I have continued polishing backgrounds and gizmos. It goes now slightly more than half. The next is writing texts and polishing the battle.
Devlog 221126
Finished underground facilities and moved on to the following levels. I'm working on polishing gimmicks and backgrounds. I couldn't proceed much to deal with non-dev issues.
Devlog 221119
Underground Facilities. It's almost done, but it took longer than I thought.
DevLog 221112
I was making an underground facility and found out UE packaging doesn't work. I spent almost 20 hours trying to solve it but failed. End up I rolled back to two days ago after shooting this video. So tired and sleepy. It's so frustrating when packaging fails.
Devlog 220508
This is the rough finish of the primary game loop for the second playable character, "The principal." There are still many things left to do like texturing, polishing, battle against the heavy bot, and playing on the highway, but I'm going to move on to deal with the stage things and then back to this.
Devlog 220430
WIP: This is the second playable character, "The principal."
Devlog 220423
WIP: The second playable character. It can walk or move fast with wheels.
Patch notes 220312
- Stuck at the elevator issue fixed - Collision issue in elevator shaft fixed - Tutorial for bike action modified - Mouse and keyboard control for bike action modified
Patch Notes 220308
- Gamma setting on the first start. - The difficulty of the autonomous tank decreased. - The breadth of the difficulty by setting widened
Fixed issues 220305
- Difficulty of "Elevator Shaft" modified - Destruction quality option added: Lower Destruction Quality can save computer performance - Minor UI issues fixed