While still working on a new gameplay mode (anyone interested in Arcade point hunting? ːsteamhappyː), yet another minor patch is released. This patch addresses the following issues:
Bugfix: Fixed an issue with Consumer enemy type in the City of Dis area. Sometimes, the enemy would get stuck and block progress.
Bugfix: Fixed a few minor issues with sound
Bugfix: Fixed a few quality issues with textures and fonts, especially for high resolution displays.
Improvement: Optimized performance, especially for the final boss battle.
Minor patch released (1.0.0 -> 1.0.1)
Another patch has been released, which addresses the following issues:
Bugfix: Fixed a critical issue that would crash the game with the message 'Too many threads' on rare occasions.
Bugfix: Fixed an issue where music volume would be wrong near loudspeakers in 'into the dead land'
Bugfix: Fixed a few issues with sounds (work in progress)
Improvement: Optimized performance (work in progress)
This patch will not be the last; apart from more bugfixes and improvements, we're also planning new features ... but more on that later ːsteammockingː
Minor patch released (0.9.9 -> 1.0.0)
We're happy to announce that a minor patch has been released, which addresses the following issues:
Bugfix: Destroying machinery in 'bring out your dead' would render the player unable to progress under certain circumstances.
Bugfix: Loudspeakers in 'into the dead land' would not mutter their nonsense sometimes.
Bugfix: Fixed an issue with sound when firing the lightning gun.
Improvement: Several aesthetic improvements in a bunch of maps (tile placements, ...)
Improvement: Minor rework done on the main menu (work in progress)
Improvement: Tweaked balance a bit when rocket launchers play 'boom' with soldiers.