Equipped items are drawn on all humanoid characters!!!
Small items are synced on the active hand's current animation (only hidden during special actions like dodge rolling)
The larger weapons are drawn in 3 different positions depending on the adventurer's current actions:
On the back
Held passively
Attacking
Other graphics:
New animation for midair jump
Status icon for vampirism potion effect.
Bug fixes:
Fixed animation bug when running against a wall.
We left this in the game for a while; as some people found it comical. However we've finally figured it was for the best to remove it; R.I.P.
Fixed bug with all skeletons in a given level weilding the same weapon
Fixed glitch where jumping didn't disrupt the shadow rune
Various other
P.s. A note to FRAPs users:
If you're using FRAPs to record footage; you can launch the EXE directly from
"/steamapps/common/Aura of Worlds"
Other popular recording software like OBS work fine as is.
***PATCH 0.66.5.1***
18th of June
Fixed bug where skeletons arms weren't drawn when an item was equipped on their back.
Player no longer immediately puts away items on performing actions that would move the equipped item to their back (e.g. ledge climbing/wall climbing/rolling/wall sliding etc.).
Skeletal warrior sword attacks are telegraphed better.
***Next update in early July***
Thanks for reading folks :D
Video Roundup
Hey adventurers!
Just wanted to give a shout-out to the Youtubers and Streamers who have covered Aura of Worlds over the past month.
It's all been quite positive so far.
They've helped build awareness for the project, as well as providing feedback which has and still is being used to refine the game.
P.p.s. Please let us know if we missed anyone!
If you've made a video; consider linking it to the Videos tab :)!
Top Indie Games you may have missed
Hi folks,
Just wanted to give a quick shout out to both Clemmy Games and Notable Releases for including our roguelite in their listings for the top games to launch last month.
You can check our their respective videos here:
Clemmy Games:
https://youtu.be/TKNBB6Yk86A
"Permadeath, clandestine enemies, and randomised stages make Aura of Worlds a fast-paced blast."
Patch 0.64.3
<*> Support for much higher window resolutions
<*> Better controller/mouse rebinding support (the game also remembers your configuration on exit)
<*> Numerous balance changes including nerfing multi-jump.
<*> Debug window is hidden by default (with an option to turn it back on).
<*> Mini map automatically closes when expanded for too long.