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Genre: Strategy, Indie

AutoChess of Gensokyo

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1.3.9 问题修复,更新完后发补偿

维护时间11:50-12:20
修复了结算排名不对的问题
修复了一个可能导致单位死后还能放技能的问题
更新结束后发2500金币补偿

1.3.8 问题修复,平衡调整

维护时间9:50-10:20
结算的时候现在按血量排名而不是谁先出局谁排后面

秋静叶增伤改为35/40/50→20/25/35,三星伤害800→600
精神降低双抗25/50/75/100→20/40/70/100,现在一级二级精神没有易伤

修复连续两次碰到同一个人的问题
修复人机局金币结算实际没按回合数给
修复一些道具同一帧内触发多次导致层数未能叠加上的问题
修复天子没有落到最密集的区域的问题
修复八卦炉没显示层数

1.3.7 优化登陆体验,平衡调整

维护时间11:15-11:45

优化了登陆体验
秋静叶伤害 280/400/800→280/400/600
守护盾 20/30/45/60→15/25/40/60
觉最大蓝量 90→100
永琳蓝量 0/85→15/110
恋恋额外伤害的暴击无视暴击免疫

1.3.6 问题修复

维护时间6:50-7:20

修复场上单位有两个相同道具时,再上一个道具会概率会导致UI卡死
修复锁定阶段前一秒上的道具战斗阶段可能会不见
修复登录的错误提示未正确显示

修正秋静叶跟八卦炉文本

现在天狗盾免疫一切暴击

1.3.5平衡性调整

维护时间8:10→8:40

觉初始蓝量20→0,目标改为最远敌人
伤害200/300/1000→100/150/1000,连接后过一秒开始计算伤害
修复觉连接妹红或者带神明帽子的单位还没死就控制了。

蕾蒂大招期间不能获取蓝量,移除内置的3秒技能冷却时间

椛最大蓝量60→70
三星椛伤害600→500

守护免伤10/15/20/30→0/5/10/20

1.3.3平衡性调整

维护时间14:40-15:10

  • 现在打赢野怪不给获胜金币
  • 觉最大蓝量150→90,伤害200/300/1000
  • 万宝槌 100护盾→10%最大生命值护盾
  • 修复部分道具文本不正确

1.3.2更新:部分单位技能重做,平衡性调整,问题修复

服务器维护时间4:00-4:30

  • 现在金币奖励结算不再根据时间,而是根据游戏结束时的回合数。



  • 掉血机制:固定2血量→每10回合加1



  • 露米娅:开启狂暴状态,为自己提供40%/60%/100%攻速加成,每次攻击时附带{0:ad/100%/100%/100%}的法术伤害并且获得40%全能吸血,持续3/4/5秒。
  • 蕾米:变身蝙蝠,朝最远的目标冲刺,对经过的敌人造成{0:ap/100/150/600}的伤害,使其受到的伤害加深10%/20%/40%,每秒受到{1:ap/50/75/200}的伤害,持续4秒,这些伤害都将转化成自己的血量。
  • 芙兰:向下劈砍,对目标造成{0:ad/300%/300%/600%}的魔法伤害,恢复血量{1:ap/400/800/3500},如果击杀目标则恢复所有血泪。三星芙兰释放范围为全屏。
  • 觉:发动读心术连接敌人,每秒对其造成{0:ap/200}点伤害,每次提高100%,觉被晕眩会打断这个效果,持续5秒。连接期间,敌人不能被攻击。如果目标死亡,觉将控制他,但每秒损失15%/7%/0%最大生命值。三星范围为目标及其周围一格。
  • 妹红:自残时间3秒→4秒,自残每秒伤害100→75
  • 幽香:现在技能击杀会恢复所有蓝量。
  • 米斯蒂娅:伤害改为魔法伤害
  • 封兽鵺:缩短技能前摇
  • 此外还有绝大部分棋子双抗和血量得到提升,低费卡技能数值得到提高



  • 天狗盾:护甲值改为80
  • 巫女服:魔抗值改为80
  • 桃子:增加血量改为500



  • 修复图鉴里赤月文本没显示全
  • 修复了早苗技能没享受到ap加成
  • 修复了白莲大招伤害造成了多段伤害
  • 修复获胜1金币没给

1.3.1 新增人机暂停快进功能,平衡性调整及问题修复

服务器维护时间7:10 - 7:30

  • 新增人机模式下暂停和快进到战斗阶段的功能



  • 三星文削到了200%伤害
  • 西瓜刀改成了7次触发冰冻,每次减双抗12%
  • 降魔杵减蓝改成了12,额外魔法伤害改成了50
  • 弹幕改成了30,60,100,180
  • 头套搜索范围改成了3格
  • 魔法使的帽子额外40法强改成60
  • 6祈福每秒5蓝改成了4蓝,8祈福双抗加到了120
  • 移除莉格露跟毒人偶的毒不致死的效果



  • 修正了键山雏小人的移动方式
  • 修正了寅丸星技能描述不清晰的问题
  • 修复了装备了蘑菇的四季技能不暴击的问题
  • 修复了装备了蘑菇的幽幽子技能不暴击的问题
  • 修复了一个不致死的伤害导致单位没有正常死亡的bug
  • 修复了一个觅金羁绊可能导致游戏意外退出的bug
  • 修复了一个装备道具不同步导致UI不能操作的bug

Major game update, a lot of content optimization and adjustment

Hello everyone, after a year, we have finally updated again, this update has fixed a lot of content, I believe it can bring you a better game experience; Since the release of Fantasy Township Zizhi, due to staff changes and epidemic blockade, the update progress is extremely slow. I am really sorry. However, we didn't give up. We kept fixing and improving things; With the help of the community and our unremitting efforts, we finally bring you this major update. Thank you very much for your support all the time!
This time, it's all about fixing bugs left over, and reworking and tweaking units, items, and hooks to improve the experience.

comprehensive

  • A round of combat lasts 45 seconds. After 30 seconds, if the battle is not over, go on a 15 second frenzy phase: All units gain 200% attack speed, 200 mana strength, free of control, 66% healing reduced, and 50% movement speed increased
  • The game has been optimized to a point where it now takes much less time to look at someone else's board
  • Units now move more smoothly in combat
  • Fewer coins lose money selling cards. White cards sell without loss. Other rare two-star cards sell with loss of 1 gold coin, and three-star cards sell with loss of 2 gold coin
  • Health Drop mechanism: Fixed 2 health plus the number of enemy 1 star pieces ×1, 2 star pieces ×2,3 star pieces ×4
  • Now select 10 items at random in rounds 7,14,21, and 28, in order of health.
  • Increased the number of players in a party from 4 to 8, now you can bring more friends with you.
  • There will also be a special display if you make alliance bonds.


By adjusting
Barrage:

  • 2 Barrage units attack speed increased by 25%, fifth attack damage increased by 50%
  • 4 Barrage units attack speed increased by 45%, fifth attack damage increased by 50%
  • 6 Barrage units attack speed increased by 85%, fifth attack power increased by 50%
  • 8 Barrage units attack speed increased by 145%, fifth attack damage increased by 50%


The assassination of:

  • 2 Stabbing units have 20% more critical hits, 30% more critical damage, and assassins jump to the back in the beginning
  • 4 Stablemen's critical hit rate increased by 30% and critical damage increased by 50%
  • 6 Assassin units have 40% more critical hits and 80% more critical damage, and assassins can jump to the back in the beginning
  • 8 Stablemen's critical hit rate increased by 60%, critical damage increased by 115%, and assassins will jump to the back in the beginning


Prayer:

  • 2 blessing units get 30 double antibodies
  • 4 Blessing units gain 50 antibodies and 3 mana per second
  • 6 blessing units gain 80 antibodies and 5 mana per second
  • 8 All units gain 100 doubles and 5 mana per second


Spirit:

  • 2 Reduces all enemies' double resistances by 25% and gives all enemies 5% vulnerability
  • 4 Reduces the double resistance of all enemies by 50% and gives all enemies 10% vulnerability
  • 6 Reduces all enemies' double resistances by 75% and gives all enemies 15% vulnerability
  • 8 Reduces all enemies' double resistances by 100% and gives all enemies 20% vulnerability


Looking for gold:

  • Earn 1-3 gold coins at the end of 3 turns
  • Earn 1-3 gold coins at the end of 4 turns and a random costume every 5 turns.


Red moon:

  • Akatsuki units get 15 blood tears per attack instead of blood tears
  • 1 Akatsuki units enter Akatsuki state after casting their abilities, increasing attack speed by 30%, but gaining no blue mana for 4 seconds
  • 2 Akatsuki units enter Akatsuki state after casting their abilities, increasing attack speed by 50% and gaining 20% All-powerful blood, but no blue for 4 seconds
  • 4 After casting abilities, Akatsuki units enter Akatsuki state, increasing attack speed by 90% and gaining 35% All-powerful blood, but no blue for 4 seconds
  • 6 Akatsuki units enter the Akatsuki state after casting their abilities, increasing attack speed by 150% and gaining 50% all-ability blood feed but no blue for 4 seconds


Band:

  • 3 Play music and deal 3% Max health damage to all enemies per second
  • 4 Play music and deal 5% Max health damage to all enemies per second


Bamboo:

  • Added Dodge
  • 3 Bamboo Forest units gain 5% dodge, regenerate 30% health in 4 seconds when their health is less than 50%, and gain 15% damage and spell power in this battle
  • 4 Bamboo Forest units gain 10% dodge, regenerate 45% health in 4 seconds when their health is less than 50%, and gain 25% damage and spell power in this battle
  • 5 Bamboo Grove units gain 20% dodge, regenerate 60% of their health in 4 seconds when their health is less than 50%, and gain 45% of their damage and spell power in this battle
  • 6 Bamboo Forest units gain 30% dodge, regain 100% health in 4 seconds when their health is less than 50%, and gain 75% damage and spell power in this battle


Spirit:

  • 3 Earthspirit units self-destruct when dead, dealing 30% of their maximum health to 2 nearby enemies
  • 6 All units self-destruct when dead, dealing 30% of their maximum hit points to two nearby enemies


Ghost:

  • Ghost units occupy two units and are immune to all controls
  • 1 Gains an additional 600 health and takes 10% less damage
  • 2 Gain an additional 1000 health and take 20% less damage


The devil mountain:

  • 2 All units gain 40 armor
  • 3 All units gain 65 armor
  • 4 All units gain +100 armor


Heaven: