Axis Football v3.0 is now live! Please see the patch notes below for more information.
Game stats from simulated games will now scale to the quarter length selected in franchise options.
Fixed the calcuation bug that was reversing value of the turnover margin stat.
Fixed the bug that was not properlly awarding the TD stat when a TD was earned from forward progress.
You can now toggle between our Aimed Passing system and a traditional Button/Icon Passing system under the in-game options menu. Note that this system is unique to each player, so if you are playing a 2P game, one person can use the aimed system and one can use the icon system.
Slightly adjusted the offensive tacke's ability to pick up outside blitzs. This should reduce the amount of sacks coming from the outside.
QB rushing yards and rushing TDs are now tracked for player stats.
As always, balancing and adjustments are an on-going process. I will continue to make tweaks as necessary.
The next update will include AI vs AI along with a handful of other small improvements.
Happy Gaming,
Danny Jugan
Axis Football v2.0 Patch Notes
Hi, folks! This was a quick patch to address some of the features and requests from the community. We'll be back with another update soon after this!
Patch Notes:
You can now view your team's entire season schedule in addition to the league's week-by-week schedule
Adjust the block duration during pass blocks on coach mode. There was a significant lack of sacks occuring previously.
Fixed the bug that was preventing players from being able to kick an extra point or go for two when they scored a TD at halftime as time expired.
Adjusted the amount of data initially loaded at the title screen to help those who were experiencing long loading times or freezes after the splash screen.
You can now play 3:00 quarters in both Quick Match and Franchise Mode.
The quick timeout feature on the controller now functions properly (press LBump + RBump at the same time).
Adjusted the speed of the WR blockers on the Spread -> WR Screen play
The kicking power from the kick meter now scales better at lower power levels. Previously, you could kick it at the lowest level and still make pretty long field goals.
Removed the input delay from the kick meter.
You can now simulate your own games in Franchise Mode!
You can now toggle between fullscreen and windowed mode using the options menu of the title screen. This also allows players with multiple monitors to play the game on a different display. To do so, simply set the game to windowed mode, drag it to the desired monitor, then re-enable fullscreen mode.
The menu background music is now completely modable. Find the Mods > Audio > Menu folder and simply drag in any number of tracks (must be .OGG format). The tracks will be played one after another in alphabetical order.
I know there are several features and fixes that remain. I'm going to keep working and try to get them implemented ASAP. Keep an eye out for a post with more changes coming soon.
One last request, if you haven't rated/reviewed the game yet, please do! One of the best ways to encourage others to buy is by rating the game!