swarm House could be used as a hatchery.
  • Fixed an issue where tames with Cargo Saddles could be loaded into a Tame House.
  • Fixed an issue with cargo saddles appearing below cows/bulls when equipped.
  • Fixed an issue where ships made in a lower quality shipyard would have their quality improved when unbottled in a higher quality shipyard.
  • Fixed an issue with Duplicated ships having duplicated items from the Original ship (items, ammo, weapons, etc.)
  • Fixed an issue where duplicated ships with duplicated storage boxes leave behind death caches with duplicated items that were stored on the Original ship's storage box.
  • Fixed an issue with having multiple small sails causing NPCs to stack on railing on the Carrack
  • Fixed an issue where installing two small sails close to each other on a Cog will cause the NPCS to stack on the railing.
  • Fixed an issue where installing two small sails close to each other on a Tramp Freighter will cause the NPCS to stack on the railing.
  • Fixed an issue where installing two small sails close to each other on a Kraken will cause the NPCS to stack on the railing.
  • Fixed an issue with an incorrect error message when attempting to place an Industrial Shack away from the Industrial Lab.
  • Fixed an issue where a ship docked in an armored dock could be sunk by another player with a bucket.
  • Fixed an issue with the client crashing after rejoining a non dedicated session after changing grids without the host in a previous game.
  • Fixed an issue that caused the game to crash when using the Grappling Hook.


Misc.



  • Removed Halloween items from loot and Holiday Vendor.
  • Reduced decay times for all standard placeable structures to 10 days.
  • Slightly reduced light glare.
  • The Smithy can now be placed on the ground.
  • Increased the render range of the Floating Operating Base and Sea Dock.
  • Skins can now be purchased from vendors more than once.


Known Issues



  • The Barn UI becomes difficult to navigate when an excessive amount of tames are stored.
  • The Barn’s encroachment area makes it difficult to place.
  • The Bait Station may no longer work after loading the Toxic Compound from the Bait Station’s inventory.


Final Note



Again, we would like to emphasize that ATLAS is still in Early Access, meaning many things can and will likely continue to drastically change - even in the middle of development. Anything discussed is only up to date as of the moment it is posted. Features and changes that ultimately make it to the next patch, as well as timing, may be different from what was previously discussed.

As always, we appreciate the suggestions and feedback from the community. Please keep them coming! Thank you for all of your support! :)

Happy Sailing,
- ATLAS Crew

Natter n' chatter on Discord: https://discord.gg/playatlas
Hear ye, hear ye on Twitter: https://twitter.com/sailtheatlas
Watch us scallywags on Twitch: http://twitch.tv/sailtheatlas
Plus ye can band with us Pirates on Facebook: https://www.facebook.com/playatlasgame

Season 11 Wipe Announcement

Ahoy Pathfinders!

We have some important news to share regarding our official servers. As most of you are likely aware, our current season has seen some particularly rough waters. Some unintended features were unfortunately introduced that had an extremely negative impact on the game before they could be disabled. In response to this, we’ve made the difficult decision to wipe both the official PvP and PvE servers to provide everyone with an even playing field. We understand that this is not the direction we all expected this season to go and would like to sincerely apologize to our community as we take measures to improve the ATLAS experience.

We hope you’ll continue the journey with us as we make our way closer to exiting early access. Thank you for your support and happy sailing!

On a lighter note, here’s a sneak peek at a fun new feature coming in our next patch!


Upcoming Wipe



The final day of the current season will be Wednesday November 30th when we will be wiping both official servers for a fresh start. Servers are expected to go down around 7AM PST and should be back up around 7PM PST. Unofficial servers are not expected to need to wipe at this time.

Server Changes



With your patience and understanding, we’d like to take this new season as an opportunity to bring some adjustments to our official servers so we can better prepare for some major changes coming to ATLAS gameplay in the future. We need more servers to thoroughly test what we have in store, so we are temporarily downsizing our official servers. We understand this change is not going to be looked favorably upon by the entire community, so please keep in mind this is only temporary for this season! For more details about this experimental phase, please see a preview of the server changes below. More details will be provided as we get closer to our wipe date.

PvP Servers:

  • The PvP server will be split into 10 different 3x3 servers.
  • Will be a mix of NA and EU servers.
  • There will be no regions or portals.
  • Claim type: will be a mix of claimable islands, claimable lawless, and unclaimable lawless.
  • Quest content (Power Stones etc) will not be available.
  • Boosted rates.


PvE Server:

  • The PvE server will be reduced in size to a 6x6.
  • Will be EU.
  • There will be no regions or portals.
  • All grids will be unclaimable lawless.
  • All quest content will be available.


Final Note



Again, we would like to emphasize that ATLAS is still in Early Access, meaning many things can and will likely continue to drastically change - even in the middle of development. Anything discussed is only up to date as of the moment it is posted. Features and changes that ultimately make it to the next patch, as well as timing, may be different from what was previously discussed.

As always, we appreciate the suggestions and feedback from the community. Please keep them coming! Thank you for all of your support! :)

Happy Sailing,
- ATLAS Crew

Natter n' chatter on Discord: https://discord.gg/playatlas
Hear ye, hear ye on Twitter: https://twitter.com/sailtheatlas
Watch us scallywags on Twitch: http://twitch.tv/sailtheatlas
Plus ye can band with us Pirates on Facebook: https://www.facebook.com/playatlasgame


v553.0 Hotfix

Ahoy Pathfinders!

We have some much needed bug fixes and an increase to Floating Operating Base health with today’s hotfix.

Official servers will be going down to deploy the update on Monday November 7th around 1 PM PST and are expected to be back up shortly after. There will be a client download.

Released Patch Notes



V553.0

Bug Fixes



  • Fixed an issue where the Swarm house could not be crafted.
  • Fixed an issue with the Jack O' Lantern helmet skin not being able to be removed from player inventories.
  • Fixed an issue where NPC crew manning ship cannons and sails would be shielded by large storage boxes or larders.
  • Fixed an issue with the VR feature being displayed in the options menu.
  • Fixed an issue where wild creatures and tames were not damaged by lava.
  • Fixed an issue where a grappling hook could cancel fall damage when the grapple was located below the player.
  • Fixed an issue where the forge would stop crafting when the limiting item is wood.
  • Fixed an issue where structures were sometimes not locking properly in PvE.
  • Fixed an issue where spiders attempting to follow players onto water structures would get stuck on the first attempt.
  • Fixed an issue where treasure map bottles did not always have a map.
  • Fixed an issue where various planks on Floating Operating Bases had small gaps in them.

Misc.



  • Increased Floating Operating Base health to 30 million.


Final Note



Again, we would like to emphasize that ATLAS is still in Early Access, meaning many things can and will likely continue to drastically change - even in the middle of development. Anything discussed is only up to date as of the moment it is posted. Features and changes that ultimately make it to the next patch, as well as timing, may be different from what was previously discussed.

As always, we appreciate the suggestions and feedback from the community. Please keep them coming! Thank you for all of your support! :)

Happy Sailing,
- ATLAS Crew

Natter n' chatter on Discord: https://discord.gg/playatlas
Hear ye, hear ye on Twitter: https://twitter.com/sailtheatlas
Watch us scallywags on Twitch: http://twitch.tv/sailtheatlas
Plus ye can band with us Pirates on Facebook: https://www.facebook.com/playatlasgame


Patch 552.9 - Halloween Patch

Ahoy Pathfinders!

In our last post we revealed our Season 10 Roadmap to cover some of our goals for the current season. Included in this update are several of those new features as well as some much needed bug fixes. Pathfinders can celebrate the holiday season with some spooky decor and skins, enjoy life at sea with the new Floating Operating Bases, and partake in the plentiful harvest provided by new tameable creatures.

Servers will be going down to deploy the update on Monday October 31st at 1:00 PM PDT. Servers are expected to be back up shortly after.

Released Patch Notes



v.552.9

New Content



Halloween Event




Halloween has arrived in Atlas again, so get in on the tricks and treats available with this limited time holiday event! Players can also enjoy a week long bonus rate event!

Jack O’ Lantern
This carved pumpkin contains a variety of Halloween themed gifts inside when opened. Can only be obtained from destroyed Ship of the Damned loot.

Halloween Items:

  • Two-Handed Scythe: a cosmetic variant of the 2-Handed Mace.
  • Jack O’ Lantern: a placeable cosmetic structure.
  • Gravestone: a placeable cosmetic structure.
  • Scarecrow: a placeable cosmetic structure.
  • Candy Corn: an edible treat (or is this a trick?) with no nutritional value.
  • Witch’s Hat: a cosmetic hat for Cats, Crows, Crocodiles, Yeti, and Monkeys.
  • Jack O’ Lantern Helmet Skin: a cosmetic skin for a helmet.
  • New! Jack O’ Lantern Cannon Skin: a cosmetic skin for your cannons to change the appearance of shot cannon balls.

Items can alternately be individually purchased from the Holiday vendor located in Freeports.


Floating Operating Base




Some crafty Pathfinders without an island to call home have managed to strap four schooners together and built a platform on them! This new Floating Operating Base has finally made its debut into Atlas!

Floating Operating Bases (FOBs) introduce a whole new strategic system into Atlas where players are able to build temporary floating bases to stage their fleet. The foundation of the FOB is a large square with a hollow center. Along each side of the foundation are snap points for Sea Docks (max: 6), where player ships can be docked and protected. The foundation will provide support for all structures placed on it or connected to it up to 16 connections away, with no weight limit. There are, of course, limits on where FOB foundations can be placed to avoid potential griefing.

Placement Restrictions:

  • Companies will be limited to one FOB per grid.
  • Must be placed in the open ocean.
  • Can’t be placed near Tradewinds, portals, islands, or other FOBs (being allied does not reduce the placement restriction).
  • Can’t be placed in Golden Age, kraken, or Maw grids.

After placing the foundation, a decay timer will start ticking down regardless of if a player is within render range or not. There are only a few instances where this decay timer can be extended and once the decay timer reaches zero, the foundation will be destroyed. If the FOB foundation is destroyed, all attached structures will also be destroyed. Any ships currently docked will be released and no longer protected.

Foundation Decay:

  • Island Claim Grids: The foundation will decay after 36 hours and can only be extended if a War Declaration changes the grid into combat phase after the first 12 hours of the foundation's existence, meaning the foundation will be extended until the completion of the war declaration
  • Lawless and Lawless Claim Grids: The foundation will decay after 36 hours.
  • PvE Specific: All FOB foundations will start with a 7-day decay timer which can be extended by 12 hours for 5,000 gold, with no limit on the number of extensions.

On PvP servers, FOBs can be claimed by other companies using the same claim flag used to capture enemy ships. The flag can be placed anywhere on any structure connected to the foundation. If claimed, the ownership of all ships docked in Sea Docks will be transferred to the new owning company as well.

Crafting: Crafted from the Smithy after learning the Esotery of Building skill.

Foundation:

  • Wood: 35000
  • Gold: 10000
  • Metal: 15000
  • Fibers: 10000

Sea Dock:

  • Wood: 10000
  • Fibers: 5000
  • Metal: 5000


Swarm House




The Swarm House offers a way of obtaining new companion tames with the added benefit of passive resource generation. Swarm Houses provide the perfect habitat for Bees, Ants, Bats, Rattlesnakes and Mini Crabs*. Nearby wild tames of the acceptable type will be drawn to the Swarm House where they will be captured and tamed. Creatures tamed this way will not be rideable or breedable.

Passive Resource Generation:

  • Bee: Honey
  • Rattlesnake: Venom
  • Bat: Nitro Fertilizer
  • Ant: Toxic Flora
  • Mini Crab: Crustacean Meat*

*Please note: the Mini Crab will be added in the next patch.

Crafting: Crafted at the Smithy after learning the Beastmastery Tier 2 skill.

  • Thatch: 40
  • Stone: 20
  • Hide: 10
  • Wood: 20
  • Fibers: 40


Bug Fixes



  • Fixed various issues with tames being unloaded from the Tame House and Hatchery.
  • Fixed an issue wherein poison arrow inflicted zero damage against a Fire Elemental.
  • Fixed an issue with buried Treasure Chests always containing Shipyards as loot.
  • Fixed an issue with unclaimed tame timers resetting on ships.
  • Fixed an issue with water spouts disappearing immediately after digging them up.
  • Filled in an exploitable gap near the Rock Elemental boss.
  • Fixed an issue with misplaced Voyage of Power map markers.
  • Fixed an issue where Waterskins and Jars could not be used to add water to Water Barrels.
  • Fixed some issues with incorrect soil types on certain islands.
  • Fixed an issue where the Aurora Borealis would appear in the tropical J10.
  • Fixed an issue with island spawn selections for previous season’s freeport grids.
  • Fixed an issue with the game crashing when joining with a new character.
  • Fixed an issue with respawning on home server not spawning on home server.
  • Fixed text issue in the keyboard bindings menu.
  • Fixed an issue where Power Stone map markers were displayed in incorrect locations.
  • Fixed an issue with players being able to clip floors and foundations into each other.
  • Fixed an issue where Guillotines are spawning on the new sea fort too many times.
  • Fixed an issue where NPCs will stand up when the player accesses the inventory of a sail with a junk skin.
  • Fixed an issue where NPCs are not seated correctly when a junk sail skin is used.
  • Fixed an issue where dismounting the wheel or sail of a moving modular ship would cause the player to fall into the ocean.
  • Fixed an issue with crashing when gridding on non-dedicated servers.
  • Fixed an issue about disconnected terrain on the north side of the north island in L9.
  • Fixed minor map issues.
  • Fixed an issue where non-fertilized chicken eggs could not stack.
  • Fixed an issue where the Large Wood Wall was placed in the wrong folder in the Smithy.
  • Fixed an issue where buried treasure chests did not contain high durability Small Shipyards.
  • Fixed an issue where items that require Toxic Compounds to make would be missing from the Mortar and Pestle after a server reset.
  • Fixed an issue with turtles not hatching from eggs.
  • Fixed an issue where the Puckle Tower was too difficult to place.
  • Fixed an issue with rowing module activation while anchored.
  • Fixed an issue with players able to clip through modular ship hulls and onto lower decks.
  • Fixed an issue with the Crab Boss not dropping Mythos.
  • Fixed an issue with selecting the join with new character option.
  • Fixed an issue with Tame Houses and Tame Hatcheries increasing the mating interval instead of reducing it.


Misc.



  • Added limits on how many Wall Hooks, Wall Planters, and Hanging Plants can be placed in close proximity to each other.
  • Increased the movement speed of Kekada (crab boss).
  • All bosses drop 2000 Mythos when defeated.
  • Enabled ship bottle duplication on PvP servers.
  • Increased cost to duplicate bottled ships.
  • Tames/crew can be stored inside bottled ships.


Final Note



Again, we would like to emphasize that ATLAS is still in Early Access, meaning many things can and will likely continue to drastically change - even in the middle of development. Anything discussed is only up to date as of the moment it is posted. Features and changes that ultimately make it to the next patch, as well as timing, may be different from what was previously discussed.

As always, we appreciate the suggestions and feedback from the community. Please keep them coming! Thank you for all of your support! :)

Happy Sailing,
- ATLAS Crew

Natter n' chatter on Discord: https://discord.gg/playatlas
Hear ye, hear ye on Twitter: https://twitter.com/sailtheatlas
Watch us scallywags on Twitch: http://twitch.tv/sailtheatlas
Plus ye can band with us Pirates on Facebook: https://www.facebook.com/playatlasgame

Season 10 Roadmap

Ahoy Pathfinders!

The season has already begun and our path to full release is getting clearer on the horizon. While this ship’s journey is well underway, we still have a few stops to make before we arrive at our intended destination. Our current plans for the season include new additions and improvements to sea activity, the trading system, tame utilization, and single player.

We do understand the current frustration from the community about the focus on introducing new content while there are still existing systems and features that need fine-tuning and fixing. Fear not though! We’re getting closer to being able to focus most of our attention on bug fixes and polishing of existing content. The waters may be turbulent now, but the storm will soon pass, so batten down the hatches and hold on for the ride!

On that note, here are some things to look forward to in the current season!




Sea Activity



To put it simply, ATLAS is a pirate game. Player activities should focus on the sea and, well, pirating! To that end we are introducing some new features to encourage leaving your home base, taking part in sea combat, and increasing conflicts with opposing players and factions.

Modular ships were introduced, in part, to supply a quick and straightforward way to get out to sea. We’ve made it no secret we’re not entirely happy with how they’ve turned out, so we’ll be exploring ways to improve their looks with new art and how sails work on them. Any major changes to modular ships will likely not happen mid-season, if only to prevent any issues with ships crafted prior to any changes.

Floating Operating Bases



Floating Operating Bases (FOBs) will introduce a whole new strategic system into Atlas where players will be able to build temporary floating bases to stage their fleet. The foundation of the FOB will be a large square with a hollow center. Along each side of the foundation will be snap points for Sea Docks, where player ships can be docked and protected. The foundation will provide support for all structures placed on it or connected to it up to 16 connections away, with no weight limit. There will, of course, be limits on where FOB foundations can be placed to avoid potential griefing.

Placement Restrictions:

  • Companies will be limited to one FOB per grid.
  • Must be placed in the open ocean.
  • Can’t be placed near Tradewinds, portals, islands or other FOBs (being allied will not reduce the placement distance restriction).
  • Can’t be placed in Golden Age, Kraken or Maw grids.

After placing the foundation, a decay timer will start ticking down regardless of if a player is within render range or not. There are only a few instances where this decay timer can be extended and once the decay timer reaches zero, the foundation will be destroyed. If the FOB foundation is destroyed, all attached structures will also be destroyed. Any ships currently docked will be released and no longer protected.

Foundation Decay:

  • Island Claim Grids: The foundation will decay after 36 hours and can only be extended if a War Declaration changes the grid into combat phase after the first 12 hours of the foundation's existence, meaning the foundation will be extended until the completion of the war declaration.
  • Lawless and Lawless Claim Grids: The foundation will decay after 36 hours.
  • PvE Specific: All FOB foundations will start with a 7-day decay timer which can be extended by 12 hours for 5,000 gold, with no limit on the number of extensions.

On PvP servers, FOBs can be claimed by other companies using the same claim flag used to capture enemy ships. The flag can be placed anywhere on any structure connected to the foundation. If claimed, the ownership of all ships docked in Sea Docks will be transferred to the new owning company as well.

Factions



Fighting against Ship of the Damned and ships from other player companies is fun and all, but the rewards for doing so can seem underwhelming at times. A new faction-based system will be introduced that allows players to sail their ships under the flag of the faction of their choosing! While we’re still designing the specifics on exactly how factions will play their part in the game, you can expect to see ships from each of the available factions roaming the open seas, special faction-based rewards, and pve quest line progression. More information will be shared as we get closer to implementing these new features.


Trading System



It’s been a couple of years now since we first started building a more automated and robust trading system, so we’ve had some time to evaluate how these systems are being used, their effectiveness, and enjoyability. The multiple types of auto-farm buildings, warehouses, markets, and sea forts all have an interconnected role in the current trading system, and we have several plans to improve many aspects of these.

A few of our planned improvements:

  • A new interface (UI) for Markets
  • Physical trade ships
  • Tame trading
  • Improved Sea Forts

Sea Forts will become a more integral and engaging system for both PvP and PvE players. Our last content patch included a slight preview of what’s to come by introducing our new smaller Sea Fort. We have much more in store for all of you though! From enemy NPCs, to hidden treasures and more, there’s plenty to entice players from all around. We don’t want to give everything away just yet though, so you’ll have to stay tuned for more details to come!


Tame Utilization



While creatures and tames may not be the main theme of ATLAS, they still play an integral part in current gameplay. With that in mind, we’ve been looking to improve how tames are being used. We’ve already introduced Tame Houses, Tame Hatcheries, and Tame Cargo Railings to improve breeding and transporting of tames, but there is still more we can do to improve their storage and utility.

We’ve also received a lot of feedback from the community on Tame Houses/Hatcheries, with one of the main critiques being the current UI used to view what tames are currently being stored inside. Having to go through the radial menu can become quite cumbersome when there are more than a few tames inside, not to mention the available information displayed is quite lacking. We’ll be working on providing a much better user interface to display tames and their relevant information.

Tame Barn



While the Tame Houses/Hatcheries can be used to simply store tames, their unwieldy size and limited capacity do not always make doing so an ideal choice. The Tame Barn will be a new structure used for the sole purpose of storing mass amounts of tames. Tames within the barn will not reproduce or require food, they will simply be in stasis.

Swarm House



The Swarm House offers a way of obtaining new companion tames with the added benefit of passive resource generation. Swarm Houses provide the perfect habitat for Bees, Ants, Bats, Rattlesnakes and Mini Crabs. Nearby wild tames of the acceptable type will be drawn to the Swarm House where they will be captured and tamed. Creatures tamed this way will not be rideable or breedable.

Passive Resource Generation:

  • Bee: Honey
  • Rattlesnake: Venom
  • Bat: Nitro Fertilizer
  • Ant: Toxic Flora
  • Mini Crab: Crustacean Meat

Single Player



While our current focus may be on official servers, we have not abandoned single player or non-dedicated players. One of the main draws of playing in single player (or a non-dedicated session with a friend) is the ability to play at your own pace. Official servers (and many unofficial servers) tend toward seasonal play with periodic wipes. Those with limited time to play often feel rushed to complete content and may not complete all goals before all that progress ends up getting erased.

So why haven't we been keeping the single player map updated? When we update the single player map, this causes all existing single player worlds to be wiped as well. While not updating the map for so long has saved players from many unwanted wipes, it has also come with the unfortunate side effect of many new features not being accessible or obtainable.

We want players to have access to current content without being forced to start a brand-new game unless they choose to do so. We also want players to be able to play on the same map as the one used on official servers. To do that, we’re investigating ways on allowing players the choice of what season’s map to play on at any given time. One of the possible ways we’re looking into is free DLCs for each map.


Final Note



Again, we would like to emphasize that ATLAS is still in Early Access, meaning many things can and will likely continue to drastically change - even in the middle of development. Anything discussed is only up to date as of the moment it is posted. Features and changes that ultimately make it to the next patch, as well as timing, may be different from what was previously discussed.

As always, we appreciate the suggestions and feedback from the community. Please keep them coming! Thank you for all of your support! :)

Happy Sailing,
- ATLAS Crew

Natter n' chatter on Discord: https://discord.gg/playatlas
Hear ye, hear ye on Twitter: https://twitter.com/sailtheatlas
Watch us scallywags on Twitch: http://twitch.tv/sailtheatlas
Plus ye can band with us Pirates on Facebook: https://www.facebook.com/playatlasgame


Hotfix v.551.4 and Devkit Update

Ahoy Pathfinders!

We’re happy to announce that the ATLAS Devkit has been updated to include all current game content. Thank you everyone who has been waiting so patiently for it! In addition, we have a small server-side hotfix for some tame data issues.

Hotfix



v551.4

Bug Fixes



  • Fixed various issues with tames being unloaded from the Tame House, Tame Hatchery, and Tame Cargo Railings.

Devkit Update



The latest version of the ATLAS Devkit can be downloaded at the Epic Games Store: https://store.epicgames.com/en-US/p/atlas-mod-kit


Final Note



Again, we would like to emphasize that ATLAS is still in Early Access, meaning many things can and will likely continue to drastically change - even in the middle of development. Anything discussed is only up to date as of the moment it is posted. Features and changes that ultimately make it to the next patch, as well as timing, may be different from what was previously discussed.

As always, we appreciate the suggestions and feedback from the community. Please keep them coming! Thank you for all of your support! :)

Happy Sailing,
- ATLAS Crew

For the latest dispatch on #playATLAS keep yer one good eye trained on this here information
Natter n' chatter on Discord: https://discord.gg/playatlas
Hear ye, hear ye on Twitter: https://twitter.com/sailtheatlas
Watch us scallywags on Twitch: http://twitch.tv/sailtheatlas
Plus ye can band with us Pirates on Facebook: https://www.facebook.com/playatlasgame

Patch 551.2 - Season 10 Patch and Wipe

Ahoy Pathfinders!

Get ready for another season of ATLAS! We’re starting off with a new map, Ship in a Bottle, the beginnings of our Sea Fort reconstruction, a whole collection of bug fixes, and several quality of life changes suggested by the community! A large focus of this season will be improving existing game features, so pathfinders can look forward to several changes throughout the season, including; the start of the modular ship design overhaul, a revamped trade system, factions, and much more!

Servers will be going down to deploy the update tomorrow night, Wednesday September 21st at around 7:00 PM PDT. Servers are expected to come back up within a few hours.

Lastly, as always, we are dedicated to bettering the gameplay experience with every patch. We apologize for any inconvenience and disappointment players experienced due to the Kraken Bowl grid not being online when advertised. We will be working on ensuring this does not happen again in the future. We appreciate all the support and will continue to keep the community first as we move forward to final release. Happy sailing!

Released Patch Notes



v.551.2

New Content




Ship in a Bottle



New magics have been uncovered while exploring the ghastly island in the Maw. Pathfinders who incorporate these magics can shrink their ships to store them in special bottles. Some pathfinders have even reported that they can sometimes make a duplicate of their ships while they are in a bottle!
Please note: Ship duplication has been disabled on the official PVP network for the first month of the season.

To use the ship in a bottle system, players will craft the Ship Bottle Station and Ship Bottles from the Smithy. The Ship Bottle Station must be placed on the shipyard it will be used at. When interacting with the bottles in the inventory of the Ship Bottle Station, press the Right Mouse Button or Right Trigger(Gamepad) to access the options menu. These options are Bottle, Duplicate, and Recover.

Bottle: Takes the ship that is currently anchored or in scaffolding in that shipyard and transfers it to the bottle. You can take the bottle out of the bottle station. Resource cost: 50 Solidified Essence.
Duplicate: If the required resources are present in the bottle station, and you have an empty bottle, you may duplicate your ship. Resource cost: 50 Solidified Essence and 1 empty Ship Bottle.
Recover: Restores the ship to the shipyard in scaffolding.

Ship Bottle Station
After learning the Master Shipwright skill, it can be crafted in the smithy.
Resources:

  • Gem: 60
  • Gold Coin: 270
  • Metal: 96
  • Stone: 110
  • Thatch: 134
  • Wood: 240

Ship Bottle
After learning the Master Shipwright skill, it can be crafted in the smithy.
Resources:

  • Solidified Essence: 50


World Map



The region layout has been updated, names of regions have changed, Freeport locations have changed, and temperature fluctuations within the regions have been reduced.

The following regions will be open at the season launch:

  • Pharos
  • Mytroa
  • Carribia
  • Hakar
  • Komolos
  • Azuela
  • Gelare
  • Kalda
  • Tortuga
  • Kraken’s Lair
  • Cervantes’ Rest
  • Maw Waters


The following regions will not be open at the season launch:

  • Huawi
  • Trackless Waters
  • Unknown Depths



Sea Fort Reconstruction



The reconstruction of Sea Forts throughout the Atlas has begun. Pathfinders will find that the islands have been fortified and new visuals have been added. The new Sea Forts are currently only found in Caribia, the largest of the regions in Atlas. Additional Sea Forts will be added in upcoming patches.
We can expect to see additional types of Sea Forts in the coming months.

Bug Fixes



  • Fixed an issue with the object text overlapping the repair tool tip pop-up menu.
  • Fixed an issue with floating damage text not appearing for poison arrows.
  • Fixed an issue with Flame arrows not displaying damage numbers when hitting a target.
  • Fixed an issue with rivers flowing backwards.
  • Fixed an issue with the workstation converting materials into the same type.
  • Fixed an issue with players being able to mesh buildings into a mountain.
  • Fixed an issue with the submarine crafting skill being missing.
  • Fixed an issue with lanterns not being able to be lit.
  • Fixed an issue with maxed out ground clutter density and/or distance causing players to crash.
  • Fixed an issue where destroying an industrial wonder prevented the owning company from building another.
  • Fixed an issue with the Industrial Lab and Great Temple buffs conflicting with each other.
  • Fixed an issue with the camera collision when inside a submarine in third-person view.
  • Fixed an issue with the death cache causing some non-stackable items to stack.
  • Fixed an issue with the North Pole and Antarctica regions on the Overworld map not being accessible with a controller.
  • Fixed an issue where it does not display the pop-up descriptions for all regions in the Overworld map mode when using a controller
  • Fixed an issue about inconsistent text description for Torpedo Launcher Kraken Railing.
  • Fixed an issue with random structures in the middle of the ocean.
  • Fixed an issue with spiders losing stats when put in the Tame Hatchery.
  • Fixed an issue with baby spiders having worse stats than their parents.
  • Fixed an issue where the player’s head would change size when taking damage.
  • Fixed minor art issues on the map.
  • Fixed island coastline art issues.
  • Fixed an issue where artifact keys could be dropped and moved within the inventory after picking them up from the player’s own corpse.
  • Fixed a performance issue when attempting to place a great temple.
  • Fixed an issue with accessibility of the Dragon Head on the Turtle ship
  • Fixed an issue with the Hide Map Text feature (Default is now: F12)
  • Fixed an issue with towers stacking on sea forts.
  • Fixed an issue where Water Jugs could only be filled once.
  • Fixed an issue where the poison debuff was removed by swimming.
  • Fixed an issue where the ocean did not have light blue water along the Trade Wind path.
  • Fixed an issue where Altar of the Damned building foundations could overlap each other.
  • Fixed an issue where some resources were refunded when overwriting a Statue Base and Framework with a finished Statue.
  • Fixed an issue where the Tame House and Hatchery were counting invalid tame types in the “Load Nearby X Tames” command.
  • Fixed an issue where dead tames could be loaded into the Tame House.
  • Fixed an issue where the “stop the bar” minigame did not appear when reloading a partially loaded Hydra Revolver.
  • Fixed an issue with inconsistent text style for “ship” and “railing” for railing structures.
  • Fixed an issue where the player can bucket water onto a cooking structure without putting it out.
  • Fixed an issue where Dinghies made in the Tiny Shipyard weren’t being renamed after putting a name in the “Name Your Ship!” window.
  • Fixed an issue where clients in non-dedicated sessions would crash when gridding.
  • Fixed an issue where the host in non-dedicated sessions would crash when respawning at a bed while a client was connected.
  • Fixed an issue where a player could bleed tames that are protected by an armored dock.
  • Fixed an issue with players being able to go prone as soon as they begin their reload animation.
  • Fixed an issue with the artifact key decay timer resetting when the player dies and acquires both old and new artifact keys.
  • Fixed an issue with floating structures in the middle of the sea.
  • Fixed an issue where damaged armors would share their depleted durability with other armors of the same type when dropped.
  • Fixed an issue with overlapping text on the song stone when the verse book is dropped.
  • Fixed an issue where tiger tames could bleed bosses for massive damage.
  • Fixed an issue where the Macuahuitl could bleed bosses for massive damage.
  • Fixed an issue where lava did not hurt the player.
  • Fixed an issue where the last arrow that would break a bow would not fire.
  • Fixed an issue where the description for the Chicken Egg incorrectly implies that they cannot be found in the wild.
  • Fixed an issue where the player could bucket water onto a cooking structure without putting it out.
  • Fixed an issue where the description for the Chicken Egg incorrectly implies that they cannot be found in the wild.
  • Fixed an issue where the player could bucket water onto a cooking structure without putting it out.
  • Fixed an issue where tamed fire elementals were not rideable.
  • Fixed an issue where poison arrows weren’t damaging some creatures.


Misc.



  • Server grids will no longer be added to favorites when joining.
  • Removing hats from spiders.
  • Industrial Shack decay timer increased to 10 days from 12 hours.
  • Bookshelves can now be placed inside modular ships
  • Adjusted Crocodile taming affinity effectiveness.
  • Updated the NPC portal art to enter Rookie Cove to remove the ring.
  • Increased the maximum an item can be sold for in player shops from 100,000 to 1,000,000.
  • Tame Cargo Ship Railing can now be crafted in the Smithy.
  • Medicinal Herbs can now be placed in the Crew Silo.
  • The Pegasus ship no longer has the same icon as the Majestic Kraken.
  • Players can no longer activate Circular Slice from a crouching and prone position.
  • Updated terminology in the single player options menu and warning messages.
  • Decreased how bright lanterns are.
  • Fertilizer can now stack.
  • Players can no longer animation cancel the sword’s overhead slice.
  • Increased Drake duration from 3 hours to 6 hours.
  • Increased Drake stamina from 1000 to 1500.
  • Removed the button to create a new character from the respawn menu. The create new character button was previously added to the server selection screen.
  • Mortar Ship’s mortar damage has been reduced.
  • Land Mortar’s damage has been increased.
  • Companies are limited to three of each type of shipyard and armored dock per grid.


Xbox Only



  • Memory usage has been optimized.
  • Memory leaks have been fixed.
  • Graphics have been optimized for each version of xbox.


Known Issues



  • Xbox version’s respawn screen still shows the create new pathfinder button.
  • Sea Fort defensive towers are sometimes shooting at their owning company.
  • Sea Fort Taxation Banks can sometimes not be placed.
  • Water spouts sometimes vanish rapidly after being dug up.
  • Loading Screen Images are not up to date


Final Note



Again, we would like to emphasize that ATLAS is still in Early Access, meaning many things can and will likely continue to drastically change - even in the middle of development. Anything discussed is only up to date as of the moment it is posted. Features and changes that ultimately make it to the next patch, as well as timing, may be different from what was previously discussed.
As always, we appreciate the suggestions and feedback from the community. Please keep them coming! Thank you for all of your support! :)

Happy Sailing,
- ATLAS Crew

For the latest dispatch on #playATLAS keep yer one good eye trained on this here information
Natter n' chatter on Discord: https://discord.gg/playatlas
Hear ye, hear ye on Twitter: https://twitter.com/sailtheatlas
Watch us scallywags on Twitch: http://twitch.tv/sailtheatlas
Plus ye can band with us Pirates on Facebook: https://www.facebook.com/playatlasgame

SGE Update 9.21

Ahoy Pathfinders!

With the upcoming season, we have an updated Server Grid Editor (SGE) available for unofficial servers.

IMPORTANT: All unofficial servers using (or plan on using) Ship in a Bottle must set up redis/s3 to store ship data. Direction listed below:

New SGE



To download the latest Server Grid Editor (SGE) click the the following link: SGE download

Ship In A Bottle Configuration



There are two options to set up the Ship in a Bottle info storage using either S3 or Redis database.

Redis Database:



1- To store the info in Redis you need to add the information for the redis table (make sure the table name is FileManagerDB).


2- You need to add this parameter to the server launch arguments -UseRedisForRemoteFileManagerStorage. This can be done by adding the argument to BaseServerArgs



S3:



1- To Use S3 simply add the S3 Credentials to the project settings.


2- Then click on the Ship Bottle Data button and the prefix info.


Finally for both options after the above steps you will need to export, so that info get parsed to ServerGrid.ServerOnly.json

Final Note



Again, we would like to emphasize that ATLAS is still in Early Access, meaning many things can and will likely continue to drastically change - even in the middle of development. Anything discussed is only up to date as of the moment it is posted. Features and changes that ultimately make it to the next patch, as well as timing, may be different from what was previously discussed.

As always, we appreciate the suggestions and feedback from the community. Please keep them coming! Thank you for all of your support! :)

Happy Sailing,
- ATLAS Crew

For the latest dispatch on #playATLAS keep yer one good eye trained on this here information
Natter n' chatter on Discord: https://discord.gg/playatlas
Hear ye, hear ye on Twitter: https://twitter.com/sailtheatlas
Watch us scallywags on Twitch: http://twitch.tv/sailtheatlas
Plus ye can band with us Pirates on Facebook: https://www.facebook.com/playatlasgame