Major game update, a lot of content optimization and adjustment
Hello everyone, after a year, we have finally updated again, this update has fixed a lot of content, I believe it can bring you a better game experience; Since the release of Fantasy Township Zizhi, due to staff changes and epidemic blockade, the update progress is extremely slow. I am really sorry. However, we didn't give up. We kept fixing and improving things; With the help of the community and our unremitting efforts, we finally bring you this major update. Thank you very much for your support all the time! This time, it's all about fixing bugs left over, and reworking and tweaking units, items, and hooks to improve the experience.
comprehensive
A round of combat lasts 45 seconds. After 30 seconds, if the battle is not over, go on a 15 second frenzy phase: All units gain 200% attack speed, 200 mana strength, free of control, 66% healing reduced, and 50% movement speed increased
The game has been optimized to a point where it now takes much less time to look at someone else's board
Units now move more smoothly in combat
Fewer coins lose money selling cards. White cards sell without loss. Other rare two-star cards sell with loss of 1 gold coin, and three-star cards sell with loss of 2 gold coin
Health Drop mechanism: Fixed 2 health plus the number of enemy 1 star pieces ×1, 2 star pieces ×2,3 star pieces ×4
Now select 10 items at random in rounds 7,14,21, and 28, in order of health.
Increased the number of players in a party from 4 to 8, now you can bring more friends with you.
There will also be a special display if you make alliance bonds.
By adjusting Barrage:
2 Barrage units attack speed increased by 25%, fifth attack damage increased by 50%
4 Barrage units attack speed increased by 45%, fifth attack damage increased by 50%
6 Barrage units attack speed increased by 85%, fifth attack power increased by 50%
8 Barrage units attack speed increased by 145%, fifth attack damage increased by 50%
The assassination of:
2 Stabbing units have 20% more critical hits, 30% more critical damage, and assassins jump to the back in the beginning
4 Stablemen's critical hit rate increased by 30% and critical damage increased by 50%
6 Assassin units have 40% more critical hits and 80% more critical damage, and assassins can jump to the back in the beginning
8 Stablemen's critical hit rate increased by 60%, critical damage increased by 115%, and assassins will jump to the back in the beginning
Prayer:
2 blessing units get 30 double antibodies
4 Blessing units gain 50 antibodies and 3 mana per second
6 blessing units gain 80 antibodies and 5 mana per second
8 All units gain 100 doubles and 5 mana per second
Spirit:
2 Reduces all enemies' double resistances by 25% and gives all enemies 5% vulnerability
4 Reduces the double resistance of all enemies by 50% and gives all enemies 10% vulnerability
6 Reduces all enemies' double resistances by 75% and gives all enemies 15% vulnerability
8 Reduces all enemies' double resistances by 100% and gives all enemies 20% vulnerability
Looking for gold:
Earn 1-3 gold coins at the end of 3 turns
Earn 1-3 gold coins at the end of 4 turns and a random costume every 5 turns.
Red moon:
Akatsuki units get 15 blood tears per attack instead of blood tears
1 Akatsuki units enter Akatsuki state after casting their abilities, increasing attack speed by 30%, but gaining no blue mana for 4 seconds
2 Akatsuki units enter Akatsuki state after casting their abilities, increasing attack speed by 50% and gaining 20% All-powerful blood, but no blue for 4 seconds
4 After casting abilities, Akatsuki units enter Akatsuki state, increasing attack speed by 90% and gaining 35% All-powerful blood, but no blue for 4 seconds
6 Akatsuki units enter the Akatsuki state after casting their abilities, increasing attack speed by 150% and gaining 50% all-ability blood feed but no blue for 4 seconds
Band:
3 Play music and deal 3% Max health damage to all enemies per second
4 Play music and deal 5% Max health damage to all enemies per second
Bamboo:
Added Dodge
3 Bamboo Forest units gain 5% dodge, regenerate 30% health in 4 seconds when their health is less than 50%, and gain 15% damage and spell power in this battle
4 Bamboo Forest units gain 10% dodge, regenerate 45% health in 4 seconds when their health is less than 50%, and gain 25% damage and spell power in this battle
5 Bamboo Grove units gain 20% dodge, regenerate 60% of their health in 4 seconds when their health is less than 50%, and gain 45% of their damage and spell power in this battle
6 Bamboo Forest units gain 30% dodge, regain 100% health in 4 seconds when their health is less than 50%, and gain 75% damage and spell power in this battle
Spirit:
3 Earthspirit units self-destruct when dead, dealing 30% of their maximum health to 2 nearby enemies
6 All units self-destruct when dead, dealing 30% of their maximum hit points to two nearby enemies
Ghost:
Ghost units occupy two units and are immune to all controls
1 Gains an additional 600 health and takes 10% less damage
2 Gain an additional 1000 health and take 20% less damage