So the big day is here, as some players already noticed, this is the first release version and our first ever game published on Steam!
It was a very good experience and no doubt that we enjoyed all the time we invested in our first game created using Unity3d and some assets that we had to buy with our own money.
After one and a half year working on our free time, we learn a lot how to create not just a game but a final product that we are proud to publish. Of course there is some things that we would like to change or get better, however we didn't get all support that we expected since the beginning of the project so we did what we could do.
We hope you can enjoy Automatrons as we did enjoy to create it.
So Automatrons is over? Not exactly. we still want to create more content, however we just stated a new project which will take a lot of our time and when I say WE I mean me and my partner so this is a two men company.
Please don't forget to leave a comment, share and give a thumbs-up to help support this project and stay tuned for more games!
Thanks everyone!
Game Update
Hello players!
We are very close to our final version that we was aim for in the first day of our adventure,
This update brings a new map located in China - Hong Kong, quick upgrade button, so you don't need to click too much to get it done, new enemies will appear depending the wave progression, so expect to be prepared for the endless mode.
Thanks for your support!
Game Update
Hello players!
For this update we added two more maps, one in Italy and another in Canada. We also added a new auxiliary tower to fix damaged towers.
Another big update for this version is Achievements! Yep, it take some time to create all of them so I hope you like to try to achieve every single one. It shouldn't be hard to get all, just need some time playing the game on normal mode.
We hope you enjoy the new maps and all game changes so far.
Cheers!
Minor fixes
Minor fixes.
Major Update
Hello players!
For this update we focus more in our base gameplay, we decided to setup a different and more flexible way to add new tower to the game without leave your current mission. So right now you will level up and by accessing the right menu you will be able to drag the new tower to your shortcut list.
We also removed all abilities to focus more on tower defense strategy instead of mix with special attacks and tower management.
We hope you enjoy the new experience and by the way, sorry but you will lost your progress so far.
Cheers!
New Level and Skills
Hello players!
ITSsss TIMEeeee!!!! Here we are to announce our latest patch notes, for this version we do have some brand new content! A new level got added into the game the "World's heart" - No more spoilers XD! In this level we got something brand new to try, we would love to hear from you guys feedback about this approach, trying to make every single attempt unique I hope that you guys enjoy this new content!
We also added new Skills Improvements and game quality of life.
Patch notes summary:
Levels
Game Balance improvements.
[NEW] World's Heart
Abilities
[NEW] Stun Grenade
All skills has where re-balanced
In game UI improvements.
General Improvement
New Unity version
Bullets FX
Bug Fixes
Enemy tank not working properly
Bullet visual FX
New Gameplay
Hello players!
We've been working in some user requests so you will see in this version more gameplay changes like a different way the waves are delivered.
Another big change in gameplay is resource management, now you just have scraps and energy, we completely removed the circuits from it.
The waves are random but they follow a pattern so expect to fight tough units at the same wave.
Expect to see more content focus for the next releases.
New Features and UI Improvements
Hello players!
It's time for some good news, we are glad to share that we do have some big new content available in the game!
We did update our game Interface with a brand new and more friendly interface and also added some shortcuts that should make the player life easy for sure when talking about updating our towers!
In terms of new Towers, we are adding 4 new towers in this patch, and everyone of them has as well their 4 respective levels to upgrade. As part of this path we finally added our first tower that power up other towers, increasing the range and buff the chance of critical hit.
Added quick peek bellow for the new towers, but more than that, you guys will need to check it out by yourself! I hope that the community like the new content, looking forward to keeping adding more new stuff!
New Features And UI Improvements
Hello players!
It's time for some good news, we are glad to share that we do have some big new content available in the game!
We did update our game Interface with a brand new and more friendly interface and also added some shortcuts that should make the player life easy for sure when talking about updating our towers!
In terms of new Towers, we are adding 4 new towers in this patch, and everyone of them has as well their 4 respective levels to upgrade. As part of this path we finally added our first tower that power up other towers, increasing the range and buff the chance of critical hit.
Added quick peek bellow for the new towers, but more than that, you guys will need to check it out by yourself! I hope that the community like the new content, looking forward to keeping adding more new stuff!