From the 20th of October until the 3rd of November, get up to 90% of an endless list of titles like: The Ascent, For The King, Human: Fall Flat, Golf Gang, Autonauts Vs Piratebots, Lawn Mowing Simulator and many more!
And if that’s not enough, we have a free demo live right now! Play our next top-down shooting game – From Space – for free on Steam!
Take on hordes of pink Aliens with your allies while preparing for the invasion on November 3rd! Tell your friends and get your squad ready.
Trust us – They look pink and cute, but they are scary and dangerous.
Patch Quest’s Labyrinth update brings a whole bunch of new content to the game! The two new zones, the Rust and Crystal zones, are more challenging than the rest, with exclusive monsters, pins and more for you to discover.
There is no better time than Halloween to catch some monsters!
Nothing too exciting this week, just some icky bugs fixed
Fixed - User receives "Badge Get!" pop up after killing each tower boss with the overclocked game mode on. Fixed - Destroying a Defence Bot right after its creation before a ceremony begins caused a crash. Fixed - Walls built up against the edge of the exposed map would prevent raiders from attacking. Fixed - Any converter with an object on its output tile couldn't be repaired. Fixed - Bots wouldn't trigger Exit On Fail when searching for damaged buildings to repair and they'd come across a Milking Shed with cows in it. Fixed - Damaged or destroyed Stationary Steam Engines couldn't be repaired. Fixed - A Sign's linked area could be dragged off the edge of the map and made 0 tiles wide or high, making it impossible to grab/move. Fixed - Trebuchet and Cannon hordes could cause lots of lag spikes. Fixed - The "Clouds" option wasn't remembered between game sessions. Fixed - Speculative fix to prevent crash when multiple bots in the same plot are destroyed while moving. Fixed - Speculative fix for converter rollover not having valid ingredients/requirements arrays. Fixed - Speculative fix for crashing inside TargetPointer.UpdateFlashing function
08/16/2022 Autonauts VS. Piratebots Hotfix
Booty! Behold the treasure chest bursting with new features and fixes! Be aware that any new text related to these will be in English only and updates to old text has only been applied to English. Translations will follow soon.
New - Alt + WASD can now be used to rotate the camera.
New - Destroying General Storage and Pallets owned by pirates will now generate 10 of the object type being stored.
New - Map option to increase the maximum combat bot count to 100 added. This disables earning Badges and other bonuses.
New - When players make their first combat bot a ceremony is now played reminding people to do the combat tutorial if they've not already done so.
New - When editing a search area the player can now drag-create an entirely new area (as well as edit the old one).
New - The tutorial panel can now be maximised/minimised.
New - The tutorial used to disappear if there was any combat happening. Now Otto warns the player about the combat before this happens.
Fixed - On the Bot Database, while editing a script name, moving the cursor to another script would force-stop name editing.
Fixed - First Combat Bot ceremony could crash if that bot was destroyed before the ceremony could play.
Fixed - During the Sharing Programs tutorial the pointer could sometimes not point to the correct, newly made bot.
Fixed - Exit On Fail wasn't triggered when a bot tried to add to a full Wuv Hotel.
Fixed - Using # on a Sign shout would display a Stop Script button on the panel.
Fixed - Grunts in the Trebuchet/Cannon would count towards the total number of bots in the world but they shouldn't.
Fixed - Crane icon would show in any vehicle rollover in Autopedia->Blueprints
Fixed - resources were guaranteed when bots were taking from the cart and they shouldn't be.
Fixed - Drag-creating a new wall diagonally outside of the world would crash.
Fixed - A Find Nearest followed by a Find Nearest or vice-versa would keep the first found thing reserved.
Fixed - Speed values on the Combat bots cards was on a different scale to pirates.
Fixed - The Basic Self Defence tutorial would ask the player to select the Bot Database blueprint even if the Bot Database was already built.
Fixed - It wasn't possible to grab the bottom edge of a 1 tile high search area when it was down at the bottom of the map.
Fixed - It was possible to destroy all pirate structures and not unlock the "Spotless" achievement. This would happen by destroying any boss tower and not doing a save/load before destroying all bases. Save files where this has already occurred will retroactively award the achievement upon loading.
08/05/2022 Autonauts VS. Piratebots Hotfix
V141.11
Updated - Tutorial Start and Raid Start sound volumes reduced.
Updated - Pink tutorial arrow now detects an object in the world up to 40 tiles away (was 20).
Fixed - Spotless achievement was obtained without clearing all pirate structures.
Fixed - Bot database window could not be closed with the X button when bot database structure is destroyed.
Fixed - Bots created during the operation end ceremony are stuck in dancing animation.
Fixed - Creating/having a folder in the Bot Database causes an Aaron pop-up during the Automated Programming tutorial.
Fixed - A trebuchet that was destroyed while reloading couldn't be moved or deleted. It would also animate when it shouldn't have been.
Fixed - Rare crash when destroying pirate base.
Fixed - Crash if a bot was destroyed while the player was editing a script and confirming "Lose Changes?" or "Update Linked Program?".
Fixed - Clicking Cycle Up/Down in the Brain->Instruction palette didn't generate valid instructions.
Fixed - In Record->Select Target Building mode, not all selected instructions would be assigned a new target building when those instructions were inside a Repeat/If.
Fixed - A rare crash would sometimes occur when destroying structures quickly.
Fixed - The game would crash if the player tried to harvest flowers inside a pirate base.
Fixed - Brooms could be used to remove pirates.
Fixed - Seeing and defeating raiders for the first time would crash if the player was in a sub-menu like Edit Area mode.
Fixed - If the player walked through a bot that was running a script but not moving, they could then put a blueprint on top of the bot in edit mode.
Fixed - Occasional crash in TargetPointer.Update.
Fixed - Some Chinese characters were missing from the font resulting in blanks being printed on some of the Pirate Cards.
Fixed - Crop Raids occasionally never arrived, preventing any further raids from starting.
Fixed - Using Workerbot as the bot type on the ><= Bot Count conditions didn't work.
Fixed - Selecting ><= Bot Count on an If/Else instruction would crash.
Fixed - Occasional crash in AudioManager.UpdateSurvivalMusic.
Fixed - Text on a sign could be blurry depending on the rotation of the Workbench used to create it.
Fixed - Autopedia->Plans->Select Plan->locked Object. Then select any other locked object, click on the plan that unlocks it (bottom left corner) then click on the plan that is shown. The objects unlocked by the new plan would overlap the previous ones.
Fixed - Flagstone flooring, Block Wall, Brick Flooring and Brick Wall showing as unlockable in the Masonry, Botbarossa and Brickwoks Plans even though they don't exist.
Fixed - Clicking the Launch button without an active Space Port would cause a crash.
Fixed - French translation error during tutorial.
Fixed - Text on every created sign appears blurry when the Focus Effect is turned on during creation.
Fixed - The wrong tile type was found under Hard Rock Mass that was part of an enemy base.
Fixed - Crash when entering Zone 3 and the first Trap is encountered but the player destroys it before the first-time ceremony has time trigger.
Fixed - Combat bots targeting Pirate Structures would prioritize Crude Furnaces and Troughs over Barracks.
Fixed - Speed value displayed on cards was misleading. Smaller number = faster but it should be bigger number = faster.
Fixed - Pirates would attack certain building types that they shouldn't have been. Space Port, Transmitter, Wuv Hotel and Blueprints.
Autonauts vs Piratebots Hotfix - 1st August 2022
Fixed - Aaron pop-up appears after saving and loading a save file with Botbarrosa Boss outside of the tower.
Autonauts VS Piratebots is OUT NOW
Autonauts Fans! The vile Piratebots are finally here: automate to defend, defend to automate!
To celebrate the launch of Autonauts VS Piratebots we’ll be offering everyone a 10% launch discount on the game and an exceptional half-off offer to all owners of the original game.
Head over to the Autonauts Mega Bundle page to take advantage of this incredible limited time promotion and complete your collection.
New to the franchise? We’ve got you covered!
The original Autonauts is now 50% off as well, and thanks to the Autonauts Mega Bundle[LINK] there has never been a better chance to join in on the fun!
Check out the brand-new Denki devlog!
Hello there, Autonauts!
We’ve got a special devlog up for you to check out.
Join Gary and Aaron from Denki as they chat about how Denki came to be, where Autonauts started and what they have in store for Autonauts VS Piratebots!
Don't forget that everyone can get a 10% discount on Autonauts VS Piratebots at launch, so wishlist now!
Steam owners of the original Autonauts will get an even BETTER DISCOUNT! To reward those that have supported the original Autonauts, there will be a special offer (in the shape of a complete-your-collection bundle) for 2 weeks after launch.
Autonauts VS Piratebots is coming July 28th - Get up to 50% off!
Greetings, Autonauts!
On July 28th Piratebots will descend upon Autonaut settlements across the universe – Are you ready?
Don’t miss your launch discount!
To celebrate the launch of Autonauts VS Piratebots we’ll be offering everyone a 10% discount for one week after it launches – so make sure to wishlist the game to be notified as soon as the game is out.
Steam owners of the original Autonauts will get an even BETTER DISCOUNT! To reward those that have supported the original Autonauts, we’ll be offering an awesome 50% off RRP for 2 weeks after launch!
RRP: £15.99 / $19.99 / €19.99
So, if you don’t own the original Autonauts on Steam, there’s never been a better time to pick it up at 50% OFF in the Steam Summer Sale! (ends July 7th)
Grave news! Pirate Bots are kidnapping Autonauts and taking over our automated settlements! Only you can rescue the innocent, repel the raiders, remove the invaders, reclaim your resources, and resume control! And only through the power of automation!
Existing owners of Autonauts will be eligible for a 50% discount at launch for two weeks! So, what are you waiting for? WISHLIST NOW:
You are Captain of the Autonauts Defence Force. You receive a distress signal from a nearby planet: a Pirate Bot invasion! You arrive to find that Pirate Bots have obliterated the base camp and taken control of the working outposts and industries.
To win, you must destroy the Space Pirate Boss - “The Dread Pirate Robot” - whose heavily-defended fortress lies on the other side of the world. Standing between you and the ultimate showdown are hundreds of scurvy Pirate Bots commanded by The Dread Pirate Robot’s trusted Boss Mates.
You may have played Autonauts before, but never like this. It’s a whole new game of automation and strategy for novices and veterans alike!