Attrition: Tactical Fronts cover
Attrition: Tactical Fronts screenshot
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Genre: Simulator, Strategy, Turn-based strategy (TBS), Indie

Attrition: Tactical Fronts

Version 71 Patchnotes

The big change in this version is the addition of player progression in the form of levels and XP, plus we've also added a Randomize button to the requisition screen to help indecisive or risk-taking players to generate quick load outs!

Attrition: Tactical Fronts - Version 71 Changelog



FIXED



  • UI: Tutorial highlights are no longer positioned incorrectly at non-16:9 aspect ratios.
  • Backing out of a skirmish game then starting another can no longer carry over the victory point goal from the previous game.
  • Multiplayer: The host player now correctly receives a loading screen between unit selection and the game starting.

IMPROVED



  • Reduced size of game files by approximately 50 MB.
  • Optimized texture sizes, improving load times and reducing memory usage.
  • If your requisition timer runs out, your remaining force points will be spent randomly before the game starts.

ADDED



  • Added Player Profile to main menu.
  • Player Profile now displays player level and XP/progress to next level.
  • Added "Randomize" button to the requisition screen, which spends the player's remaining force points randomly. You can then continue to remove, re-pick and re-randomize these choices until the timer runs out.

Early Access Week 2

Hey all,

Firstly, huge shout out to Rock, Paper, Shotgun, who gave Attrition a mention this week!
https://www.rockpapershotgun.com/2017/07/26/best-new-releases-steam/

This week's patch has been delayed 'til next week as we're in the middle of moving office, but here's some progress shots of one of the new features I've been working on!

We're implementing player stats and progression, so you gain XP and levels as you complete missions. Here's a shot of the mission complete victory screen with XP bar:



And a shot of the player profile on the main menu, showing your level and progress:



This info is sync'd to your Steam account and will persist between computers.

Lastly if you'd like to help us test out unstable new features (or just want to try these features early), you can opt into the beta channel on Steam, where these features are available for testing now. (Keep in mind multiplayer is version specific so anyone you want to play with will also have to be on the beta channel.)

See you on the battlefield!

Early Access Week 1 Patch (Version 66)

This week we focused on performance improvements and menu navigation usability, you can now back out of the Requisition Screen (in single player), and some computers may be able to get a performance improvement of up to 40 FPS!

Have feedback on the game? Want us to focus on fixes or improvements in a particular area? Get in touch on the forums or in the Discord server (link in game).

Don't forget the release discount only lasts a few more hours, so tell your friends!

Attrition: Tactical Fronts - Version 66 Changelog

FIXED



  • Main Menu: Fixed particle systems glitches on scene load.
  • UI: Floating badges above units no longer appear at incorrect positions at non-16:9 aspect ratios.

IMPROVED



  • Requisition Timer is now disabled in single player. Take as long as you need!
  • Significantly reduced performance overhead of Ambient Occlusion, improving frame rate (+10-20 FPS on some tested setups)
  • Disabled some barely visible graphical effects on the main menu, improving frame rate.

ADDED



  • New gameplay setting: Animation Speed - speed up unit movement by up to 2x.
  • New graphics setting: Shadow Quality - lower or disable shadows to improve performance (+10-20 FPS on some tested setups)
  • Added a Return To Menu button on the Requisition Screen in single-player.
  • You can now press the Esc key on any screen with a Return To Menu button to return to the menu.

Attrition is now live in Early Access + Version 64 Patch Notes

Hey Steam users!

In preparation for Early Access, the biggest change to the game this week has been a revamping of the tutorial and mouse-over tool-tips .Even if you've been playing Attrition for a while, now would be a good time to revisit the tutorial for a refresher!

You can see pre-Early Access patch notes on our Itch devlog: cardboardkeep.itch.io/attrition/devlog

Attrition: Tactical Fronts - Version 64 Changelog

FIXED



  • You can no longer kill a unit twice if you attack it again as it's dying.

IMPROVED



  • Tutorial flow and functionality has been completely reworked.
  • Mouse-over tool-tips have been added to missing UI elements, as well as the text rewritten and font size increased.
  • Campaign Map: Mission pins are now numbered!

ADDED



  • New sounds for Multiplayer Match Found and Game Start.
  • New voice bark when being attacked by indirect fire.