This week we have another Q&A with the Devs for you all as we wait for next week’s Patch! Moving forward, Pathfinders can expect a patch every other week barring any unexpected circumstances or changes in tide.
Some of ye on our Discord may have noticed a new hand on Deck! Let’s get an official introduction to our new community manager!
*Washes up on to shore*
Hey y'all, I'm Conch. I'll be joining the crew as Captain Nami's first mate. I'll be handling most of the dialogue here in the Discord going forward and I'm look forward from hearing from you all. I'll say now I cannot make promises on where our journey may take us but I will do my best to relay your concerns and make our voyage as enjoyable as possible.
You'll shortly see that my sarcasm is my sword and will be wielded often for the forces of good-natured humor (*Trolls Beware*). Other than that, I'm a BIG e-sports fan (*cough* TSM *cough*) so if it's been streamed I've probably watched some of it. Still waiting for competitive Atlas to take off *crossing fingers*.
So if you find yourself in need, I'll be here. Here's to smooth sailing ahead! Cheers!
It’s a new year, and we know some curious Pathfinders may be wondering how ATLAS is going to continue to shape out from here. We are still very much continuing development across all the features and mechanics we have introduced so far. The Trading System and the pieces dependent on it are still in the early stages; and there are still a line of new and unique ships to come! The claiming system rework is still in the testing stages as well. As we work on refining these systems we have put in place, we are also getting closer to defining the direction that we’d like to take ATLAS. We’re still planning it out, and once we have a more cohesive structure in place, we’ll roll out more information to the community. :)
Teaser
Ehhhh? What’s this!? We’re not seahorsin’ around!
The Tameable Dolphins were only the first of the new underwater tames, which are going to be a part of a taming/breeding rework. Not to fear! This isn’t taking away from our development time in other areas. It is a smaller project that we are doing on the side to add a bit more fun and flavor out in the waters.
We would also like to stress that we are not neglecting optimization and bug fixes in favor of new content. We hear your concerns and understand that there is a lot we need to continue to fix and improve. The team of engineers who work on optimization and fixes are different from the team of designers that implement new content. We are fixing elements of the game while developing new content in tandem. Oftentimes, optimization and bug fixing are a multifaceted issue and require more time and resources to address. Other times, these coding updates may be an under the hood improvement. We’re taking things step by step, and it may take multiple patches for certain fixes, and even new content, to reach the stage we want it. We thank you for your support and patience!
Without further ado, here’s our Q&A! Hang out at our Discord for a chance to get your questions answered in the next Q&A!
Q&A
What is the next step in the new ship lego project? For now, we will continue to make unique ships built with a growing selection of unique modules. Further down the road we are looking into allowing players to buy / craft their own modules and build their own ships.
Will the team be addressing or nerfing large walls spamming ? So we might actually be able to destroy a 50 layer wall of them or an entire island spammed with it. Yes. This is on the list
How is the progress on the claim system? Are you able to reveal more details on it now? While the focus of the game is, indeed, to get more focus on the sea, we can't ignore the land play. The "new" claiming system is an attempt to balance land play and make it more fun. In general, the team has found bandaid on top of bandaid in this department and we want to remove those layers and get to a cleaner code base and more fun gameplay.
Where in Development is Mech Monkey? I'll never tell.
Any plans for new servers? Modes? Yes. We have lots of things planned. We have hit upon a theme for the game that we really like and lots of other wonderful things that are really going to make this game pop in 2021. To answer your question a bit more I can tell you that we're beginning design for small, temporary worlds that you get to via maelstroms that appear on the map. They will only be available for a bit of time and will typically have something cool on them. This is really early but lots more really cool stuff is in the works.
Any word on improving armored docks? Like maybe enclosing them so NPCs are safe? Also, having repairs inside armored dock would be helpful. Yes, this was always the plan, we just need a little more time to get there.
Can you tell us more about the direction tames/breeding is headed? For now, we are looking at cleaning up the tame system and adding some more tames to the water. Beyond that, it's fuzzy. The more work we put into tames the more people want to stay on land, but the tame system is only a fraction of what is possible and who are we to stop that. I wish I could tell you more, but we really need more time to come up with something fun, deep, and different.
When will there be a sail revert/rebalance and perhaps a buff to weight sails to make them usable? A major overhaul of the sail system is on the books. It's another example of the layering of issues that we are now stripping off to get to the fun of the game. No word yet on the timing.
In the steam page, the responses from the devs, and older interviews seem to emphasize a focus on player immersion and faction building with a pirate/colonial aesthetic. The actual design seems to be more of a min/maxer grind fest with theory crafting elements. What’s the actual intended experience for the game?
I hear you. Let me clear things up if possible. - Atlas isn't where we want it. The game has a long history already and I don't want to spend time there. Just know that where we are today is not where we want to be. - Vision is about destination. When we talk about vision, we're talking about where we want to be, not where we are today. - Finally, remember that the game's development is a cooperative experience. We put a bit of something out and then see how you like it and then we adjust to that.
All that said, this is where we are today...
We have hit on a theme for the world that is going to give it more cohesion, remove some of the more annoying limitations of the game, and open it to more possibility. If allowed, we'll be introducing this theme a bit at a time (the way a new idea would be introduced IRL) and then grow it from there. For a period of time last year, we were guided to add a new strategic layer to the game to give companies new tracks to explore. The aesthetic and realism boundaries of this have expanded a bit and we're very excited for what's being planned for 2021.
Final Note
Again, we would like to emphasize that ATLAS is still in Early Access, meaning many things can and will likely continue to drastically change - even in the middle of development. Anything discussed is only up to date as of the moment it is posted. Features and changes that ultimately make it to the next patch, as well as timing, may be different from what was previously discussed. As always, we appreciate the suggestions and feedback from the community. Please keep them coming! Thank you for all of your support! :)
Patch 520.12 - Tameable Dolphins, Coffee, and Balance Changes
Ahoy Pathfinders!
We hope you all have had a wonderful start to the New Year so far! ATLAS’ first patch of the year is now here and we thank you for your patience!
Since we have renewed the ATLAS journey last Summer, there have been many changes and we are continuing to further develop the features and mechanics that are starting to take shape. Farmhouses, Warehouses, Markets, and the Trading system will continue to be tweaked and refined. We have plenty in store for the specialized ships within the Ships for Gold system as players will be able to customize these ships as more are released and the system becomes more sophisticated.
We are still testing a new claim system and Tradewinds are still on our agenda. We also have a few new things on the horizon for ATLAS. Not to mention, we are continuing to work on optimization and server improvements in the background! We hope you stick with us, it’s gonna be an exciting ride!
New this Patch
Tameable Dolphins
Tired of travelling by ship? Dolphin riding is now an alternate form of water traversal! Dolphins are the first underwater creature that can be tamed and bred by unlocking the new Underwater Taming skill in the Beastmastery tree. They can be tamed passively by feeding them meat, in particular, the new Squid Tentacle which can be obtained by defeating Squids. As part of an overall initiative to revamp and bring new purpose to tames, Dolphins are the first of a slate of new underwater tames that will have specialized functions. Afterall, as a pirate game, we would expect there to be more interactions with creatures at sea. Pathfinders can expect small changes to tames and breeding to slowly roll out in tow with some patches. We hope to elevate the taming system in ATLAS to be more viable and fun as other mechanics may change how some tames were used before.
Seed Vendor and Coffee
Business is booming, and a new vendor has set up shop at the Freeports! Working on your farm and looking for a particular crop? The Seed Vendor is your one stop shop! Most seeds can be purchased at a rate of 10 gold for 5 seeds.
With new business, also comes a new crop! Coffee Seeds can be purchased from the Sea Vendor at 20 gold for 5 seeds. Fight away sleep in real life and in game! Coffee Beans can be brewed to create Coffee! Drinking coffee will give pirates the new buff, Caffeinated, which reduces incoming torpor damage. Embrace the power of coffee! Do we smell a Starfishbucks empire coming up?
Farmhouse Variants
Last patch we introduced the Lumberyard, the first of the new Farmhouse variants as we continue to refine the Farmhouse system. These variants are specialized Farmhouses that will gather certain resources at a faster rate. We are now introducing the Mine - a farm that will only gather Metals and Gems, and the Quarry - a farm that will only gather Stone, Crystal, Salt and Flint. They both share the same placement restrictions as other Farmhouses, but require different resources to craft as detailed in the Patch Notes.
All Farmhouses are undergoing changes in preparation for adding Blueprints. Gather rates have temporarily been normalized at a lower rate across all types. Quality Blueprints with stats will increase this in a future patch. Other changes made to Farmhouses include base inventory size and base inventory slots increase. Based on feedback, decay time of Farmhouses has been changed to 10 days.
Balancing and Tweaks
New Structure: Mine The Mine is a farm that only gathers Metal and Gems. It can be crafted at the Smithy after learning the Advanced Automation skill in the Construction & Mercantilism tree.
Shares placement restrictions with other Farmhouses
New Structure: Quarry The Quarry is a farm that only gathers Stone, Crystal, Salt, and Flint. It can be crafted at the Smithy after learning the Advanced Automation skill in the Construction & Mercantilism tree.
Shares placement restrictions with other Farmhouses
New Shop: Seed Vendor A new vendor has arrived! The Seed Vendor can be found in Freeports and provides all the seeds required for your farming needs.
Coffee Seeds: 20 Gold for 5 Seeds
All other Seeds: 10 Gold for 5 Seeds
New Drink: Coffee Coffee can be brewed at either the Cooking Pot or Grill after learning the Intermediate Recipes skill in the Cooking & Farming tree. After drinking, pirates are given a new buff, Caffeinated, which reduces incoming torpor damage.
Incoming torpor damage reduced by 15%
Buff lasts for 10 minutes
Ingredients: 1 Water, 30 Coffee Beans
New Vegetable: Coffee Bean Since Coffee Beans are not native to the Atlas, they can only be grown from seeds. Pirates who prefer adventuring over sleep will always want to keep Coffee Beans on hand!
New Seed: Coffee Seed Coffee Seeds can only be purchased from the Seed Vendor. They are required for growing Coffee Beans.
Can be planted in Tropical, Temperate, and Equatorial environments
New Tame: Dolphin Dolphins can be tamed passively by hand feeding them meat. In particular, they enjoy fresh Squid Tentacles, Fish Meat, and Crustacean Meat. By grabbing hold of their dorsal fin, pathfinders can ride them as they speed and jump through the ocean.
Favorite Food: Squid Tentacles
Taming Style: Passive
Saddle: None
Primary Attack: Bite
Secondary Ability: Jump
Gives nearby pathfinders the Dolphin Intellect buff
Increases intelligence stat for 10 minutes
New Meat: Squid Tentacle Squid Tentacles are a new type of meat that can be obtained by defeating Squids. They can be eaten raw and don't spoil. Instead, they dry out over time and remain safe to eat! Dried Squid Tentacles will soon have a special use, so you may want to start collecting them now!
Bola
Players can no longer stand while entrapped by a Bola
Duration of player Bola entrapment reduced from 5.5 to 2.5 seconds
After recovering from entrapment, players cannot be entrapped by a Bola for 10 seconds
Combat
Headshot multiplier reduced from 2x to 1.5x
Bug Fix: Critical Strike can no longer be used with weapons other than the Sword
Explosive Barrels
Cannons, Large Cannons, Swivels Guns, and Ballistas are now immune to AOE damage from Explosive Barrels
NOTE: These weapons can still be damaged by a direct hit from an Explosive Barrel fired from a Catapult
Explosive Barrel damage to players and creatures greatly reduced
Deals 120 damage to pathfinders
Deals 135 damage to creatures
Farmhouse Variants
All farmhouse variants are undergoing iteration in preparation for adding Blueprints
Stats changed and inventories wiped at restart
You can cheat spawn high quality variants with better stats (bigger inventory and faster gathering)
Base Inventory Size has been increased from 8k to 10k
Base Inventory Slots have been increased
Decay time changed to 10 days
Gather Rates have temporarily been normalized at a lower rate across all types
Quality Blueprints with stats will increase this in a future patch.
Ramming Galley
Increased number of additional structures that can be placed on the ship from 8 to 40
While turning, only one side of rowers will row, increasing the Ramming Galley's turn speed when rowers are active
The leak rate of damaged ship components now increases as the component's health decreases
Leaking begins at 25% health and the leak rate increases until the component reaches 0 health
The maximum leak rate has not changed
Bug Fix: Fixed an issue where the prompt for opening the command wheel would appear on parts of the ship after they had already been demolished
Ships
Added the option to purchase ship levels 56-60 at a rate of 75 Gold per 1,000 XP
Levels can be purchased when viewing the ship's stat menu
NOTE: Ships can still reach max level by earning XP normally
Ship Gold cost now scales with ship quality
Minimum price is used for ships constructed at 100% durability Shipyards and maximum price is used for ships constructed at 225% durability Shipyards
Price Ranges
Schooner: 5,000 to 10,000 Gold
Brigantine: 18,000 to 36,000 Gold
Galleon: 50,000 to 100,000 Gold
Tames
Torpor damage from Horse's rear kick attack reduced by 40%
Rabbits can now equip hats
Bears and Rabbits now only receive 10% of the stat bonus from equipped hats
Misc
Increased Grill ship structure weight from 1 kg to 12 kg
Wood Doors, Wood Pillars, Wood Staircases, Wood Fence Supports, and Wood Ladders can now be crafted at the Smithy
Winter Event items are no longer craftable at the Smithy or purchasable from the Cosmetic Vendor
Fixed some cases where Trade Routes get reset or modified
Bug Fix: Fence Supports can no longer be placed without a connection to the ground
NOTE: Any floating Fence Supports placed prior to the patch will be destroyed
Some Crashes Fixed
Known Issues
Levels 46-50 can be purchased on ships with a level cap of 50
Trade Route Range was increased between patches to include nearby servers. These farther routes are getting reset on server restarts and may be having other issues.
Riding a Dolphin at or near the surface will occasionally cause it to die
Tamed Dolphins may no longer be able to jump after crossing grids
Farm Variants have floating fires near them
Final Note
Again, we would like to emphasize that ATLAS is still in Early Access, meaning many things can and will likely continue to drastically change - even in the middle of development. Anything discussed is only up to date as of the moment it is posted. Features and changes that ultimately make it to the next patch, as well as timing, may be different from what was previously discussed.
As always, we appreciate the suggestions and feedback from the community. Please keep them coming! Thank you for all of your support! :)
Happy Sailing, - ATLAS Crew
For the latest dispatch on #playATLAS keep yer one good eye trained on this here information
The next patch will be scheduled for 1/13 7:00 PM PT.
It includes a variety of balance changes and as a heads up, please note:
Grill ship structure weight will increase from 1kg to 12kg. Please be aware and take care!
Full patch notes to be released tomorrow!
Meanwhile, here's an additional sneak peak at the tameable Dolphins coming as part of the next patch: [previewyoutube="RlSTWtt01LM;full"]
Holiday Rate Up Event! Now through 1/4
Ahoy Pathfinders!
We're ending the year and starting the next one with a rate up event! From now until January 4th, enjoy 3x Gold, Taming, and Harvesting, and 2x experience! Thank you all for supporting us these last 6 months as we have renewed the ATLAS journey. Looking forward to 2021!
Stay safe and healthy! Happy Holidays! Yo ho ho ho🎅
Last week was quite a ride and we would like to thank you all for continuing to sail along with us! It has been about 6 months now since we have renewed the ATLAS journey, and now the last scheduled patch of the year is upon us!
We have made several fixes to the Ramming Galley, Armored Docks, and more. This includes a fix for Explosive Barrels so they no longer deal damage in Freeports and removing some bad maps from Treasure Map spawning. Christmas Trees and Ship level caps have also been fixed. We have also included a few changes, like the much requested increase in reverse sailing speed, which has now been increased by 200%. The Glider Suit may now only be activated under 100m height as well. As a little bonus, Bears can also now wear hats! For the full list of bug fixes and changes, please see the changelog.
Most importantly, we have also made some server reliability improvements that should also help to reduce incidents of losses. To fully address the issue will be a long-term process, as it is a multifaceted issue and touches many aspects of the code. We are touching on different symptoms of it throughout development as we continue to make our investigations and improve the code. Please continue to report these issues to us as they greatly aid in our efforts to optimize and improve the ATLAS experience. Thanks for your patience, understanding, and support!
NEW
Tonight’s patch has quite a few new things in store! First up - we have the Lumberyard, a farmhouse variation that gathers only thatch and wood. All of the systems we have been implementing will continue to see development and improvements as we refine them based on feedback and observation. This is the first step towards the next iteration of the farmhouse system as we introduce specialized variants. Regular farmhouses will still continue to collect Wood and Thatch for now. However, Lumberyards will gather them at a much faster rate.
Aye, and were ye looking for a way to store all yer drinks for the holidays? The new Keg is the perfect way to store and transport your alcohol. Afterall, drinks taste best directly from a Keg, don’t they? The Keg can be crafted at the Smithy after learning the Secrets of Cooking skill in the Cooking & Farming tree. For only 30 fiber, 5 metal, 50 thatch, and 60 wood - you can build a Keg and be able to store any alcohol items in stacks of 50. Drinks for everyone!
Having trouble taming some creatures? Might we recommend the new Tranq Arrow? The Tranq Arrow is a new ammo type for the Bow that deals high amounts of Torpor and little physical damage. It can be used to put creatures to sleep, allowing pirates to more easily contain them for taming. Tranq Arrows can be crafted in the Mortar and Pestle after learning the Taming Tier 2 skill in the Beastmastery Tree.
Ramming Galley
Last week the first of the new ships that can be bought for gold, the Ramming Galley, hit the shores of Atlas. We were excited to see our baby in action and have made a number of changes to help it create more of a splash. We increased its base speed by 40% and have also increased its turn speed while sails are closed. As a ship meant to directly attack and charge into others, it needed more oomph so we increased the damage of all cannons on the Ramming Galley from 100% to 125%. Ramming Galleys will also now deal damage to NPC ships.
To compensate its strength a bit, the Ramming Galley now costs an additional 75 Rhino Horns, a new resource type obtained from defeating Rhinos, to purchase.
In addition to these changes, we also made a number of bug fixes to the Ramming Galley, which can be viewed in the full Changelog that follows.
As with all the features and mechanics we have so far introduced, we will continue to balance and refine the Ramming Galley.
What's Next
Previously we discussed a rework on the Claim System. Originally, we intended to introduce this by the end of this year. As things move in development and new challenges present themselves, timelines and ideas can often change. We are still working on the new Claim System’s implementation and testing it. It will likely not be introduced until early next year. Many were concerned that a rework of the Claim System would bring about a wipe. Although wipes are inevitable in EA, we also do our best to wipe only when it is absolutely necessary. At this time there is no estimated or set date for a wipe and we will keep the community updated if that changes.
As the last patch of the year, the ATLAS team will be setting sail for a small holiday break. The next scheduled patch will be the week of January 11. However, we will continue to perform daily server restarts and we will have our spyglass handy to watch out for any urgent issues that may require our attention. Otherwise, pass us your Kegs and some glasses please! Happy Holidays!
Released Patch Notes
v519.5
New Structure: Lumberyard The Lumberyard is a farm that only gathers thatch and wood. It can be crafted at the Smithy after learning the Advanced Automation skill in the Construction & Mercantilism Tree.
Shares placement restrictions with other Farmhouses
Gathers about 1/3 more wood and thatch than a regular Farmhouse
The Keg is a new storage container used to store alcohol. It can be crafted at the Smithy after learning the Secrets of Cooking skill in the Cooking & Farming Tree.
Tranq Arrows are significantly more effective against tameable creatures
Players and NPCs are immune to Tranq Arrows
Crafting Resources: 1 Stone Arrow, 20 Berries
New Keratinoid Resource: Rhino Horn
Rhino Horns can now be obtained by defeating Rhinos
Armored Docks
Updated UI text on Armored Docks to clarify that only 1 Gold is consumed when the timer expires
Bug Fix: Armored Docks no longer stop working for a period of time after server restarts
Bug Fix: Armored Docks no longer consume all Gold in their inventory after server restarts
Ramming Galley
Added 75 Rhino Horns to cost
Base speed increased by 40%
Increased turn speed while sails are closed
Increased damage of all cannons on ship from 100% to 125%
Ramming NPC ships with the Ramming Galley now deals damage
Players can now swim through some large holes in the Ramming Galley after it sinks
Bug Fix: Health is no longer displayed for undamageable parts of the ship including weapons
Bug Fix: Demolish option no longer appears for components that have already been demolished after the ship sinks
Bug Fix: Ramming Galley can no longer be crafted in the Large Shipyard
Bug Fix: Forward-facing Large Cannons are now correctly assigned to the Front Station Group
Bug Fix: Oars will now always automatically retract after idling for 10 seconds
Bug Fix: Sail rigging now previews correctly when placing new sails
Ships
Max reverse speed for all ships increased by 200%
Bug Fix: Level cap for max quality ships restored to 60
NOTE: The max level of ships built during the previous patch won't change
Winter Event
Christmas Trees now produce gifts every 12 hours
Bug Fix: Santa Hat skin will no longer disappear from player inventory
Bug Fix: Santa Hat is now properly positioned on Monkeys, Parrots, and Penguins
Bug Fix: Resolved issue where Stockings and Christmas Trees would stop producing coal/gifts after server restarts
Trade
Fixed some cases where Markets would break
Limited the number of Trade Offers Markets can have to 20.
Misc
Made some server reliability improvements
Bears can now equip hats
Glider Suit may now only be activated under 110 meters height (about the height of the lighthouse)
Reduced Grill's damage resistance
Sea Fort walls now swap to a damaged mesh when destroyed rather than disappearing
Bug Fix: Explosive Barrels can no longer deal damage in Freeports
Bug Fix: Removed some bad maps from Treasure Map spawning
Final Note
Again, we would like to emphasize that ATLAS is still in Early Access, meaning many things can and will likely continue to drastically change - even in the middle of development. Anything discussed is only up to date as of the moment it is posted. Features and changes that ultimately make it to the next patch may be different from what was previously discussed.
As always, we appreciate the suggestions and feedback from the community. Please keep them coming! Thank you for all of your support! :)
Freeports and GA Servers are no longer crashing on startup
We are continuing to work on additional hotfixes for other crashing issues and the map that we hope to push out tomorrow.
Hotfix v517.6 (server) notes and Keybindings crash workaround
V517.6 (server) hotfix:
Bug Fix: being able to build on Freeports and Golden Age islands.
Freeport Structures that are not normally allowed will be destroyed with the update
Bug Fix: being unable to spawn in beds
We are continuing to investigate the crashing and other issues that have been reported. We hope to have another hotfix out for some of them by the end of the week.
For a workaround (until fix is out), for crashing caused by keybinding issues, please see here: https://bit.ly/3oQPgUH
If you are continuing to experience any issues or have further details, please report to us here: https://forms.gle/pYZuMuZCuCC2ZHEf6
Thank you for your patience and understanding!
ATLAS Patch 517.5 - Ramming Ship and Holiday Patch
12/8 8:45 PM PST EDIT:
We are looking into the issue where beds that were placed on land before the patch are now out of claim. Thanks for your reports and patience!
The holiday season is here! In the spirit of the Holidays, we set sail for a little trip up to the North Pole to bring back some Holiday loot and festivities to ATLAS! Sail the Seas in a fancy new Santa Hat or Top Hat, and craft festive decorations! Safely have a “Company” Holiday Party here on ATLAS! ;)
Ramming Ship
Looking for the perfect gift? How about the new Ramming Ship? That’s right, the Ship Salesman is now officially open for business! He can be found selling our latest ship - the Ramming Galley - on his island in the center of Freeport grids. The Ramming Galley features rowers, 20 cannons, and a ram that deals bonus damage when ramming other ships.
Rowers, a new feature currently unique to the Ramming Galley, give a burst of speed to intercept and ram other ships. Using rowers requires use of the ship's Rowing Stamina. Once Rowing Stamina is depleted, rowing will cease and the stamina will regenerate over time.
As the first ship using our new ship system, the Ramming Galley will function a bit differently from previous ships. In addition to HP numbers changing, holes will appear in parts of the ship as they become damaged. As the damage worsens, the holes will grow, giving pirates a better visual indicator to determine how damaged each part of their ship is! Be sure to keep your ship repaired since rowers and weapons will only function if the part of the ship they're on has sufficient health.
Repairing the Ramming Galley will require the use of a new item: the Patch Kit. No longer will you need to haul planks and raw resources to ensure your ship stays in pristine condition!
Since the Ramming Galley already comes equipped with a large arsenal of weapons, players will not be able to build additional weapons on it. Workstations and furniture can be constructed freely, and existing stairs, doors, and sails can be switched out with player-made variants. Although walls and other structures cannot currently be constructed on ships, we would like to iterate on this in the future to allow pirates to customize their ships with a variety of rooms below deck.
We hope you enjoy the new Ramming Galley and Holiday festivities! We are still hard at work continuing to fine-tune the Markets and Trade system, among other optimization and performance improvements. It’s a long-term process, and we want you to know that even if certain changes are not seen right away - we are taking the steps to move these things along. Thanks again for all of your support and feedback!
Released Patch Notes
v517.5
New Ship: Ramming Galley
Cost: 22,000 Gold
Weapons: 18 Standard Cannons, 2 forward-facing Large Cannons
Special Features: Rowers, Ram
Max Level: 60
Sail Points: 4.0
Repair Resource: Patch Kit
New Item: Patch Kit
The Patch Kit is a new item used for repairing the Ramming Galley. It can be crafted in the Smithy after learning the Shipwright skill in the Seamanship tree. To use, approach a damaged part of the Ramming Galley and use the Repair Hammer. Once the repair is complete, the Patch Kit will be consumed and the repaired component will have 1,000 health restored.
The Kiln is a new workstation used for rapidly creating coal out of wood. Add wood to the Kiln inventory and activate it, and it will burn one into coal every second. Kiln crafting is learned in the Secrets of Building skill in the Construction tree, and can be done at the Smithy.
Crafting Resources: 500 Stone, 200 Flint, 25 Metal
Winter Event
Two new hat skins are available for purchase from the Freeport's cosmetic vendor for a limited time
Santa Hat: 200 Gold
Top Hat: 200 Gold
Seven new items available for crafting at the Smithy for a limited time
Christmas Tree: Produces a random gift every 24 hours!
Stocking: A decoration that can be hung on walls. Produces one Coal every five minutes
Crafting Resources: 40 Fiber, 30 Hide
Wreath: A decoration that can be hung on walls
Crafting Resources: 20 Fiber, 10 Wood, 20 Thatch
Armored Docks
Bug Fix: Gold upkeep status now only shown for the owning company
Bug Fix: Upkeep timer now correctly updated on the UI
Bug Fix: Ships in Armored Docks no longer stay protected after the owner of the Armored Dock or the ship changes
Market
Market Logs now have paging, allowing all logs to be displayed for each Market
Bug Fix: Suspend and Unsuspend Market are now working correctly
Known Issues
The Ramming Galley's Railing Gunports and Castles can be damaged, but don't update their meshes to reflect this damage (their HP updates accordingly and they can be repaired)
The Ramming Galley's forward-facing Large Cannons are in the Right Station Group by default
HP for undamageable parts of the Ramming Galley can be viewed and will always display as 100/100
Cannons on top of the Ramming Galley's Front Castle clip through the castle when aiming left and right (this doesn't prevent them from firing)
Sail Rigging does not preview correctly when placing sails on the Ramming Galley
Many map tiles are black when viewing the map through the Atlas or when spawning
Final Note
Again, we would like to emphasize that ATLAS is still in Early Access, meaning many things can and will likely continue to drastically change - even in the middle of development. Anything discussed is only up to date as of the moment it is posted. Features and changes that ultimately make it to the next patch may be different from what was previously discussed.
As always, we appreciate the suggestions and feedback from the community. Please keep them coming! Thank you for all of your support! :)
We issued a fix earlier this morning for the armored dock crashing issues. If you are still experiencing any further issues or bugs, please report them to us in the bug report form here: http://bit.ly/36zPZmJ
We apologize for the inconvenience. Thank you!
ATLAS Patch 516.2
12/3 UPDATE
We issued a fix earlier this morning for the armored dock crashing issues. If you are still experiencing any further issues or bugs, please report them to us in the bug report form here: http://bit.ly/36zPZmJ
We apologize for the inconvenience. Thank you!
12/2 EDIT:
The team is currently investigating the crashing issues with armored docks and the potential data loss from the related crashing. We will update again when we have more info.
Please send further bug reports or details of any issues here: https://bit.ly/36zPZmJ
We hope you’ve all enjoyed the 2x event over the Thanksgiving Weekend! This week, we have a bit of a smaller maintenance patch, with the Small Armored Dock now available!
Small Armored Docks, for Schooners and Sloops, will have 20,000,000 health. We are also beefing up the Large Armored Dock to 30,000,000 health. Gold upkeep has been lowered to 150 a day, while Small Armored Docks will have an upkeep of 50 a day. We have also made a number of changes and bug fixes to balance and improve the Armored Docks. Rest easy knowing yer furry companions are safe onboard your protected Ships!
Development and optimization work for the Trade System continues! We have made improvements to the Market UI for Market Searching. Most importantly, we have addressed several server issues to improve performance and latency. Thank you for your feedback and bug reporting as the Trade System continues to undergo development. Again, not all features of the Trade System, including the NPC Ships, are out yet. Subsequent patches will continue to see more and more improvements and fixes. Missing resources and new items are now available for Trade as well! Anyone got any Ale or Grog? We’re stockin’ up fer a new adventure as the Ramming Ship is getting closer to making its debut on the ATLAS seas! Look out for it in the nearby future ;)
Please see the Full Patch notes below!
Released Patch Notes
v516.2
New Structure: Small Armored Dock
The Small Armored Dock is suitable for protecting Schooners and Sloops. It can be crafted at a Smithy after learning the Intermediate Shipwright Skill in the Seamanship tree.
Health: 20,000,000
Upkeep Cost: 50 Gold every 24 hours
Crafting resources required:
700 Alloy
900 Fiber
4,000 Stone
1,000 Thatch
1,250 Wood
10,000 Gold
Large Armored Dock
Increased health from 300,000 to 30,000,000
Decreased upkeep cost from 500 to 150 Gold every 24 hours
Added 50,000 Gold cost for crafting
Armored Dock
NPCs and Tames on protected ships can no longer be damaged
Added a new protected icon that replaces the anchor icon above protected ships
Ships can now anchor inside an Armored Dock even if the Dock is placed in deep water
Ships must not have received or dealt damage for at least five minutes before receiving protection from an Armored Dock
Bug Fix: Armored Docks can now only protect one ship at a time
Bug Fix: Ships are no longer protected after an Armored Dock is destroyed
Bug Fix: Protected ships will no longer decay. This prevents an issue where protected ships instantly sink when raising their anchor after a long period of time
Ships
Brigantine price decreased from 25,000 to 18,000 Gold
Increased max level of common ships from 42 to 50
NOTE: This change only applies to ships built after the patch
Trade
Markets Searching now returns a paged list instead of all Markets. This should clear up the performance hit on the server when someone opens a Market
Added new resource types for Trading:
Rushes (missing from Thatch)
Oil Category and variants
Salt Category and variants
Consumables:
Wheat
Maize
Ale
Grog
Others
Cannon Balls
Large Cannon Balls
Gunpowder
Fire Gel
Blasting Powder
Organic Paste
Fertilizer
Bug Fix: Addressed several server issues that led to increased latency
Bug Fix: Trade Routes are now correctly calculating distance when the shortest path wraps around the map border
Bug Fix: Disconnected Markets are no longer shown as candidates in the Market List
Misc
Warehouses and Farmhouses can now only be enabled or disabled by players within the same company
Restored XP reward to standard Golden Age Army of the Damned Soldiers
NOTE: Golden Age Army of the Damned Soldiers in caves still don't reward XP
Bug Fix: Treasure will no longer spawn on Sea Forts
Known Issues
Not all available Markets are showing up from every other Market during search
Upkeep Cost on Armored Docks does not properly show the next time. Upkeep is still taken on skill
Crashing Issues with Armored Docks - Please see edited note at very top of the post.
Final Note
Again, we would like to emphasize that ATLAS is still in Early Access, meaning many things can and will likely continue to drastically change - even in the middle of development. Anything discussed is only up to date as of the moment it is posted. Features and changes that ultimately make it to the next patch may be different from what was previously discussed.
As always, we appreciate the suggestions and feedback from the community. Please keep them coming! Thank you for all of your support! :)