Genre: Strategy, Turn-based strategy (TBS), Card & Board Game
Axis & Allies 1942 Online
Player Ranks will Reset with Season 2 Patch
Attention Commanders,
Our May 2020 Patch will launch Season 2 of ranked gameplay in Axis & Allies 1942 Online.
You still have a week or so to claim the top spot in the 🎖️ Platinum Tier of Season 1— before we reset all player scores for a fresh start to Season 2.
Season 2 will reset scores to base MMR
Players must play in placement matches again
Season 1 rankings will display on your Player Profile
Patch 11: Season 2 will also include some adjustments to ladder thresholds to make for more dynamic and competitive ranked play.
Stay tuned for more details in a Development Letter from Producer Cody Ouimet, plus full patch notes for Patch 11: Season 2— coming in May 2020.
CURRENT SEASON LEADERS
Patch #10 Arrives Today!
Hello friends! Today we release Patch #10 for Axis & Allies 1942 Online!
This patch includes more bug fixes, plus two major features requested by the community: Total Victory vs. AI and Player Status Indicators.
Read on for full details!
Patch Notes
Features
Total Victory against the AI
Total Victory games are now available when playing with or against the AI
Toggle the game type in the game setup window or from the game lobby
Player Status
Players can now see the current status of other players in their games
Hover over the power icons along the bottom HUD to see the player name and current status
Statuses:
Online: Player is in the Main Menu, taking their turn in another game, or observing another game
Offline: The player is offline
Taking Their Turn: Player is logged in and actively taking their turn in the game you are observing
Spectating: Player is logged in and spectating the game you are currently taking your turn in
Bug Fixes
[Noncombat Move] - Resolved an issue where players were unable to advance to the Mobilization phase due to a crash on phase commit.
[Automatic Aircraft Landing] - Resolved issues where players and the AI would encounter a crash when attempting to automatically land unlanded aircraft or crash unlanded aircraft
[Aircraft Carrier/Fighters] - Resolved an issue where players could get into an illegal state when moving Fighters and Aircraft Carriers
[Tooltips] - Revised several tooltips to be shorter in overall length
[Rules Information] - Revised Submarine rules description to include both attacking and defending Submarines being able to Submerge during combat
[AI] - Resolved several crashes and memory leaks that would happen when playing with or against the AI in an offline mode.
[AI] - Resolved an issue where the AI would take several minutes to take its turn when it is playing both the United States and Soviet Union.
[Map Notes] - Map Notes will no longer type out slow due to the profanity filter checking against every letter typed.
[Strategic Bombing Raids] - Fixed an issue where the dice would not display properly when rolling.
Hotfix: Noncombat Move, Mobilization and more
Hello commanders!
A Hot Fix is coming to Axis & Allies 1942 Online today! This should solve most of the issues we’ve been seeing since the last patch:
A fix for errors being encountered during the Noncombat Movement Phase when landing Fighters and moving other units. NOTE: These fixes won't resolve all issues in previously created games, and we will be removing games that have reached a corrupted state due to these issues that are still active.
A fix for deploying/redeploying naval units during Mobilization Phase
A fix for Industrial Complex damage not being preserved between sessions and rounds
A fix for the crash when opening the Settings and Game Settings screens
A fix for Legacy mode not enabling properly when turning it on. A restart is now required to fully enable this mode.
A fix for errors occurring during Submarine submerging
A fix for an error encountered when Amphibious Assaults are conducted from Germany to Karelia S.S.R.
Note: There will be a brief outage at 2:15 pm PST / 10:15 PM UTC to deploy the fix
The update includes a number of bug fixes, especially around Observer Mode and Online Games— plus improved server stability. Read on for full details!
Patch Notes
Bug Fixes & Improvements
[Create Custom Game] - Visual improvements made to separate Computer Players and better distinguish between the Axis & Allies powers during Power Selection
[Aircraft Carrier/Fighters] - Resolved more issues involving Aircraft Carriers and Fighter edge cases, and improved performance while landing Aircraft
[Observer Mode] - Resolved an issue where players watching another player during Observer Mode would become de-synced
[Observer Mode] - When following an AI player take their turn in offline mode (Single Player/Hot Seat), the AI will now wait for the player to load into the Combat Board before starting its actions for Combat.
Note: You can adjust the speed of the AI from Settings > Gameplay.
[Performance] - Resolved a bug where players occasionally could not progress to the next phase
Networking] - Resolved a number of issues where games were not automatically forfeiting after the game timer expired
Early Access: Six Month Retrospective
Dear friends,
Axis & Allies 1942 Online just celebrated six months in Early Access! We’ve heard from Axis & Allies fans all around the globe: your cheers, your woes, your bug reports, and your feedback. We’re hugely grateful to everyone helping us make this game the best way to play Axis & Allies (beyond the tabletop). Thank you!
Of course, our launch wasn’t without challenges. Since July, our valiant dev team launched an aggressive assault on bugs, and bolstered server infrastructure to defend against crashes. They also added major features to the core game, including competitive gameplay, a new starting variant, and overall polish.
The work is far from over, but we’re proud of our progress to date. Check out Patch #8 Notes here, and read on for highlights from six months of Early Access!
Digital adaptation of Axis & Allies 1942 Second Edition
Learn-to-Play Tutorials
Online Multiplayer
Offline Single Player
AI players for single and multiplayer
Hotseat
Features Added During Early Access (So Far)
Server Stability & Speed
After a bumpy start, we've vastly improved the servers
Gameplay is now stable and speedy
Bugs Squashed
1,012 bugs squashed and counting!
New Visuals
Updated designs for all buttons and in-game windows
Adjusted appearance of North & South America
Combat Speed: added options to disable combat animations
Arrow Design: No more spaghetti arrows!
Clean, smooth arrows display your planned movements
Check out our new trailer for a preview:
[previewyoutube="971XsS8Opr4;leftthumb"]
Ranking & Matchmaking
We added ranked games— practice up, because the competition is fierce!
Rankings include:
Platinum
Gold
Silver
Bronze
Wood (this one was controversial)
Play five ranked games to get an initial ranking, then work your way to the top or (defend your title)
Matchmaking pairs you with players of similar skill
Player Profiles Check out your stats:
Allies Ranking
Allies Win/Loss Ratio
Axis Ranking
Axis Win/Loss Ratio
Custom Games Statistics
The Rules
They matter!
We listened to the community and made some tweaks to align with official rules as written. For example:
No more refunds for non-mobilized units
Choose to ignore unaccompanied enemy submarines / transports
Starting Variant
Axis & Allies creator, Larry Harris, designed a variant starting condition for the 1942 Second Edition, granting Allies a bit more strength at the outset of the game
We've added Larry's variant (...Larriant?) as an optional starting condition
AI Improvements
Smarter robot players!
Note: AI players present a decent challenge for newcomers who want to learn the game. Our robots aren't yet a threat to expert strategists, but we're working on it!
Patch #8 includes further improvements to AI, and a revamped UI experience for custom games. Read on for full details!
Patch Notes
New Features
AI Improvements
The Soviet Union AI will now be more aggressive when defending against Japan and Germany
AI will now use Submarines abilities more effectively, submerging and avoiding enemy submarines
AI will now properly defend Transports with Warships
New Create Game UI
The Create Custom Game screen has been streamlined into a single screen, with clearer setup choices
Bug Fixes and Minor Updates
[Rules Implementation] - Resolved issue where players get stuck in mobilization if they purchased more units than they could place as a result of liberating an allied capital, with allied territories reverting to the ally’s control
[Aircraft Carrier/Fighters] - Resolved an issue where players could get into an illegal state when moving Fighters and Aircraft Carriers
[Aircraft Carrier/Fighters] - Resolved an issue where a game could crash when automatically landing fighters in certain regions
[Observer Mode] - Resolved an issue where Observer Mode sound effects were playing the same sound effects as when the player is in control
[Audio] - Players can now control the volume of the sound effects when in Observer Mode
[Combat] - When retreating, instructions for player input are now displayed on screen
[Tutorials] - Players will no longer become blocked from progressing through tutorial 3 when following the instructions
[Legacy Mode] - Players can now manually enable the Legacy Support mode on their device via the Settings screen. This may lead to better performance for some on lower end hardware
[Combat] - Resolved issue where clicking too fast before an animation had finished would result in a crash
[AI] - Resolved various crashes and issues with the AI, both online and offline
[Game Names] - We've added more variants to the auto generated game names for Ranked games
Hot Fix: Transports & Ranked Matches
Hello commanders!
A Hot Fix is coming to Axis & Allies 1942 Online today! This should solve a few issues we’ve been seeing since the last patch:
- Fix for transports resetting their positions in some circumstances - Prospective fix for some ranked matches not automatically forfeiting - Prospective fix for some ranked matches not properly appearing in the finished games
Note: ***There will be a brief outage at 11 pm PST / 7:00 PM UTC to 12 pm PST / 8 pm UTC***
Patch #7: Axis & Allies 1942 Online
Hello friends,
Patch #7 for Axis & Allies 1942 Online arrives today!
***Please note: there will be a short outage between 1-2 pm PST, Jan 22, 2020***
We've been working on a sweeping set of changes to transform our AI computer players into better opponents and teammates. This patch includes the first phase of our AI strategy improvements— plus UI updates, bug fixes and new features. Read on for full patch notes.
PATCH #7 NOTES
New Features and Improvements
- AI Strategy Improvements:
AI players are better at reacting to game events and shifting goals
AI players are better at executing team goals
AI players are better at supporting teammates
AI players use transports more effectively (specifically Japan, UK, & USA)
- Rules Implementations
Players must now deploy all purchased units during the Mobilization phase. IPC will no longer be refunded for undeployed units
Choose to ignore or engage enemy transports/submarines located in the same sea zone as your units at the start of your turn
By default, the game will treat enemy transports/submarines as “Hostile”
To ignore enemy transports/submarines: -Click on the relevant sea zone -Click on the “dossier” tab in the bottom left corner of the screen, or press “e” -Change the toggle below the Sea Zone name from “Hostile” to “Friendly”
You are no longer required to move your units out of the sea zone during Combat Move to avoid engaging enemy transports/submarines. Units starting in a hostile sea zone can now make Noncombat Moves
Choose to ignore or engage enemy transports/submarines in a sea zone during amphibious assaults and bombardments
By default, the game will treat enemy transports/submarines as “Hostile”
To ignore enemy transports/submarines:
-Click on the relevant sea zone -Click on the “dossier” tab in the bottom left corner of the screen, or press “e” -Change the toggle below the Sea Zone name from “Hostile” to “Friendly” -Mark the region friendly prior to moving units into the sea zone
New UI Elements
Updated buttons and menu visuals to improve readability of game UI
Tooltips appear when required info is missing or invalid on a game creation window
When loading units to transports, players will now see an arrow from the starting region to
the diamond icon (destination marker) to indicate the action
Diamond icons (destination markers) have colored edges to showcase type(s) of movement to a region:
Blue: Sea Units
Red: Air Units
Yellow: Land Units
White: Bombardments
When players make incomplete or invalid movements, the units and diamond icons for that movement will now flash
Cancelling Unit Action Improvements
Unit Movements can now be cancelled by pressing SHIFT+Right Click on the Unit Stack
Cancel individual land units loaded to a transport stack, without cancelling loaded units for all transports in the stack. To do this:
Click on the transport stack on the map
Open the “dossier” in the bottom left corner of the screen
Hover over the unit you wish to unload and click the red “X”
Engine Improvements
Players with unsupported hardware configurations who were able to play the game prior to Patch #5, should now be able to play again with our newly updated engine
Linux Players: We are still encountering issues with certain Nvidia hardware and drivers with Axis & Allies 1942 Online currently. Linux players with affected hardware will be able to play again through our Legacy Renderer until we resolve the core problem
Bug Fixes
[Automatic Aircraft Landing] - Resolved crash caused by players or AI attempting to automatically land unlanded planes
[Aircraft Carriers/Fighters] - Resolved an issue where players could move fighters and aircraft carriers into positions that break game rules
[Movement] - Resolved an issue where movements taking units out of and back into a starting region in a single move could not be cancelled
[Finished Games] - Resolved an issue where finished games wouldn’t properly appear in the Player Profile
[Finished Games] - Win ratio percentage for ranked games no longer calculates based off of all games played
[Launch] - Game will no longer become stuck when loading into a game with a corrupted game state
[Game Saves] - Saved games no longer become corrupted due to system activities
[Unit Placement] - Resolved issue where certain units overlapped with Industrial Complex’s too much
[Performance] - Resolved memory leaks and fixed more issues where players were encountering black screens, units disappearing from the combat board or other crashes after a short play session
[Notifications] - Servers will no longer be affected by multiple unread Notifications in the database
[Notifications] - Notifications are now capped at 100 notifications. Older notifications will be removed to make room for new notifications after the cap has been reached
[Notifications] - Players who declined a game invite will no longer receive notifications that “The game has started without you!”
[Online AI] - Resolved issue where the online AI wouldn’t take its turn
[Movement] - Resolved issues where tanks could not Combat Move through friendly territories to attack hostile regions
[Transports] - Resolved issue where Transports would “teleport” back to original sea zone after the combat phase
[Transports] - Resolved issue where Transports could not pick up units from certain regions and islands
[Movement] - Mass moving Fighters/Bombers will no longer cause under-fueled units to travel farther than capable
[Map] - World Map will no longer only partially show up when returning to the Game Board from combat
Patch #6: Axis & Allies 1942 Online
We just released Patch #6 for Axis & Allies 1942 Online!
***Axis & Allies 1942 Online will be unavailable from Dec 5, 2019, 9 am - 1 pm PT while we perform the update***
We’ve been listening to your feedback and made a few adjustments to the features introduced in patch 5. Check out the patch notes below for a rundown of new features and fixes in today's update!
Patch #6 Notes
New Features and Improvements
Improved Movement Arrows
Reduced the width and size of movement arrows introduced in Patch 5.
Arrows are 50% thinner
Smoother curves
Arrows take shortest distance to the region
Arrow movement stops just after the border, improving map visibility
Click-through Destination Marker (Diamond Icons)
Added functionality to the destination markers (diamond icons)
Players can click markers to deploy/move units into regions
Destination marker scales down in size when players zoom in
Ranked Game Matchmaking visibility
Added toast-style notifications for ranked matchmaking
Notification remains in lower left-hand corner while players navigate through the Main Menu
Players cancel matchmaking from this notification
Players can enter games from the notification once a match has been found
New Default AI Speed
Reduced the default speed of the AI for new players
Players can adjust the speed of the AI players to their liking by changing it within the Options -> Settings -> Gameplay screen.
Existing players AI speeds will not be changed as a result of this change. <*>Please Note: If your AI speed is set to “Fast” or “Very Fast” you will not be able to view live combats for the AI when it is taking its turn.
Player Profiles
Finished Games have been added to the Player Profile.
View the outcomes of your 5 most recent games.
Expand the Finished Game card to see additional details, including who you played with
Ranked Games no longer count towards the Custom games win/loss ratios
Unit/Token Placement
Adjusted unit placement to improve map visibility
Reduced instances of overlapping units
Bug Fixes
<*>Memory Leak Fix
We’ve resolved the issue players were encountering when playing the game that would result in a black screen, units disappearing from the combat board or other crashes occurring after a short play session.
<*>Transport Loading
We’ve resolved issues where players encountered problems attempting to load units in and around the area of Australia and the Solomon Islands
<*>AI Fixes
The AI will no longer take 24 hours to complete or start its turn
Various fixes to the AI to provide additional stability when playing the AI
<*>Server-side optimizations and performance increases <*>Players with supported lower-end video cards should now be able to load the game. Please note: Linux and macOS players with certain Nvidia GPUs may still encounter some issues with loading the game. We are working on increasing compatibility in the near future. <*> Various crashes during combat and movement phases <*> Typos when deleting/forfeiting a game
Axis & Allies 1942 Online Survey
WE NEED YOUR INPUT!
Take our short survey (1-2 min) for a chance to win a Beamdog Steam Key of your choice!
We’ll draw 3 winners from the survey responses. Winners can choose a free Steam Key from Beamdog’s catalog of games & DLC including:
Axis & Allies 1942 Online
Baldur's Gate: Enhanced Edition
Baldur's Gate II: Enhanced Edition
Planescape: Torment: Enhanced Edition
Icewind Dale: Enhanced Edition
Neverwinter Nights: Enhanced Edition
Details:
This survey is about Axis & Allies 1942 Online, but we want to hear from everyone whether you’ve played the game or not.
Recently, we released a big patch for Axis & Allies 1942 Online, which included substantial features & fixes, such as New Movement Arrows, Ranked Ladders, Matchmaking, and more.
We’re grateful for all the feedback from our players around the world and we’re eager to hear even more from you!