🌿 AWAY: The Survival Series - Update v1.11 Now Live on Steam! 🌿
🌿 AWAY: The Survival Series - Update v1.11 Now Live on Steam! 🌿
Hello, wilderness explorers!
We're excited to bring you the latest patch for AWAY: The Survival Series - Version 1.11, now available on Steam. This update brings a mix of bug fixes and an exciting new feature that we hope you'll love!
What's New:
- 🐱 Cat Mode Unleashed: Now, you can roam the wilderness as a cat in exploration mode. Experience the world from a whole new perspective! - 🖥️ VSync Option Added: For a smoother gameplay experience on Windows.
Bug Fixes:
- Various achievements system enhancements completed. - Fast travel issues addressed. - Snail achievement and hologram issues in exploration mode rectified. - Localization improvements. - Xbox icon display issues fixed. - Enhanced NPC 3Cs for better gameplay comfort. - Scorpion collision and attack animation bugs fixed. - ...and several other minor fixes to enhance your gameplay experience.
Thank you for your continued support and feedback. These updates are for you, and we hope they make your adventure in AWAY even more thrilling. Don't forget to share your cat adventures with us!
Happy exploring!
The AWAY Team 🍃
Exciting New Update! Version 1.10 Out Now! 🚀
Hey there, fellow gamers! 🎮
We're thrilled to announce the release of Version 1.10 for our game on Steam! This update is packed with improvements, bug fixes, and a brand new feature that we're sure you'll love. Get ready to experience the game like never before!
Introducing the Skin Feature! 💥
Customize your character with unique and stylish skins, making your gameplay experience even more personalized and fun!
Major Improvements: 🛠️
Enhanced NPC control, collisions, and ragdoll
Smoother locomotion and camera control
Default camera now slower and further away for a more comfortable gaming experience
Improved jumping camera movement for seamless action
Advanced NPC AI behaviors for more engaging interactions
Bug Fixes Galore! 🐛
Audio and stability fixes in exploration mode
Performance optimizations for smoother gameplay
Bug fixes for progression-related bugs in main quests, achievements, HUD, UI, statistics, save games, fast travel, side quests, and progression trees and skills
Better subtitle timing for hologram videos
This update is all about enhancing your gaming experience and fixing those pesky issues that could have been getting in the way of your fun. We can't wait for you to dive into Version 1.10 and see all the improvements for yourself! As always, we appreciate your continued support, and we're eager to hear your feedback.
So, what are you waiting for? Update your game now and let the adventure continue! 🌟
Happy gaming, Breaking Walls Team
Major Update Patch 1.09 is HERE!
Here's the list of improvements: -Camera movement improvements on the sugar glider -Jump controls have been improved on the sugar glider -Climbing controls have been improved on the sugar glider -Faster swim and less punitive water damage on the sugar glider -Multiple Improvements of the 3Cs for numerous NPCs in exploration mode -Added tips during the loading screen -UI improvement, stats and more -Stability improvement in Exploration mode -Various Bug fixes
Quick Patch 1.07
Added DLSS support Improved user interface Improved progression feedback in UI Improved Exploration NPC spawning and respawn Improved easy mode Collectibles can now be seen on the map Polished Story Mode experience SFX optimization Improved achievements and skills
Quick Patch 1.06
Improved to sound and music Improved UI behavior an aesthetic Improved the ecosystem, animals and insects spawning Polished end game sequence and gameplay Fixed save game and settings issues Improved statistics, skills and achievements Improved the open world mechanic Other general bug fixes and minor improvements
Message from the Devs - Quick Patch 1.05
Hello everyone,
We’d like to apologize for the major bugs that some players have encountered at launch. We are serious about addressing these issues and have begun working on (and even fixed) many of them already.
As a small indie shipping our first game, we decided to launch on multiple platforms and in multiple languages. This should not have been done at the expense of our game’s quality and experience.
Over the past 5 years, our small team has put our hearts and souls into creating this game. We want it to be the best experience it can be. We are going to continue listening to you and making improvements.
Our sole focus right now is bug fixes and making game improvements. We’ve been working long hours to push patches as quickly as we can. If you are experiencing any bugs, or just want to share some feedback with us, you can make a report here. It will be sent straight to the dev team for review. We’d like to extend a big thanks to everyone who’s filled out the form already, you have helped us make a better game.
You can expect more patches and fixes in the weeks and months to come.
Our latest patch takes care of the following:
Fixed respawn bugs and broken animation/control
Improved sound and music
Improved collisions and dynamics
Improved setting controls, and saving
Improve statistics, skills, and achievements
Polished various missions
Other minor stability, guidance, and cosmetic improvements
Exploration Mode enters Beta: We have decided to denote Exploration Mode as a Beta thanks to your feedback. We have improvements in mind that we will begin experimenting with over the months to come.
Fixed crashes in Exploration Mode
More improvements are coming soon! We can’t thank you enough for the patience you’ve shown us so far.
Breaking Walls
Quick Patch for October 1st
We released another quick patch that takes care of the following:
Fixed control with AZERTY layout
Fixed windowed mode
Fixed inverted axis control
Fixed checkpoint for those who played Survival mode
Fixed animation glitches on Snake and Giant Spider
Fixed guidance in instinct
Added polish to the bunker side mission
If you are experiencing bugs, please report them here. We are committed to improving this game and greatly appreciate you taking the time to make a report.
We have another patch in the pipeline. Stay tuned for more updates.
Quick Patch for September 28th
Our first quick patch fixes the following:
Fixed VO narration overlaps
Fixed broken flow at spider mission
Add an option to increase and reduce camera distance
Fixed issues with some settings not being saved
Other minor stability and cosmetic improvements
If you are experiencing bugs, please report them here. We are committed to improving this game and greatly appreciate you taking the time to make a report.
AWAY : The Survival Series is out on Steam!
Hey everyone,
It's finally happened!!
AWAY: The Survival Series is out on Steam!
Voyage through a world where nature runs wild on one sugar glider's quest to save his family. Immerse yourself in living environments and climb, glide, sneak, and sprint throughout your journey.
We'll be running a launch sale for the next week, so **don't miss your chance to save 10%!**
Thank you to all our community members for supporting us through development - it's been a longer process than we expected, and we may not have made it all the way without your understanding and encouragement. Now, after years of long hours, we hope it's everything you wanted and more.
We are working on bug fixes are the moment! Patching them as quickly as we can. If you experience a bug, please feel free to report it here so we can begin working on them!
Best,
the AWAY dev team
PS. If you do enjoy AWAY, we kindly ask that you leave us a Steam review! It honestly helps us more than you would expect. Thank you all again!
AWAY has a release date (and a new trailer as well)!
Finally, the news you've all been waiting for...
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AWAY will be releasing September 28, 2021!
After years and years of development, we're so excited to hear what you think of our sugar glider and his journey through a wild world.
AWAY is a bit of a between-genres game; mostly an adventure game with platforming and nature sim aspects, it doesn't fit super clearly into one genre. So if you have any questions about the gameplay, hardware requirements, or anything else AWAY please let us know and we'll do our best to give (spoiler-free) responses!
In these last couple weeks before release, wishlisting and spreading the word about AWAY are the best things you can do to help us out, and we can't thank you enough for your support :)