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Hi guys! We have some news about our plans concerning next update.
Pretty soon we'll start build a new city map, we want implement new global and sessional leveling systems. Also, update will include customization system and new fancy user interface.
There is preview layout:
Some news
Hello!
Recently there was a small update which adds auto-creation of local game if there are no good servers available for you at the time. We really need a lot more time and resources to make game enjoyable and playable on the new engine, so it's hard to say when game will come to Full Release.
In total, development flows not so fast as expected; nonetheless some content of RIP already was upgraded and moved to Unreal Engine 4. Check out few screenshots and the video below!
https://www.youtube.com/watch?v=KjQ5jecIhVw
Trading cards is active now, new update is live!
RIP's trading cards recently were approved by Valve. So, you can start craft badges right now :)
Also, today was released a new patch containing test MOBA-map which in map rotation on all servers. Considering new trading cards, you have a good reason to play on that map and leave your feedback!
Balance patch and Trading Cards
Hi! There is a new patch with some changes listed below. Bots will be added soon.
Oh, yes. In a few days we'll finally add Trading Cards!
[Common]
- enemy footsteps became 3 times louder
- visual improvements of the port map
- some optimization should boost FPS
[Parameters]
- vertical recoil of all weapons was reduced in two times, 1.5x reduced horizontal
- spread of all weapons was reduced on 5%
- maximum respawn delay was reduced from 20 down to 12 seconds
[Weapons]
- RPG7 now has only 1 additional rocket, cost is increased to 800
- RPG7 was fixed when in invisibility mode
- SVD cause more damage. to make kill usually enough 2 hits
- RPK shoot sound became quieter
- rebalace of the M24 sniper rifle
Update news
Hello fellas! My name is Andrey and I’m from Axyos Games team.
Lately, we worked on a new experimental game mode named “Hide and Seek”, which primary is about stealth and hiding. It has been included in one of the last updates.
Then, we improved mechanics and dynamics of the game. As result, it’s more comfortable to play now. In addition, there has been added a new map in two styles – sunny and horror. So, check it out on the new US and EU servers and have a good day!
Oh, yes. There is a 50% discount!
Hot news!
Hello guys!
First, welcome an new person of RIP - Essence
It's been long time since last update of the game and now we have two news for you:
1) We're learning Unreal Engine 4 to move RIP on it in the future
2) When testing features of UE4, we decided to make another game project which wouldn't be so huge as full version of RIP but definitely should be cool to play!
Hope you will understand that :)
A new RIP character called Yakut
Not that big update
Nothing special in this december update. Just a few improvements about UI, graphics shaders and game code.
Still working on characters, gameplay and new HUD/menu.
New Patch
On the way to the next update, there is new patch with a bunch of improvements:
- Hit direction displayed on screen as blood spatter
- Health is now displayed on HUD
- Global stats in game menu
- Added auto-healing
- Reduced camera bob effect when walking/running
- Max fps unlocked up to 120
- Some lighting/graphics adjustments
- Code/balance fixes
- Upgraded game installation process
- New Fragnet.net servers
We're continuing to work on new characters and user interface.
Stay tuned for more information!
Next update
We are currently working on the new patch which will be released next month.
It includes:
- New characters with new animations
- UI improvements
- Global stats display
- More reliable game servers
- Remastered MOBA-concept
As it was said in the Early Access description, RIP will be improved step by step until it will be ready to full release!