Hey all, We are happy to announce that we have a trailer now for the spiritual successor to Auto Staccato! Go check it out for a sneak peak at what's to come. https://www.youtube.com/watch?v=oaAPVv3df4E
You can also go follow on the new website to keep in touch with other updates and teasers https://depth-buffer.com/
Thank you all for your support!
Auto-Staccato Steam Page Shutdown
Hey all! We wanted to make an announcement that we are shutting down the Auto-Staccato Steam page. You will still have access to the game, but we will no longer be updating this game. We are rebranding and releasing a new game with a focus on a new FPS magic based combat system. We plan on dropping the new title on Steam in 2024, so look forward to that! In the meantime, please follow the Kickstarter campaign for updates on what's going on with the new game - Music Mage: Conductor of Chaos! https://www.kickstarter.com/projects/musicmage/music-mage-conductor-of-chaos
Fortress update
New pause menu
Slash VFX for perfect hits
Other:
Default keys set to A S D Space
Better visibility in Swamp
Performance improvements on Swamp, Field, Tomb
Cursor bug fix
Reworked Desert, Field and Swamp
Quarry
(Reworked Desert)
Reworked Swamp
Reworked Field
New camera system
Camera in the horde mode will now move slightly with the rhythm of the song.
New input system
Should better support controllers and has a proper key mapping UI in the main menu.
Also:
Updated combo VFX
CPU optimization of gore and combo effects in Horde
Graphical tweaks across all levels
Coming up next:
Arena rework
Music analyzer update
Castle environment
OST and Campaign mode update
Cathedral
Mountains rework
(Previously Arctic)
New achievements icons
Coming up in next updates:
Music analyzer update
Interactive camera
Arena rework
Castle level, Swamp, Field, Desert rework
Update 0.6
This is primarily back end update. Particularly these 2 important changes were made: <*> Upgraded Unity version from 2018.2 to 2019.4. <*> Converted all code from UnityScript to C# as the former is dropped by Unity.
These two were hindering development massively and I'm very happy to be done with this. This was a necessary big step and I can continue the development at a proper speed now.
Unity update brings a lot of great features that I'm going to use to improve the game in the long run. Currently you may notice a performance increase because of it. 2019.4 is a long term support version and I'm going to stick to it to the end. This means no more time will be spent on engine updates.
To do this I had to convert my entire codebase to C# as UnityScript was removed in 2018.3. This was a huge pain but a good decision in a long run. This will speed up the development a lot.
Now on to gameplay and graphics updates
Outlines for enemies in your attack range for better visual feedback.
This was suggested by a player and it's a great idea.
New main menu visuals.
New fancy health bar.
New explosion effects when you have high combo.
Post processing effects and volumetric fog were updated across all scenes.
Future development
My current priority is to improve and add new environments. Desert, Arctic and Arena will be reworked. Swamp and Cathedral rework is almost finished and will come in the next patch. New scenes such as Prison and Castle are also in the works.
This leads to a big Campaign mode update which will feature new beautiful original soundtrack and voiced protagonists.
Please make sure to leave your feedback! It means a lot to me and contributes a lot to the game!
Update 0.5
Changelog:
- Cathedral, Tavern (WIP)
- New grass
- Screen transitions
- New post-processing effects
- Main menu updated
- Some enemies updated
- Starting / ending camera changed
- Music analyser uses a bit wider range of frequencies
Development status:
Composers are working on the OST for campaign. I'm reworking most of the environments. Our current goal is to finish the game this summer.
Early Access Update #4
Changelog:
- Fixed Town crash
- Updated Arctic snow
Early Access Update #3
A meaty update today, enjoy these new changes to Auto-Staccato!
Changelog:
- Play folder mode
- Town scene
- Steam achievements
- Volumetric Ambient Occlusion
- Next level button in campaign
- New bug reporting solution
- Main menu changes
- Changed default keys
Early Access Update #2
Changelog:
- Thicket and Cemetery lighting update
- Highscore on campaign page
- Reduced boss death effect
- No-gib option
- Boss key prompt when boss missed
- Arena key prompts
- Main menu updates
- Fixed resolution reset to default