Our main update of the month adds Ginetta G40 to GT5 class & its own G40 Cup class, brings another batch of substantial physics, AI developments, general fixes & corrections, plus a sigfnicant update to LiveTrack functionality.
V1.1.0.5 -> V1.1.1.0 CHANGELOG
CONTENT
Added Ginetta G40 to GT5 series
Added Ginetta G40 Cup series
GENERAL
LiveTrack now maintains rubber state between sessions.on a race weekend (rather than resetting to a "green" track at the start of every session)
Reduced base grip from a green track & increased grip range to max grip state
UI & HUD
Added option for German localization
Fixed wrong description on 'Edit HUD' menu option
Adjusted size and layout of ICM strategy menu to make current strategy more readable
Fixed scrollbar on Start Championship list
Fixed incorrect heavy fog icon
Fixed Race sessions showing practice length on lobby detail page
Fixed Add session start time to lobby detail page
Remove stray icon from formation lap info HUD element
Fixed text alignment of Retired/Pit indicator on replay/spectator leaderboards
Added missing translations for some recently released tracks
Fixed PIT text overflowing container on HUD leaderboard in some languages
Fixed issue where simulate/retirement screen could become unresponsive when choosing no during exit confirmation.
Adjusted loading screen gradient to provide more positive feedback at lower levels
Added leaderboard class icon for GT40Cup, Group A, JCW, TC60
PHYSICS
Further differential & driveline fine tuning; further reduced crankshaft mass (reduces overall engine inertia); reduced axle shaft mass & slightly reduced wheel bearing losses (slightly increases top speed & improves differential functionality)
Further tire tread adjustments for all cars (generally less speed sensitivity, slightly sharper peak slip angles)
Revised tire grip falloff rates when under and over optimal operating temperature, & added rates to several tires that didn´t feature substantial falloff rates
Further revisions to rain tire compounds
Slightly reduced efficiency of slicks on wet surface
Slightly increased tire automatic preheating ratio before race starts
Adjusted optimal temperature ranges for carbon & steel brakes
Adjusted brake heating & cooling rates for all cars
GT3 cars now use steel brakes instead of carbon ceramic
Revised Kart / superkart physics (tires, driveline)
Fixed errors in front tire tread for Fusca Classic FL
Fixed error on Super V8 Hard tire compound
Replaced Roco tire physics to better match the one from its P3 opponents
Slightly adjusted F-Classic G3M1 torque curve
Moved default brake bias slightly rearwards for F1 cars, Porsches, P1 cars (require setup reset)
Minor Procar Group A, Caterham, Porsche Cup & Superkart revisions (require setup reset)
Minor F-V10 G1 / Mclaren MP4-12 aero corrections to front wing yaw & pitch sensivity
Minor adjustments to default FFB (communicates rear end better from vehicle yaw rate developing on turn in and countersteer on rear tyres sliding)
Improved FFB damping function: it´s now non-linear with very little effect in small /slow steering inputs, more on really fast & bigger inputs
Reduced effects of tire flatspots on FFB
AI
Added parameter to callibrate AI traction off the line on a wet surface vs player
Added parameter to control how far ahead AI cars factor lapped cars ahead per type of car
Adjusted AI performance on wet (both on slicks and wet tires), correcting some generally large discrepancies in each case
General AI performance callibration pass for all cars
Further adjustments to AI throttle application for various cars
Further adjustments to AI aggression scalars per car
Further reduced AI lateral jerkiness/weaving/abruptness
General AI callibration for various cars
Bumped AI aggression scalars, reduced AI extra awareness with human scalars to better exploit latest AI code developments & better raceability
AUDIO
Sprint Race: Improved off-throttle pops, further polished engine sound loops
Caterham Academy: Improved off-throttle pops, further polished engine sound loops
TRACKS
Spa: Minor art pass
VIR: Rebuilt collision walls to latest tandards; fixed disappearing pit guy for north pitlane layouts
Velo Citta: Added terrain shadow casters; minor corrections & fixes
Hockenheim: Reduced road mesh noise; Minor bug fixes; Updated TV cameras & added VR cameras to all layouts
Cascais: Reduced road mesh noise; Fixed a few LOD pop issues
Montreal Modern:Reduced road mesh noise; minor bug fixes
Brands Hatch: Reduced road mesh noise; minor bug fixes
Spielberg:Reduced road mesh noise, minor bug fixes
Adjusted drone animations & removed excessive number on some tracks
VEHICLES
Added 8 new Chevette skins (10 in total)
Added street tire tread for external model of Camaro SS, McLaren F1, Ultima GTR, Copa Fusca, Opala 79 and Opala OldStock
Corrected headlights effect for Mclaren F1 GTR & BMW M6 GT3
Fixed kart LODs to avoid visible opponents legs popping
Further brake glow range adjustment to better match physics heating & cooling rates
F301 and F309: Improved cockpit windshield glass material and rain drops
Sprintrace: Added boot and wing to cockpit
Mini: Fixed wipers not working in cockpit view; Improved cockpit carbon material
Further adjusted backfire parameters (less backfiring when lifting off throttle)
Added visible onboard brake glow for cars with visible brake discs from cockpit
Gol Classic B: Corrected wrong number #94 now #65; 3 teammate skins added
Ginetta G40 Cup / GT5 livery updates to #05 #10 #28 #32 #38
Porsche 991 Cup 2: Fixed small glitch in cockpit model
Our January 2021 Development Update should be posted tomorrow with further info about some of these changes, along with news about the roadmap for upcoming content & developments - make sure to check it out!
Automobilista 2 v1.1.0.5 Hotfix Released
Automobilista 2 has now been updated to v1.1.0.5 - this is a hotfix to further complement our latest release with some additional improvements and corrections.
The update is large in size (1.6GB) because of a build error changing the checksum of some large files that have otherwise remained unchanged - we apologise in advance if that causes any inconvenience.
V1.1.0.5 CHANGELOG
GENERAL
Fixed bug that could lead to vehicles receiving draft from vehicles far behind them
UI
Fixed distance to screen value on triple screen setup
PHYSICS
Further driveline adjustments & fine tuning, fixing issues with clutch slipping in upshifts with some cars
Fixed bug with F-Ultimate slicks breaking physics if driven on wet
Adjusted default gear ratios for M1 Procar, Group A cars
AI
Further improvements to AI lateral weaving/abruptness of movement
Added new improvements to AI behaviour when it predicts it´s going to run off the road (should reduce some causes of abrupt lateral movement / loss of control)
Automobilista 2 has been updated to v1.1.0.4 - this is a substantive complementary update to the release from two weeks ago, the highlights being several improvements & corrections for Spa, new tire & driveline physics developments along with some new AI logic that should greatly improve their skill dodging traffic in multiclass races.
Please note that while there is no need to delete your Automobilista 2 settings folder in this update, several cars require a setup reset to default to receive some of their latest adjustments as marked in the changelog below.
V1.1.0.4 CHANGELOG
GENERAL
Reduced pit speed limit of historical classes from 120 km/h to 100 km/h to minimise issues with AI overshooting its pitbox
Disabled mandatory pitstops in GT1 90s Championship
UI & HUD
Fixed issue where UI would become unresponsive when restarting a race from the post session leaderboard screen
Lobbies now always use descending order when sorting lobbies by player
Custom even screens now display full vehicle name instead of abbreviated version
Fixed English label on FFB GAIN INCREASE mapping
Added GT1 HUD icon
PHYSICS & FFB
Added several new gearbox, clutch, crankshaft, driveshaft & wheel bearing models to better suit various types of drivelines
Further stiffened carcass sidewall for GT1 / GT3 / GT4 / Prototype / Stockcar tires
Further tire tread adjustments to F3, Mini, Sprintrace, Stock Car, Caterhams, F-Retro, F-Classic (all gens), F-V12, F-Ultimate, Porsche Cup, GT3, GT4, Copa Truck, Street Cars
Fixed error in tire models for BMW Procar, Group A & Opala 1986 cars
Reduced water dissipation for Formula Vee / Copa Fusca / Uno / Opala 1979 / Opala Old Stock tire treads (makes them slightly less efficient on a wet track)
Revised Porsche Cup physics (reduced inertia, more low end engine torque, default setup adjustments, new custom tire tread) (requires setup reset)
Further fine tuning of FFB max force for 570S, Caterham 620R, Ginetta G55, Opalas, Porsche Cup, BMW Procar, Group A, GT1 cars
Fixed error in Group A damper and rebound travel (requires setup reset)
Slightly raised Roco 001 CoG height
Slightly stiffened Mclaren F1 LM front suspension rates
Opened up differential adjustments for Caterhams with LSD
Disabled downshift autoblip for Mclaren F1 GTR, Porsche 911 GT1, MCR 2000; enabled for Metalmoro MRX P2
Slightly increased downforce from F-Classic Gen1 diffuser
SprintRace: Adjusted rear wing center of pressure; increased bodywork drag
Reduced engine inertia for F-Trainer, Caterhams
Raised minimal front ride height for F-Classics (requires setup reset)
Adjusted gear ratios for Procar, Group A cars (requires setup reset)
Adjusted default roll bars, dampers for all Porsches (requires setup reset)
Fixed inverted slow / fast damper rates in Porsche Cup cars (requires setup reset)
Fixed asymetrical right front ride height setting in Porsche Cayman Clubsport (requires setup reset)
AI
Added new overtaking logic - AI cars now evaluate speed of cars further ahead to dodge slow traffic more efficiently
Fixed bug causing AI simulated times to fluctuate widely
fixed issue where AIs would brake without reason on pit entry or exit
Further general AI performance callibration for throttle & brake application, tire rolling resistance & drivetrain losses (to better match player straightline speed), launch speed (slow starts still remain an issue with Group A & Procar)
Increased AI speed on wet tracks while running slicks
Slightly increased AI aggression scalars per vehicle
Further reduced AI jerkiness in lateral movement
Reduced AI brake distance offsets
Fine tuned AI brake performance
Update AI fuel load logic for practice sessions (now uses same as quali - further customizations of fuel levels per car will follow in subsequent builds)
Slightly reduced AI quali performance & improvedp practice performance (all cars)
AUDIO
Minor sound loop corrections on transmission whine samples for Porsche GT3R and BMW M6 GT3, Sprint Race and Super v8 samples
TRACKS
Updated weather probability ratios (a bit less rain generally)
Spa: Extensive art & performance pass; added night lighting, added more static objects around scene, more trackside objects; fixed some tree & treeline shadows, fixed holes in paddock area looking from Bruxelles; added new kart building and marshall huts, updated pit fence and other fences; updates to foliage and outside terrain/roads to match the 2020 look; reduced foliage around Blanchimont; Generated new AI paths (much better fast line); adjusted track cut runoff limits
Imola 1988: Fixed a few wall and terrain gaps; Minor AI grip increase
Goiania: Rebuild armco collisions in attempt to fix ireported ntermittent collisions
MetalMoro MRX: Adjusted RPM LED ranges for P3 variants
Further fine tuning of exhaust parameters (for cars producing less backfiring)
Further adjusted carbon visual brake glow range
Added new Metalmoro AJR liveries (including a new batch of community skins)
Automobilista 2 V1.1.0.1 Hotfix Released
Automobilista 2 has now been updated to v1.1.0.1 - this is a hotfix to complement the latest release with some further improvements & fixes to new features / content.
Regarding Spa-Francorchamps DLC
We apologise for the ongoing unavailability of the standalone Spa DLC on Steam - we have already requested Valve´s support to address it and expect it will be sorted soon (by Monday at the latest). In the meantime it is still possible to acquire the track as part of the Premium Track Pack, or the complete 2020-2021 Season Pass. EDIT SPA DLC STANDALONE IS NOW AVAILABLE!
V1.1.0.1 CHANGELOG
Added International GT3, F-Classic Gen1, GT1 championships
Enabled multiple random weather slots in championship seasons
Disabled formation lap for championships ith rolling starts
Adjusted AI performance through various corners for better balance vs player
Slightly increased Bathurst AI Grip values
GT1 physics revisions: Adjusted engine compression curves & added throttle map for all models; adjusted default coast differential setting; Slightly improved Mclaren F1 GTR engine & center of gravity
P1 class physics revisions: corrected G58 weight distribution; added 10-15kg to AJR cars for better BoP accross class
GT1 AI callibration pass, GT3 AI rolling resistance adjustment to better match player straight speed
Adjusted roll bar rates in Group A cars (requires setup reset)
Greatly reduced values for AI simulated times when skipping session (logic appears to have been broken in one of the latter AI code changes so this is a paliative measure to help prevent AI doing much faster times when skipping session until bug is addressed)
Time Trial mode now includes all the latest content
Automobilista 2 V1.1.0.0 RELEASED!
It´s time for fireworks! A new year is soon (already?) upon us, and we at Reiza have been working flatout through this Holiday season to celebrate it with a bang - the most famous race track in the world, some amazing historical sports cars, new features and many improvements mark v1.1.0.0 as the biggest Automobilista 2 update yet!
IMPORTANT: Given the amount of substantive changes in this update, strongly recommending all users to start a fresh profile by deleting their Documents/Automobilista 2 folder to avoid issues (this will be requested with far less regularity from this update onwards).
The Livery System Override is now fully implemented with this update - to get your hands on the templates for all cars currently in the game and learn more about how you can go about replacing the original car liveries with your own please check this topic (will be updated with new templates as we add them).
Please note that we have another batch of single player championships & a complementary art update for Spa incoming tomorrow after it goes through some internal testing in the morning.
V1.0.6.2 -> V1.1.0.0 CHANGELOG
CONTENT
Cars:
Added GT1 Series (featuring Mercedes CLK LM, Porsche 911 GT1, Mclaren F1 GTR LT)
Added Mclaren F1 LM to Street Cars series
Tracks:
Added Spa Francorchamps 2020
Part of Spa-Francorchamps DLC Pack
Added Ibarra Reverse layout
GENERAL
Introduced track specific weather probability system for more realistic random weather
Random weather condition is now preserved if session is reset
Disabled "Real Weather" option (until system implementation is complete)
Added option to customize FFB gain per car
Adjusted netcode parameters for more reliable close racing and more accurate timing predictions
Adjusted default cockpit camera settings
Increased cockpit seat position storing from 20 to 100 vehicles.
Added live edit messages for vertical and longitudinal cockpit seat position
Added F-Ultimate & F-Reiza championship seasons
UI & HUD
Added new main menu panel arts & backgrounds
Updated track loading screens & increased resolution to 4k
Added loading bar gradient & fixed position on ultrawide resolutions
Fixed monitor controls and back button positions on ultrawide resolutions
Update Control Assignments screens to include per vehicle FFB gain increase / decrease
VSync is now always enabled in Main Menu
Added tag (AI)/* to AI players in multiplayer
Added additional states to DRS HUD informing detection zone & availability
Vehicle default sorting reverted to alphabetical order
Corrected various vehicle naming inconsistencies
Fixed Velopark incorrect track grades
PHYSICS
Revised tyre physics for street cars, F-Vintage (both gens), F-Retro, F-Classic (all gens), F-V12, F-V10 (both gens), F-Reiza, F-Ultimate, Copa Classic, Hot Cars, Lancer Cup, Puma P052, M1 Procar, Group A, Opala 1986
Revised rain tyres for GT3, GT4, P1, P2, P3, P4, F-Retro, Procar, Group A, Opala 1986 Copa Classic, Hot Cars, Lancer cup, Puma P052
Adjusted default roll bars, ride height & differential settings for F-Classic (all gens), F-V12, F-V10 Gen1 & 2
Adjusted default Differential settings for F-Retro, Stock Car 2020
Adjusted F-Ultimate ERS to not kick in until 75% of throttle is applied
AI
Added preliminary new logic to improve AI overtaking lapped cars
Added new tolerance parameter for AI to not concede position to player until a given amount of the car length is alongside (prevents issue with AI cars appearing to be "scared" out of the way when approached from behind by player)
Slightly raised AI CoG height multiplier & adjusted AI damper rates to avoid cars bouncing at hard compression
AI callibration pass for all cars that received tyre physics and / or aero updates
Reduced range of lateral movement away from ideal line & rate of movement when taking urgent action
Created new AI paths for Nurburgring Nordschleife & 24h layouts (improved & more consistent performance)
AUDIO
Updated Sprint Race sounds
Adjusted tranny volume for GT3 cars to more balanced levels & more torque dependent; adjusted volume balancing; optimized number of samples used to minimise potential performance issues
TRACKS
Removed wave length in artificial road noise (slightly reduces car / camera vertical movement oscillations)
Temporarily removed animated Helicopters & planes until remaining functionality issues are addressed
Revised road mesh & reduced noise (high frequency bumps) for Curitiba, Kansai & Taruma
Updated Bathurst trackside camera
Velopark: Minor performance & art pass; updated AI with improved performanceUpdated Nurburgring 24h layout trackside cameras to reduce shimmering / trembling & added VR cams
VEHICLES
Added BMW M6 GT3 dirt / damage effects + dangling damaged parts + new colliders + detached diffuser
Gol Copa Classic: Fixed LOD errors at longer distance
Fixed Mini cooper 1965 damage on lower LODs + Detached gear shifter (cpit) + detached bumpers on LOD C
Lotus 23: Fixed LOD D missing, added damage models on lod B/C, detached dangling parts on LodC, closed panel gaps on LOD A and Cockpit, removed unecessary damage models for tyres
MCR S2000: Added dirt/scratch textures
Added missing tail light for Sprint Race, Stock Car Cruze 2019 & Ultima GTR
Fixed LOD errors in cars with DRS wings which could make rear wings appear to flick open at certain distances
Automobilista 2 December Development Update
Greetings everyone - here we are again for our last AMS2 Dev Update of the year!
As mentioned in our previous catch-up earlier this month, we have been working hard to deliver a quite substantial update for AMS2 in our 2020 wrap-up - the whole team has in fact been at it through the Holiday season so far in order to tick as many boxes as we´re able in this update, and we are now in process of rounding it up for release at some point before New Year´s eve.
To ease the suspense, we decided to bring this Dev Update forward a bit in order to give you all a glimpse into what you may expect for this final AMS2 update of 2020 - hope you enjoy it!
Back to the 90´s With GT1 Cars
On the content front, the highlight of the new update is the addition of the 90s GT1 Series, with 3 iconic models (Mercedes CLK LM, Porsche 911 GT1 & Mclaren F1 GTR LT) arriving for AMS2 to bring what many believe to be one of the golden eras in sports car racing back to life!
These late 90s GT1 cars are some of the most exciting race cars ever - we felt very strongly about having them in AMS2 and getting their essence properly represented, and feedback in Beta testing so far seem to suggest we´re on the right track to achieve that.
The GT1s should probably be the highlight of this release but it´s not all - the update will also feature the legendary Mclaren F1 LM - the special edition of the already iconic supercar following its success at Le Mans. With 671 hp, the F1 LM is a mighty machine and to this day the ultimate enbodiment of what a Supercar should be.
As the tyre slogan goes, power is nothing without control and that certainly applies to the enjoyment of powerful sim racing cars as well - with that in mind we have thoroughly revised our street tyre physics in order to make the experience of driving a Mclaren F1 properly challenging, without being frustrating - these changes likewise benefit the Ultima GTR and Camaro SS with which the F1 will share the Street Cars category in the game.
The update in fact features a pretty substantial physics revamp, with all cars receiving updates to an extent or another, so you may want to revisit some of the oldies too!
Spa-Francorchamps Arriving for Automobilista 2!
The physics developments are obviously great value, and it´s in the most challenging corners that they become most noticeable - all the better then that this update will be the one to feature a track with no shortage of such corners, the epic Spa-Francorchamps!
The circuit originally made out of 14km of public roads linking various charming pictoresque villages deep into the Belgian countryside was eventually shortened to its current 7k, but retained much of its flair. Over the past few decades, Spa has become the quintessential race track on the international motorsports scene and arguably the overall favorite for both real and virtual racers alike. It´s only fitting then that possibly our most significant AMS2 update will also be the one to see its arrival to the sim.
The track team is still working hard as they have been all year in order to complete the track in its full glory - it is already in great shape but we wanted to cover some more ground on the art front before producing preview screenies, unfortunately none quite made it in time for this dev update.
We will indeed be running out the clock this month in order to get the track ready for release, and at this point it´s still possible we will opt to release the game update first, with the track coming a few days later - in any case you may expect our track team to continue to pour extra details into it in the days following its release, as they have in other recent releases.
Also worth reminding that even though the Spa DLC and the packs that include them will also see historical variants added to the pack at no extra cost, this initial release will only feature the Modern track as it is today - the 1991 layout should follow by February, with the 1970s 14km version coming later on in 2021.
AMS2 DLC Policy Moving Forward
The release of Spa will be another major milestone on the big plans we have mapped out for AMS2, many of which yet to come to surface. We love what we do and feel privileged to be able to do it, so we always strive to make our work as accessible as we are able to those who share our passion - even though these are already relatively inexpensive products, we do realise that these are specially tough times and that sometimes even small amounts of disposable income can be in short supply.
At the same time, AMS2 does feature many premium cars and tracks now which are quite costly to license and produce - sometimes releasing them as DLCs are the only viable way for us to offer them, and that will be increasingly the case as we go into 2021 and the arrivals of some major Expansion Packs.
Looking to best reconcile that reality with our wish to keep AMS2 as accessible as we can manage, we are opting to leave DLC tracks available for all users when running single player championships that feature those tracks. We are also evaluating a way to make DLC tracks available for all users in multiplayer races when joining as a client (this however most likely won´t be implemented in time for this upcoming release).
DLC tracks will remain exclusively available for owners in other game modes, when creating a multiplayer session and eventually for users who wish to add them when creating custom single player championship seasons.
Please keep in mind this may change as things evolve over the course of AMS2 development, so if you enjoy the game and want to see it continue to grow don´t miss out on grabbing the DLCs if and when you have the chance, specially during the seasonal Steam sales as the one currently ongoing
Core Game Developments
That covers the content side of things, but the upcoming update features a lot more in core game developments - besides the aforementioned physics revisions, below are some of the other highlights to look forward to:
The User Interface has received a very nice cosmetic facelift and all background screens are now available in up to 4K resolution.
We have implemented some much-requested quality-of-life features such as options to customize camera position and FFB Gain per vehicle.
While there has been no further developments to the Camera System in this update, we have revised a lot of our content to address issues with track surfaces and / or car suspension when these were contributing to an excessive amount of oscillations in cockpit view; while it remains important to tune your camera options to your personal preferences and some track / car combos make for inherently bumpy rides, we expect issues on the content side of things to have been greatly minimised.
AI Development has continued to be one of our top priorities, with a lot of AI performance callibration passes in parallel to the ongoing physics revisions, along with some further AI behavior code developments. We are now looking into the AI behavior under blue flags to improve their ability navigating traffic in multiclass races, most improvements will probably only make it in for our next update late in January but some early developments may possibly arrive already on this release.
On the Multiplayer front, we have made some valuable adjustments to the netcode in order to improve reliability in close racing, with Multiplayer tests in AMS2 Beta so far seeming to confirm good gains have been made.
Championship Mode will receive a big boost with several new championships being included in the next update both for the real and fictional series included in the game.
The Custom Championship tool which had been planned as one of the highlights of this update unfortunately won´t quite make it in time for this release - even though the structure for users to create and configure their own championshp seasons is mostly in place, it still needs a few more weeks of work for all customization options to be supported and for the feature to be fully tested - thus we´re opting to keep working on it a bit longer to include it a more feature-complete version next month.
The Custom Livery system has received some further tweaks and a complete template package for all cars in the game will finally be available in time for the update deployment.
Last but not least, we have some very cool developments coming up to further boost the value of the superb Weather System in the Madness engine - the first of these featuring in our next update is a more accurate probability system when running Random weather in a session, which ensures weather variations are more realistic to the climate of the track´s location - this allows for setting up races with unenscripted weather, without the risk of running into unlikely weather variations. This is the first of several interesting developments incoming on the weather system front in future updates - more to come!
So Long 2020 - Here We Go 2021! This update will conclude the work done in the first year of AMS2´s dev cycle - 2020 has obviously proved a challenging year on many levels for many people in all walks of life, so we´re pretty relieved to have made it through and delivered on the majority of our plans for the year - we like to think the game has seen considerable progress made in all fronts since its release, and we´re very pleased with its overall status as of this upcoming update.
At the same time, we remain aware there is a lot of work still to do in order for AMS2 to fulfill its great potential and to make it attractive to a wider range of sim racers - we go into 2021 with that goal firmly in mind, and confident that by this time next year we´ll have moved considerably closer to it. This is still just the beginning!
An updated 2021 roadmap will have to wait a little longer as we have been fully consumed by the ongoing work on this next update, but we should have a lot of interesting news to share already by the end of next month - stay tuned!
For now, we´d like to thank everyone who have been along with us on this ride so far, and wish you all a very healthy and Happy New Year in 2021 - may it fulfill all its promises!
Automobilista 2 V1.0.6.2 Now Live!
Automobilista 2 has been updated to V1.0.6.2 - this is another hotfix to our latest update, fast-tracked into release to address some relevant issues with the new content.
The hotfix also includes some of the developments intended for the update coming up later this month, hence the unusually large size.
No settings or setup reset required with this update other than for the 2 cars specified (BMW M1 Procar & Ginetta G58).
This update also completes support for custom liveries - more information and templates for all cars to be posted shortly!
V1.0.6.2 CHANGELOG
Added Nurburgring Sprint Short layout
UI Server Browser: Disabled refresh button during cool-down period; Sort by player count descending is now default; Trimmed leading whitespace from lobby names; first item after refreshing/sorting list is now selected
Slow server list refresh rate and extend maximum timeout. Refresh now typically takes longer but reliably returns more servers to the UI browser page as a result.
Added support for car livery overrides
Fixed Stockcar 2020 Championship round 5 (Santa Cruz) missing rolling start and forced pitstop.
Revised tire tread physics for all cars (in progress)
Bumped steer lock range for all cars
Minor aero adjustments for F-Vintage, Copa Truck, Procar, Group A, Opala 86, F-Retro
F-Ultimate: raised baseline rear pressure
Increased speed tolerance to trigger jump start penalty
Revised FFB Max force for several cars for better consistency
Fixed asymetrical right front damper range in Procar
Minor weight distribution adjustment for Procar, Super V8
Improved AI performance at Ibarra
AI callibration pass (all classes)
Slightly increased AI roll torque stab & CoG height multiplier to minimise risk of AI cars rolling over high curbs
Adjusted AI code to help prevent small nose to tail bumps between AI during race starts and when drafting
AI now return to track in a safer manner after slipping or going off road
Further reductions in AI lateral jitter / weaving / abrupt moves
Slightly reduced bump amplitude of gravel / grass
Several audio balancing adjustments to GT3 & P1 cars volume levels (internal & external)
Nurburgring: Added missing wall at Breidscheid; minor art & performance pass; Completed VR cams for Nordschleife / 24H layouts
Fixed helicopters disappearing on some tracks
Slight tweaks to animated objects @ Brands Hatch & Bathurst
Bathurst: Slight improvements to night lights optimization; revised trackside cameras
F-Trainer: Fixed black external mirrors
BMW M3 E30 GroupA: Fixed windshield banner; Fixed rear wing texture error on car 02
Automobilista 2 November Development Update
Greetings everyone! Happy to be here again with our usual monthly catchup to bring you all up to date on the latest developments to Automobilista 2 - November has been another productive busy month, we have in fact run the clock all the way, having just wrapped our latest hotfix to Automobilista 2 (now up to v1.0.6.1), contibuting to this slightly delayed dev update :)
So it´s already December, and just like that 2020 has come and gone - firstly, we´d like to send our best wishes to everyone struggling to one degree or another through the latest wave of the pandemic - we hope you all are managing to stay safe as we approach what should hopefully be the final months of the ordeal we have collectively been through this year. All signs point to vaccines becoming available in the coming months so let´s all do our best to keep our heads down until we´re through to the other side!
If there is any plus side to our extended indoor routines is hopefully a bit more time to have fun with some quality sim racing, and we´ve been pushing hard to make our contribution towards making your extra hours at home a bit more enjoyable :)
Here´s a recap of what we´ve been up to and what you may expect in these final weeks of the year.
Recent Progress
Our latest updates have brought substantial growth to Automobilista 2, with the initial batches of GT3 & GT4 cars being added to the sim as free additional content, the iconic Nurburgring Nordschleife arriving as our latest DLC, and another batch of valuable improvements to the game core, specially on the FFB, physics and AI fronts.
It hasn´t been all smooth sailing - we´ve clearly set a very aggressive development schedule for ourselves this year, and although we´ve been largely meeting our target milestones it hasn´t been without some stumbles and heartache, with licensing arrangements often progressing at unpredictable rates given all that is going on, and it´s forced us to dance to the music somewhat.
We like to think we´ve largely brought it all together to a satisfactory degree in our latest round of updates - special kudos going out to our track team for not only consistently meeting very demanding deadlines, but also finding the time to fit several upgrades to existing tracks so the experience remains largely consistent from one to another - although anything can always be a little bit better given enough time and resources, we are very pleased with what has been achieved in delivering so much good in such a relatively short window of time.
The Nurburgring and GT cars are a proud landmarks in our history - delivering a number of cars from such iconic brands as BMW, Mclaren, Mercedes, Porsche together in our first year, as free additional content no less took some manouvering, so we´re happy to have come through with it and with the substantial value they have brought to Automobilista 2.
Wrapping Up 2020
All focus now is in wrapping this first year in AMS2´s dev cycle in a high note, and we´ll be pushing extra hard to try ensure the game features some quality developments in every front for the upcoming December update.
To this end, we have opted to dillute our release schedule for new content a bit over the initial months of 2021, to try ensure a better spread of efforts towards making the game more whole - and updated roadmap for 2021 will be presented in our final dev update of the year later this month.
While the schedule may be flexed, the order of priorities remain pretty much as the ywere - Single Player has seen a lot of good progress in recent updates, with several AI developments bringing the game closer to the baseline consistency that is needed from the AI in order for other single player features to deliver on their potential - we´re now pushing hard to expand Championship mode to feature more series, with a number of single and multiclass championships expected to be added in time for the next update.
We have also been making good progress in the Custom Championship feature, to allow users to create their own championships featuring the classes and events of their choice. There´s a chance we´ll have a preliminary version of this feature already in place for our December Update.
We´re also aware Multiplayer is in need of some further development to attend the requirements from the online community - we´re looking to make as much progress there as we can in time for the next update, and we welcome feedback from league runners as to what they currently most find lacking.
The Multiplayer Rating System is another key feature that has been anxiously antecipated, and while the legacy structure for its introduction has been fundamentally in place singe the beginning, we need to ensure a degree of reliability before its introduction is worthwhile - work is ongoing there and it remains a priority, but the timeline for its introduction remains open - this will roll into the first quarter of 2021.
There are a number of other developments to the UI, physics and audio on the pipeline and we´ll be pressing hard to introduce as many as we can already for the next update - should be a solid update all around.
Spa Francorchamps Coming Up!
The iconic Spa-Francorchamps needs no introduction, and its merits as one of the most thorough and exciting tests for driving ability as well as a great track for racing is uncontested - like the Nurburgring, it is a track like no other, and its popularity in sim racing is fully warranted.
It´s with great excitement then that we confirm we are now working hard to deliver Spa for Automobilista 2 before the end of the year - the whole track team is invested on the project to do the justice it deserves, with accuracy being assured by the high quality laser scan data we are using for its modelling.
As per previous releases, we will be expanding on the legacy of Spa as the ultimate race track by also offering historical variants of the track - both the infamous long lap through the surrounding Belgian villages as seen up to the early 1970s, as well as the 1991 version, with high curbs and short run-offs providing an even more demanding challenge with much less for error.
The December release however will only feature the Modern version of the track, with the historical variants being added in subsequent updates (free of any additional charge for those who buy the DLC or any of the packages that include it).
The Might of GT1
Our last update of the year will also expand on the car roster with another exciting class - the mighty late 1990s GT1 cars will come to life again In AMS2, initially represented with at least two models - the Mercedes CLK and the Porsche 911 GT1 previewed above.
The update will feature at least a couple more cars - we´ll save a few surprises for Christmas, but here´s a glance to whet your appetite :)
That is all for this month! We´ll have another Dev Update before the end of the year to offer some foresight into what you may expect for Automobilista 2 in 2021 - you won´t want to miss it!
Automobilista 2 V1.0.6.1 Now Live
Automobilista 2 has now been updated to v1.0.6.1 - this is a hotfix complementing the latest release with some further improvements and fixes.
V1.0.6.1 CHANGELOG
Revised BMW M6 setup ranges & default settings (requires car setup reset to default)
Further GT3/GT4 brake revisions, also for Ultima Race, Super V8, Sigma P1, Lancer Cup cars
Reduced brake wear rate by 25% (both carbon and steel)
Slightly increased downshift protection function (less overreving allowed)
Improved GT3/GT4 AI launch on starts
Reduced GT3 AI rolling resistance to better match player´s straightline speed
Fixed Ginetta G55 Supercup ABS range
Nurburgring/Nordschleife: Terrain/roads material optimization, new armcos with new more detailed meshes, new armco graffiti, resolved flickering of armco graffiti; Further improvements to shimmering issues on TV cameras of Nordschleife / 24h layouts
Montreal: Various minor fixes, optimization & art revisions
Montreal Historic: Various minor fixes, optimization & art revisions
Silverstone: Fixed disappearing helicopter
BMW M6 GT3: Added Racelogic timing display and improved alcantara material in cockpit dash
Automobilista 2 v1.0.6.0 RELEASED!
Automobilista 2 has now been updated to V1.0.6.0 - features a new GT3 car, a large update to the latest Nurburgring release, and some further significant improvements to physics & AI.
IMPORTANT! A number of physics adjustments requires setups being reset to default in the garage menu to take effect.
V1.0.5.6 -> V1.0.6.0 CHANGELOG
CONTENT
Added BMW M6 to GT3 class
Added Ginetta G55 to GT4 class
UI / HUD
Fixed issue where too much chat history was played back in some instances
Seat adjustment input is now continuous (hold to move)
Adjusted various background image anchors to improve display on 16:10 and triple screen
PHYSICS & AI
Slightly increased longitudinal slip in Cup / Stock 2020 / Proto P3-P4 tires
Stiffened sidewalls for GT / Stock / Proto tires
Revised default tyre pressures & ranges for all cars (closer to optimal and / or as per real series regulations - requires setup reset to default)
Adjusted default steering lock / ratio for GT3 / GT4 cars to more accurate values (requires setup reset)
Revised Balance of Performance for GT3 / GT4 class
Revised brakes for GT3/GT4 cars
Corrected tyre tread width for Porsche Cayman Clubsport (265mm front / 305 mm rear), Porsche 997 3.8 Cup (275mm / 315mm)
Revised Porsche Cup aero, adjusted default roll bars
Reduced front splitter downforce dropoff with yaw in all GT/ Stock Cars
Fixed missing wet tire compound for Camaro GT4R
Adjusted Camaro GT4R suspension
Adjusted Copa Montana center of gravity height
Revised Procar, Group A, Ultima Race baseline damper rates
Fixed Ultima race front left, rear right fast damper ranges incorrectly available
Improved rear efficiency, reduced Group A rear brake torque
Adjusted FFB max force for F-Vee, Procar, Mini, Stock Car 2020, GT3, GT4 cars
Callibrated tire temperature color display range (correcting errors with some tires not displaying correct colors for optimal / overheat tires)
Adjusted rear wing efficiency for Stock2020, Montana
AI
Further smoothing out of AI lateral transitions to reduce jerkiness/weaving/abrupt lane changes
Added logic to prevent AI slowing on track after returning from partially outside track limits
Added logic for AI to be more reactive and switch switch behaviors more often
Initial steps to reduce the impact of small Front-to-Rear collisions between AI (as seen at race starts especially with vehicles of differing performance)
Reduced range of AI variation from ideal racing line
Further wet weather callibration passes for all GT / Stock / Proto cars
AUDIO
Adjusted Mclaren 720s tire skid volume
Lowered tranny whine given enigne sounds feature them prominently
TRACKS
Nurburgring: Various fixes for LODding / Z-Fighting issues; Corrected a few trackside ads;
add proper groove to 24hr layout; trimmed roadverge excess polys; Various crowd corrections; Various texture updates; further correction to trackside shimmering cameras; minor optimization pass
Kyalami: New AIW pit lane path (fix AI hitting pit wall when leaving pitbox, improved merge to main path at T1); Relax track cut limits on some runoff areas; Minor performance, art pass & LOD fixes
Interlagos: Fixed floating pit box lines
Campo / Curvelo: Adjusted flag LOD range
Montreal Historic: added missing HUD map
VEHICLES
Porsche Cayman GT4 - Fixed red cockpit material issue