It hasn't been long since the last patch, but there were some critical issues introduced with v1.1.8. This fixes those issues so all is stable once again!
Fixed bosses triggering as being defeated before they land
Fixed Archer snipe shot crashing the game when it exits the room
Fixed an issue that allowed striking Ancient Warrior after he was defeated
v1.1.8 Patch Notes
Back again with another small patch.
Fixed an issue with copied save files not remembering what items have been collected.
Fixed an issue where changing Shin's costume while in-game did not consider if demonblade was unlocked.
Improved controller glyphs and button prompts for Steam Deck and Xbox controllers.
Most settings (audio, video, bindings, etc.) will now prefer local settings instead of Steam cloud sync. Players who use multiple devices often have different resolutions or controller setups depending on device, so it is more convenient if the game does not try to revert these every time they switch from one device to another.
The video menu will now display the resolution of the current display when fullscreen is enabled.
v1.1.7 - Fixed Projectiles
This is a quick patch for an issue that was introduced in the previous update. While trying to fix an issue with Mother's projectiles becoming invulnerable, a new bug was created which caused some projectiles to change speed or behave strangely. This update resolves that issue.
Hopefully, all projectiles are behaving as they were intended from the start, now. ːHoppyHappyː
v1.1.6 - Better Twitch Arena and more
This update has minimal impact to the core game, but there are a few bug fixes included. The focus instead is around the Twitch Arena, and providing a more customizable experience for the host.
Arena updates
Here are the updates related to the Twitch arena in this patch:
Added option in Twitch Arena for a One Hit battle. This can be toggled on and off before starting the fight with a statue in the arena room. Enabling this allows you to fight as if the game difficulty was set to "One Hit", regardless of what difficulty your save file is. - You must complete the game at least once to unlock the One Hit difficulty before this option is available.
Dying in the arena will now respawn the player in the same room. No more do you need to run all the way back to the arena. :D
Individual spawn limits for each supported boss is now configurable in the twitch_config.ini file.
Disconnecting from the arena (either from timeout or with the !disconnect) command will now respawn the target so you can start a new fight without leaving the room.
Added an optional voting system. This allows you to space out the spawn rate between bosses in the arena. Any time a user enters a command, it instead places a "vote" for that boss, and when the time expires it spawns one boss from the list randomly. Voting on the same boss increases the odds, but every vote has the potential to be picked! - This can be enabled by setting "votingDelay" greater than 0 in the twitch_config.ini. - The voting system does not apply to non-boss commands like !rock.
Since there were config changes in this patch, your twitch_config.ini may be overwritten by the update. You will need to obtain a new oauth token and update the config next time you plan to use the Twitch Arena. The "Twitch Arena Guide.txt" file has also been updated to reflect the new options in the config.
Other changes
In addition, there are a few changes worth mentioning that apply outside of just the Twitch Arena. Here is the breakdown of what to expect in 1.1.6:
Fixed an issue which incorrectly prevented projectiles from being hit when they spawned under certain conditions.
Fixed an issue with respawning during boss rush sometimes placing the player in the wrong room.
Health bars no longer display in One Hit difficulty, as they aren't relevant.
v1.1.5 - Menu improvements and polish
This update includes several bug fixes and quality-of-life improvements.
Fixed Steam achievements and cloud saves not working on Mac.
Added binding option for menu confirm and back. These are now separate from attack, jump, and roll.
Changed file delete and "Restore to Defaults" buttons so they now display a confirmation window instead of needing to be held down.
Fixed "Restore to defaults" resetting some unlock progress.
Improved consistency for exiting in-game menus, like the map and scroll display. Escape now exits universally, in addition to the menu back button.
Fixed an issue with the parry move consuming too much magic depending on the order in which buttons were pressed. It now consistently uses 1 magic bar.
Added magic consumption indicator on the scroll for acquiring the parry move.
Improved compatibility, localization, and visual prompts for certain controllers, such as Switch Joy-Cons and DualShock 4.
Fixed an issue with twitch_config.ini not working unless it is in the same folder as the exe on Windows. (It should now work from the twitch_arena folder as intended.)
Fixed an issue that could allow binding D-pad buttons to actions which are invalid. (D-pad is always used for movement.)
Fixed an issue that prevented looking at the EWLS scroll with cutscene skipping on.
Fixed a visual issue where a frozen Bandit could be shown if approached from an unintended method.
v1.1.4 - Performance Optimization
This update brings some minor optimizations which should make Ato a smoother experience in general.
Changes included:
Button prompts for Joy-Con controllers added.
Optimized map and lanterns so they no longer cause massive performance drops.
Minor tweak which should reduce stuttering on some devices like the Steam Deck.
v1.1.0 - Fix the things
This update isn't all too exciting, but fixes a few critical bugs.
Fixed a crash when viewing credits from menu.
Fixed an issue with Steam cloud saves and achievements not working on MacOS.
The controller bindings screen will now display better button names depending on the controller you are using.
Grass counter is now larger and scales correctly with resolution.
v1.0.9 - The Grassy Update
Ato version 1.0.9 is out now. This update includes the following changes:
Fixed a bug with warp gates.
Grass has a long memory... It remembers when it has been cut.
For all those speedrunners out there, v1.0.8 will continue to be available in case you want to utilize the warp glitch. (It is recommended to update unless you plan on running the "All Glitches" category.) To download 1.0.8, open the game properties and go to the Betas tab. Select "speedrun_1.0.8" branch.
Please note: Loading a save file in an older version after it was opened in a newer version can cause loss of data. Use caution when switching between versions and only open new save files when running an older version.
v1.0.8 Mac and Linux Release
Ato is now available on Linux* and MacOS! Both M1 and Intel CPUs are compatible on MacOS.
It's the same game you know and love now more accessible than ever. This additional platform support means that it should be fairly optimized to run on Steam Deck as well, once it releases. We plan to apply for a Steam Deck verified rating (and test it on the hardware ourselves) as soon as possible, but it might be several months after Steam Deck releases due to Ato's relative obscurity in Steam's wide library of games.
As a reminder, the Steam autumn sale is still going on. If you've been waiting for a Mac release to pick up Ato, now is a great time to get it while it's still on sale! ːJumpyCuteː
*The game's engine (GameMaker Studio 2) only officially supports Ubuntu 18.04 and 20.04. (Steam itself only supports Ubuntu and SteamOS). That said, it should generally work on most Linux distributions, but may require additional steps and workarounds. As such, Ato only officially supports Ubuntu and SteamOS as well.
Miscellaneous Updates
Since the last update, a few more minor fixes have made their way in, hence the update to version 1.0.8.
Turtle no longer gets stuck in the left side wall when rolling.
Minor updates to some in-game menu translations.
Fixed stretching on resolutions that do not have a 16:9 aspect ratio.
Fixed a potential crash on Champ, Guardian, and Twins. (This bug was discovered with the Mac build where it happened consistently; it's unknown if this crash was possible on Windows before. In any case, it's fixed now.)
1.0.7.1 Fixed display, demo updated
The last update introduced an issue with the window size for displays that don't have an ideal resolution. This patch fixes that. (Thanks to Octopoos from the Discord for reporting this bug and helping test the fix.)
The demo has been updated to the latest version. The last time the demo was updated was 1.0.6.4, so this means the demo now gets all the bug fixes and optimizes that have happened since then.
Credits have been updated to include individuals who helped with the previous localization update.