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Aura of Worlds screenshot
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Genre: Platform, Strategy, Tactical, Adventure, Indie

Aura of Worlds

Happy Lunar New Year ๐Ÿฎ๐Ÿ‡!

Hi folks, we hope things are going wonderfully for you with the dawn of the New Lunar Year!


We have some bonuses for you during the festivities:



  • You will have an extra 12% XP in each run through the rogue-lite (until the end of February)
  • Check the gift ๐Ÿงง at the top left of the hub (if you've previously claimed the present, it will have been refilled as of the 22nd of January).

  • Some additional environmental background parallax refinements, most noticeably in the Hub.

  • We've put up other themed decorations, celebrating the year of the rabbit.

  • The game is currently on sale by 20% (in addition to the Early Access discount).



Additional patches and updates ๐Ÿ› ๏ธ



  • Some additional sprite and visual enhancement work.
  • Further testing and integration work to improve the experience for Steam Deck players.
  • Some more behind-the-scenes work to refactor and reorganize the code base to streamline updates.
  • Here's a preview of an upcoming opponent...

  • We will be merging some more updates and patches with this announcement, so watch this space...


We wish you a prosperous and peaceful new year ahead! ๆญๅ–œๅ‘่ดข!

Merry Christmas ๐ŸŽ„/Happy 2๏ธโƒฃ0๏ธโƒฃ2๏ธโƒฃ3๏ธโƒฃ ๐ŸŒ  + Gifts with update 0.112.X ๐ŸŽ!

Hi everyone!

We hope you're getting a well-earned break and time to catch up with friends and family during the festive season. We have some gifts for you with the latest update - 0.112.X:

Seasonal Tidings



  • Aura of Worlds is now on sale with 20% off + the discount in early access.
  • Let it snow โ„๏ธ!

  • There's a new gift under the Christmas tree to the left of the starting area (even if you have claimed the previous three)
  • During the festive season, all XP gained is increased by 12%!


Quality of Life Enhancements


Include...

  • Improvement to Steam Deck support: We've been making changes to the game to better support the device. One of which has been making the game start in full-screen by default.
  • Spin Turtles continue to spin with low friction when stunned and thrown, allowing you to bowl opponents away.

  • We've been adding more ice decorations to Cold Crust Caverns, with more to come



  • New item pickup animation:



Patch 0.112.7 - Opponent health scaling


Enemy health now scale up according to the areas you complete (this was nescessary due to powercreep from gathering resources in each area sometimes making latter biomes easier than intended):

  • Grotto of Guidance + 5%
  • Gnarled Gardens +15%
  • Celestial Catacombs +15%


Patch 0.112.11.0



  • Rebalanced the critiical hits system
  • Nerfed the recovery rune from 35% recovery to 18% on normal/easy difficulty.
  • Fixed glitch with crystal blades that gave a very high crit rate under certain conditions.


We hope you have a wonderful and restful time during the festive season!

Merry Christmas ๐ŸŒŸ๐ŸŽ„ + Gifts with update 0.112.X ๐ŸŽ!

Hi everyone!

We hope you're getting a well-earned break and time to catch up with friends and family during the festive season. We have some gifts for you with the latest update - 0.112.X:

Seasonal Tidings



  • Let it snow โ„๏ธ!

  • There's a new gift under the Christmas tree to the left of the starting area (even if you have claimed the previous three)
  • During the festive season, all XP gained is increased by 12%!


Quality of Life Enhancements


Include...

  • Improvement to Steam Deck support: We've been making changes to the game to better support the device. One of which has been making the game start in full-screen by default.
  • We've been adding more ice decorations to Cold Crust Caverns, with more to come

  • Spin Turtles continue to spin with low friction when stunned and thrown, allowing you to bowl opponents away.

  • New item pickup animation:



Celebrating at the end of Autumn ๐Ÿ‚ + Patch update 0.111.0

Hi folks, the game is currently participating in the Steam Autumn sale, and we have some bonuses for you!


Seasonal Bonuses




  • We've been doing some redecorating (as above)
  • Check the bag at the top-left of the hub

  • In-game XP is increased by 12%
  • The game is discounted by 20% on top of the Early Access discount.


In game improvements with Patch 0.111.0



  • Various optimizations: including a memory spike with sliding ice hitting a wall on a jump-through platform.
  • Shortened the Gold fist's detection range.
  • The energy orbs fired from gilded serpents; start with a slow velocity before accelerating.

  • Reforging an item now pauses the screen on Moderate and Easy difficulties.
  • Improved Candle Animations

  • Minor enhancements to Mantle's Edge Parallax
  • Decorative gargoyle statues for Mantle's Edge



Some other things we've been working on but can't show you yet



  • Some more groundwork for the localization system.
  • A new bulky opponent.
  • Much more


This update isn't quite as large as our regular updates, as we've had to focus more on the admin side of gamedev and porting to Nintendo Switch this month.

Have fun!

Happy Halloween ๐ŸŽƒ๐Ÿ‘ป + Update 0.110.X

Happy Halloween, folks!

We've got some seasonal bonuses and permanent additions to the game for you!

Seasonal spooky event


With some specials for Steam Scream Fest and beyond

  • The game is currently on sale by 20% off, the already heavily discounted (early access) price.
  • Check for a gift bag of Goodies at the top left of the Hub. We have a surprise there for you...:


  • We've been doing a bit of Hub redecorating to get into the spirit.


  • All XP you gain in-game increases by 12% during Halloween (and up to the 6th of November). You'll need it because:
  • Undead enemies rise more frequently during this season!



New Opponent: Jack O' Hoppers



Seasonal Slime substitute
A specific species of slime use pumpkins as protective mobile homes and is even more territorial than their blue and purple cousins. They have a high chance of appearing during Halloween; when they see you, they will light up and can track you more accurately through the dark.

New Music ๐ŸŽผ๐Ÿ‘ป๐ŸŽธ


We have an overhauled theme for the Necromancer boss; check it out!
https://drive.google.com/file/d/1mO71uH5ydp1T1olcMiCJXcSZcxB4pYWV/view?usp=sharing

Other New Graphics



  • Added multiple vase variants to Mantle's Edge

  • Added a new randomized parallax layer to Mantle's Edge



Other Improvements/Bug Hunting



  • Certain enchanted enemies are more likely to appear during this season to...

  • Arrows fired from Skeletal/Ashen rangers are now stopped by vases, encouraging you to use environmental counters more.
  • Fixed bug where a blocked dagger throw; would also throw the player backward.
  • Possessed crates can now rise and attack from liquids t0o.
  • The skeletons that the Necromancer spawns are a bit weaker, taking into account the Celestial Catacomb's location within the progression.
  • Much more...


We hope this season serves up a treat!

New World: Mantle's Edge ๐Ÿ”ฅ + Multiple Enhancements โš”๏ธ



Far below the crust caverns and past the thawing lake; lies a world of ritual and fire. It's a biome where supernatural and elemental creatures intermingle with ancient architecture and engineering marvels. The ancients here built shrines around a chasm to maintain balance and appease powerful beings above and below. They viewed Cold Crust Caverns as a place of preservation, with Mantle's Edge as the realm's fiery forge.


Gold is much more abundant here, but so are the perils.


The Edge of the Mantle Area marks the 5th biome added to our game and a milestone toward the game's Full Release in 2023.

New Enemies and Traps include


(but are not limited to)


  • Giant Golden Fists:
    The ancients designed these to pulverize intruders, though, with some planning and quick thinking, you might be able to use a few to your advantage...
  • Dragon Turrets
  • Blaze Stars
  • Gilded Serpents
  • Ashen Warriors
  • Fire Slimes
  • +Multiple others, including some surprises...



Sword and Dagger Combat rework:


Slashes now use a traditionally animated arc instead of a rotating hitbox; with a much broader reach and effect. This extends to all swords and dagger weapons (except the bronze knife).


New Graphical Polish:


We've added improved unique animations to the game for multiple actions. These include

  • item collection
  • objects breaking
  • opponents getting destroyed and more...


While reworking a sub-image algorithm we also fixed occasional render offset issues with parallax backgrounds and all cave-related terrain.


Item Modifiers:



  • All items found during a run have a much higher chance of receiving positive and negative modifiers that affect their utility.
  • Items found mid-game are guaranteed to have positive traits added, with more modifiers added in late-game areas (community)
  • New Item Modifier - Chaining:
    Similar to a lighter version of the Sphere of Influence ability, what affects one opponent in the chain will affect the others. Handy for Crowd Control!



Other Balance Changes/Bug Fixes:




  • The Colossal Worm boss fight has been considerably buff. It now moves/attacks more aggressively and faster, particularly as its health decreases.
  • Most other bosses have had (more modest) buffs applied to their attacks and stats.
  • Improved level generation in the temple by cleaning up the generation of climbable nets and moving platforms.
  • Fixed background pedestals not being generated in the Grotto of Guidance's generation.
  • Multiple other improvements.



๐ŸŽผ๐ŸŽถ New Music Track:


For the new area
https://drive.google.com/file/d/1yvZQdB94sHxyBpq-90-c3xly_VSU3Gia/view

A note regarding price


Even without the Steam sales factor, we've heavily discounted the game discounted during early access.
The project has been extended and polished with community feedback to evolve into quite a different game since early access started in mid-2018. You can see the list of update sets on the news page:
https://store.steampowered.com/news/app/841600

As such, the game will increase slightly in price this year to help us continue adding extra content to the game for you as we approach full release.

NOTE: We're still adding images to the announcement


Thanks for reading/playing, and have a Wonderful Week ahead!



Patch O.106.22

World Generation:

  • Fixed several uncommon creation glitches with hazard pits.
  • Adjusted decorative tiles at the very top and bottom of the level.
  • Reverted temple lava back to its original sprite based on player feedback and optimized its animation.


The Hunter:


  • Increased Time limit before the hunter appears on Normal (especially in latter levels and according to the biome), but reduced the time on Hard difficulty. We still encourage players to engage the hunter head-on when it is advantageous to do so (e.g. bouncing off it's head or redirecting it to hit enemies), but also want to encourage more exploration/experimentation early on.

    More details about the time changes here:
    https://steamcommunity.com/app/841600/discussions/0/6021892758155021421/
  • Hunter's charge attack rate starts of slower but increases to an even faster pace more gradually over time.
  • Stays stunned for longer after being hit by an explosive




Other:

  • Fixed bug with how an attacking possessed crate, bobbed up and down on jump-through platforms.
  • Updated game hints.
  • Updated cloud projectile physics (e.g. sap of weakness, frost phoenix ice breath and an upcoming trap for Mantle's Edge)
  • Buffed bronze knight shield bash slightly.
  • Adjustment to shield section of the tutorial.

Patch O.106.25


  • Average number of extra chests per level has been increased (with less coins dropped per chests for rebalancing)
  • Improved distribution of treasure in level.
  • Shifted hammer, sword and dagger slash coordinates downward to be more consistent.
  • More enemy types now drop money on defeat.
  • Improved knockback mechanics from injury; making it more consistent when being hit on-ground vs. in the air.
  • Bronze knight shield has improved mechanics with repelling melee weapon strikes.
  • Bronze knight health buffed slightly.
  • Fixed display of control prompts for inventory hot slots at higher resolutions.
  • Fixed semi-transparent parallax of Ice world for higher resolutions.
  • Nerfed sharpness rune (12% extra damage->8%)
  • Updated Freeze Burst trap sprite:




Patch 0.106.22



World Generation:

  • Fixed several uncommon creation glitches with hazard pits.
  • Adjusted decorative tiles at the very top and bottom of the level.
  • Reverted temple lava back to its original sprite based on player feedback and optimized its animation.


The Hunter:


  • Increased Time limit before the hunter appears on Normal (especially in latter levels and according to the biome), but reduced the time on Hard difficulty. We still encourage players to engage the hunter head-on when it is advantageous to do so (e.g. bouncing off it's head or redirecting it to hit enemies), but also want to encourage more exploration/experimentation early on.

    More details about the time changes here:
    https://steamcommunity.com/app/841600/discussions/0/6021892758155021421/
  • Hunter's charge attack rate starts of slower but increases to an even faster pace more gradually over time.
  • Stays stunned for longer after being hit by an explosive




Other:

  • Fixed bug with how an attacking possessed crate, bobbed up and down on jump-through platforms.
  • Updated game hints.
  • Updated cloud projectile physics (e.g. sap of weakness, frost phoenix ice breath and an upcoming trap for Mantle's Edge)
  • Buffed bronze knight shield bash slightly.
  • Adjustment to shield section of the tutorial.

Update Set 0.106.X - Quality of life improvements, new hazards & item upgrades

Hey Folks,

Here are some of the most recent updates we've been working on by category:

New Hazards and Opponents



Freeze burst



These icy mines spray large freezing shards in all directions (potentially knocking out unlucky nearby enemies too).

Flower of Fierce Frost



More intelligent and reserved than the former. Don't let its decorative disguise fool you; once the intruder is in striking range, it will track them down to land a few deadly petals.

Clockwork Turrets


Comes in tripod and ceiling varieties.
We figured a Steampunk automation shooting charged gears matched the theme of the earlier areas more than futuristic metal.


They're less damage-spongy and easier to hack but still pack quite a punch!

Here's what they look if you turn them friendly:



For comparison here's the old more futuristic sprite (we may use this in a latter area after some adjustments).



Adjustments to other enemies and traps




  • All skeletal snake species drop throwable skulls on defeat.

  • Fixed glowing eye sprites for skeletal snakes.
  • Ice Phoenix now fires much more radial projectiles when enraged.
  • New lava texture.

  • Fixed issue with rising lava tide getting drawn behind lava pools.
  • More enemy types drop money on defeat.
  • All slimes have demise animations!





Status effect reworks



You can apply upgrades to your gear can be applied at an Anvil. Some of these had a chance status effect modifiers to weapon strikes based on the damage output and consecutive hits.



While this worked, it still felt too random for some of the effects. Particularly in a game where you can plan your approach to every situation.

So now modifiers of poison, flame, and sapping (armor break) aspects are all guaranteed to apply a lighter version of the status effect with every weapon hit over a more extended period. If you chain enough strikes together, you can stack them.

Item buffs



  • Daggers are now much faster to recover after hitting a target,
  • Field of slowing has a larger radius and duration, even if you don't fully charge the spell.
  • Sap spray applies armor break (sapping) for much longer with a more fluid projectile.
  • The guaranteed health potion chest on most levels; will now always give you money. Additionally, if you can't carry more health potions, it will drop a few life orbs and an additional small item (usually an emergency teleport or grenade) instead.
  • Fixed up chances of shotbow and orb of stunning appearing in chests once unlocked.


Level Generation



  • Overhauled slope generation in cavern-like areas (Grotto of Guidance, Cold Crust Caverns, and the upcoming Mantle's Edge biome).
  • Level exits and entrances are more consistent according to the area.
  • Increased variation of hazard pits.
  • A slightly more even distribution of enemies, item drops, and traps.
  • Various fixes to rare dead-end situations.
  • Improved traceability.



Other balance changes and bug fixes



  • Fixed disproportional chance weighting of ranged weapons to proc with status effect modifiers.
  • Fixed issue with rebind dodge roll mode not being saved on quitting the game.
  • Fixed rare music silencing bug.
  • Patched some visual changes with the blink ability.
  • Reworked the second level of the tutorial to be more friendly and intuitive.
  • Drastically increased chances of shotbow and orb of stunning appearing in starting gear and shop selection once unlocked.
  • Accelerator platforms will no longer get stuck if just beneath a jump-through platform.
  • Jumping through platforms and objects is now more consistent and less sticky.
  • Multiple other improvements.



Upcoming Biome: Mantle's Edge


Sorry for having to tease this a bit longer. We're taking some more time on this one because we want to deliver a more polished and challenging experience with the 5th biome (avoiding the temptation of rehashing previous areas).

Without giving to much away, here are some development snapshots from last month, May:





Thanks, everyone!
The community's advice and suggestions have been essential for refining the game!

We hope that you enjoy the updates and keep well!

Update Set 0.104.X + upcoming biome teaser

Hey everyone,

Here are some of the new updates we've been working on:

New Enemies



Cursed Tomes




These books were enchanted to bring the story of intruders to an abrupt end with a variety of melee and ranged attacks.

You can find them in the Celestial Catacombs (renamed from the Celestial Temple), with a few in the far corners of Cold Crust Caverns, where they will test the skill of even the most experienced adventurers.


Possessed Crates



Who said spirits could only inhabit vases?
These will similarly lunge at their player after levitating to a certain height (albeit with a rush of gravity); however, due to their durability they can provide you with various uses with some lateral thinking.

..


Oversized Mushrooms



Okay, these aren't actually opponents,
but they have several applications when encountered in the Grotto,
including as an jump boost pad and throw-able object.

Better Level Generation


Hazard Pits v2


Filled with spikes, lava, spring traps, or briars to give a bit more edge to your adventures.
In the past these were barely noticeable, small, and prone to occasional glitches.
We've drastically reworked them
to grow with the terrain and become more expansive with carefully placed platforms.


Improved Level Themes



  • Dark levels properly dim the ambient lighting as time progresses
  • Avalanche levels have increased speed.
  • Flooded levels have now been given multiple enhancements and safeguards for their generation.
    They can occur in the gardens rather than the catacombs, with the former being more likely.



Other



  • High-level enemies can now spawn earlier on hard mode,
    while futuristic opponents are less likely to appear in earlier worlds.
  • Improved jump through platform supports.
  • Much more.


Additional Improvements/changes



  • If you have to quit the game mid-run (through the Pause menu), you will still gain the XP.
  • The cost of all in-game items has increased (though items you've unlocked you would have obtained at a discount), added early player rewards to ease players in.
  • Added option for changing dodge roll configurations (tapping a given button/ducking while running or a mixture of both).
  • Nerfed orb mage projectile speed.
  • Now, all mages and cursed tomes drop a few health orbs on defeat.
  • Added controller/mouse prompts to all inventory hot slots.
  • Sphere of Influencing/chaining status effects last over 3 times longer.
  • Fixed greyscale effect on having no tokens/locked world areas.
  • The Celestial Temple was renamed to The Celestial Catacombs. The new name more closely matches the inhabitants of the area, and there's a lore reason for this which we'll get to in a future update.
  • Fixed bugs with the glowing eyes of skeletal snakes and phase bats.
  • Numerous bug fixes and other balance changes.


Upcoming World Area: Mantle's Edge


We've been working on the next major biome for the game for a while.
Without spoiling too much, here's some concept art/tiles to get into the spirit of things.


Thanks, everyone!

We hope that you enjoy the updates and keep well during these unusual times!