In this update, I've added a new mode Realism and kept the original mode Classic as a separate one. Since the Classic mode was using my own custom physics and continuous track generation, I wasn't able to do most of the suggestions I was receiving. But now, with the new mode I've added more realistic physics with chunk-based track generation which gives me more freedom in adding more features.
Added a new mode (Realism) containing more realistic physics, completely different chunk-based track generation and a new city environment
Added a new traffic car
Increased the amount of traffic cars
Tweaked/improved the rain effects and graphics
Graphics optimizations
More bug fixes and small tweaks
v1.0.4.3 Notes
I wasn't able to work lately, so I wasn't very active, sorry about that. Either way, I've just finished a new update!
Added an "Endless (Local Files)" mode
Improved/fixed rain drops on the windows
Fixed car doing a random quick turn while drifting
Fixed beats not appearing at the start of boost
Some other fixes and tweaks
v1.0.4.2
A quick update adding local scores back.
v1.0.4.1 Notes
In this update I removed the leaderboards as they don't really add much to the game, yet they are causing problems. I noticed that the score doesn't really matter to me or anyone else I see play. So I just removed it completely. I'll just focus on the making the game be a fun experience.
Optimized graphics performance
Turned boost into a bonus environment
Added invincibility time after crash and boost
Removed leaderboards
Improved the crash animation
Added back some things like the headlights
Replaced hands with the actual VR controllers
Made the steering wheel controllable from any distance with the VR controllers
v1.0.4.0
This update took a bit longer as I was experimenting with some things... This time I've done some bigger changes. Here's the list:
Combined all gamemodes into a single all-in-one gamemode
Removed the Rally gamemode for now
Added back the crash animation
Internal cleaning up
More optimizations/bug fixes/tweaks
Here's a gameplay video of the new update:
https://www.youtube.com/watch?v=n1DgJa1KtkA
v1.0.3.0
This is a bigger update containing a new gamemode, changes to older gamemodes, fixes and some new stuff.
New gamemode (Rally), which has different (realistic) physics and new track generation
Added rain on windows effect
Improved audio analysis
Decreased the maximum speed
Optimizations
Added support for more audio file formats (ogg, aiff)
Fixed reading of some file formats
Bunch of various tweaks and fixes
v1.0.2.1
* Redone car engine sounds
* Realism: Added more background visuals
* Arcade: Improved background visuals (made them bigger and "more 3D")
* Added simple test driving in the main menu
I'm thinking of adding online multiplayer and even though I haven't yet decided how I'm going to do it, I'm already experimenting with some stuff (test drive in the menu is part of it).
v1.0.2.0 Update
* Optimized frame rate and fixed minor stutters by changing the way physics work again
* Added leaderboards
* Added a boost mechanic
* Cleaned up the menus
* Added a "How to play" menu
* Added control settings
* Made turns sharper
* Made the built-in cars selectable
* Improved Realism environment
* Increased Arcade sky intensity
* Bunch of other small tweaks and fixes
Happy new year everyone!
v1.0.1.2 Notes
Realism: Optimized frame rate
Realism: Redone lighting
Realism: Fixed cloud stuttering
Realism: Made the turns sharper
Realism: Added fireworks
Realism: Made the speed intensity exponential
Removed game over crash in all gamemodes
Added a rear-view mirror (disabled by default for higher FPS)
Some bug fixes
Now I'll try to think of a good score system for Arcade and Realism. Then I'll add leaderboards and after that I'll be working on the workshop support again!